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Worldbuilding JayDee 3 months ago 100%
Thought up a fusion between Kaktovik and Cistercian Numerals, thought I'd share

I kind of had this epiphany while talking with some friends about different interesting numeral systems and their various advantages and disadvantages. I ended up thinking this system up while I was in the shower, went back to my desk and knocked it out in an hour or so. It takes aspects of the [Kaktovik numeral system](https://www.scientificamerican.com/article/a-number-system-invented-by-inuit-schoolchildren-will-make-its-silicon-valley-debut1/) invented by the Inupiaq tribe, and combines them with some aspects of the [Cistercian numerals](https://wikiless.org/wiki/Cistercian_numerals?lang=en). I think that this numeral system fusion can look very wizard-y, and be easy to write and do math with. I've abbreviated it as b10CK, which I think is pretty clean.

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Worldbuilding mo_lave 5 months ago 100%
MIKE DEAN Continues His Incredibly Trippy World Building With "424" LP & Short Film www.hotnewhiphop.com

Context: For fictional worlds set in a present-day analogue, popular music songs and genres paint a picture on what your society values. Those facets bleed into the content of the lyrics, genres, and even the very beats themselves

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Worldbuilding Adeptus 5 months ago 100%
Twisted Gods - few concepts for an inspiration

(This text was written with RPG in mind, but I hope it can be interesting outside of this context. I invite You to read and discuss. And if You have Your own “twisted gods”, feel free to share here). In RPG and fantasy, we are often faced with a situation where the existence of gods is an empirically confirmed fact, rather than a matter of belief. Two extremes can be distinguished in the representation of these entities (note – I do not claim that all creation adopts one of these two extreme points of view). On the one hand – the trend adapted by e.g. most of the settings for D&D – gods are personification of certain values professed by people, not infrequently they are even „born” from the faith of mortals or at least derive power from it/are shaped by it – gods described as „good” are simply good in the conventional sense of the word, they sincerely care about their followers and you know what to expect from them. On the other side, we have motifs that can be considered taken from Lovecraft’s Cthulhu mythology – the gods are incomprehensible, distant beings, completely unconcerned with human worldviews and so-called „good and evil”, mostly indifferent to humanity (and if by chance their paths intersect with humanit’s ones, humanity is screwed) – at the same time, it is not uncommon for most mortals to be unaware of their existence, instead worshipping imaginary, more anthropomorphic deities tailored to their emotional needs. In this article, I wanted to present deities standing somewhere in the middle – entities whose goals, yes, are not fully understood by mortals, but nevertheless close enough to human morality that worshippers can find some commonality (real or imaginary) with their patrons. These gods are usually directly interested in some way in the lives of their worshipers – although not necessarily in the way those worshipers would like. At the same time, I wanted each description to contain a hook, an important point where the devotees’ understanding of the deity diverges from its real nature – and whose discovery could be a significant twist. Mother of Peace The Religion of the Mother of Peace, or the Cult of Harmony, is a strictly pacifist religion. Strictly and absolutely. No violence is allowed, ever, anywhere, in any situation. If you see a psychopath murdering children with an axe, you have no right to use force to prevent him from doing so. You cannot stun him, disarm him, knock him over, or even grab his arm. At most, you can ask him to stop, try to distract him, or stand up to the blow to give the children a chance to escape. Why do people follow such religion? First, the philosophy appeals to some – in the real world, Gandhi said something like „applying the eye-for-an-eye principle will make everyone blind.” – Followers of Harmony believe that violence begets violence, while peace begets peace. If they consistently turn the other cheek and don’t resist evil, they will stop winding up the spiral of violence and constant revenge and eventually evil will disappear naturally. Second – following the path of Harmony brings concrete benefits. Holy priests, who have long been non-violent, receive healing powers from the Mother of Peace – but they only work on other followers, so the policy of „I do violence, and the pacifist priest of Harmony heals me” is impossible. To use healing, you need to sincerely renounce violence – which, on the one hand, reduces your chances of survival in an encounter with hostile beings, on the other – if you come out of it alive, all your wounds will be healed, plus you gain protection from natural diseases and other threats. Third – the priests of Harmony preach that those who live and die, observing the principle of non-violence, will be taken into the bosom of the Mother of Peace after death, who will give them happiness incomparable to earthly suffering – so it is „profitable” to trade your life in exchange for heavenly pleasures. The religion of the Mother of Peace may be perceived differently in society. It is possible that the authorities are avtively against it – it makes the subjects unwilling to fight, which reflects on the combat power of the state. Or perhaps they support it, seeing it as a tool to pacify potential rebels? Ordinary people may regard the Children of Peace as annoying lunatics – or treat them with deep respect. Even if healing powers may not work on „infidels,” after all, the Children may be able to help them in other ways – such as using conventional medicine (while remarking „Join us and you’ll see real miracles!”). Well, what is the catch? Yes, the Mother of Peace actually exists. But her goal is by no means to create a utopia where people can live in happiness and peace. Her goal is to weaken the population of a given world/planet/country. When a sufficient portion of the population is transformed into followers of Harmony, for whom the use of violence – even for defense – is unthinkable, and even if it were thinkable, they would became too weak to use it, the time for reaping comes. The True Children of the Mother, hordes of bloodthirsty, voracious creatures, come out to prey and consume the pacified people. The devoured people continue to make prayers to the Mother, who continues to appear from time to time, assuring her followers that this is the final test and whoever perseveres without putting up a fight against the monstrous invaders will be saved. During the course of the game, players may encounter followers of Harmony. It would be good for the GM to present them as something more than detached hippies, to make the players start to wonder if they are right. Maybe they’ll come across a reformed bad guy – e.g., a psychopathic follower of the god of murder who massacred a village of Harmonious heretics, but their indomitable will and serenity in the face of death made him convert and join them? Or more life-like – a husband who stopped beating his wife and children and is now an exemplary head of the family? Players can act as defenders of persecuted Harmonists (although this will involve some ambiguity – „Harmonists are decent people, but without people like us, who are not afraid to get their hands dirty, thay would survive”). They can have discussions with the priests about the legitimacy of pacifism. Maybe one of the player characters will start thinking about becoming a Harmonist after his career as an adventurer ends? The more sympathetic players become to the cult of Harmony, the more shocked they will be to discover indications that the Mother of Peace may be a much darker entity than it appears. At first, they may trivialize rumors like „Harmonists are actually a fifth column preparing the world for an invasion by dark forces!” as typical denigration of the new religion by the old clerical establishment. But as time goes by, the evidence will become stronger and stronger… Until finally there will be an invasion of the True Children that the players will have to face. Or maybe they will have the chance to prevent it, and will face the dilemma „Whether to believe the critics of the Harmonists and obstruct the great ritual, which, according to the Harmonists, is supposed to help bring universal happiness, but in fact open the gates of the dark dimensions…. Given that in order to do so, we will have to massacre a crowd of unarmed civilians, including women and children?” The Mother of Peace is portrayed by her followers as a goddess with, one can easily guess, maternal qualities. Perhaps even as a pregnant woman? This is a play on the ambiguous nature of this entity – the presumed spiritual mother-protector of the followers of Harmony, and the actual fecundator of the swarm that will consume them. Players may come across disturbing references to „the coming of the True Mother’s Children” in sermons and hymns – priests may (sincerely or not) explain that it’s such a metaphor, that it’s about the era when people truly dedicated to peace will come. Enemy of Superstition, Destroyer of Magic, Defender of Normalcy There are many arguments that are made against magic. It is source of obscurantism, superstition and charlatanism, a way to fool people. It violates the natural order of things. It is the work of demons, leading to possession or by destroying the veil of the worlds to demonic invasion. It is the theft of the power due to the gods, a manifestation of human pride. It distracts people from giving honor due to these gods. It brings madness, sucks the life out of the environment, causes the risk of explosions or other side effects. Leads to inequality, as mages can exalt themselves over ordinary people. Or something. Depending on the setting, each of these accusations may or may not be true. But that doesn’t stop the Defender cult from preaching them. Inquisitors and witch hunters roam the world, collecting magical artifacts, books and even arresting anyone who manifests magical talents. No, they don’t burn them at the stake. All items and people associated with magic go to the Bottomless Wells located in temples – supposedly the only way to effectively annihilate them. Importantly, the hunters are ordered to take mages alive if possible and throw them into the wells – supposedly a mage eliminated in the wrong way turns into a wraith, or something like that. Inquisitors are aided in this work by the magic-blocking powers provided by the Defender. Witch hunters can be treated by the people as terrifying villains – or as heroes. The reason for the latter attitude is not necessarily solely propaganda and „fear of otherness.” It is possible that the land has actually suffered a lot at the hands of mages – perhaps it has just liberated itself from the rule of an evil sorcerer and his disciples, or it is fighting a fierce battle against a nation that uses magic in a fierce way. It would be worthwhile for players to see some of the negative effects of magic use with their own eyes, so that at the very least they would develop doubts about whether the Defender’s followers are wrong. What is the truth? It’s easy to guess that the Defender is not concerned with defending the innocent from witchcraft. But neither is he driven by any other selfish yet high-minded motivations along the lines of „magic takes the glory away from the gods.” The truth is that for the „Defender,” magic is just darn tasty. Bottomless Wells are portals leading directly to his insatiable maw. It’s possible that the founder of the Inquisition managed by some miracle to communicate with this entity and make a pact „I will provide you with food, you will lend me and my disciples your anti-magic powers, which you use to safely digest objects radiating magic – and we will use them to incapacitate mages.” What will happen when the players reveal the truth about the Defender? Maybe the inquisitors will be furious that their holy crusade turned out to be nothing more than feeding an inter-dimensional monster, they will turn their backs on their god, to which he will react with rage (not because of his violated dignity or some other irrelevant value, but because of the vision of being cut off from a steady supply of grub), through one of the wells he will enter the world and the players, along with the inquisitors, will have to face him? Or maybe the inquisitors will react with a shrug of the shoulders and the statement „So what if the Defender is not a noble god, but a voracious monster. Magic is still a threat, and he is the best means to eliminate it.” Perhaps, using the method of the cobbler Skuba (Polish legend), players will toss a special object emanating „toxic”‚ magic into one of the Wells, which will poison the Defender? Truthsayer God of the truth, the whole truth and nothing but the truth. People swear by his name. He is also worshipped as the god of justice and knowledge, so judges and scholars worship him. Lying brings his curse. The Truthsayer doesn’t lie about himself – in fact, he wouldn’t be able to even if he wanted to (and he definitely doesn’t want to). The problem is that the people themselves have sung too much about him. As I pointed out above – he is the god of truth and ONLY truth. Justice does not matter to him, it is a totally foreign concept to him…. If he helps the investigators uncover the machinations of the villains, it is only so that the truth will come out, but he does not care whether the result will be the administration of justice. He might as well help the villains discover the heroes’ forays and subterfuges. As for acquiring knowledge – yes, he assists scholars in their research, in order to reveal the truth. However, if a scholar spins unsubstantiated speculations and hypotheses (which happen to be contrary to the truth), even in good faith – he draws the wrath of the Truthsayer. Simply put, untruths make the Truthsayer suffer. This applies to any untruth. Also fantasy. If the Truthsayer’s followers perform a ritual to increase his presence in the material world, they will bring a terrible calamity. From now on, the curse will fall on actors and poets, on anyone who utters a harmless lie like „You don’t look fat in that clothes,” „I’m not mad at you,” or „I’m on my way out,” as well as anyone who uses deception (no, the Truthsayer doesn’t care about the nobility of the cause – if you put on camouflage to sneak under the headquarters of the bad guys and rescue their innocent hostages, you are a hideous LIAR and deserve to be punished). Bah, people in ordinary conversations must be careful not to use metaphors and phraseological compounds. A Truthsayer may even go so far as to seek to eliminate words like „nice,” „tasty” or „good” – after all, they are subjective, and what is not objective truth, is a LIE. Good player characters can help prepare a ritual to summon the avatar of the Truthsayer – after all, „God of Truth” sounds like a decidedly good dude, right? At some stage, they may realize that the world of absolute truth will be something terrible (maybe some conversation with a philosopher?) and try to torpedo the ritual. Maybe they will be able to accomplish this in advance… Or maybe the avatar will already begin to pass into our world? Then they will succeed in playing him off by pointing out the paradox – people summoned him because they believed he was the avatar of goodness, justice and knowledge – if he exploits this ignorance of theirs, he will benefit from lying, and this would be unacceptable. Or a character with an exceptionally high bluffing skill or the like might try to spew a tale so full of lies and absurdities that the avatar of Truth will go berserk just from listening – but a half-hearted success will only enrage him! For the Truthsayer, as an antithesis, I would see a god of lies and fantasy – not the typical sinister „Prince of Lies” in the style of the Christian Satan, or some malicious trickster, but a deity whose motto is „Such is the world! A wicked world! Why is there no other world?” (B. Lesmian) or „Be guided in life by such foma (harmless lying) as will give you courage, goodness, health and happiness” (K. Vonnegut), who lies not for some selfish purposes, but because he firmly believes that lying IS GOOD. The real world is cruel and unfair, lying helps to endure it and achieve at least a little happiness – through escapist fantasies, small daily lies „From tomorrow I will take charge of myself and achieve something!” „You look nice”, „Don’t worry, you’re not a failure at all” through big lies like „Good is always rewarded and evil is punished”. In this arrangement, both the god of lies and the god of truth would be morally neutral in practice (both can assist followers in certain situations, but at the same time pose a danger – the god of truth mercilessly punishes anything that is not the absolute truth, the god of lies can entangle you in a web of delusion) – but in theory, it is the liar who is driven by more altruistic motivations and loves mortals. Prince of Blades, Lord of Sharp Angles and Edges Centuries ago, the Prince of Blades was worshipped as a deity of war, or even slaughter. Legends say that he made the claws of his worshippers – and even their teeth and nails – exceptionally sharp and dangerous to enemies. And the legend is true – albeit the Prince was never a god of war. He is the personification – or perhaps the source? – of all sharpness. He doesn’t care about crippling anyone, although that’s mostly a side effect, he just wants things to be sharp. Or rather – in passing, by his very existence, he makes them so? Let’s say there is a place where strange phenomena occur. Babies are born with long and exceptionally sharp claws and fangs. Swords and axes made by local blacksmiths are famous for their exceptional sharpness (maybe the player characters just came here to get their hands on them?). Why go. There is a temple of the Prince underground, and its influence radiates to the surface. Cultists come to the town to unearth it – they believe in the Prince in his aspect of the god of war and believe that this will help them triumph over their enemies. When they realize their goal, they are met with a surprise. The cultists are transformed into living avatars of sharpness. Invisible blades cut them so as to eliminate all contortions (a head clipped to a cube is not a pleasant sight), their hands turn into scythes, and in their brains all thought of their own is replaced by a single imperative – cut! What’s more, the Prince’s influence is more and more visible in the neighborhood – everything becomes sharper. The most visible effect from a mechanical point of view is that all weapons (edged weapons to a slightly lesser extent, but also) deal more damage. But as the influence increases, even rubbing clothes against skin starts to be painful, then every touch hurts, until finally the very movements of air cut the skin. If players don’t close the temple, the effects can be really nasty. It is possible that earlier players encountered a strange artifact – a sponge ball. If they didn’t get rid of it, it will turn out to be a „statue” of Our Soft and Oblique Lady, the opposite of the Prince, which what him will mitigate the effects of opening the temple. The battle will take place not between good and evil, order and chaos, or other abstract constructs, but between Sharpness and Softness. Mistress of Natural Instinct A goddess of wildlife, her followers preach the need to return to a life in harmony with nature and reject the defiling influence of civilization. Oh, it would seem – another „mother Gaia” with a pseudo-ecological cult. The thing is, the Lady is not at all measured by the fact that people are poisoning rivers and cutting down forests, as her followers believe. What she doesn’t like is that they are rational. Reason, consciousness, morality, are evolutionary dead ends. They only multiply pain and suffering. Do animals – much less plants – waste time and resources on some foolishness like art? Do they risk their lives and the lives of others for abstracts like honor? Do they suffer from offended dignity, boredom or lack of meaning in life? People simply combine too much to be happy. The return to nature is not primarily about rejecting technology (although that will probably be a side effect of it), but liberating people from the unnecessary baggage of excess thoughts. Let them become like animals – free, innocent and amoral. This is the purpose of the Lady, which is not grasped (possibly except by the high priests) by her followers. Yes, during ecstatic rituals some of them fall into a trance, during which they walk on all fours, howl and growl. And the priests are able to bring this trance on their enemies… But are the followers ready to accept the truth that, according to the will of their mistress, this is how life should be, forever? The rest of the text is avalaible here, for free: https://adeptus7.itch.io/twisted-gods

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Worldbuilding mo_lave 6 months ago 33%
Isekai Anime That Have The Best Worldbuilding www.cbr.com

10. The Faraway Paladin 9. The Eminence in Shadow 8. Overlord 7. Mushoku Tensei 6. That Time I Got Reincarnated as a Slime 5. Ascendance of a Bookworm 4. Sword Art Online 3. The Twelve Kingdoms 2. Grimgar 1. Log Horizon

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Worldbuilding mo_lave 6 months ago 100%
On what circumstances would you use AI for worldbuilding?

For me, if I want to go for breadth (quantity), AI is fine. For depth (quality), I have to come up with it or commission someone really skilled at their work. I take Elder Scrolls II: Daggerfall as an example. The massive scale of its world map was ultimately procedurally-generated (i.e. AI). The locations important to the main quest was hand-crafted and generally of better quality.

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Worldbuilding solbear 6 months ago 100%
Inspiration for world-building for a novel set in a Solarpunk world

cross-posted from: https://slrpnk.net/post/7559522 > I want to write a novel that takes place sometime in the latter half of this century (let's say 2075), where the premise is that we've more or less achieved what could be described as a Solarpunk society globally, albeit not a perfect utopia. I am just an amateur, so don't hold your breath for the next literary masterpiece, but I am hoping that, if finished, it could at least inspire some people to envisage a better future. The novel itself will only use this as the setting, as a contrast to the often bleak and dystopian visions of the future - the plot will not be related to how this was achieved. > > I am currently looking for inspiration for the world-building. What have happened between now and then on a big scale, particularly in terms of geopolitics? How did the tensions of today resolve so that we eventually landed in a Solarpunk society? I am happy to read both critical analyses of probably futures as well as speculative fiction on what could become, but that still remains rooted in the realm of the possible. The world should be mostly stable at the point of the novel, but many turbulent things could've happened on the way there. > > A few examples of things I am looking for: > - Which regions/peoples gained independence? Are The Republic of Ireland and Northern Ireland reunited, is Scotland independent from the UK, is Catalonia a sovereign state? Other examples outside of Europe? > - How have e.g. the African Union and/or the East African Federation progressed, and what role do the play on the global scene? What about other would-be superpowers? > - How did what today looks like an uncrossable divide between the left and right in the United States resolve? Was there ever a new civil war? What did that look like? Are they still united? Any new states? > - Has the United Nations undergone any changes to become a more effective organization? > > Have you read or seen anything like this that you could share? Articles, books, movies, TV-shows etc.? Do you have any thoughts of your own you would like to share?

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Worldbuilding OnlyTakesLs 7 months ago 100%
Thoughts on having real world groups in far flung futures?

I have a world set thousands of years in the future. Humanity reached for the stars and settled planets. They brought various religions, nations, and other groups. I wanted diversity, so I had different space orgs (Nasa, CNSA, ESA, etc) all settle their own colonies and be somewhat isolationist, that way I avoid convergence. On my cowboy vs indians planet, I want to bring in the protestants vs Catholics conflict. Do y'all think this is out of line, or perfectly reasonable?

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Worldbuilding hex_m_hell 8 months ago 100%
Any interest in a ConScript community? https://slrpnk.net/c/conscripts

I'm working on a couple of featural number systems (for base 3&12 and base 2&16). It's occurred to me that lemmy is missing a community to talk about such things like (/r/conscript/), so I created one and posted my base16 representation. I feel like this may be the right place to share this new community. Please bring anything you have visual representations of, from languages to number systems to magic systems or any other symbolic representations I haven't thought of.

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Worldbuilding mo_lave 8 months ago 100%
What are some of the secret religious rites in your world?

One real-life example is the [Eleusinian Mysteries](https://wikiless.tiekoetter.com/wiki/Eleusinian_Mysteries?lang=en).

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Worldbuilding HiddenLayer5 8 months ago 91%
Using DNA hashing as a way to identify individuals?

This is something tangential I've developed for my science-fantasy world with intelligent animals. For context: In this world, different taxonomic governments represent groups of related species. You have the Felines, Vulpines, Rodents, Avians, etc. Each of them technically belong to a different State but frequently intermingle and live in the same area, and taxonomic governments tend to also have territory/land associated with them where they primarily control the area, but other animals can and very much do still live there. Taxonomic governments have jurisdiction of the species within their scope no matter where they live, and are the ones responsible for having an ID system that works both within their own taxon and with other taxonomic governments and other official organizations. Instead of making everyone carry ID cards or passports, which would be cumbersome for four-legged or winged animals to use, I envisioned a DNA-based ID system. The tech for this is definitely in the Star Trek levels of sci-fi, but it's basically a flat surface that you press your paw, wing, or other body part firmly onto, and a mechanism below produces a mild energy beam through your fur and skin which interacts with DNA in your cells and gives returns based on the specific sequence, and it's a safe, non-invasive DNA sequencer that can get a full read of your genetic code in seconds. The DNA scanner also checks for things like active metabolism and DNA synthesis and are generally configured to not even attempt to scan non-living cells, so you can't do something like use someone else's severed paw to make the system think you're them. But since your full DNA sequences can be, for one, several gigabytes long and not conducive to things like printing onto certificates and migration papers or even just sending over the network to other agencies, and also contain actual information about things like your species, sex, family history and a bunch of sensitive stuff that you wouldn't want just anyone having access to, they typically take a cryptographic hash of the DNA and use that as an identifier for an individual animal. Kind of like how humans might have something like a social security number, animals in this world have a DNA Hash that governments use to identify them. Whenever a government agency in our world asks you to show some kind of ID like a driver's license, passport, health card, etc, they just have to scan their DNA and their information is automatically pulled from the right agency, using the hash to look it up. Even things like crossing international borders (of friendly nations) can be done with just a single biometric scan with no passport or ID card required. Basically, if you're animal in this world, the various government agencies around you refer to you as something like "8ed254569e8ddccea1784f569609aa32ced2691e2d22e99583ebd426cac76bd8" which is derived from your DNA sequence, and since you can't change your DNA, the same hash algorithm will always produce the same identifier, but better for privacy since it's impossible to reverse the algorithm and derive the original DNA sequence from the hash, and in theory only your own taxonomic government would have your full DNA sequence stored away on a server somewhere. Also extremely hard to falsify since it's literally identifying your body and not a card or anything that can be replaced. What do you think? Does a system like this make sense? Are there glaring logistical or security issues that I'm not seeing? (Beyond just having a non-invasive and rapid DNA sequencing system in the first place, but that's what sci-fi handwaving is for.) Do you think a system like this is actually superior compared to physical ID media?

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Worldbuilding HiddenLayer5 9 months ago 82%
My world has an issue with people taking freely accessible resources for not their intended purpose and wasting them, what kind of policy changes might solve this?

For context, I have a science-fantasy world with intelligent, non-anthro animals trying to live in peace with each other. A major problem is of course what the carnivores eat, and their solution is something called Dietary Enzyme Supplements, which carnivores take in order to supply artificial, carefully engineered digestive enzymes that allow them to digest plant matter and directly synthesize essential nutrients that would otherwise only be found in meat inside their own digestive tracts. It's something that works really well for its intended purpose and that they're really proud of, and I talk more about their history with solving the predation problem [here](https://lemmy.ml/post/9559888) if you're interested. For the species, taxa, and factions that have committed to banning predation and having predator and prey live in harmony, dietary enzyme supplements are typically freely available and a guaranteed right under their constitution, along with plant based food in general. Dietary enzymes are ubiquitous and work really well for their intended purpose, and represent the very bleeding edge of their chemistry and nutrition science prowess. The most advanced dietary enzymes, those intended for obligate carnivores like cats, contain trace amounts of a special quasi-element called Intium as part of how they work, which is also a really powerful substance that power most of their super advanced sci-fi tech. However, due to how versatile and powerful it is, Intium is also extremely dangerous if misused, so it is heavily regulated by the government, and the only real "consumer" product that contains it are those obligate carnivore dietary enzymes. The next most accessible source is hovercraft fuel and the internal components of hovercraft engines, both of which are prohibitively expensive and require an aviation related license to purchase, while dietary enzymes are both free at the point of access and anyone can just go into a grocery store and take them without anyone else batting an eye. The vast majority of animals that need dietary enzymes do not abuse their free access to them, since there's no benefit in taking more than the required dose and they're just flavourless pills that most animals don't just stuff their faces with. However, this is where amateur chemistry enthusiasts come in, after a post on a science forum showing how to extract Intium from ATDP, which are the dietary enzyme supplements most commonly used by Felines. The process is pretty simple, basically just burn the pills at a very high temperature and in a high oxygen environment to convert the proteins and other support chemicals into carbon dioxide, nitrogen dioxide, etc, and you're left with a solid residue of mostly Intium oxide, which can then be further processed into pure Intium. This is technically legal since the government doesn't regulate what exactly you do with dietary enzymes once you have it, but the problem is that ATDP, while free to use, still has a high production cost, and only contain minuscule amounts of Intium. A domestic cat for example typically takes one pill of ATDP per week, with the enzymes attaching to the lining of their digestive tracts to prevent the still perfectly functional enzymes from being expelled out the other end after one cycle of digestion and being wasted. However, an unlicensed chemist smelting pills to extract Intium can go through literally thousands of pills in a few hours, and those pills are paid for almost entirely by Feline tax revenue so neither the Feline government nor the Feline population in general are happy about this. Of course the safety risks of working with Intium apply as well, including pretty severe explosion risks, but the amounts they extract are so small that it's hardly a public safety hazard so much as a public burden as they destroy tens of thousands dollars worth of dietary enzymes just to extract ten dollars worth of Intium. The Intium is not the expensive part of those pills, the expensive parts are the carefully engineered and synthesized proteins that surround the Intium. After a few incidents of particularly brazen and entitled animals (who notably weren't even carnivores and had no biological need for dietary enzymes, certainly not the super advanced obligate carnivore versions that contain Intium) cleared out multiple grocery store shelves for their Intium extraction hustle and went viral on their internet, attracting intense public shaming with both predator and prey calling them selfish and misusing public resources, they realized that it was a massive problem and a policy change was needed to ensure fair access to this extremely important resource. The most obvious and immediately effective solution is just to implement some kind of rationing system, where instead of a shelf filled with boxes of dietary enzymes that any animal can take, they move them behind the pharmacy counter and require ID to obtain, where they'll check both whether you're actually a species that requires the enzyme and also use a centralized database that tracks how much you're taking per month. However, again, only a tiny minority of animals abuse the free access to dietary enzymes to do things they really shouldn't be doing anyway, so it would feel like a massive burden for the rest of the carnivore populations who literally depend on access to dietary enzymes to survive in a society where predation is banned. It would also preclude things like animals who don't need dietary enzymes getting them for their carnivore friends since they were going to the store anyway, or even things like losing your box of dietary enzymes and potentially getting denied replacements if they only allow animals to obtain them at the specific dosages they need, nor would they be able to stock up some dietary enzymes in their own nests and dens in case of supply chain issues. Not to mention the costs associated with implementing and maintaining such a rationing system which will also be passed onto the general public, potentially siphoning funds away from other public projects like housing and transportation, or just having less money to make more dietary enzymes. Free and easy access to both plant based food and dietary enzymes have been such staples in their society that they really don't to abandon it just because a few animals don't follow the rules, so they're looking for an alternative that lets them have their dietary enzymes and eat it too. What do you think? Is their only hope to just start rationing dietary enzymes? If you were a policy maker in this world, how would you address this issue?

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Worldbuilding mo_lave 9 months ago 100%
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