bekopharm 7 hours ago • 100%
bekopharm 14 hours ago • 87%
I don't understand that there is always that one with VR showing up.
Just like when a console gamer posts something you can bet that one of the first to arrive is a member of the PC Masterrace
How about let people game the way they want?
bekopharm 2 days ago • 100%
X4 flight model is… lacking. Still a great game. Oh and yeah, FON is a great experience. I'm now at a point where I can launch and land again where I want without damaging… much 🤓
bekopharm 2 days ago • 100%
That's X4 Foundations. Supports Linux and Vulkan 👍
bekopharm 2 days ago • 100%
Woah, that start boom goes into the bones xD
This works way better than I expected. This is a static image test for a HUD on my home cockpit using a dead cheap beamsplitter made of plexiglass and a smartphone. ![](https://discuss.tchncs.de/pictrs/image/e5b1c5e2-05c2-4bb1-af51-dec4d94efa3b.jpeg) This works by placing a smartphone (or really any kind of fitting display) below it. The beansplitting characteristic allows some of the light to pass through and will mirror whatever is on the phone display below it. The image is inverted though so a HUD mode requires an already mirrored display mode. There are apps for this but since I use HTML for all my GUI stuff I can probably just use CSS for this task. Most of the work was finding out how to get Firefox to do fullscreen (which can be requested via JS _from a user interaction_ - so it has to be some sort of clickable element) and get it to keep the display always on. ![](https://discuss.tchncs.de/pictrs/image/b63ad56e-4690-453b-81a5-452f59caabe1.jpeg) A more advanced build would use a beamsplitter glass. This thing here is "designed" for cars and is according to the review a really bad product because it doesn't work well with day light or likes to slide around. All problems my desk does not have, of course, so I got this on a whim to see how it would look and I'm mind-blown with the result already 🤓 What do you think? Originally noted at https://beko.famkos.net/2024/09/06/15629330/
bekopharm 2 weeks ago • 100%
Thanks 🙏
bekopharm 2 weeks ago • 100%
It does have some protocol overlaps especially for UDP. Not that it's very complicated but it helped me when I implemented this in FreeSpace Open to get head tracking working on Linux PC too 🤓
bekopharm 2 weeks ago • 100%
Can't tell for sure either. It Lag feels slightly higher but perfectly fine for trying some head tracking without investing in additional hardware. This depends a lot on the processing power, of course. Cam doesn't matter that much. It seems to read with only ~540 px width or something and any webcam of the last decade should manage ~50 fps with that 🤔
I'm also uncertain what the current penalty is for running this on Wayland via gamescope, which is really bringing my rig to it's limits.
cross-posted from: https://discuss.tchncs.de/post/21415025 > It has been a while that I tried Star Citizen. With the new Neuralnet Tracker plugin (AI haha) for OpenTrack we get head tracking without annoying IR LEDs or reflecting stripes just by reading the webcam video feed. This is apparently fast enough to try head tracking without a dedicated head tracker nowadays. And all that on a Linux PC. Took some fiddling but the concept still works. What a time to be alive. > > Demo: [https://makertube.net/w/groS1wpAhP8XYE75vJwX32](https://makertube.net/w/groS1wpAhP8XYE75vJwX32) > > HowTo: [https://simpit.dev/systems/opentrack/](https://simpit.dev/systems/opentrack/)
It has been a while that I tried Star Citizen. With the new Neuralnet Tracker plugin (AI haha) for OpenTrack we get head tracking without annoying IR LEDs or reflecting stripes just by reading the webcam video feed. This is apparently fast enough to try head tracking without a dedicated head tracker nowadays. And all that on a Linux PC. Took some fiddling but the concept still works. What a time to be alive. Demo: [https://makertube.net/w/groS1wpAhP8XYE75vJwX32](https://makertube.net/w/groS1wpAhP8XYE75vJwX32) HowTo: [https://simpit.dev/systems/opentrack/](https://simpit.dev/systems/opentrack/)
> We are sorry but the generation of your export archive has failed: >> The specified bucket does not exist: user-exports > Please contact your administrator if the problem occurs again. This is an export on https://tube.tchncs.de/my-account/import-export _without_ video data. It fails immediately. Please add that bucket so I can export my user data.
bekopharm 3 weeks ago • 100%
Basically get Lutris and running the LUG-Helper: https://github.com/starcitizen-lug/lug-helper
Alas "VM" and "performance" don't fit together.
bekopharm 4 weeks ago • 100%
I play with a 6700XT on 5760x1200 nowadays: https://www.youtube.com/watch?v=iyf3TC5reU8
bekopharm 4 weeks ago • 100%
Wieso auch? Ist die auf .de tot? Habe ich [mal wieder] Drama verpasst?
bekopharm 4 weeks ago • 100%
The SC LUG just rocks 🤘
bekopharm 4 weeks ago • 100%
Uh oh… hope that one works better on Linux.
@fk_tech shoved my nose on Monocoque today, which appears to become an alternative to Simhub: Cross Platform device manager for driving and flight simulators, for use with common simulator software titles. It supports e.g. bass shakers, tachometers, simlights, simwind through USB and Arduino serial. And it works on Linux PC: [https://github.com/Spacefreak18/monocoque](https://github.com/Spacefreak18/monocoque) See a demo on [https://www.youtube.com/live/GVghB4aMEmY](https://www.youtube.com/live/GVghB4aMEmY) by @fk_tech I also jumped into their Matrix room (`#simracer:matrix.org`) and they seem like a friendly bunch too. Mebbe worth to keep on the radar. Edith says: Shorter videos to get the gist: * https://www.youtube.com/shorts/TznEHQ4lPZM * https://www.youtube.com/shorts/t27kFte_fIE
Found this on my daily YT journey for home cockpits and I can get behind that channel slogan :D Pretty wild how much know-how is laid out there. Extra kudos for using FreeCad instead of Fusion360.
bekopharm 2 months ago • 100%
Coming along nicely 👍
cross-posted from: https://discuss.tchncs.de/post/18462516 > I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years. > > I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/ > > This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54
I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years. I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/ This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54
bekopharm 3 months ago • 100%
Some argued that the new requirements were to protect cars from theft.
Car thieves: Oh noeeees… anyway 🤷
bekopharm 3 months ago • 100%
Heh, probably for the better 🤣
bekopharm 3 months ago • 100%
Say… how far on the dark side of the moon am I living if I never heard about this streamer before? xD
bekopharm 3 months ago • 100%
I don't think it's that amazing in person but here you go: https://beko.famkos.net/tmp/Battlestar_130124-232916.sav Have patience. It's backyard hosted.
cross-posted from: https://discuss.tchncs.de/post/18005749 > Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica – and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again). > > Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods. > > ![](https://discuss.tchncs.de/pictrs/image/c716f028-012c-4532-8e0a-64b628411b17.jpeg) > > After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea. > > ![](https://discuss.tchncs.de/pictrs/image/ee4c81b0-55df-432b-b8e1-fe2ca78a6d5e.jpeg) > > The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece. > > ![](https://discuss.tchncs.de/pictrs/image/ec97af31-775f-4bc6-adc1-583e633a6a55.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/a96977bd-30bc-46cc-88bc-6cfa97b27038.jpeg) > > I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release. > > I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🤘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors. > > ![](https://discuss.tchncs.de/pictrs/image/5ecef59f-94d3-4b6e-8472-c808d7a47047.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/e1f749db-5f36-47c2-a3e3-dc5001b73b14.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/3606eb0f-d17c-49df-bb1b-c85b529e3edf.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/68f78f1b-f602-44a6-b3de-b14fbd74f387.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/105b0d9b-5e82-4de8-936b-8b844f4b89fa.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/295b2a9a-1470-4734-bccb-fce4bb4e8099.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/befbb89a-fc1d-46e1-8712-55ff004b7b51.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/5a560b70-d6c1-4862-a4ed-5ffddf9e294d.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/c9077730-8ce3-49b3-9233-6ab5529cdbe5.jpeg) > ![](https://discuss.tchncs.de/pictrs/image/649644d4-565d-413d-ba94-4affc5abba6c.jpeg) > > Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❤️ > > Mebbe something for https://lemmy.world/c/bsg too 🤔 > > Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/
Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica – and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again). Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods. ![](https://discuss.tchncs.de/pictrs/image/c716f028-012c-4532-8e0a-64b628411b17.jpeg) After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea. ![](https://discuss.tchncs.de/pictrs/image/ee4c81b0-55df-432b-b8e1-fe2ca78a6d5e.jpeg) The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece. ![](https://discuss.tchncs.de/pictrs/image/ec97af31-775f-4bc6-adc1-583e633a6a55.jpeg) ![](https://discuss.tchncs.de/pictrs/image/a96977bd-30bc-46cc-88bc-6cfa97b27038.jpeg) I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release. I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🤘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors. ![](https://discuss.tchncs.de/pictrs/image/5ecef59f-94d3-4b6e-8472-c808d7a47047.jpeg) ![](https://discuss.tchncs.de/pictrs/image/e1f749db-5f36-47c2-a3e3-dc5001b73b14.jpeg) ![](https://discuss.tchncs.de/pictrs/image/3606eb0f-d17c-49df-bb1b-c85b529e3edf.jpeg) ![](https://discuss.tchncs.de/pictrs/image/68f78f1b-f602-44a6-b3de-b14fbd74f387.jpeg) ![](https://discuss.tchncs.de/pictrs/image/105b0d9b-5e82-4de8-936b-8b844f4b89fa.jpeg) ![](https://discuss.tchncs.de/pictrs/image/295b2a9a-1470-4734-bccb-fce4bb4e8099.jpeg) ![](https://discuss.tchncs.de/pictrs/image/befbb89a-fc1d-46e1-8712-55ff004b7b51.jpeg) ![](https://discuss.tchncs.de/pictrs/image/5a560b70-d6c1-4862-a4ed-5ffddf9e294d.jpeg) ![](https://discuss.tchncs.de/pictrs/image/c9077730-8ce3-49b3-9233-6ab5529cdbe5.jpeg) ![](https://discuss.tchncs.de/pictrs/image/649644d4-565d-413d-ba94-4affc5abba6c.jpeg) Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❤️ Mebbe something for https://lemmy.world/c/bsg too 🤔 Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/
bekopharm 3 months ago • 100%
I get the charm of a console for gaming. Just switch it on and go. Still prefer a PC at the end of the day though. For once my preferred genres are very unrepresented on consoles and since I dabble in DIY I do not have that level of freedom on a console or mobile phone. Well, do some extend. Fiddling around with key remappers that hijack on the accessibility system is horrible. Anyway, I enjoy tinkering and this is not really something consoles are known for, no?
This said it is very amazing that I can just e.g. fire up Waydroid nowadays, connect an X360 controller and play AmongUs with the little one on my Linux PC. That level of possibilities is mind boggling.
bekopharm 3 months ago • 100%
Quite an impressive list (together with the other posts). And here I thought I was a space nutter (thanks Beyond The Frontier!).
Missing the slug throwers Diaspora: Shattered Armistice and House of the Dying Sun though. The former is an Open Freespace mod in the BSG verse with a great campaign, the latter a rather short but still very nicely done pew pew that shines especially on sound effects (and I guess VR but I didn't try that). Both do TrackIR though (and I even hacked together an OpenTrack provider for the native Linux version of FSO).
bekopharm 3 months ago • 100%
Please do :D PeerTube is rather empty on space sims rn :-/
bekopharm 3 months ago • 100%
Wish I had a HOSAS for such games too :D Alas that X52 Pro is persisting and refuses to break so I can not really justify an upgrade.
I had the chance to play Flight Of Nova (https://flight-of-nova.com/) for the first time today. This was on my wishlist for quite some time now. Dived in blind and had no idea what to expect. 3 tutorial missions later: Oh boy… this is hard. I can see myself sinking many hours in this. Anyway, as usual, my focus is on interfacing with my home cockpit (or simpit) and while there is no ship telemetry [yet?] I was able to get it running just fine via Proton and with my DIY headtracker using OpenTrack. Hats off, seldom that I see a game that detects my joystick just fine, has great ingame calibration, offers me a windowed mode and a bunch of ultra width resolutions without having to resort to hacking config files or use gamescope to resize it ❤️ Head tracking is, as usual, TrackIR only so far (I guess the native Linux PC version does not have UDP in place here but I couldn’t check due Steam refusing to download another version today). Anyway, you can see me fooling around with the buttons and do an A+ crash landing in the end – sunny side up 😆 Not too shabby considering that this was my 3rd landing at all.
bekopharm 4 months ago • 100%
Blog! ❤️
bekopharm 4 months ago • 100%
Thanks but I'm good - loosely attached to the Stellanebula Project (SNP) :)
bekopharm 4 months ago • 100%
Nice 👌 Was just updating today (a lot, not just SC) and had some serious trouble to get SC running again but in the end it started just fine. No idea what it really was in the end. Tests were inconclusive. Mebbe I should start over with a fresh prefix someday.
bekopharm 5 months ago • 100%
A mass takeoff/jump like that has always something magical 🤓
bekopharm 5 months ago • 100%
Whenever I order I always get a male and female connector because the terminology doesn’t seem to be consistent across connector designs.
Heh, there are a lot of unusual designs that are neither and both too :D Connectors are wild.
bekopharm 5 months ago • 100%
true that :D
bekopharm 5 months ago • 100%
Heh, apparently adding the link was the magic trick. NICE.
Note, not mine. Similar to mine. In fact totally down my alley :D (Yes, I posted this over at https://discuss.tchncs.de/c/diysimulators too - I have no idea how to cross-post from Lemmy - can this be done at all?)
Note, not mine. Similar to mine. In fact totally down my alley :D
bekopharm 5 months ago • 100%
I wonder where my 04 install went xD
⚠️ grandpa gaming inbound In 2020 I checked some old backup disks of mine and found to my utmost joy a copy of my former UT2003 installation. This is a Linux native 32bit build that is now over 20 years old. Well, LinuxGaming is hard because who can support 500 distributions, right? This worked just fine in 2020 on Fedora 31. Today I gave it another spin in 2024 on Fedora 38 on Wayland with PipeWire 😀 Hell yeah, the muscle memory is still there 🤘🤓🤘 (tbf the SDL1.2 compat lib rocks most of this but it's really all still there)
bekopharm 5 months ago • 100%
It's complicated.
I had a bad feeling about this but it somehow worked out.
bekopharm 5 months ago • 100%
dunno, it's for the flowers 🤷
> Added support for hardware with up to 128 buttons that is registered as an input device (Issue ID 1763) Nothing short of a miracle 🤓
bekopharm 5 months ago • 100%
🎶 Don’t fly without rebuy 🎶
bekopharm 6 months ago • 100%
FYI: Video is up by now: https://www.youtube.com/watch?v=xWW1vUW-KiM
bekopharm 6 months ago • 100%
Nice, upcycled 👍
bekopharm 6 months ago • 100%
Woah, doubt I'll ever reach thousand hours in this game at all 🤓
Trick is I play any space pew pew I can get my hands on with this 🙃 …even some flight sim :)
Also yes, the display may be total overkill but there are decent companion apps out there already that basically do the same.
The rest may look fancy but is in it's core just a dumb button box. These can be assembled without soldering or programming skills whatsoever.
bekopharm 6 months ago • 100%
Hm… wait, both boil down to laziness :P If you ever feel like it read up on the [humble] beginnings. All the things I learned on this journey 🤪
bekopharm 6 months ago • 100%
What's stopping you? :)
bekopharm 6 months ago • 100%
<do it meme.gif> 😀
o7 CMDRs, made a tiny demo video show-casing the SimPit in Elite Dangerous 🙃 Pick your poison: https://tube.tchncs.de/w/1nokGf66oWj34EdMvxYbSn / https://www.youtube.com/watch?v=mXofGR4GRLk Just slaughtering pirates (wasn't in the cockpit for months) but you get to see it from a first person perspective this time because I strapped the camera to my headphones 🙃
As an avid[1] X4 Foundations player I'm more than happy that I stumbled over [@egosoft@mastodon.social](https://mastodon.social/@egosoft) today. I couldn't find a cross referencing link from their website [yet] but I did check back on their Discord and got the confirmation by belgoray that this account is indeed official [1] I'm really batshit crazy about this game - heck I even hacked it to sideload an UDP server to interface with my home cockpit 🤓
YT suggested this one to me and I absolutely love it. A whole cockpit on a budget made from cardboard: [https://www.youtube.com/watch?v=09GdiFmaHq0](https://www.youtube.com/watch?v=09GdiFmaHq0) It's for civil aviation, unlike my own, and features some very neat ideas - like the fans in the ceiling, or [non functional] "fuses", for more immersion. It always impresses me how far dedication and skill go.
Wingman - An X-Wing Story | Star Wars Fan Film was released today. It's a Star Wars fan movie with 50 minutes length and plenty of pew pew.
What you see is a glorified DIY joystick controller with a LCD ('MFD') and plenty of RGB inspired by a VF-1 (Block 6) Valkyrie of the Macross franchise. I use it mainly to play Elite Dangerous, Star Citizen, X4: Foundations and plenty of other Space Pew Pew. ![Three monitors form a wall around a box that embeds a fourth monitor, many buttons and switches in various colours are also implemented. Some LED display the status of a spaceship. The computer game that is played with this contraption is Elite Dangerous Odyssey](https://discuss.tchncs.de/pictrs/image/472d7842-f4f3-48ff-a653-6a911d59209b.jpeg) It's mobile and can be stashed easily because my battlestation is, unlike most gaming rigs, also my workstation and has to move a lot. It's also frequently occupied by my kids who also love clicky buttons and compete with me for stick time :D ![Three monitors form a wall around a box that embeds a fourth monitor, many buttons and switches in various colours are also implemented. Some LED display the status of a spaceship. The computer game that is played with this contraption is Fly Dangerous](https://discuss.tchncs.de/pictrs/image/034e58ed-a08d-438a-bbb5-37e0990567ee.jpeg) It's completely DIY and made on a budget (no really). It's also Work In Progress, like probably any home cockpit out there. ![Picture of the building phase of the frame. One unpainted panel is already screwed to the wooden frame. Other panels do not exist yet or are still cardboard mockups](https://discuss.tchncs.de/pictrs/image/d4fc448b-b18f-49b9-9d4b-452e0bd81d01.jpeg) For the PC it's just a joystick and an additional display. The magic starts to happen when I manage to interface with the games to display live game data and adjust the blinken lights depending on the current ship telemetry. Am I crazy? Yes, probably. It's a hobby and when Corona happened indoor hobbies became kinda a thing again 🤓 Edith says: Should have added this from the beginning: I do foster a project website that has additional details, pictures and videos: 🌐 https://SimPit.dev (yes it's slow - hold the line :P) Videos are usually mirrored to 📹 https://tube.tchncs.de/a/bekopharm or 📹 https://www.youtube.com/@BekoPharm (pick your poison). Additional content may be found on 🌐 https://beko.famkos.net/category/simpit/ or on ☠️ https://hackaday.io/bekopharm
A glorified DIY joystick controller with an LCD ('MFD') and plenty of RGB. * DIY headtracker with Opentrack * DIY button box with LCD ("MFD") display * DIY status indicators using a Neopixel * Lots of plumbing with Node-RED * Arduino Mega with a custom Rust daemon for driving the joystick and LEDs * A custom “App” written in React to drive the MFD * …and a Linux PC to power all the crazy 🤪 I did set https://SimPit.dev/ live yesterday where I'm writing up all my collected SimPit clutter of the last 3 years in a more cohesive way. Feedback appreciated 🙃 More to come. (Oh yeah and ads and tracking free cuz I can't stand this ***). I'm kinda blind on the topic by now after hacking away on this page for days so I'd appreciate feedback. Especially if something is broken. Site may be slow af. I'm hosting this in my backyard. Videos are mirrored usually on PeerTube and YouTube though so pick your poison.
Did some test assembly today. Running out of buttons. I have to salvage my version 1 now which kinda sucks because I won't be able to actually play with it any more 😆 Still very happy with the result 👌 #Macross
Hej, I noticed an odd problem with my Gnome search recently. That thing that starts searching when the "super-key" is pressed (or the smart corner is triggered). When I start typing some text Gnome starts searching in all kinds of corners of the PC. That is until my NAS system is not responding. It's automounted to `~/NAS/` and when that remote box is busy I get a complete freeze of my desktop. As in no HID device has any effect. Just seeing occasional disk activity (blinky LED) but that's it. This takes about 5 minutes before it recovers. Only to start again on the next key stroke! I guess some search provider checks the $HOME folder and waits for a timeout on the unresponsive cifs share. I want to know which one that is and if I can persuade it to search on _local_ fs only. Any pointers?
Colonial Viper Build has a new video up showing more progress pictures: https://www.youtube.com/watch?v=kfucWaZxjus
Today I printed the 3D plan of version 2 of my Primary Buffer Panel I'm working on for a while in `Wings3D` now. Jumped a lot of hoops to convert STL to SVG only to discover that Wings3D has an export for that built in xD ![](https://discuss.tchncs.de/pictrs/image/240f9e51-28b5-4be9-849d-340137f17c1b.jpeg) This is loosely based on a Macross Valkyrie cockpit (the rest of the world may know that as Robotech). It's still WIP and I'm still moving stuff around. The print gives me the opportunity to get a feeling for size and proportions for the first time. Damn… that's huge 🤓
Asking because I remember similar from e.g. Okuna where a shiton of communities were created during the gold rush but many were left unmoderated for months until they eventually ceased. And at what point would a transfer be considered by staff?
Yes, No Man's Sky does only support one gamepad. Single digit. This gamer doesn't care. Here have headtracking and HOTAS in NMS. Vanilla. No mods. Thanks `OpenTrack`, `AntiMicroX` and `MoltenGamepad` ❤️ Mebbe I'll do a proper recording someday: https://tube.tchncs.de/w/1NwcNBeyYEagNwZKGVQ21w Wondering about that button box? Didn't use it in this demo but you can find plenty more examples on the channel and more details on my blog: https://beko.famkos.net/category/simpit/ How it's done? NMS does support a gamepad but it also reads/maps all gamepads to a single device. It makes no difference between multiple gamepads! This leaves me with a very limited amount of possible buttons on the HOTAS after mapping that to one virtual gamepad using `MoltenGamepad` (I usually split that one up into _multiple_ gamepads for braindead games). So for additional buttons I used `AntiMicroX` to map the rest as keyboard presses. Doing so I noticed that NMS does "look-around" on the right stick and this is where `OpenTrack` comes into the play. It offers a joystick output (using `evdev`) and that is also just… a gamepad! Needs some remapping though to get pitch and jaw to the proper axis for NMS. This is done via SDL env (basically what Steam does under the hood but boy their GUI for that _sucks_): `SDL_GAMECONTROLLERCONFIG="000022e86f70656e747261636b206800,opentrack-to-nms,rightx:a3,righty:a4,platform:Linux,crc:e822,"` And there you have it. NMS with my trusty old X52 Pro and a DIY headtracker for 5 bucks 🤓 PS: I'm aware that the recording quality sucks. This was very spontaneous with a webcam sitting on my chair. I basically just finished my happy dance that this started working properly and decided to smash that recording button. PC was not even in "gamemode". -- Beko*PlayingGamesTheWayIWant*Pharm
I guess that counts as simpit too: https://tinandjar.com/2023/01/09/feel-game-gun-recoil/ 🤣 Hell of a DIY controller. Also no idea how that monitor survives this onslaught. (https://beko.famkos.net/f/1CMFi)