winety 9 months ago • 100%
You can use localectl
to change the locale on Fedora. Here's what you need to do:
- See if you have Japanese locale installed. Something like
ja_JP.UTF-8
should be in the output oflocalectl list-locales
. - If it's not, you should install it using the following command:
sudo dnf install langpacks-ja
(I'm not 100 % sure about this and I don't have a Fedora system to test it on.) - Set the locale:
sudo localectl set-locale LANG=ja_JP.UTF-8
- Reboot your system. Everything should be in Japanese now.
This will (probably) change everything to Japanese – texts in menus, error messages in the terminal, and also the font rendering. This answer on Stack Overflow suggests to do something with your fonts.conf
. This way your UI would be in English (or your preferred language) and kanji would render as the Japanese variants.
winety 9 months ago • 100%
So I would find something I wanted to read and then had to ask friends at other schools to get it for me.
I still have to do this sometimes. A few times I even scanned a whole article from a physical journal for a friend, because it was faster and more hassle-free than the interlibrary loan.
May I ask what you are studying? And at what University?
I'm studying linguistics at MUNI in Brno.
winety 9 months ago • 100%
A. I don't know much about CJK fonts. I'm just spitballing. I am also half asleep.
B. It depends where the font is displayed. As you probably know, different Japanese, Korean and Chinese characters, which share history and look similar, share one unicode codepoint, see this Wikipedia article. Which specific glyph is shown is decided by some variable that specifies in what language the text is written:
- If the text is somewhere in the GUI (the title bar, the panel, some menu), it is probably decided by your default language and locale. This can be changed somewhere in settings. Changing this would also probably change everything to Japanese.
- If the text is somewhere on the web, this is decided by the
lang
parameter of the website. You can't change this easily.
winety 9 months ago • 100%
I am still in school, so I have access to many journals through it. The journals I can’t get access to through school, I look at via Sci-Hub. Fortunately, most journals in my field (in my country) recently switched to an open-access format, so I’ll have to use Sci-Hub only for foreign journals.
winety 9 months ago • 100%
I’m responding to both your comments here.
Did you undervolt your SD? Is it the steam version of Spiderman? Did you install it on your SD card or main memory?
The Deck’s basically new, I haven’t done anything to it (yet): No undervolting, no SD card, no non-steam games (except Minecraft).
Uninstall the game. Restart your deck. Install it again.
I’ve tried this already, but it did not work. I’ll try it again, but it’ll take a while, because my internet is really slow.
I’d open a support ticket over it. Since it works for everyone else really well it has to be an issue with your deck, specifically.
Sounds like it’s my a fault of my particular unit. 🫠 As I said, I’ll try to reinstall the game again and if that doesn’t work, I’ll open a ticket. Thanks for the suggestion.
I haven’t played many games on my Deck yet, but all of them—except the two I mentioned—worked very well. Even Baldur’s Gate 3 runs fine and it is a very demanding game. I wonder why just the games from Sony are problematic. The worst thing about this is that they load, seem to run fine for a few seconds, then freeze and crash.
Maybe I’ll bite the bullet and not worry about it now and later I’ll buy Steam Deck 2 sooner rather than later.
winety 9 months ago • 100%
I tried a bunch of versions of Proton, verified the game files, redownloaded the game, installed a previous version of the game. Sadly nothing worked.
winety 9 months ago • 100%
What made you uninstall American Truck Sim? I played a bit of Euro Truck Sim on my computer and I was satisfied; it's good for what it is.
winety 9 months ago • 100%
I don't have anything special installed, I didn't undervolt anything. My Deck is an officially refurbished unit, so the borderline passable hardware is unfortunately likely. :(
winety 9 months ago • 100%
According to other people, Horizon worked but a recent patch broke it. Spiderman (the first one) launches, freezes after a few seconds, and then the Deck restarts. 🤷♂️
winety 9 months ago • 88%
The game that surprised me the most was Murder by Numbers. It's a very nice hybrid of a visual novel and a puzzle game. When I had more time I played the story mode, and when I didn't I played the challenges.
My biggest disappointments were games from Sony — Horizon and Spiderman. Both of them are verified, but both of them crash at start-up.
winety 9 months ago • 100%
If you don't need push to talk, I'd suggest using the browser version instead of the app.
winety 9 months ago • 100%
If you don’t mind me asking, what is the problem? I have heard (I am being patient and I haven't bought the game yet.) mostly good thing about running BG3 using Proton.
winety 9 months ago • 50%
I would have bought another similar device years ago
vita
winety 10 months ago • 100%
I've been playing this as well! If I have more time, I play a part of the story, and if I don't, I play a few puzzles of “Scout‘s memories”.
winety 10 months ago • 100%
I started playing Enderal, a total conversion of Skyrim. I like the deeper RPG mechanics, which the mod adds, although I'm a bit nervous about choosing something wrong and fucking up my character.
The game is set in a different world than Elder Scrolls. I'm not sure I like it as much, but that might be because of the different music.
winety 10 months ago • 100%
Yes, it shouldn't. Unfortunately, the developers of GTK thrived on changes to the API during the GTK3 era. I don't know why Go devs don't (and I am indeed very glad that they don't). Perhaps it's because of the different structures of the development teams or perhaps because GTK has more hazy goals. 🤷♂️
winety 10 months ago • 100%
The GTK3 port has been in the making for a very long time. Long before anyone even mentioned GTK4. Porting an application to a different GUI toolkit is a lot of work.
winety 11 months ago • 80%
How is Nushell? Is it stable?
winety 12 months ago • 100%
- Keep up the good work. Your project reminds me of small "old school" distros from the noughties and I love the vibe!
- I get the aim at "regular" people. I'd wager there's an interest for a somewhat polished tiling experience; perhaps not among regular people, but among the a bit experienced (and a bit lazy) crowd of Linux users, which is definitely numerous.
Anyway, I'm just spitballing. Good luck with your project!
winety 12 months ago • 100%
It's basically one click in VS Code. It's more clicks in Sublime. 🤷♂️ Turning Sublime to a full blown IDE for a bunch of different programming languages takes work and I'm lazy.
winety 12 months ago • 100%
I have my eye on Regolith. Sadly it seems to be only available on Ubuntu and its derivatives, because they rely on apt
.
winety 12 months ago • 100%
8 DEs aren't enough for you?
They are, but a man can dream. And thanks for the tip!
winety 12 months ago • 100%
It breaks some system keyboard shortcuts
And so does Sublime Text: CTRL+SHIFT+U for inserting Unicode characters doesn't work in it. :(
I recently switched from ST4 to VS Code (Codium actually) because of this and because it's easier to set up a Python debugger.
winety 12 months ago • 100%
Cool concept. I really appreciate the "independence" from the project after the installation. It would be cool, if the author preconfigured some less common DE/WM alongside the ones they package now. I yearn for a distro with a preconfigured tiling WM, so I wouldn't have to use my half broken i3wm setup.
winety 1 year ago • 100%
I was an avid Minecraft player in my teens. It being cross-platform (basically 100 % compatibility) made my switch to Linux quite painless; if Minecraft did not work, I probably wouldn't install Linux.
winety 1 year ago • 75%
😎🤙
winety 1 year ago • 100%
I don't think people who use spaces press spacebar four (or who knows how many) times.
winety 1 year ago • 100%
It’s strange, though… this one came out exactly four months ago as of tomorrow, and I’m not sure it’s been translated yet. Possibly the legal teams are working out rights issues, or something.
Well, according to Wikipedia, this comic is a part of new series, One-shot Schtroumpfs par…, so I can see why it would take longer to translate. (Perhaps they'll translate the comic only if the series sells.)
Still, The Smurfs are a major property, and as such, tend to get published in to a slew of other languages quickly enough.
You say that, but at least Czech translations of Smurf comics seem to be slower than, for example, translations of Asterix and Obelix or Tintin. All the Tintin episodes have been translated for a long time, and new Asterix and Obelix episodes are translated with a year’s delay. I wonder if it's because the market for kid comics is quite saturated here by local production.
winety 1 year ago • 100%
Don't! SG-1 has an incredible charm.(Especially the earlier seasons where they use less CGi.)
winety 1 year ago • 100%
This looks cool! I remember reading some Smurf comics when I was little. I remember them being “kiddy”. Unlike e.g. Tintin or Asterix and Obelix, which I still find charming, I probably wouldn’t read them now, but this looks fun. Is it only available in French?
winety 1 year ago • 100%
That sounds terrible! I am already not very good at managing the charge of my phone.
Genuine question: How do you manage not to lose one of the earbuds?
winety 1 year ago • 100%
Also what the fuck does the author mean when he says ubuntu is special¿?
There are two ways I read that:
- Ubuntu is special just to the author. It's their favourite distribution and it holds sentimental value to them. The author doesn't want Ubuntu to change, because they like it just the way it is.
- Ubuntu is special because of its high popularity between new users. For a long time, Ubuntu was/is suggested to newbies because of its ease of use and solid defaults. The removal of the apps could make the experience of future new users worse, so less people would stick with Linux.
winety 1 year ago • 100%
Keep an eye on niri. It’s a Wayland scrollable tilling WM inspired by PaperWM, but it’s a work in progress. Other than that, nothing that would fit your criteria comes to mind. For example, i3wm might be made to behave the way you’re describing, it would definitely require some hacking.
winety 1 year ago • 100%
I know USB-C is more robust than MicroUSB, but that doesn’t feel like it’s good for the connector. I’d much rather have a bit thicker (Apple said they’re getting rid off the jack to make their phones thinner.) or a bit less waterproof phone (not having a massive hole in the phone helps to waterproof it), than to loose the headphone jack.
winety 1 year ago • 100%
Same. I can't imagine having to remember to charge my headphones.
winety 1 year ago • 100%
I agree on the Deep Roads. I love the æsthetics. Too bad there’s not much reason to go down there without a blight. If the creators focus more on dwarves, maybe we’ll take a look there again.
Thinking about it more, the only thing I would like is for the game to be well written and fully working on launch.
winety 1 year ago • 100%
Regolith packages preconfigured i3wm (and now Sway) alongside basic utility apps (file manager, image viewer etc.) and GUI configuration manager. Notifications and similar stuff, which you have set up manually in some window managers, works out of the box. I’d call Regolith a full blown desktop environment. Too bad it’s intertwined with apt
so much, so porting it to distributions other than Ubuntu and Debian is complicated.
winety 1 year ago • 100%
You realise you’re accusing the mod a of a community solely devoted to appreciating the artistic merit of video games, of not having “good taste”?
Having a bad taste and being a mod is not mutually exclusive. ;)
Much like Tropical Ding Dong, I felt somewhat disappointed the game didn’t do more with its “being a cat” premise, but I wouldn’t call Stray a bad game because of that. Would the story change much, if you weren’t a cat? Not really. Would I enjoy it much less? Yes.
winety 1 year ago • 100%
Ubuntu uses their own font family. I think it’s one of the only distributions with its own custom font, but I might be wrong. The Unicode coverage of the Ubuntu font is not very big compared to Google’s Noto font family, which many distributions switched to as default. But it mostly depends on the DE — Gnome uses the Cantarell font, KDE uses the aforementioned Noto font.
This doesn't look good for the upcoming Mass Effect. Cross-posted from: https://lemmy.ca/post/3815523 > ^[archive.org](https://web.archive.org/web/20230823173417/https://blog.bioware.com/2023/08/23/an-update-on-the-state-of-bioware/)^ > > > Hello again, > > > > Today, rather than discuss one of our upcoming projects, I’d like to share an update about the studio itself and outline our vision for BioWare’s future. > > > > In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio. It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up. > > > > To achieve this, we find ourselves in a position where change is not only necessary, but unavoidable. As difficult as this is to say, rethinking our approach to development inevitably means reorganizing our team to match the studio’s changing needs. > > > > As part of this transition, we are eliminating approximately 50 roles at BioWare. That is deeply painful and humbling to write. We are doing everything we can to ensure the process is handled with empathy, respect, and clear communication. With that last point in mind, I want to take a moment to explain how we got here, what we’re doing to support our colleagues, and what this means for BioWare’s current and future games. > > > > # WHAT’S HAPPENING NOW > > > > After much consideration and careful planning, we have built a long-term vision that will preserve the health of the studio and better enable us to do what we do best: create exceptional story-driven single-player experiences filled with vast worlds and rich characters. This vision balances the current needs of the studio—namely, ensuring Dragon Age™: Dreadwolf is an outstanding game—with its future, including the success of the next Mass Effect™. > > > > We’ve chosen to act now in part to provide our impacted colleagues with as many internal opportunities as possible. These changes coincide with a significant number of roles that are currently open across EA’s other studios. Impacted employees will be provided with professional resources and assistance as they apply for these positions. > > > > While it’s unlikely that everyone will find a new role within the company, we are committed to supporting our staff as they navigate this change. Our sincere hope is that they can continue their exemplary work at studios who stand to benefit immensely from their talents. > > > > # IMMEDIATE IMPACT > > > > If you’re wondering how all of this will impact development of Dragon Age: Dreadwolf, let me be clear that our dedication to the game has never wavered. Our commitment remains steadfast, and we all are working to make this game worthy of the Dragon Age name. We are confident that we’ll have the time needed to ensure Dreadwolf reaches its full potential. > > > > I can also tell you that every member of our team, even those departing BioWare, deserves credit for crafting a spectacular experience. These are our colleagues and friends, and we would not be here without them. I am so proud of all the work our team has done. > > > > # WHAT COMES NEXT > > > > While this is an extremely difficult day for everyone at BioWare, we are making changes now to build a brighter future. We’re excited for all of you to see what we’ve been building with Dreadwolf. A core veteran team led by Mike Gamble continues their pre-production work on the next Mass Effect. Our commitment to quality continues to be our North Star. > > > > As cliche as this sounds, there truly is never a good time to enact changes like this, but we trust that we have the right leaders and team in place with vision, passion, and proven track records to deliver world-class Dragon Age and Mass Effect experiences that our fans will love. > > > > For now, I want to thank everyone at BioWare—past and present—for making the studio what it is. I also want to thank our community for your continued support. We’re eager to reveal more about Dreadwolf, and we look forward to discovering what else the future holds. > > > > Gary McKay\ > > General Manager, BioWare
This is one of the concepts for the elcor from [The Art of Mass Effect](https://masseffect.fandom.com/wiki/The_Art_of_Mass_Effect). What do you think?
Give [the artist](https://www.tumblr.com/hajima-7/701167587612082176/wym-this-doesnt-count-as-a-drivers-license?source=share) some love!
Here's [the original post](https://kandros.tumblr.com/post/114817766097/admiral-hackett-shepard-i-need-you-to-uh-rolls) and [a dubbed version](https://www.tumblr.com/prozdvoices/115388610380/pretty-sure-half-of-the-missions-in-mass-effect).