game_design DIYRPG Game Design How to link osr adventure gaming with a life path mechanic?
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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearBO
    Bodo
    1 year ago 100%

    Interesting perspective! But I would like to see some mechanical effect as a result of the character’s social class/upbringing/previous experiences. It should also be a quick procedure. A few decisions and rolls. Would not like it to result in pages of backstory (brrr).

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  • game_design DIYRPG Game Design So what are you working on?
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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearBO
    Bodo
    1 year ago 100%

    I try to finish tiny swords & sandals inspired osr adventure (Narbassal‘s Fall). Still unsure wether I’ll provide stats for Shadowdark or The Black Sword Hack. I also tinker around with another osr module which features a maritime setting and has a Folk Horror vibe. „Needless to say, I’m not actually making much progress on finishing anything.“ - I feel seen 😂

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  • game_design
    DIYRPG Game Design Bodo 1 year ago 100%
    How to link osr adventure gaming with a life path mechanic?

    I‘d love to see a combination of osr style adventure gaming (AC, classes, levels, the whole deal) and a solid life path mechanic. How could that be achieved and game-mechanized? I own a supplement for the (IMO under appreciated) osr-y 5e hack Five Torches Deep. It works, but takes a pretty abstract approach. I think, a life path system could do magic for establishing a certain milieu for an osr campaign. Instead of dumping lore on the players („3000 years ago…that’s why all knights of the order of blabla..“), the setting would be established via A) the life path „mini game“ during character creation an B) through the exploration pillar of the game. What do you think?

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