Mermitian 1 year ago • 100%
Definitely wondering the same. We pretty much already knew about all of this week’s topic. But we’ll still get to explore the new mechanics and try to learn the game, when it launches. Just that we already know a lot on a surface level.
Mermitian 1 year ago • 100%
Indeed! It’s a lot of area to work with and a lot more than cs1 offered (without mods). As long as it runs well, it will be a great sequel :)
Mermitian 1 year ago • 100%
Masayoshi Takanaka! And his music is pretty good, haha.
Mermitian 1 year ago • 100%
A bit random question for the people that come across this, but would it be an idea to make a megathread for CS:2 (speculations and otherwise) since we are a relatively small community on here?
Mermitian 1 year ago • 100%
It could be an annoying chore at times, yeah. With C:S2, I don't think it will be too bad with the two separate power networks, as you can probably get some pretty assets that function as transformers. And since the bottleneck mechanic is relatively simple, spamming some transformers probably can solve that without having to wait long. And mods would definitely pick it up quickly after release!
Mermitian 1 year ago • 100%
Not that much going on in this one. They quickly showed all popups for the electricity stations, and in general did covered the same stuff as in the other video.
Mermitian 1 year ago • 100%
Yeah, dirt roads carrying electricity doesn’t really make sense to me. Perhaps as an upgrade with above ground poles? But I’m sure we either get them officially or with mods!
Mermitian 1 year ago • 100%
Great news, honestly! I rather have less content, but actual interaction than all those bots reposting.
And I’ll try to check out your stream, sounds really interesting! Hopefully my internet will be also agree, haha
Mermitian 1 year ago • 100%
Is it me or did the game build of this video feel more like a developer build? Bit more rough, but things changed like the motorcycles finally having drivers.
Mermitian 1 year ago • 100%
Did you see the underground and automated parking upgrades? And in general the road one was very interesting to see!
Sorry for the late post everyone! The internet is a bit spotty for me.
Mermitian 1 year ago • 100%
The slow rollouts are so annoying too, I often saw apps say I need to update without there even being an update for me.
Mermitian 1 year ago • 100%
Someone correct me if I’m wrong, but I believe that sideloaded apps do get updated by the play store. (As long as their internal app manifest matches, I presume?)
Mermitian 1 year ago • 100%
There really was! It’s making me even more excited for next week, since they split it from the other city services. And I’m also glad they added splitting services per distract, I want to make some spread out rural towns when I create my first ‘city’ in C:S2
Mermitian 1 year ago • 100%
It also looks like in won't be feasible to make every area have perfect coverage for all the services, as it will become too expensive!
Mermitian 1 year ago • 100%
I really like the addition of high and low voltage networks, telecom networks and welfare buildings. It looks like everything is more in depth and more detailed than the previous game!
It's Thursday, so time for another developer insight!
Mermitian 1 year ago • 100%
I mean the one with the radius, instead of just a single tile!
Mermitian 1 year ago • 100%
And no zoning brush anymore, but we do get architecture themes straight from the zoning tool! It also looks like the zoning options can change depending on that theme, as the names in the video specifically mention NA. If true that would be great for modding!
Mermitian 1 year ago • 100%
Also, the developers are starting their holidays today, until the 7th of August. So they won't answer questions until then.
Mermitian 1 year ago • 100%
I'm sad to see that there isn't any medium density for offices, commercial and industry, I had hoped for them to be there.
But holy damn, dynamic farmlands? And that huge mine? That is great stuff, basically one of the few things that Cities (x?)XL did super well!
Mermitian 1 year ago • 100%
Regardless of the fact that it is meta doing it, I don’t know if a mastodon or twitter like service is gonna work well with Lemmy when it has that much users. So whatever way it goes, I don’t really mind
Mermitian 1 year ago • 100%
I recently asked them on twitter, and their reply was basically that it’s not a region system like SC4, but something more towards what we already had in C:S1. But since every outside connection is named, I think we have to wait to see what it actually means!
Mermitian 1 year ago • 100%
Thank you!
Mermitian 1 year ago • 100%
That would be great!
Mermitian 1 year ago • 100%
Ooh, a bit like simcity 2013? I completely forgot it was a thing until you mentioned protests!
And indeed, hopefully the special buildings get their own mechanics.
Mermitian 1 year ago • 100%
It kinda makes sense, since metro has a smaller footprint and is more flexible. And in a lot of smaller (European) cities you do have train stations, but no metro!
Mermitian 1 year ago • 100%
Haha, yeah, there's a lot of information hiding in plain sight. The city hall is interesting! And the Central bank and Central Intelligence Bureau are a cool addition too.
Mermitian 1 year ago • 100%
Me too, on one hand it will take more effort to plan the stops first and then create your lines, but it also makes managing your lines easier. Something not necessarily better but just different, perhaps?
Mermitian 1 year ago • 100%
Yeah, it's more limited compared to the Airports DLC of C:S1. But I do like the scale better of them than the vanilla airport we got in C:S1! The devs must know how much we liked the modular systems like Campus and Airports, so I think they're leaving those for future dlc's.
Mermitian 1 year ago • 100%
Mostly the same as we already saw, but they did show the new upgrade tree! And it looks very in depth, and exciting.
Mermitian 1 year ago • 100%
Update: when you sort by new all posts are visible
Only when sorting by hot or active posts are missing
Posts are missing on various communities, while aren't removed by mods See the discussion in the original post, for more details.
Mermitian 1 year ago • 100%
I filed a bug report on Github
Mermitian 1 year ago • 100%
If you open the communities on one of the affected instances (probably has to do with the BE version) they will, but if you go to the other instances it shouldn't. Lemmy UI also opens the link in your current instance when you press the "c/community" part of the url.
Mermitian 1 year ago • 100%
Wow! I already thought it was impressive before, but this keeps getting better!
Mermitian 1 year ago • 100%
It looks like you are correct
Mermitian 1 year ago • 100%
Yup! I didn’t realize that lemmit.online as a whole is a reddit to lemmy interface. And it’s indeed impossible to post there, only their bot can
Mermitian 1 year ago • 100%
Oh! I didn’t realize it was a mirror/bot community, but you’re right! Then it’s probably not even possible to post
Mermitian 1 year ago • 100%
I’m even worse, I have used wsl in a windows vm on my mac before haha
Mermitian 1 year ago • 100%
Definitely would love to have service vehicle roads in the base game. And the combination of the old milestone system with unlock points sounds intriguing.
I got major Transport Fever vibes from this update, which in my opinion is very good news as I love that game!
Mermitian 1 year ago • 100%
Yeah me too!
Mermitian 1 year ago • 100%
It was highway, electricity and air! And it was the developer video from last Thursday: Managing Traffic | Developer Insights #2 | Cities: Skylines II
![Power line connection]https://i.imgur.com/XNsOWuu.png)