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Star Citizen

starcitizen
Star Citizen JeffCraig 1 year ago 100%
Share why you're still a Star Citizen

Let us know why you're still a fan of starcitizen and/or CIG!

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starcitizen
Star Citizen WunderBliss 10 months ago 100%
Arrastra Discussion

I haven't been this excited for a ship in a while. To me it completely replaces the MOLE, even for undercrewed operations, and potentially even for occasional solo use, since most of the functionality is centralised on the bridge, so you won't have to run down ladders and elevators to reach the mining heads, plus they are on rails now so no need to swap back and forth to the pilot seat to make small adjustments. Of course, it really depends on how engineering gameplay impacts large ships with small/solo crews. And 500+ scu of cargo? Crazy. It's even got a tractor beam for loading/unloading. For me it was an instant buy (well, upgrade). Anyone else?

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starcitizen
Star Citizen Chadarius 11 months ago 83%
Resolution Independent Macros Updated for 3.21! youtu.be

Hey there citizens! I've updated my #starcitizen #voiceattack macros for version 3.21 and posted a video about the updates.

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starcitizen
Star Citizen Infinite_Rogue 11 months ago 67%
Happy Birthday Star Citizen! robertsspaceindustries.com

For the anniversary this year, CIG is giving players the ability to purchase the F8C finally! Just loot a golden ticket in game and take it to a ship rental kiosk. You'll get a 24 hour rental and you will be able to purchase the ship on the store ($260 warbond 😞)

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starcitizen
Star Citizen FragrantOwl 12 months ago 100%
More Jump Gates new to Stanton - Star Citizen 3.21 | Citizen Kate www.youtube.com

Citizen Kate explores the other new jump gates accessible in PTU 3.21

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starcitizen
Star Citizen FragrantOwl 12 months ago 100%
The Pyro Jump Gate - Star Citizen 3.21 PTU | Citizen Kate www.youtube.com

Citizen Kate explores the new jump gate to Pyro that was added to 3.21 PTU. It's not complete, but gives a taste of what the jump gates will look like when they go live.

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starcitizen
Star Citizen ghost42 12 months ago 100%
Chris Roberts responds to QoL thread on Spectrum robertsspaceindustries.com

It's been a while since CR spoke up on Spectrum. I don't think he really addressed anything that Terada brough up about quality of life issues, but there are some insights into other issues that are interesting.

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starcitizen
Star Citizen Chadarius 12 months ago 93%
Star Citizen 3.20 VoiceAttack Macros Updated youtu.be

Star Citizen 3.20 VoiceAttack Macros Updated - Resolution independent macros that dovetail perfectly with HCS Voice Packs! Navigate Quantum Jumps with your voice! https://youtu.be/9OYW4fixIBE

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starcitizen
Star Citizen sky_driver 1 year ago 94%
Inside Star Citizen: Design Brief: Cargo Career, Part I www.youtube.com

This weeks episode details the future of cargo, where we explore freight elevators, hangars, cargo boxes, and more!

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starcitizen
Star Citizen Thunder_Gamer3 1 year ago 80%
400i vs 600i are in close competition

It's super close today, so make sure to get your votes in! https://robertsspaceindustries.com/ship-showdown2023/live-showdown The 400i has a bunch of paints already, but it's such a sexy ship that it should have more! ![](https://citizensgaming.com/pictrs/image/1763a8b1-774b-46b4-aed0-2049ea98a90c.png)

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starcitizen
Star Citizen Storm_Gamer 1 year ago 97%
Where do you stand on No Cash Till Pyro?

We're going through one of those rough patches and the community is getting riled up again. Progress has been extra slow recently and it's unlikely to pick up. There are rumors that the PU teams have been stripped down to barebones crew to prioritize SQ42 development. This movement to not spend any more money until 4.0 is picking up steam and I was wondering what people felt about all that. I've bought my fair share of ships in the past, but I'm not really looking to pay the prices that CIG are asking these days. I might join in on this just because I sort of agree with the statement. Progress is going far too slow and SQ42 is almost a decade behind "schedule". At some point we have to force CIG to finish it.

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starcitizen
Star Citizen EverStar289 1 year ago 94%
Understanding Master Modes - Star Citizen 3.20 www.youtube.com

CIG has implemented major changes in the combat flight model with 3.20 to bring it more in line with what their vision of combat should be. They've told us these changes are coming for a long time and they're finally here! Per 3.20 PTU patch notes, these modes are currently restricted to the Arena Commander Experimental Game sessions, and CIG will be fine tuning them there until they are ready for Live release. More details can be found in the [3.20 patch notes](https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0-ptu-8671107-patch-notes): **Experimental Mode: Master Modes** Experimental Versions of Free Flight, Duel, and a special Endless version of Vanduul Swarm will play host a collection of features that update our flight model – the original game modes will be unaffected & remain playable. Dubbed “Master Modes” this feature encompasses many changes to our flight systems, detailed below. Note below will detail default keybinds. “Master Modes” includes several new features: Aiming v2 (New gimbal behaviours, new aiming UI for pips, auto-gimbal, crosshairs etc), Targeting v2 (New targeting behaviours with new keybinds, auto-targeting, targeting brackets), Flight tuning, and a newly updated UI that comes with that. - Speed is now limited when in SCM mode - Use of afterburner can push slightly beyond SCM speed as long as players have boost capacitor, with greater "push" in the forward vector - New "NAV" mode that disables weapons and shields, but gives access to higher top speed. Swapping between modes has a spool up period. - Gladius has updated ship tunings to go with this mode - Weapon capacitor pool is increased in baseline but regen is less impacted by priority triangle - Ammo for the Mantis is higher - Old gimbal system of weapon size going down one to accomdate gimbals has been replaced with a flat 20% reduction in firerate on the same weapons, allowing fixed and gimbal on size 3 for the Gladius - Targeting bracket has been updated - Central HUD symbology for targeting has changed including boresight, orientation arrow, gimbal designation, and PIPs. Flight Model changes: - Trichording is not possible anymore, the strongest acceleration axis is forward - Pitch and Yaw cannot be combined anymore - Gladius agility was increased - Boost and regen were adjusted Master Modes: - Master Modes added (press B to swap) between NAV and SCM - SCM allows high capacitor regen rates, shields and weapons but restricts max speed - Thruster boost / afterburner will temporarily allow you to extend beyond the SCM boundary - NAV allows high speed but no shields and weapons. It also heavily restricts regen rates. - Swapping between master modes in not immediate - Shield face health is stored in a buffer up to a certain ratio when going from SCM to NAV. When going from NAV to SCM that buffer will be quickly pushed back into the faces. The shield face generation from that buffer cannot be interrupted by incoming fire.

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starcitizen
Star Citizen JeffCraig 1 year ago 94%
CitizensGaming is an official (unofficial) sponsor of the Terrapin for 2953 Ship Showdown winner!

Make sure you get your votes in today! https://robertsspaceindustries.com/ship-showdown2023/live-showdown

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starcitizen
Star Citizen Cpt_Thunderbeard 1 year ago 100%
Ship Showdown, my predictions https://robertsspaceindustries.com/ship-showdown2023/live-showdown

On all the matchups that happened up to now, the winner was always the one I expected to win... But I never talked about it too anyone so I can't claim being right about it! So here are my predictions for the current round. (Predictions have *emphasis* on them.) Fury vs *Arrow* (I would have been right) Scorpion vs *Redeemer* (I almost called it in my last post) Reclaimer vs *Vulture* (Result is almost decided already) Terrapin vs *Carrack*: I see comments about the Carrack having won enough already, but I still think most players will vote Carrack. *Corsair* vs Mercury: The Mercury was underwhelming, while the Corsair is popular in the verse. Constellation vs *Cutlass Black*: I perfer the Connie, but Cutty is way more popular. 400 vs *600*: They are similar, but 600 is bigger... I've also seen comments that the 600 is better than the 890, so it seems quite popular. *Cutter* vs 890: This is my most uncertain prediction...

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starcitizen
Star Citizen Rabalyn 1 year ago 98%
PTU 3.20.0 Released! robertsspaceindustries.com

Audience: Waves 1 and 2 Database Reset: Yes Server Regions: **US/EU (Please select one of these instead of BEST or loading will fail)** Long Term Persistence: Enabled Pledge Copy: Enabled Starting aUEC: 15,000,000

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starcitizen
Star Citizen tenform 1 year ago 93%
CitizenCon 2953 Digital Goodies Pack

Contents of the goodies pack: - Frontier Undersuit - Frontier Helmet - CitizenCon 2953 Trophy - Outlaw Shotgun - Headhunter Gang Relic Collectible - Pyrotechnic Amalgamated Multitool & Case - [REDACTED] Ship Plushie - [REDACTED] Ship Challenge Coin - CitizenCon 2953 Dragonfly Paint - Pyrotechnic Amalgamated Spectrum Badge There's a note that CIG will also be doing the 3D sculpting for some of these items live at CitizenCon!

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starcitizen
Star Citizen FragrantOwl 1 year ago 100%
Brilliant use of discarded medical gowns

Arrived at CRU-L1 and noticed this great use of medical gown boxes. Nicely done, citizens!

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starcitizen
Star Citizen Silkscreen 1 year ago 95%
Race Track Guides

On top of the racing updates that will be coming in 3.20, the community has created a series of race tracks in the PU. XGR made some really cool interactive maps of them in 3D and posted them on SketchFab! Some of these are official tracks in the PU, while others are XGRs competition tracks: The Snake Pit - PU Track - https://skfb.ly/oEDsx Yadar Valley - PU Track - https://skfb.ly/oELGq The Icebreaker - PU Track - https://skfb.ly/oFvDW Beautiful Glen Circuit - XGR Track - https://skfb.ly/oJDAQ Baijini Blitz - XGR Track - https://skfb.ly/oKxvS This comes from a reddit post by MrBlackMaze: https://www.reddit.com/r/starcitizen/comments/15x2s14/interactive_race_track_guides/

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starcitizen
Star Citizen Cpt_Thunderbeard 1 year ago 100%
Ship Showdown - Match up announced and voting is open https://robertsspaceindustries.com/ship-showdown2023/live-showdown

I may not have followed this closely enough, but I just learned that the top 8 (which means winners of the first round) will be available in game for free-flight in the first week of September. This will definitively affect how I will vote in the first round! I’ll let you look at the full match up on the official page, here are some that I thought were interesting: Today is Fury vs Arrow: I have no doubt that the Arrow will win, but I voted Fury because I want to try it in game. Reclaimer vs Vulture: Big vs Small. The Vulture was iconic this year with the new mechanics, but the Reclaimer is bigger which is always a win in my book! Terrapin vs Carrack: Sorry Terrapin, you don’t stand a chance! Corsair vs Mercury: Hmm, hard choice. I love the look of the Mercury, but the Corsair is a crowd favourite! Connie vs Cutty Black: The Connie is always underappreciated, it’s an awesome ship. I know Drake is popular, but it was never my style. I think the Cutty will win. 400i vs 600i: Bigger is better? Doing a ship showdown during the free-flight will be interesting! Cutter vs 890 Jump: Both ends of the ship spectrum. The Cutter should win ship of the year because it’s an awesome starter, and we need new players to have fun. But considering the free flight, I’ll vote 890 just so I have a chance to free-fly it!

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starcitizen
Star Citizen Chronova 1 year ago 97%
This Week in Star Citizen - 8/21/2023 https://robertsspaceindustries.com/comm-link/transmission/19426-This-Week-In-Star-Citizen

No ISC or SC Live this week 🙁 **Monday** - Ship Showdown - Phase One ends **Tuesday** - Lore Post - Life/Labor: The Secret History of Hurston Dynamics **Wednesday** - Roadmap Update - Roadmap Roundup - Ship Showdown - Top 16 Announced **Thursday** - Ship Showdown - Phase Two begins - Bar Citizen World Tour @ Gamescom - Cologne, Germany **Friday** - Jump Point - August 2023 - Bar Citizen World Tour @ Gamescom - Cologne, Germany **Saturday** - Bar Citizen World Tour @ Gamescom - Cologne, Germany - XGR Division Pro Series 3 (https://www.twitch.tv/extremegracing)

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starcitizen
Star Citizen Athetesis 1 year ago 100%
Fight or Flight 2v2 Tournament is live! www.twitch.tv

Kind of a rocky start, but matches are going fairly quickly now!

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starcitizen
Star Citizen Cathisma 1 year ago 92%
Explain the stat crunch like I'm five

I don't pay a ton of attention to star citizen but I keep hearing about a "stat crunch" or "normalization". Can someone explain that to me in basic terms?

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starcitizen
Star Citizen JeffCraig 1 year ago 95%
Lost In The Desert

This week's sneak peak is a look at a new outpost.

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starcitizen
Star Citizen silverstorm 1 year ago 94%
Unreleased HUD elements shown in SC Live

If you look at the top of the screen while Elliot was playing his mission, there are some new meters that have never been shown before. He's on a much newer build than what is in PU.

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starcitizen
Star Citizen EverStar289 1 year ago 95%
Current Ship Showdown List

Here are the top ships on the [Community Hub](https://robertsspaceindustries.com/community-hub/discover?sort=monthly_top) as it stands: Mercury Corsair Vulture 600i C8X Pisces Cutter Terrapin 890 Jump Eclipse Redeemer Arrow Gladiator Carrack 400i Mole Spirit This isn't exactly accurate, as things have to be tallied up from all sources.

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starcitizen
Star Citizen Funetto 1 year ago 93%
This Week In SC - 8/14/2023 robertsspaceindustries.com

**Thursday** - Inside Star Citizen catches up with the Audio team and their work on audio reverberation tech after their previous CitizenCon presentation on Claudius. **Friday** - Star Citizen Live has Elliot Maltby back on to wrap up the mission they created last week and give it a test in-game! Show begins at 8am Pacific/3pm UTC. You'll also see the weekly RSI Newsletter delivered to your inbox. **Saturday** - Starting at 2pm UTC / 7am Pacific, Knebel and the StarHead Federation in our German community will exhibit all the vehicles that keep Star Citizen's economy running - trading, mining, salvage, exploration, and more! Visit the rooftops of ArcCorp's Area17, experience air cab service, take part in guided ship tours and interactive games to earn points, and get a chance to win a Drake Vulture with lifetime insurance. You can also watch the event live on Twitch: twitch.tv/knebeltv. - Also on Saturday: Fight or Flight tournament begins! Check out the heated 2v2 competition live on twitch.tv/ATMOesports at 8 PM UTC and see who moves on to the next round. The top four teams at the end of the series will compete at CitizenCon this year, so the stakes are high! Don’t miss it!

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starcitizen
Star Citizen Nova 1 year ago 92%
More drama than usual?

I still look at the SC subreddit because there's not a lot of action here on Lemmy yet (just being honest). It seems like there's a lot of upset people these days. We've been going through a pretty big dry spell for development, so I'm sure that contributes. I just wish people weren't so dramatic about it.

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starcitizen
Star Citizen SolarWarlock 1 year ago 93%
PTU Wave Restructure robertsspaceindustries.com

Below, you'll find the new restructured waves for the PTU: Evocati Test Flight group: - Hand-selected players under a non-disclosure agreement (NDA). Very experienced volunteer testers chosen based on the long-term provision of constructive feedback, quantity and quality of bug reports, and overall activity Wave 1: - Top active players rated by hours in the previous two major patch cycles - Subscribers - Legatus Navium Concierge-level backers Wave 2: - Next top active players rated by hours in the previous two major patch cycles - Praetorian Concierge-level backers Wave 3: - Next top active players rated by hours in the previous two major patch cycles - Wing Commander, Space Marshal, and Grand Admiral Concierge-level backers Wave 4: - Next top active players rated by hours in the previous two major patch cycles - High Admiral Concierge-level backers Wave 5: - All backers with an active Game Package

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starcitizen
Star Citizen Silkscreen 1 year ago 100%
Roadmap Roundup - 8/7/2023 robertsspaceindustries.com

Not much on here except some team restructuring. Physicalized Cargo updates were finalized and committed to 3.20 >Adding new functionality to accommodate the release of the MISC Hull C. This includes both automated cargo loading at LEO stations as well as SCU containers up to 32 SCU.

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starcitizen
Star Citizen cyb3r_Surg3 1 year ago 100%
Evocati 3.20 Patch Notes gist.github.com

### Testing Focus Today's PTU build beings the focus of feature testing in the PU. With this build we will only have the PU enabled (no AC) and the Hull-C and cargo rework is not fully available for feedback although most of the cargo updates will function on other ships. #### Seraphim Station #### Mining Stability Changes #### UGF RASTAR Drop (Bug checking)

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starcitizen
Star Citizen FragrantOwl 1 year ago 93%
Star Citizen Live Gamedev: First Aid Made www.youtube.com

Ever wish you had a nice place to keep all your medical supplies in Star Citizen? Lewis from the Interactables Team creates a medicinal case while showcasing their process for building functional containers.

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starcitizen
Star Citizen Tater291 1 year ago 96%
CIG noticed the frustration? Ready For Anything kit being sent for free. https://i.imgur.com/icXROWl.png

This was reported over on [reddit[(https://www.reddit.com/r/starcitizen/comments/15hctp4/correcting_a_wrong_ready_for_anything_kit_now/). The OP doesn't know why it was gifted. It was on a new account that used a referral code. The Ready For Anything kit also seems to have been removed from the store. There are still a couple armor kits, but at least they aren't promoting them to new players. I'd like to think CIG has learned from this, but it's probably just damage control.

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starcitizen
Star Citizen TerminalViscosity 1 year ago 100%
Inside Star Citizen: Hey Now, It's a Rastar

Today on Inside Star Citizen, we’ll show how we get our game on by playing with the Rastar tool to build an Underground Facility on Daymar. [Watch it now](https://www.youtube.com/watch?v=y4i7MyTLMgg)

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starcitizen
Star Citizen BlitzPhoenix 1 year ago 93%
PU Monthly Report - July 2023 https://robertsspaceindustries.com/comm-link/transmission/19395-Star-Citizen-Monthly-Report-July-2023

Some interesting notes: **Art (Ships)** - RSI Polaris began its whitebox pass - An as-yet-unannounced ship continued its LOD0 pass - Crusader A1 Spirit progressed through final art - Tumbril Storm approached the end of production - Origin X1 entered the greybox stage **Engine** - The Core Engine team progressed with the development of StarBuild, the new in-house code-build system that will replace WAF - Core Engine also worked alongside the Physics and Vehicle teams in support of the MISC Hull C, ensuring it works correctly and fixing bugs with the ship’s unique systems **Features (Characters & Weapons)** - July saw the Feature team experimenting with skill progression, which involves players performing specific in-game actions to make them better at similar activities. For example, building up strength will allow players to carry heavier objects with fewer penalties, while performing takedowns will open access to quicker and quieter action sets. - For player traversal, the team began implementing a sliding mechanic. If a player tries to crouch while sprinting, they will perform a short slide before entering the crouched stance **Features (Gameplay)** - Gameplay Features continued their work on the new vehicle tractor beam - improvements to mining for Alpha 3.20 based on community feedback, including updates to stability and predictability when mining. **Features (Mission)** - current underground facilities were replaced with RaStar to fix a variety of issues and make iterating on them easier. - RaStar was covered in ISC and is a preliminary requirement for Outposts and other points of interest: https://www.youtube.com/watch?v=pSsWaTw4n8s - Finally, code work began for reputation. Progression within reputation scopes will give players discounts on various purchases, including items, refueling, and repair. **Graphics, VFX Programming & Planet Tech** - The Feature team is working to bring the new unified water shader to the game, adding details such as puddles that splash on impact and fixing collision-detection issues on large water volumes. **Locations (Montreal)** - Montreal’s Locations team progressed with additional derelict settlements, which passed greybox before moving into the final phase - Progress was made on underground facilities **Narrative** - the team supported the MISC Hull C by implementing the latest version of the air-traffic-control (ATC) behavior, which will allow players to request a landing spot to load and offload their cargo. This also led to resurrecting work on the overarching ATC behavior, with some potentially exciting updates that will be discussed in the near future. **Research & Development** - further updates were made to atmosphere and volumetric cloud rendering - Based on recent research publications, cloud shadow maps can now be stochastically filtered, which considerably improves performance and render quality. The new temporal render mode will use the stochastic texture filter by default. **UI** - UI worked alongside Graphics to develop a new internal map system to help players navigate the game’s complex cities, planets, and capital ships.

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starcitizen
Star Citizen Planetur 1 year ago 92%
Ship Showdown will return on August 7th!

Time for the reigning champ to win again! Do any of the newly released ships have a chance to upset things this year?

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