Dark_Arc 17 hours ago • 100%
Just did a refresher per your request... We did not ever to my knowledge use civics tests. We used literacy tests and what made them particularly offensive was they had various exemptions for white people or simplified variants for white people.
I am very icy to the idea of tests in general due to the effects having a "test" to vote could have. However, having a very low bar test of some sort administered without exceptions ... it might make sense.
We don't let people drive whose eyes fail a safety test. Maybe we shouldn't let people vote if they don't even have a surface level understanding of what they're voting for.
I'm not saying do it, but maybe we shouldn't totally write it off because of some bad behavior without any safeguards to prevent bad behavior.
Dark_Arc 18 hours ago • 100%
Deist is IIRC some number of gods probably existed and set the world into motion but do not play a role in day to day life.
Dark_Arc 19 hours ago • 100%
"Please be the onion... Please be the onion... Oh thank god!"
Dark_Arc 19 hours ago • 66%
Maybe, but also maybe not. A test that's targeted specifically at "do you understand how the government functions" is actually quite different from a lot of other tests and less likely to be subjective.
Like, if there was a question, what part of the government writes laws:
- Congress
- The President
- The Supreme Court
if you get that wrong, you probably shouldn't be voting.
Dark_Arc 1 day ago • 90%
The bigger issue is monetization. YouTube is popular in no small part because creators are trying to make money.
Dark_Arc 2 days ago • 83%
Calling RCS an industry standard is a bit... Questionable. Still, I'm happy to see Apple finally implementing it so there's a good cross vendor texting implementation.
Dark_Arc 2 days ago • 100%
Looks gorgeous!
Dark_Arc 2 days ago • 100%
I have had similar issues with Plex on my Nvidia shield. Changing the audio track often helps
Dark_Arc 2 days ago • 100%
I wonder how this scales to large voice rooms.
Dark_Arc 2 days ago • 16%
That's a laudable difference /s. Using Rust is also an "opt-in" option.
Dark_Arc 3 days ago • 100%
Maybe; it does sound like reducing the size of the driver is potentially possible as well https://www.phoronix.com/news/AMDGPU-Headers-Repo-Idea
Dark_Arc 3 days ago • 14%
See my reply to funtrek's reply.
Dark_Arc 3 days ago • 12%
If a "safe C++" proposal truly proposes a safe subset, then yes your C++ code would have to opt-in to doing unsafe things. For the purposes of this discussion of a safe subset ... the point is moot.
Dark_Arc 3 days ago • 30%
Rust still allows people to do (basically) whatever they want via unsafe blocks.
Dark_Arc 3 days ago • 100%
Right; any solution they come up with presumably needs to be more scalable than "new drivers" and "old drivers". Eventually there will be too large a set of "old drivers" and we'll end up in the same situation with a small "new drivers" driver and a large "old drivers" blob.
Dark_Arc 3 days ago • 90%
Yeah... Even as a third party, I definitely have not been enjoying the smell when I've bumped into it. I don't think it should be a criminal offense, but I hope we can move past "I need to light a thing on fire and just screw up the air for everyone in my vicinity."
Dark_Arc 3 days ago • 88%
That's really not even close to the optimistic scenario. It's arguably not even in the pessimistic scenario if you're not just in the "make stuff up club."
We're talking at most half a meter of rise by 2050, at most 2 meters by 2100, at most 4 meters by 2150. The intermediate projection is a third of a meter by 2050. The optimistic projection (which we're not going to hit) is 3/20th of a meter.
Climate change is real. The risk of famine is real. The risk of global conflict is real. The risk of trying storms is real. However, "doomsday everybody dies" is not really on any serious projections. The worst case is "a lot of people in a lot of poor nations die and rich nations have more wars and more immigration."
Dark_Arc 3 days ago • 100%
I'm surprised they're not even using VAC? Or are they?
Dark_Arc 3 days ago • 94%
I've never met a single human that I know of that feels this strongly about Twitter. Most everyone I know was lukewarm on it at best.
It was best for keeping up with news on organizations more than it was keeping up with people.
Dark_Arc 4 days ago • 100%
Very interesting. I changed my IO scheduler to kyber for unrelated issues... Maybe between that and the processing power (7950X + 7900 XTX)... my hangs were just sub second.
Dark_Arc 4 days ago • 100%
Hmm, I wonder if that was it. It didn't really seem to have anything to do with menus though.
Dark_Arc 4 days ago • 100%
Crazy Justice.
I think I loaded it one time once it was "released into early access" and it was a completely empty game that was clearly unfinished then it never got updated. The developers disappeared entirely a while after that.
On top of that, it caused a bug in my steam inventory for years where there was this glitched tab or something like that until I finally found out I could have the game removed from my account and removed it.
Dark_Arc 4 days ago • 100%
While technically true, bridge is ultimately an IMAP server you run yourself ... and they do have good reasons for this design.
Dark_Arc 4 days ago • 100%
Agree to some extent, labeling things terrorist organizations is kind of a slippery slope in the post-911 US though.
Dark_Arc 4 days ago • 100%
I feel like I've seen a few of these in non-Nazi contexts ... But maybe I'm just being naive.
Dark_Arc 4 days ago • 100%
Yeah this is either projection because they didn't see the mainstream media doing it or an attempt to drive a wedge and create controversy where there shouldn't be any.
Dark_Arc 4 days ago • 100%
The latest expansion genuinely did shake up the enemies. They still need to ... change something. It seems like maybe they will with the next expansion changing how they present the story. We shall see.
Dark_Arc 4 days ago • 100%
Possibly keep an eye on Diabotical Rogue... Definitely not what you want right now, but it has potential.
Dark_Arc 4 days ago • 100%
My concern is more so if he gets elected, he might try to justify "emergency powers" citing political violence as history has shown with other authoritarians.
Dark_Arc 4 days ago • 100%
Yeah, I have issues with random really poor frame times. I'll be sitting at 144 FPS then get some frames that take 45ms to render each/severe stuttering.
I "fixed" it using the proton version of the game though I've heard some people say that doesn't work with match making... Haven't tried that yet.
I was thinking about trying the -vulkan launch option to see if that does anything if my proton install doesn't work.
EDIT: They were right ... VAC doesn't work via Proton. I retried playing the native version and it seemed to run fine this time with or without -vulkan ... so I'm not really sure what's going on anymore.
Maybe some things have been fixed either on the Linux/Mesa or on the Valve side.
Dark_Arc 4 days ago • 91%
I have 0 interest in this guy's takes.
He pushed an awful battle royale game that just took people's money (including mine) and never actually launched.
He also once got into a Twitter (edit: it was actually mastodon) argument with me when he posted about an open source developer being "selfish" or something like that for telling him "if you don't like the readme, open a pull request with the changes you want made to it." Long story short, I told him it wasn't cool to make a post bullying an open source developer to donate more of their free time to something they didn't want to do, and that they have every right to tell him "go do it yourself." He blocked me.
Yeah, he runs a Linux gaming website, yeah he talks about games that run on Linux which is cool, but ... make no mistake he doesn't have some deeper journalistic insight. If Microsoft does forbid kernel level anticheat, that will indeed be a game changer.
Dark_Arc 5 days ago • 100%
I was going to defend "well ray tracing is definitely a time saver for game developers because they don't have to manually fake lighting anymore." Then I remembered ray tracing really isn't AI at all... So yeah, maybe for artists that don't need to use as detailed of textures because the AI models can "figure out" what it presumably should look like with more detail.
I've been using FSR as a user on Hunt Showdown and I've been very impressed with that as a 2k -> 4k upscale... It really helps me get the most out of my monitors and it's approximately as convincing as the native 4k render (lower resolutions it's not nearly as convincing for ... but that's kind of how these things go). I see the AI upscalers as a good way to fill in "fine detail" in a convincing enough way and do a bit better than traditional anti aliasing.
I really don't see this as being a developer time saver though, unless you just permit yourself to write less performant code ... and then you're just going to get complaints in the gaming space. Writing the "electron" of gaming just doesn't fly like it does with desktop apps.
Dark_Arc 5 days ago • 100%
Yes? I mean... No? I mean... Help are they being sarcastic?
Dark_Arc 5 days ago • 100%
Someone more talented than me could probably recover the phone number via edge analysis.
There's a good chance it's more for their post to not get taken down. That said this is from Twitter, so... IDK
Crytek posted a status update today [on Reddit](https://www.reddit.com/r/HuntShowdown/comments/1fgq66z/hunt_launch_one_month_update_stillwater_bayou/). **Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th** - Visually enhanced Stillwater Bayou map returning to rotation. - Fixed bugs that could cause dedicated servers to crash. - Resolved additional infrequent crashes possible during gameplay. - Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10 **UI Specific Changes coming with Stillwater Update 2.0.1 – same as above** - Clicking on Bloodline Info above the hunter in the lobby now opens the player profile. - Currencies in the menu header (top-left) now display in their respective colors. - Streamlined 'Quit' button interaction for keyboard and mouse users. - Updated 2D icons. - Added a shortcut command for 'Inspect Equipment' in the Lobby screen. - Favorite filter improvements. - Owned items will always appear first in the inventory. - Removed Gear from the Top Navigation. - Removed the 'Sell' confirmation popup window from the Gear screen. - Blood Bond prices are now more prominent when purchasing skins. - A distinct gold popup added for items requiring Blood Bonds to purchase. And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates. **Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October** - Hunter paper doll loadout slots available in the Gear screen. - Dedicated play button in top nav. - Full shortcut button & key binding pass for clarity, consistency, and ease of use. - Filters and sorting remembered between games. - KDA shown in player details from Lobby. - Individual charms attached to any number of weapons again, no single application restriction. - Teammate's hunter level shown in the lobby. - Affordable and unaffordable traits are easier to visually differentiate. - The Grid View is set as the standard view for Recruit Screen. - "Show 3d item" added to the contextual side panel. - 280+ assorted minor bug fixes Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates. Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.
Dark_Arc 6 days ago • 100%
That's definitely not "first person"
Dark_Arc 6 days ago • 100%
Plex is moving in the app direction... So Plex is probably moving away from what you want despite being one of the easiest options.
It would probably be helpful to know what you're trying to accomplish beyond "what". Like, why do you want to host your music and play it via a web browser.
Dark_Arc 6 days ago • 100%
Is fash slang for fascist?
Dark_Arc 6 days ago • 100%
I mean, I'm not sure that it doesn't. That was just a lottery ticket moment; those are always rare.
Originally posted to [Twitter](https://twitter.com/HuntShowdown/status/1827390486648099096): > Hunters, we'd like to invite you to particpate in our first Community Survey since the launch of Hunt: Showdown 1896. > > Take a moment to share your thoughts with us: https://surveymonkey.com/r/6PZ5DJC
Thursday, an update will go out to fix the following on the back end: - Loadouts: fixing several bugs, most notably an issue where attempting to save stacks of 2 Consumables into a loadout fails to equip them. - Game Lobby: fixing an issue where under specific conditions during high load, attempts at connecting to Dedicated Servers sometimes fail. - General stability and system resilience improvements. Next week they're hoping to deploy client hotfix #1 which should fix the following issues: - The game can sometimes hard lock when opening the map during active banishment in Bounty Hunt. - Occasionally, the Mission Summary is unavailable after Soul Survivor or Bounty Hunt Missions. - Scope views are sometimes rendered with heavy blur. - Players can select and apply a region even when the ping limit is above maximum. They've acknowledged the following issues and intended to address them on a weekly or bi-weekly patch basis as work progresses: - Game crash on consoles when adjusting the HDR setting - Potential crash when too many light sources are triggered simultaneously - Potential game stutter when entering Dark Sight - Hunter recruitment issues when dismissing a Hunter and changing regions - Performance drops when encountering the Hellborn - Specific compound-related performance drops - Infrequent game stutter and render delay when your Hunter is downed - Red menu cursor remains on screen in-Mission - Windows 10 issue with black screen on launch due to fire wall focus and Windows Security Alert - KDA and KD stat misrepresentation in the UI for Statistics and My Team - Menu preferences for filters and sorting are not saving properly - Bandwidth issues with News Feed updates On the black shadows some have experienced: > The AMD RX5xx class of cards are considered below spec for Hunt: Showdown 1896 but we've seen the number of machines (roughly 3% of players attempting to play) with that class of card and are investigating an engine change to lower the requirement of dx12_1 so that dx12_0 cards are able to run without the offending shadows, we will update when one of the Hot Fixes are confirmed to be ready with that change. On the UI feedback ... their internal testing showed it as being better for new players but moderately disliked by veteran players. They did test it but did not get this level of visceral feedback and are basically saying "we're very sorry. We'll be improving it as fast as we can." They've also acknowledged the store skins showing up in the page to equip skins and have apologized: - Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase. Apologies this shouldn't be needed. - Hot Fix in works that fixes remembering your filters and you can filter them to not show up in your menu. Apologies again, should not have shipped this way. - Even if you leave them visible the iconography should be more clear and confirm to buy should be a hold button not a press. Sources: - https://www.reddit.com/r/HuntShowdown/comments/1ex0fx4/hunt_launch_developer_thoughts_responses/ - https://www.reddit.com/r/HuntShowdown/comments/1ewz0i8/comment/lj2t25v/
So, I'm trying to clone an SSD to an NVME drive and I'm bumping into this "dev-disk-by" error when I boot from the NVME (the SSD is unplugged). I can't find anyone talking about this in this context. It seems like what I've done here should be fine and should work, but there's clearly something I and the arch wiki are missing.
Crytek teased a new deadeye variant of the crossbow on [Twitter](https://twitter.com/HuntShowdown/status/1820852339349082545) today.
> Hunt: Showdown 1896 represents the next era of Hunt, with an upgraded engine and new map coming in August.
> PC Gamer sat down with game director Scott Lussier for an exclusive look at Mammon's Gulch, Hunt: Showdown's first new map in three years, and the beginning ...
Hi folks, what sorts of things have you been doing on destiny lately? What are you finding fun? I thought the new campaign was good, but I'm increasingly finding it difficult to put time into Destiny post campaign. The gunplay is still great but ... the game has felt repetitive and little frustrations like ambiguity about how you get the new exotic class items just really are getting on my nerves. I spent probably 4 hours today redoing the same overthrow and feeling to get the wizards to spawn. I don't mean for this to be a negative post, but yeah; what do you enjoy about Destiny the most in 2024? Anyone here having similar feelings about the game?
The times dives into an intelligence report on how TikTok's political algorithm anomalies align with the CCP's Geostrategic Objectives https://networkcontagion.us/wp-content/uploads/A-Tik-Tok-ing-Timebomb_12.21.23.pdf This report highlights major differences in the prevalence of hashtags related to subjects like Hong Kong Protests, Tainanmen Square, Tibet, the South China Sea, Taiwan, Uyghurs, Pro-Ukraine, and Pro-Isreal when compared to other major social media platforms. Additionally the times cited a Wall Street Journal analysis (https://www.wsj.com/tech/tiktok-israel-gaza-hamas-war-a5dfa0ee) which "found evidence that TikTok was promoting extreme content, especially against Israel. (China has generally sided with Hamas.)"
The times dives into an intelligence report on how TikTok's political algorithm anomalies align with the CCP's Geostrategic Objectives https://networkcontagion.us/wp-content/uploads/A-Tik-Tok-ing-Timebomb_12.21.23.pdf This report highlights major differences in the prevalence of hashtags related to subjects like Hong Kong Protests, Tainanmen Square, Tibet, the South China Sea, Taiwan, Uyghurs, Pro-Ukraine, and Pro-Isreal when compared to other major social media platforms. Additionally the times cited a Wall Street Journal analysis (https://www.wsj.com/tech/tiktok-israel-gaza-hamas-war-a5dfa0ee) which "found evidence that TikTok was promoting extreme content, especially against Israel. (China has generally sided with Hamas.)"
Hi all, I'm visiting a relative that has a Google WiFi system with multiple access points. There's an access point literally right next to me that I can see in the KDE BSSID list with 100% connection strength. For some reason, it's instead picking a BSSID with only 60% strength. Does anyone have any thoughts on why it's choosing this access point instead of one of the others? Is this something the Google WiFi controls/suggests to the laptop, is something bugged, or is there a good reason Linux might be choosing this particular access point? EDIT: It turns out the access point placement was actually just really bad, and the access point in question was not even making it to the rest of the LAN... The speed difference between my phone and laptop seems to be just that, something to do with a difference between the framework and the Pixel's wireless cards (or drivers). Even with everything corrected, the Pixel is significantly out performing the framework.
(A catch up post ... the bot was broken by my instance upgrading to Lemmy 1.19, fixed now!)
(A catch up post ... the bot was broken by my instance upgrading to Lemmy 1.19, fixed now!)
(A catch up post ... the bot was broken by my instance upgrading to Lemmy 1.19, fixed now!)
(A catch up post ... the bot was broken by my instance upgrading to Lemmy 1.19, fixed now!)
New teaser video released ... I really hope we're getting a moving train on the new map (or perhaps one of the existing maps?)!
I mostly play the traditional bounty hunt mode. I enjoy it quite a bit, I have over 700 hours in the game, I tend to play in 3-4 star lobbies with friends, and have a ~1.3 KDR. Soul Survivor on the other hand I've always struggled with. I tend to either get the wellspring and die before the timer runs out or get into a shootout that I just don't have what I need to win before that happens. I've yet to actually win a single game of soul survivor in probably a couple dozen tries. My Soul Survivor KDR is like ... 0.4. I'm wondering if that's mostly down to the lack of match making? Or just, IDK, does anyone have any advice or experience they want to share about Soul Survivor?
Why was my post "Plans 50% For a Limited Time" post (https://lemmy.world/post/7756292) down voted so heavily without comment? It was an official news announcement on (a pretty good deal) from Standard Notes themselves. I've never seen a reaction like this from any other lemmy community.
It looks like we'll be getting CSGO-style weapon inspection soon!
Hi folks, I was wondering what people's thoughts are on the state of font rendering on Linux and if there are any important settings/packages I might not be aware of. I've never been particularly font sensitive. So despite being a long time user at this point... I'm still a Linux fonts noob. However, I know a lot of people are big into fonts. I recently installed Debian KDE as a desktop for my father. He likes it, but he wasn't crazy about the fonts. We turned the normal subpixel rendering on in KDE Font settings, but some pages definitely had blocky looking fonts (e.g. the Yahoo home page my dad still uses 🙃). Any tips? The documentation in this area seems to be lacking... and maybe it's just the resolution of the mintors and things (my dad had gotten used to his high resolution phone so jumping back to a 28" 1080p monitor is going to look blocky no matter what). Regardless, if there are any tips or things I might have missed, they'd be much appreciated!
Hi all, In the interest of keeping this community up to date with the latest news regarding Hunt Showdown, I've created [@Auto_Post_Bot@social.packetloss.gg](https://social.packetloss.gg/u/Auto_Post_Bot). The Auto Post Bot will automatically post new information from the Hunt Showdown Steam news feed. Thanks, and let me know if there's any feedback.
I've been (probably like most players) playing around with Necromancy the past few days. I'm finding necromancy to be one of the more interesting skills Jagex has released. I think like archeology before it, it has a lot of different components to the skill that helps keep it fresh, vs just lighting fires. It also seems to have a lot of tie ins with other skills and under utilized items (e.g. ashes) which seems nice (and perhaps a bit OSRS inspired). What are you thoughts? Are you loving it? Hating it? Somewhere in between?