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Game Development

"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development laradev 2 weeks ago 92%
After 2 years of hard working. My game demo version is released on Steam!

Here is the link: https://store.steampowered.com/app/3054440/Short_Snow/

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development testman 1 month ago 95%
Godot 4.3, a shared effort godotengine.org
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development alphanerd4 2 months ago 88%
$100 Cash Prize Submission Due August 18th Theme Cutesy Wootsy and Existential Dread

cross-posted from: https://lemmy.world/post/17793232 > [itch.io link](https://itch.io/jam/rumsey-at-shepherd) > > Hello, I have elected to pop my hosting in event, cherry in the most scuffed way possible. There is money about it. > > Right but yet the theme is cute and dark. So cartoonishly cute and dark in theme. Cute with the dark aesthetics only has been done and you know it’s been done well so that’s that’s what’s up. > Normal game jam rules. Contributors can vote. We are kind of you know doing this as a form of play. And I think that that’s perfectly fine. So yeah, if you agree and you want to put something in, come on by. It’s going to be open the whole time, and I might even do like Our weekly streaming kind of thing for an hour on Saturdays. I did it today and do you know that was OK. > >

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Wxnzxn 4 months ago 75%
A lesson learned: Without experience, overambition, over-eagerness and burnout can become very real very fast https://abnormalhumanbeing.itch.io/how-to-smile-now-that-you-can/devlog/740892/how-to-smile-prototype-release-log

Check out a story about thought processes going awry after ecstasy born from early successes and personal issues hitting. Still, I decided to release [the result](https://abnormalhumanbeing.itch.io/how-to-smile-now-that-you-can) of my work so far as a prototype for [Fuck Capitalism Jam 2024](https://itch.io/jam/fuck-capitalism-jam-2024), to be worked on in the future until it is done. Alongside [part 1](https://abnormalhumanbeing.itch.io/you-dont-have-to-smile), which was basically developed within the time frame anyway, and is more than fitting for the theme as well.

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development mrsgreenpotato 4 months ago 88%
My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds store.steampowered.com

cross-posted from: https://discuss.tchncs.de/post/16600744 > My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds > > Hello all, > I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06. > > This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play. > > Steam page: > https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ > > I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. > https://forms.office.com/r/nvt7vAz9kF > Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year. > > Looking forward to hear your feedback. > Happy conquering!

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development andrew_bidlaw 4 months ago 95%
Let's talk gamedesign blunders (pre MTX)

As most of us play games, we sometimes encounter elements or routines that suck all the fun from a shipped product. They can be a dealbreaker, so it's better to be aware of them. I'd exclude platinum challenges and MTX as they are their own beasts, and start with a couple of examples I hated in older titles: + NFS: Hot Pursuit (2010). Before and after you enter a race, there are motivational unskippable cutscenes about your rating and unlocked vehicles. Instead of inspiring me to play more, it felt like visiting the web without an adblocker. Although it plays nice on Linux and I liked how vehicles drive, I deleted it after a couple of hours. + NFS: Underground. Besides a difficulty slider you have before every track, there's a trend to make every other race longer. 6+ 1.5 minute laps become a chore and make you notice how broken and random it is under the hood. The strenght of the game in the short flashy arcade runs, but as devs couldn't find any way to make it more difficult, they make it a useless test of endurance. + TES: Skyrim. Lots of quests are built on a premise of making you explore the global map more without any means of transportation, unlike Morrowind. They probably assumed there'd be some, or that fast travel would solve this, but I remember this one time I was to take the head from the witch and this region was completely unexplored at that time, and there was no obvious way but going there by foot. + CoD 2+. Replenishing health is a cool mechanic, but it isn't followed by a repercussion for sitting and recharging. Finite number of enemies makes it trivial. I feel like something akin to WW2 southern front could've used the mechanic of endless onslaught before you complete the objective. + FarCry. It've began as a tacticool shooter where you can choose where to start your infiltration, and it was good at that, but after introducing aliens it went weird. The latter levels are close-quarter skirmishes where only savescumming is a viable strategy. Game loses it's primal value to scale the difficulty in a wrong way once again. What's your examples of wrong decisions?

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development JRepin 4 months ago 100%
Switching to Linux as a Game Developer brodybrooks.com
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Wxnzxn 4 months ago 95%
Placed 3rd at my first game jam!

cross-posted from: https://lemmy.ml/post/15508679 > Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game development and indie gaming as a community - including you, reading this. > > If you are curious and want to check it out: > > [The games ranked by overall score](https://itch.io/jam/zeno-jam-8/results) > > [The game itself](https://abnormalhumanbeing.itch.io/you-dont-have-to-smile) > > [A devlog looking back at my first jam experience](https://abnormalhumanbeing.itch.io/you-dont-have-to-smile/devlog/729559/minor-update-a-look-back-at-my-first-game-jam-game)

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development testman 6 months ago 98%
The Mirror Godot Powered Engine Goes Open Source gamefromscratch.com
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development yogthos 8 months ago 63%
Extracted 1688 Map Images by Zarkonnen zarkonnen.itch.io
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Armen138 9 months ago 100%
The Great Winter Tower Defense Game Jam itch.io

Hi everyone, I feel like making a little tower defense game next weekend, and I figure I'll see if anyone wants to make it a party - join the jam and get in on the fun :)

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development testman 10 months ago 100%
Godot 4.2 arrives in style! https://godotengine.org/article/godot-4-2-arrives-in-style/
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Vordimous 10 months ago 40%
Roguelike games could have a Hardcore mode where the character gets weaker after every successful run and is deleted on death

A comment on one of those "What's a good game concept you wish existed?" posts got me thinking. It described a game where you start out as OP and slowly lose your stats and gear as the game progresses. They suggested a Fallen champion type theme. This got me thinking about roguelikes, speed runners, and hardcore mode together. If a roguelike added a hardcore mode where you create a character and the character is deleted on death, that wouldn't last very long. However, if the hardcore mode was flipped and a new character had every stat and item maxed out then the player would almost certainly beat the game. Now the goal is to see how many times you can beat the game without dying. The catch would be each time you beat the game you are allowed to reduce your stats or delete your gear. This will mean a Run tracker would be impressive for 2 reasons: how fast it was and how little gear was used. The hardcore aspect would take into account the number of runs risked with the same character. If the amount of power reduction was capped for each run then it would take a few times to get low enough to be impressive and each consecutive run gets more and more risky. Anyway, this seems anxiety-inducing enough to be fun to play and watch. Then the "God Gamers" (ft. Sp4zie) would compete with each other to see how weak you can be to beat the game. Xposted on the [other site](https://www.reddit.com/r/truegaming/comments/187p9fq/roguelike_games_could_have_a_hardcore_mode_where/)

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Shatur 11 months ago 93%
Why Cities: Skylines 2 performs poorly https://blog.paavo.me/cities-skylines-2-performance/
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Shatur 11 months ago 83%
Bevy 0.12 bevyengine.org
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development testman 11 months ago 100%
Dev snapshot: Godot 4.2 beta 3 https://godotengine.org/article/dev-snapshot-godot-4-2-beta-3/
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development KrispeeIguana 11 months ago 100%
Request for Map-Making Tips

Anybody have tips for planning linear/dungeon maps? I'm currently trying to create a metroidvania map and so far, I've done a rough map of my start and my hazard areas. I'm mainly concerned with how to guide players through the map with minimal ui aid, but any help is great!

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development testman 11 months ago 100%
Dev snapshot: Godot 4.2 beta 1 https://godotengine.org/article/dev-snapshot-godot-4-2-beta-1/
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development clement 12 months ago 90%
Are there testable demos for alternative game engines?

Are there testable demos for alternative game engines? Hello everyone. I am getting interest in alternative game engines like Open3D Engine, Godot, Flax, Stride, Bevy, etc... But I'm surprised how hard it is to find any "playable" demos of these. The only things I was able to find were screenshots and videos, but no proper executable that shows off their performance... Do you know any demo for any alternative engine (by alternative, I mean, not Unreal or Unity) ? Thank you :-) (this is my first post on an ActivityPub community, sorry if I didn't post it the right way) [@gamedev@lemmy.ml](https://lemmy.ml/c/gamedev) [@gamedev@lemmy.blahaj.zone](https://lemmy.blahaj.zone/c/gamedev) [@gamedev@programming.dev](https://programming.dev/c/gamedev)

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development clement 12 months ago 90%
Are there testable demos for alternative game engines?

Are there testable demos for alternative game engines? Hello everyone. I am getting interest in alternative game engines like Open3D Engine, Godot, Flax, Stride, Bevy, etc... But I'm surprised how hard it is to find any "playable" demos of these. The only things I was able to find were screenshots and videos, but no proper executable that shows off their performance... Do you know any demo for any alternative engine (by alternative, I mean, not Unreal or Unity) ? Thank you :-) (this is my first post on an ActivityPub community, sorry if I didn't post it the right way) [@gamedev@lemmy.ml](https://lemmy.ml/c/gamedev) [@gamedev@lemmy.blahaj.zone](https://lemmy.blahaj.zone/c/gamedev) [@gamedev@programming.dev](https://programming.dev/c/gamedev)

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development TreseBrothers 12 months ago 100%
Steam Visibility: How Games Get Surfaced to Players [official video from Steam, also available as a PDF] www.youtube.com

The discovery mechanisms at work behind the scenes on Steam, which inputs matter, and how Valve approaches the operation of a PC platform where any kind of game can find its audience. PDF version available [here.](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/steamworks_docs/english/SteamVisibility102023.pdf)

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Pluto 12 months ago 25%
Assassin’s Creed Mirage - Everything To Know www.youtube.com

cross-posted from: https://hexbear.net/post/757879 > Video is 7:25 minutes long. Check it out. > > Does anyone plan to get *Assassin's Creed Mirage* as well? Anyone else a fan of *Assassin's Creed* like I am?

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development mrsgreenpotato 12 months ago 63%
Unity apologizes and updates their infamous Runtime Fee blog.unity.com
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development PeterLinuxer 1 year ago 97%
Unity Price Change Fallout Keeps Getting Worse gamefromscratch.com

Unity frustrates devs with extra fees.

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development EnglishMobster 1 year ago 76%
SAG-AFTRA Calls Interactive Media Strike Authorization Vote www.hollywoodreporter.com

"SAG-AFTRA is standing up to tyranny on behalf of its members,” stated president Fran Drescher.

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Shatur 1 year ago 100%
Bevy's Third Birthday bevyengine.org
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development NukeminHerttua 1 year ago 100%
Anyone using Love2D/Lua? https://www.lua.org/home.html

Just out of curiosity: is anyone here using Love2D and Lua for game development? I have some experience with Unity but sometime ago started learning Love2D. Lua seems to very simple language to code in and since Love2D doesn't have any graphical UI it sort of forces you to make everything work through code. As a beginner hobbyists, I really love this. I'd love to hear your thoughts about Love2D and what it's capable of. Currently I am interested in doing asmall Snake-like puzzle game and a demo for classic Ultima type crpg. Not really full games, but I am sort of interested in seeing how well certain concepts and ideas work in practice. Lua seems to be very good for doing just that.

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development TheCee 1 year ago 100%
A Type System for Scripting ECS https://ceesstuff.github.io/blog/ecs_types.html

cross-posted from: https://programming.dev/post/1086370 > This time on my arbitrary blog: Entity component systems. > > Also, highlight.js should degrade more gracefully without JS activated than last time. Note that I can't process syntax highlighting in my build step, because I don't have a build step. EDIT: improved phrasing

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development usrtrv 1 year ago 100%
Godot Engine has a new funding platform and they're calling for help www.gamingonlinux.com
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Tearcell 1 year ago 100%
Can you guess what the theme of the level I'm working on it?

Can you guess what the theme of the level I'm working on it? Wishlist us today and make a dev team happy! [https://store.steampowered.com/app/2069260?utm\_source=fediverse](https://store.steampowered.com/app/2069260?utm_source=fediverse) [@gamedev@lemmy.ml](https://lemmy.ml/c/gamedev) [@gamedev@kbin.social](https://kbin.social/m/gamedev) [#indiegame](https://mastodon.gamedev.place/tags/indiegame) [#games](https://mastodon.gamedev.place/tags/games) [#gaming](https://mastodon.gamedev.place/tags/gaming) [#WishlistWednesday](https://mastodon.gamedev.place/tags/WishlistWednesday)

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development JoeOfTexas 1 year ago 66%
ACOS.games – Middleware platform for ReactJS multiplayer web games

Hi Devs, I engineered this platform to support building multiplayer games for competitive gamers. Game development uses JavaScript for both client and server, and focuses on Trivia and Board game genres, but all played in real-time. The platform manages all the functionalities outside of your gameplay and user interface, which includes: networking, matchmaking, rankings, timing, replays, deployment, and many other features. There is an SDK and Simulator that helps speed up development tremendously, but you as a developer will remain focused on authoring gameplay via the JSON game state and displaying the changes to that state on the browser. Many hours were spent ensuring the website is supported on most devices, with tough resiliency to ensure users can get back into matches when traveling on degraded cell service. This will allow perhaps having a battle royale with 100s of people playing in a single match of a trivia game. It always bothered me how online trivia games only allowed up to like 8 or 16 players. I'm about halfway on my roadmap, but the core foundation of the platform is settling in. Now, its time to expand into the more community focused features. That is where you can help, by pushing the limits of my systems. Break things, enhance things, all is welcome. The platform behind the website will be open-sourced in the near future, but you can access the ACOS simulator and existing games on GitHub. Play or develop a game on: https://acos.games Read the documentation at: https://sdk.acos.games Learning to code? We can help you build your first game. Simply join us on Discord. https://discord.gg/ydHkCcNgHD Happy Coding!

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Shatur 1 year ago 100%
Bevy 0.11: ECS-driven game engine built in Rust bevyengine.org
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development testman 1 year ago 100%
Godot 4.1 is here, smoother, more reliable, and with plenty of new features https://godotengine.org/article/godot-4-1-is-here/
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development lanolinoil 1 year ago 66%
Adventures in AI Programming: Daily Experiments with GPT-4 reticulated.net
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development JRepin 1 year ago 100%
Synchronization in Vulkan www.kdab.com

cross-posted from: https://lemmy.ml/post/1442017 > An important part of working with Vulkan and other modern explicit rendering APIs is the synchronization of GPU/GPU and CPU/GPU workloads. In this article we will learn about what Vulkan needs us to synchronize and how to achieve it. We will talk about two high-level parts of the synchronization domain that we, as application and library developers, are responsible for: > > - GPU↔GPU synchronization to ensure that certain GPU operations do not occur out of order, > - CPU↔GPU synchronization to ensure that we maintain a certain level of latency and resource usage in our applications. >

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development HexesofVexes 1 year ago 80%
Gbstudio www.gbstudio.dev

A handy tool for developing vn style games for the Gameboy and Gameboy colour. Great for people starting a game dev journey.

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development jadedctrl 1 year ago 100%
Gamejam for terminal-based games: LibreJam 2023-06 [x-post] https://sopuli.xyz/post/649105

This jam has some special rules: Instead of having a set theme and giving you free reign to use whatever tools you want, the roles are reversed: Your game can have any theme, but it must fit the following criteria: * Runs in a terminal * Only ASCII characters * No more than 72 columns and 20 rows * No colours or text formatting * Source code smaller than 1MiB You have until July 1st — if you have time to kill, this might be a fun way to use it. :)

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development Kronusdark 1 year ago 100%
Dev snapshot: Godot 4.1 beta 1 https://godotengine.org/article/dev-snapshot-godot-4-1-beta-1/

I am new to Godot, but I am looking forward to the new multi-monitor features.

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development therealbabyshell 1 year ago 100%
First time coding a game question

I am currently working on a game I was told by one friend to use the language I am most comfortable in. However others have criticised me for not using their preferred language or environment. Should I switch or keep going?

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
Game Development testman 2 years ago 100%
Godot Engine 4.0 stable release github.com
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