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> The source code for DOOM on the Super NES was released on July 14th 2020. In this episode we take a closer look at how its developer Randy Linden was able to...
Well, the SNES isn't quite a "3D" console, but I'll say that Doom counts.
> IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-traci... This kinda goes beyond what I wrote in the sidebar, but it's cool.
Kaze talks about ways to avoid unintentional invisible walls.
> This demo showcases a technique I came up with for the last N64Brew gamejam.You can download the ROM herehttps://github.com/lambertjamesd/n64brew2023/release...
James' projects go hard.
> Sony launched the PlayStation PS2 in 2000 to massive hype and promises. One promise was the brand-new Emotion Engine ( EE ) , the main SoC that powered the P...