citiesskylines Cities: Skylines Development Diary #7: Maps & Themes
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  • Mermitian Mermitian 1 year ago 100%

    Definitely wondering the same. We pretty much already knew about all of this week’s topic. But we’ll still get to explore the new mechanics and try to learn the game, when it launches. Just that we already know a lot on a surface level.

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  • citiesskylines Cities: Skylines Development Diary #7: Maps & Themes
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  • Mermitian Mermitian 1 year ago 100%

    Indeed! It’s a lot of area to work with and a lot more than cs1 offered (without mods). As long as it runs well, it will be a great sequel :)

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCI
    Cities: Skylines Mermitian 1 year ago 100%
    Development Diary #7: Maps & Themes forum.paradoxplaza.com
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    guitars guitars Jammin’!
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  • Mermitian Mermitian 1 year ago 100%

    Masayoshi Takanaka! And his music is pretty good, haha.

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  • citiesskylines Cities: Skylines Let's Get Electrified | Developer Insights Ep 6 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    A bit random question for the people that come across this, but would it be an idea to make a megathread for CS:2 (speculations and otherwise) since we are a relatively small community on here?

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  • citiesskylines Cities: Skylines Let's Get Electrified | Developer Insights Ep 6 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    It could be an annoying chore at times, yeah. With C:S2, I don't think it will be too bad with the two separate power networks, as you can probably get some pretty assets that function as transformers. And since the bottleneck mechanic is relatively simple, spamming some transformers probably can solve that without having to wait long. And mods would definitely pick it up quickly after release!

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  • citiesskylines Cities: Skylines Let's Get Electrified | Developer Insights Ep 6 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    Not that much going on in this one. They quickly showed all popups for the electricity stations, and in general did covered the same stuff as in the other video.

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCI
    Cities: Skylines Mermitian 1 year ago 91%
    Let's Get Electrified | Developer Insights Ep 6 | Cities: Skylines II youtube.com
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    citiesskylines Cities: Skylines Development Diary #6: Electricity & Water
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  • Mermitian Mermitian 1 year ago 100%

    Yeah, dirt roads carrying electricity doesn’t really make sense to me. Perhaps as an upgrade with above ground poles? But I’m sure we either get them officially or with mods!

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCI
    Cities: Skylines Mermitian 1 year ago 100%
    Development Diary #6: Electricity & Water forum.paradoxplaza.com
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    meta Meta (lemm.ee) New rules for bots on lemm.ee & Lemmy programming stream
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  • Mermitian Mermitian 1 year ago 100%

    Great news, honestly! I rather have less content, but actual interaction than all those bots reposting.

    And I’ll try to check out your stream, sounds really interesting! Hopefully my internet will be also agree, haha

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  • citiesskylines Cities: Skylines All New City Service Tools | Developer Insights Ep 5 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    Is it me or did the game build of this video feel more like a developer build? Bit more rough, but things changed like the motorcycles finally having drivers.

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  • citiesskylines Cities: Skylines All New City Service Tools | Developer Insights Ep 5 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    Did you see the underground and automated parking upgrades? And in general the road one was very interesting to see!

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCI
    Cities: Skylines Mermitian 1 year ago 100%
    All New City Service Tools | Developer Insights Ep 5 | Cities: Skylines II www.youtube.com

    Sorry for the late post everyone! The internet is a bit spotty for me.

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    privacyguides Privacy Guides Why does Play Store prompt me to update Bitwarden?
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  • Mermitian Mermitian 1 year ago 100%

    The slow rollouts are so annoying too, I often saw apps say I need to update without there even being an update for me.

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  • privacyguides Privacy Guides Why does Play Store prompt me to update Bitwarden?
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  • Mermitian Mermitian 1 year ago 100%

    Someone correct me if I’m wrong, but I believe that sideloaded apps do get updated by the play store. (As long as their internal app manifest matches, I presume?)

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  • citiesskylines Cities: Skylines Development Diary #5: City Services
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  • Mermitian Mermitian 1 year ago 100%

    There really was! It’s making me even more excited for next week, since they split it from the other city services. And I’m also glad they added splitting services per distract, I want to make some spread out rural towns when I create my first ‘city’ in C:S2

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  • citiesskylines Cities: Skylines Development Diary #5: City Services
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  • Mermitian Mermitian 1 year ago 100%

    It also looks like in won't be feasible to make every area have perfect coverage for all the services, as it will become too expensive!

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  • citiesskylines Cities: Skylines Development Diary #5: City Services
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  • Mermitian Mermitian 1 year ago 100%

    I really like the addition of high and low voltage networks, telecom networks and welfare buildings. It looks like everything is more in depth and more detailed than the previous game!

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCI
    Cities: Skylines Mermitian 1 year ago 100%
    Zones, Zoning, Zoned | Developer Insights Ep 4 | Cities: Skylines II www.youtube.com

    It's Thursday, so time for another developer insight!

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    citiesskylines Cities: Skylines Development Diary #4: Zones & Signature Buildings
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  • Mermitian Mermitian 1 year ago 100%

    I mean the one with the radius, instead of just a single tile!

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  • citiesskylines Cities: Skylines Development Diary #4: Zones & Signature Buildings
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  • Mermitian Mermitian 1 year ago 100%

    And no zoning brush anymore, but we do get architecture themes straight from the zoning tool! It also looks like the zoning options can change depending on that theme, as the names in the video specifically mention NA. If true that would be great for modding!

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  • citiesskylines Cities: Skylines Development Diary #4: Zones & Signature Buildings
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  • Mermitian Mermitian 1 year ago 100%

    Also, the developers are starting their holidays today, until the 7th of August. So they won't answer questions until then.

    Colossal Order: on summer holiday until the 7th of August

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  • citiesskylines Cities: Skylines Development Diary #4: Zones & Signature Buildings
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  • Mermitian Mermitian 1 year ago 100%

    I'm sad to see that there isn't any medium density for offices, commercial and industry, I had hoped for them to be there.

    But holy damn, dynamic farmlands? And that huge mine? That is great stuff, basically one of the few things that Cities (x?)XL did super well!

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCI
    Cities: Skylines Mermitian 1 year ago 97%
    Development Diary #4: Zones & Signature Buildings forum.paradoxplaza.com
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    meta Meta (lemm.ee) [Facebook federation megathread] Downvote this post if you want lemm.ee to federate with Threads. (Updated)
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  • Mermitian Mermitian 1 year ago 100%

    Regardless of the fact that it is meta doing it, I don’t know if a mastodon or twitter like service is gonna work well with Lemmy when it has that much users. So whatever way it goes, I don’t really mind

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  • citiesskylines Cities: Skylines Transportation is fun? | Developer Insights #3 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    I recently asked them on twitter, and their reply was basically that it’s not a region system like SC4, but something more towards what we already had in C:S1. But since every outside connection is named, I think we have to wait to see what it actually means!

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  • meta Meta (lemm.ee) Lost a bunch of posts on some communities I mod
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  • Mermitian Mermitian 1 year ago 100%

    Thank you!

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  • citiesskylines Cities: Skylines Transportation is fun? | Developer Insights #3 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    That would be great!

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  • citiesskylines Cities: Skylines Transportation is fun? | Developer Insights #3 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    Ooh, a bit like simcity 2013? I completely forgot it was a thing until you mentioned protests!

    And indeed, hopefully the special buildings get their own mechanics.

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  • citiesskylines Cities: Skylines Transportation is fun? | Developer Insights #3 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    It kinda makes sense, since metro has a smaller footprint and is more flexible. And in a lot of smaller (European) cities you do have train stations, but no metro!

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  • citiesskylines Cities: Skylines Transportation is fun? | Developer Insights #3 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    Haha, yeah, there's a lot of information hiding in plain sight. The city hall is interesting! And the Central bank and Central Intelligence Bureau are a cool addition too.

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  • citiesskylines Cities: Skylines Transportation is fun? | Developer Insights #3 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    Me too, on one hand it will take more effort to plan the stops first and then create your lines, but it also makes managing your lines easier. Something not necessarily better but just different, perhaps?

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  • citiesskylines Cities: Skylines Transportation is fun? | Developer Insights #3 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    Yeah, it's more limited compared to the Airports DLC of C:S1. But I do like the scale better of them than the vanilla airport we got in C:S1! The devs must know how much we liked the modular systems like Campus and Airports, so I think they're leaving those for future dlc's.

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  • citiesskylines Cities: Skylines Transportation is fun? | Developer Insights #3 | Cities: Skylines II
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  • Mermitian Mermitian 1 year ago 100%

    New progression system

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCI
    Cities: Skylines Mermitian 1 year ago 96%
    Transportation is fun? | Developer Insights #3 | Cities: Skylines II youtube.com

    Mostly the same as we already saw, but they did show the new upgrade tree! And it looks very in depth, and exciting.

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    meta Meta (lemm.ee) Lost a bunch of posts on some communities I mod
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  • Mermitian Mermitian 1 year ago 100%

    Update: when you sort by new all posts are visible

    Only when sorting by hot or active posts are missing

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  • support
    Support (lemm.ee) Mermitian 1 year ago 100%
    Latest lemmy update doesn't show all posts https://lemm.ee/post/737999

    Posts are missing on various communities, while aren't removed by mods See the discussion in the original post, for more details.

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    meta Meta (lemm.ee) Lost a bunch of posts on some communities I mod
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  • Mermitian Mermitian 1 year ago 100%
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  • meta Meta (lemm.ee) Lost a bunch of posts on some communities I mod
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  • Mermitian Mermitian 1 year ago 100%

    If you open the communities on one of the affected instances (probably has to do with the BE version) they will, but if you go to the other instances it shouldn't. Lemmy UI also opens the link in your current instance when you press the "c/community" part of the url.

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  • apple_enthusiast Apple Game Porting Toolkit updated to 1.0.2, performance improvements for many games, up to 200%
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  • Mermitian Mermitian 1 year ago 100%

    Wow! I already thought it was impressive before, but this keeps getting better!

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  • citiesskylines Cities: Skylines Cities: Skylines II Development Diary #3: Public & Cargo Transportation
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  • Mermitian Mermitian 1 year ago 100%

    It looks like you are correct

    Colossal Order answering that the outside connections are similar to how it worked in the original Cities: Skylines

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  • citiesskylines Cities: Skylines Cities: Skylines II Development Diary #3: Public & Cargo Transportation
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  • Mermitian Mermitian 1 year ago 100%

    Yup! I didn’t realize that lemmit.online as a whole is a reddit to lemmy interface. And it’s indeed impossible to post there, only their bot can

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  • citiesskylines Cities: Skylines Cities: Skylines II Development Diary #3: Public & Cargo Transportation
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  • Mermitian Mermitian 1 year ago 100%

    Oh! I didn’t realize it was a mirror/bot community, but you’re right! Then it’s probably not even possible to post

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  • programmer_humor Programmer Humor You know who you are
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  • Mermitian Mermitian 1 year ago 100%

    I’m even worse, I have used wsl in a windows vm on my mac before haha

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  • citiesskylines Cities: Skylines Cities: Skylines II Development Diary #3: Public & Cargo Transportation
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  • Mermitian Mermitian 1 year ago 100%

    Definitely would love to have service vehicle roads in the base game. And the combination of the old milestone system with unlock points sounds intriguing.

    I got major Transport Fever vibes from this update, which in my opinion is very good news as I love that game!

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  • citiesskylines Cities: Skylines Cities: Skylines II Development Diary #3: Public & Cargo Transportation
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  • Mermitian Mermitian 1 year ago 100%

    Yeah me too!

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  • citiesskylines Cities: Skylines Cities: Skylines II Development Diary #3: Public & Cargo Transportation
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  • Mermitian Mermitian 1 year ago 100%

    It was highway, electricity and air! And it was the developer video from last Thursday: Managing Traffic | Developer Insights #2 | Cities: Skylines II

    Highway connection

    ![Power line connection]https://i.imgur.com/XNsOWuu.png)

    Air connection

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCI
    Cities: Skylines Mermitian 1 year ago 97%
    Cities: Skylines II Development Diary #3: Public & Cargo Transportation forum.paradoxplaza.com
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