game_design DIYRPG Game Design Ideas for an expedition to Europa (Traveller)
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  • eldadoinquieto eldadoinquieto 12 months ago 100%

    For a thread of the conversation on the same topic I had in Mastodon you could follow this link, surely you will find the activity and the links very useful.

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  • game_design DIYRPG Game Design Ideas for an expedition to Europa (Traveller)
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  • eldadoinquieto eldadoinquieto 12 months ago 100%

    I'm planning to do it genuinely hard sci-fi, so it will have to deal with rather complicated things like those 5.4 Sv of surface radiation (see Colonization of Europa - Environment).

    As for the player characters I'm planning to have a crew of scientists and, probably, some military types.

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  • game_design DIYRPG Game Design Ideas for an expedition to Europa (Traveller)
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  • eldadoinquieto eldadoinquieto 12 months ago 100%

    Yes, the sub will need to be very strong and prepared to deal with depths of 100 km Europa - Subsurface ocean.

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  • game_design
    DIYRPG Game Design eldadoinquieto 12 months ago 100%
    Ideas for an expedition to Europa (Traveller)

    I’m studying some ideas for a future hard sci-fi adventure using Mongoose Traveller 2ed and Orbital 2100, with player characters landing in Europa (Jupiter’s moon) to study the chance of life in the ocean under the moon’s icy shell. I’m thinking about giving them some kind of submarine vessels, like a bathyscaphe or armoured diving suits, and probably a mobile base. Have any of you thought about how to design a vehicle that can be at the same time a dropship and a terrestrial base/vehicle to travel over the surface of Europa and transport the bathyscaphe to a chosen site?

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    game_design DIYRPG Game Design How to link osr adventure gaming with a life path mechanic?
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  • eldadoinquieto eldadoinquieto 1 year ago 100%

    Interesting, there could be traits or backgrounds related to a given origin or birth place for example (something that D&D 5 and other games already do).

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  • game_design DIYRPG Game Design Some thoughts about System Mechanics and Game Worlds.
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  • eldadoinquieto eldadoinquieto 1 year ago 100%

    A poor game session could be the result of many things (not necessarily related to the game), like the mood of the referee or the players at the moment of playing or if the referee have had enough time to do a proper preparation.

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  • game_design DIYRPG Game Design So what are you working on?
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  • eldadoinquieto eldadoinquieto 1 year ago 100%

    Oh, yes. Very dangerous times for player characters.

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  • game_design DIYRPG Game Design So what are you working on?
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  • eldadoinquieto eldadoinquieto 1 year ago 100%

    Welcome aboard and into the rabbit hole 😉

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  • game_design DIYRPG Game Design So what are you working on?
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  • eldadoinquieto eldadoinquieto 1 year ago 100%

    These are some things I'm working on (in varied degrees of completion):

    • A Cthulhu Mythos campaign plunging the players into the Taiping Rebellion
    • Studying how to make a version of Eclipse Phase using M-Space (based on the Mythras roleplaying game)
    • Toying with some ideas using Mongoose Traveller 2nd edition and 2300AD
    • Toying with some OSR concepts using Axis Mundi by 77 Mundos
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  • game_design DIYRPG Game Design Happy labor day/ mechanics for a labor organization rpg
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  • eldadoinquieto eldadoinquieto 1 year ago 100%

    Of course, unions as we know them are a product of 19th century, and the guilds became less important.

    But in some of unions' characteristics evolved from the guilds, as can be read in Organized labor | Definition, Movement, History, Examples, Unions, & Facts | Britannica Money.

    It should be noted that if you want to organize the workers into a strike they need some organization and in medieval era a guild can be a way to do it, or could be other means of self-orgnization, see the links below:

    Deir el-Medina strikes

    Secessio plebis

    Peasants Revolt

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  • game_design DIYRPG Game Design The most influential RPGs since ODnD?
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  • eldadoinquieto eldadoinquieto 1 year ago 100%

    It could depend on which game systems are more famous in your country. Games like Call of Cthulhu and Runequest , both using BRP (a percentile system) were very famous and played in Spain for many years in direct competition of Dungeons & Dragons.

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  • game_design DIYRPG Game Design Big Bad Bag of Blogs
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  • eldadoinquieto eldadoinquieto 1 year ago 100%

    Hello, here you have my blog, it's written in three languages (Spanish, Catalan and English) and I hope you find it useful.

    There's all kind of themes available, all related to culture, history, science and, of course, tabletop roleplaying games.

    El Dado Inquieto

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