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Changelog for 2023-09-12 to 2023-09-25

## Changelog for 2023-09-12 to 2023-09-25 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P ## Features - [#68048](https://github.com/CleverRaven/Cataclysm-DDA/pull/68048) - Allow item transform to pick a specified or random variant by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"Item transformation can now pick variant items to transform into"* - [#68165](https://github.com/CleverRaven/Cataclysm-DDA/pull/68165) - Add the artifacts category to some artifacts by [RobertoRobot](https://github.com/RobertoRobot) Summary: *"Add the artifacts category to some artifacts"* - [#68222](https://github.com/CleverRaven/Cataclysm-DDA/pull/68222) - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab by [snipercup](https://github.com/snipercup) Summary: *"Add 4 properties to itemgroup entries in the object creator"* - [#68218](https://github.com/CleverRaven/Cataclysm-DDA/pull/68218) - Merchants will tell when they will restock by [KeremBabaG](https://github.com/KeremBabaG) Summary: *"Merchants will tell when they will restock"* - [#68244](https://github.com/CleverRaven/Cataclysm-DDA/pull/68244) - [EOC]Inventory itereter by [lispcoc](https://github.com/lispcoc) Summary: *"[EOC]Inventory itereter"* ## Content - [#68040](https://github.com/CleverRaven/Cataclysm-DDA/pull/68040) - Add two new professions (+some items maybe), branch the priest profession by [KeremBabaG](https://github.com/KeremBabaG) Summary: *"Add two new professions and branch the priest into two"* - [#68158](https://github.com/CleverRaven/Cataclysm-DDA/pull/68158) - Attack on Typo by [sadenar](https://github.com/sadenar) Summary: *"Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks"* - [#67960](https://github.com/CleverRaven/Cataclysm-DDA/pull/67960) - Expand Defense Mode and fix a bug by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Expand and refine Defense Mode."* - [#68196](https://github.com/CleverRaven/Cataclysm-DDA/pull/68196) - Add special waves to Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add special waves to Defense Mode"* - [#68250](https://github.com/CleverRaven/Cataclysm-DDA/pull/68250) - Adding a couple more Halloween things. by [LordBarkBread](https://github.com/LordBarkBread) Summary: *"Adds a couple more Halloween themed clothes"* - [#68248](https://github.com/CleverRaven/Cataclysm-DDA/pull/68248) - Complete mess of vehicle changes by [GuardianDll](https://github.com/GuardianDll) Summary: *"Vehicles now contain heater, and some contain AC"* - [#67809](https://github.com/CleverRaven/Cataclysm-DDA/pull/67809) - Minor typo and grammar fixes by [kdpullen95](https://github.com/kdpullen95) Summary: *"Minor typo and grammar fixes for various pieces of content."* - [#68293](https://github.com/CleverRaven/Cataclysm-DDA/pull/68293) - Balance changes to Defense Mode -- Xedra Evolved compatability by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Balance Xedra Evolved waves for Defense Mode."* - [#68225](https://github.com/CleverRaven/Cataclysm-DDA/pull/68225) - Defense Mode: Assault on Precinct 13 by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Xedra Evolved compatibility for Defense Mode."* ## Bugfixes - [#68113](https://github.com/CleverRaven/Cataclysm-DDA/pull/68113) - Bugfix: AIM: insert items into container in corpse by [inogenous](https://github.com/inogenous) Summary: *"AIM: Prevent segfault when inserting items into container in corpse"* - [#68101](https://github.com/CleverRaven/Cataclysm-DDA/pull/68101) - Bugfix: Correct NPC topic id for Uyen Tran by [inogenous](https://github.com/inogenous) Summary: *"Minor fix for talking to Uyen Tran"* - [#68118](https://github.com/CleverRaven/Cataclysm-DDA/pull/68118) - view recipe: fix nested and or more results by [Brambor](https://github.com/Brambor) Summary: *"view recipe: fix nested and or more results"* - [#68116](https://github.com/CleverRaven/Cataclysm-DDA/pull/68116) - Bugfix: AIM: Display correct truncation of container names by [inogenous](https://github.com/inogenous) Summary: *"AIM: Display correct truncation of container names"* - [#67997](https://github.com/CleverRaven/Cataclysm-DDA/pull/67997) - Fix visible tiles revealing invisible tiles below by [Rewryte](https://github.com/Rewryte) Summary: *"Fix visible tiles revealing invisible tiles below"* - [#68131](https://github.com/CleverRaven/Cataclysm-DDA/pull/68131) - Fix furniture & vehicle map memory refresh by [smileynet](https://github.com/smileynet) Summary: *"Fix furniture & vehicle map memory refresh"* - [#68142](https://github.com/CleverRaven/Cataclysm-DDA/pull/68142) - Bugfix: Prevent segfault when listening to radio msgs by [inogenous](https://github.com/inogenous) Summary: *"Prevent segfault when listening to radio msgs"* - [#68137](https://github.com/CleverRaven/Cataclysm-DDA/pull/68137) - [Object Creator] Add checks to spell properties to prevent crash by [snipercup](https://github.com/snipercup) Summary: *"Add checks to spell property widgets to prevent crash"* - [#68124](https://github.com/CleverRaven/Cataclysm-DDA/pull/68124) - Fix overflow when using cash card charges by [ferociousdork](https://github.com/ferociousdork) Summary: *"Fix overflow when using cash card charges"* - [#68194](https://github.com/CleverRaven/Cataclysm-DDA/pull/68194) - Monsters can go down ramps by [marimarigi](https://github.com/marimarigi) Summary: *"Monsters can't go down ramps"* - [#68193](https://github.com/CleverRaven/Cataclysm-DDA/pull/68193) - Fix segfault when finishing fermentation by [ferociousdork](https://github.com/ferociousdork) Summary: *"Fix segfault when finishing fermentation"* - [#68192](https://github.com/CleverRaven/Cataclysm-DDA/pull/68192) - Wheels with very high durability don't get damaged when they run over nailboard trap by [Night-Pryanik](https://github.com/Night-Pryanik) Summary: *"Wheels with very high durability don't get damaged when they run over nailboard trap"* - [#68178](https://github.com/CleverRaven/Cataclysm-DDA/pull/68178) - Ki Strike now works with worn equipment by [Hymore246](https://github.com/Hymore246) Summary: *"Ki Strike now works with worn equipment"* - [#68203](https://github.com/CleverRaven/Cataclysm-DDA/pull/68203) - [MoM] Update and fix inferno grenade by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Update and fix inferno grenade"* - [#68148](https://github.com/CleverRaven/Cataclysm-DDA/pull/68148) - [MoM] Change Enervating Touch damage type by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Change Enervating Touch damage type"* - [#68122](https://github.com/CleverRaven/Cataclysm-DDA/pull/68122) - [MoM] Link anchoring crown recipe to schematic by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Link anchoring crown recipe to schematic"* - [#68232](https://github.com/CleverRaven/Cataclysm-DDA/pull/68232) - Bugfix: Do not path NPCs into wall lights by [inogenous](https://github.com/inogenous) Summary: *"Do not path NPCs into wall lights"* - [#68230](https://github.com/CleverRaven/Cataclysm-DDA/pull/68230) - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe by [gettingusedto](https://github.com/gettingusedto) Summary: *"Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes"* - [#68169](https://github.com/CleverRaven/Cataclysm-DDA/pull/68169) - Hold onto items which donot fit vehicle storage space by [Leonkoithara](https://github.com/Leonkoithara) Summary: *"Don't teleport items to the ground if the vehicle storage destination is full"* - [#68258](https://github.com/CleverRaven/Cataclysm-DDA/pull/68258) - Molotovs correctly used liquid accelerant by [Paprika-H](https://github.com/Paprika-H) Summary: *"Molotovs used more flammable liquids"* - [#68247](https://github.com/CleverRaven/Cataclysm-DDA/pull/68247) - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Move Dust Reborn k_cal value to PREVENT_DEATH EoC"* - [#68215](https://github.com/CleverRaven/Cataclysm-DDA/pull/68215) - Anger npc if player asks for equipment by [Leonkoithara](https://github.com/Leonkoithara) Summary: *"NPCs get angry when player asks for equipment"* - [#67262](https://github.com/CleverRaven/Cataclysm-DDA/pull/67262) - Remove leather material from tourniquet by [Paprika-H](https://github.com/Paprika-H) Summary: *"Change Tourniquet Materials"* - [#68269](https://github.com/CleverRaven/Cataclysm-DDA/pull/68269) - Fix Free Merchants Broker price calculation of non charge based item by [lispcoc](https://github.com/lispcoc) Summary: *"Fix Free Merchants Broker price calculation of non charge based item"* - [#68267](https://github.com/CleverRaven/Cataclysm-DDA/pull/68267) - Skip auto sorting unowned items by [Leonkoithara](https://github.com/Leonkoithara) Summary: *"Skip auto sorting items that don't belong to you"* - [#68262](https://github.com/CleverRaven/Cataclysm-DDA/pull/68262) - Fix tailoring kit description and adjust sewing kit description. by [Paprika-H](https://github.com/Paprika-H) Summary: *"Adjust sewing/tailoring kit description"* - [#68261](https://github.com/CleverRaven/Cataclysm-DDA/pull/68261) - Bugfix: Prevent empty subject in 'but do no damage' msgs when dealing no damage by [inogenous](https://github.com/inogenous) Summary: *"Prevent empty subject in 'but do no damage' msgs when dealing no damage"* - [#68284](https://github.com/CleverRaven/Cataclysm-DDA/pull/68284) - [MoM] Add Incandescent Lance to welding_standard by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add Incandescent Lance to welding_standard"* - [#68279](https://github.com/CleverRaven/Cataclysm-DDA/pull/68279) - Fix layering on thin sleeved gambesons by [Paprika-H](https://github.com/Paprika-H) Summary: *"Fix thin sleeve gambeson layering"* - [#68297](https://github.com/CleverRaven/Cataclysm-DDA/pull/68297) - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add BIOLOGICALPROOF flag to biological damage immunity"* ## Interface - [#68105](https://github.com/CleverRaven/Cataclysm-DDA/pull/68105) - [Object Creator] Redo spell window layout by [snipercup](https://github.com/snipercup) Summary: *"[Object Creator] Redo spell window layout"* - [#68153](https://github.com/CleverRaven/Cataclysm-DDA/pull/68153) - 8 new UI colour themes by [TheVagrantKnight](https://github.com/TheVagrantKnight) Summary: *"8 new UI colour themes"* - [#68139](https://github.com/CleverRaven/Cataclysm-DDA/pull/68139) - Compare recipe result with inventory item by [inogenous](https://github.com/inogenous) Summary: *"Compare recipe result with inventory item"* - [#68150](https://github.com/CleverRaven/Cataclysm-DDA/pull/68150) - Multiple-choice prompt when walking into ledges. by [EvanBalster](https://github.com/EvanBalster) Summary: *"Walking into ledges examines them."* - [#68186](https://github.com/CleverRaven/Cataclysm-DDA/pull/68186) - Implement option to display item health bars and item health descriptions at the same time by [lispcoc](https://github.com/lispcoc) Summary: *"Implement option to display item health bars and item health descriptions at the same time"* - [#68176](https://github.com/CleverRaven/Cataclysm-DDA/pull/68176) - Accessible item insert menu by [lispcoc](https://github.com/lispcoc) Summary: *"Accessible item insert menu"* - [#68191](https://github.com/CleverRaven/Cataclysm-DDA/pull/68191) - Show insertion failure reasons in Insert menu and AIM by [Kamayana](https://github.com/Kamayana) Summary: *"Show insertion failure reasons in Insert menu and AIM"* - [#68239](https://github.com/CleverRaven/Cataclysm-DDA/pull/68239) - An alternate sidebar by [MikkoMMM](https://github.com/MikkoMMM) Summary: *"An alternate thick sidebar was added."* - [#68171](https://github.com/CleverRaven/Cataclysm-DDA/pull/68171) - Insert new response to more suitable place for the exist topic by [EIIKaO](https://github.com/EIIKaO) Summary: *"talk_topic option for insert new responses at the suitable place to existing topic"* - [#68277](https://github.com/CleverRaven/Cataclysm-DDA/pull/68277) - Select default bodypart when applying bandage by [inogenous](https://github.com/inogenous) Summary: *"Select default bodypart when applying bandage"* ## Mods - [#68103](https://github.com/CleverRaven/Cataclysm-DDA/pull/68103) - [Magiclysm] Everburning Torch rebalancing by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Everburning Torch rebalancing"* - [#68102](https://github.com/CleverRaven/Cataclysm-DDA/pull/68102) - [Magiclysm] Yet even more spells by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add yet even more spells to Magiclysm"* - [#68125](https://github.com/CleverRaven/Cataclysm-DDA/pull/68125) - [MoM] Add nospell mutation to the anchoring crown by [SariusSkelrets](https://github.com/SariusSkelrets) Summary: *"[MoM] Wearing the anchoring crown suppresses your spellcasting as intended"* - [#68128](https://github.com/CleverRaven/Cataclysm-DDA/pull/68128) - [Magiclysm] Add dispel magic spells by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add dispel magic spells"* - [#68054](https://github.com/CleverRaven/Cataclysm-DDA/pull/68054) - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine by [Maleclypse](https://github.com/Maleclypse) Summary: *"Xedra Evolved: Sylph and Undine abilities"* - [#68172](https://github.com/CleverRaven/Cataclysm-DDA/pull/68172) - Add new inter-mod content to Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add some new inter-mod content to Defense Mode."* - [#68160](https://github.com/CleverRaven/Cataclysm-DDA/pull/68160) - Isolation protocol Mod by [John-Candlebury](https://github.com/John-Candlebury) Summary: *"Create the Isolation Protocol Mod: A traditional roguelike experience"* - [#68145](https://github.com/CleverRaven/Cataclysm-DDA/pull/68145) - [MoM] Survivor house palette additions by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Survivor house palette additions"* - [#68119](https://github.com/CleverRaven/Cataclysm-DDA/pull/68119) - [MoM] Add two psionic animals by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add two psionic animals"* - [#68187](https://github.com/CleverRaven/Cataclysm-DDA/pull/68187) - [MoM] New powers by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add more powers to Mind Over Matter"* - [#68112](https://github.com/CleverRaven/Cataclysm-DDA/pull/68112) - [Magiclysm] Triffid and Migo mages by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add triffid and migo mages"* - [#68206](https://github.com/CleverRaven/Cataclysm-DDA/pull/68206) - Isolation Protocol: Better Danger Clock by [John-Candlebury](https://github.com/John-Candlebury) Summary: *"Isolation Protocol: Improve the Danger Clock"* - [#68207](https://github.com/CleverRaven/Cataclysm-DDA/pull/68207) - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add some mutations to Arvore Paraclesian scenario"* - [#68159](https://github.com/CleverRaven/Cataclysm-DDA/pull/68159) - [MoM] Add zombie blank by [Standing-Storm](https://github.com/Standing-Storm) Summary: *" Add zombie blank to Mind Over Matter"* - [#68140](https://github.com/CleverRaven/Cataclysm-DDA/pull/68140) - [Magiclysm] The Effectifying by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Change some item-based enchantments into effect-based enchantments"* - [#68251](https://github.com/CleverRaven/Cataclysm-DDA/pull/68251) - Isolation Protocol: Perks for all starting professions by [John-Candlebury](https://github.com/John-Candlebury) Summary: *"Isolation Protocol: Add unique perks to all starting professions"* - [#68302](https://github.com/CleverRaven/Cataclysm-DDA/pull/68302) - [MoM] Rebalance Fountain of Flames by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Rebalance Fountain of Flames"* - [#68271](https://github.com/CleverRaven/Cataclysm-DDA/pull/68271) - Mods "[Aftershock]Adjustment of overgenerated facilities" by [hagetawashi](https://github.com/hagetawashi) Summary: *"[Aftershock]Adjustment of overgenerated facilities"* ## Balance - [#68120](https://github.com/CleverRaven/Cataclysm-DDA/pull/68120) - Climbing Down: Safe Ladders + Risk Level in Prompts by [EvanBalster](https://github.com/EvanBalster) Summary: *"Climbing down stepladders is now safe; climbing down ledges tells you how risky it is."* - [#67990](https://github.com/CleverRaven/Cataclysm-DDA/pull/67990) - Adds Karate manual to Novice Martial Artist starting items by [Hymore246](https://github.com/Hymore246) Summary: *"Adds Karate manual to Novice Martial Artist starting items"* - [#68200](https://github.com/CleverRaven/Cataclysm-DDA/pull/68200) - Add NO_SPELLCASTING flag to Stunned effect by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add NO_SPELLCASTING flag to Stunned effect"* - [#68214](https://github.com/CleverRaven/Cataclysm-DDA/pull/68214) - Bulk loading/unloading items into container saves time cost by [lispcoc](https://github.com/lispcoc) Summary: *"Bulk loading/unloading items into container saves time cost"* - [#68276](https://github.com/CleverRaven/Cataclysm-DDA/pull/68276) - Mozzarella is too darn high! by [LordBarkBread](https://github.com/LordBarkBread) Summary: *"Tweaked Mozzarella pricing"* - [#68255](https://github.com/CleverRaven/Cataclysm-DDA/pull/68255) - Pets follow stairs well by [marimarigi](https://github.com/marimarigi) Summary: *"Improve pets' ability to use stairs"* - [#68291](https://github.com/CleverRaven/Cataclysm-DDA/pull/68291) - Make long stick long by [Aerin-of-the-Toast](https://github.com/Aerin-of-the-Toast) Summary: *"Give long stick reach"* - [#68288](https://github.com/CleverRaven/Cataclysm-DDA/pull/68288) - Almost all weapon techniques now require melee skill. by [Aerin-of-the-Toast](https://github.com/Aerin-of-the-Toast) Summary: *"Most weapon techniques require some melee skill now"* - [#67677](https://github.com/CleverRaven/Cataclysm-DDA/pull/67677) - Feral balance audit by [Karol1223](https://github.com/Karol1223) Summary: *"Make ferals actually feel like human enemies instead of weaker zombies with range attacks"* ## Build - [#68173](https://github.com/CleverRaven/Cataclysm-DDA/pull/68173) - Add object creator to releases by [snipercup](https://github.com/snipercup) Summary: *"add object creator to releases"* ## Infrastructure - [#68242](https://github.com/CleverRaven/Cataclysm-DDA/pull/68242) - Organize the EOC files for better accessibility by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Organize the EOC files for better accessibility."* - [#68265](https://github.com/CleverRaven/Cataclysm-DDA/pull/68265) - JSON-ify rules for climbing down & simplify UX by [EvanBalster](https://github.com/EvanBalster) Summary: *"Add JSON-based system for climbing aids."* ## None - [#68099](https://github.com/CleverRaven/Cataclysm-DDA/pull/68099) - fix: set min-max age for random characters by [casswedson](https://github.com/casswedson) - [#68038](https://github.com/CleverRaven/Cataclysm-DDA/pull/68038) - Update RM103A automagnum's description by [gisaku33](https://github.com/gisaku33) - [#68109](https://github.com/CleverRaven/Cataclysm-DDA/pull/68109) - Random cleanups part 2 by [GuardianDll](https://github.com/GuardianDll) - [#68133](https://github.com/CleverRaven/Cataclysm-DDA/pull/68133) - Make loaded stick ``looks_like`` the shillelagh by [Karol1223](https://github.com/Karol1223) - [#68129](https://github.com/CleverRaven/Cataclysm-DDA/pull/68129) - Remove out of date VS setup instruction about 2019 compilers when using VS2022. by [akrieger](https://github.com/akrieger) - [#68155](https://github.com/CleverRaven/Cataclysm-DDA/pull/68155) - Do not update visibility cache every two minutes by [ZhilkinSerg](https://github.com/ZhilkinSerg) - [#68168](https://github.com/CleverRaven/Cataclysm-DDA/pull/68168) - Scrap tin audit by [Karol1223](https://github.com/Karol1223) - [#68164](https://github.com/CleverRaven/Cataclysm-DDA/pull/68164) - Zone naming clean-up by [smileynet](https://github.com/smileynet) - [#68162](https://github.com/CleverRaven/Cataclysm-DDA/pull/68162) - Routine i18n updates on 16 September 2023 by [kevingranade](https://github.com/kevingranade) - [#68147](https://github.com/CleverRaven/Cataclysm-DDA/pull/68147) - More quick setup debug functions by [RenechCDDA](https://github.com/RenechCDDA) - [#68180](https://github.com/CleverRaven/Cataclysm-DDA/pull/68180) - Some doc update by [GuardianDll](https://github.com/GuardianDll) - [#67987](https://github.com/CleverRaven/Cataclysm-DDA/pull/67987) - Pipe audit by [Karol1223](https://github.com/Karol1223) - [#68210](https://github.com/CleverRaven/Cataclysm-DDA/pull/68210) - fix "use range-based for loop instead" by [Brambor](https://github.com/Brambor) - [#68208](https://github.com/CleverRaven/Cataclysm-DDA/pull/68208) - Update documentation for monster obsoletion by [Karol1223](https://github.com/Karol1223) - [#68195](https://github.com/CleverRaven/Cataclysm-DDA/pull/68195) - Update the table of contents in doc/JSON_INFO.md by [kevingranade](https://github.com/kevingranade) - [#68188](https://github.com/CleverRaven/Cataclysm-DDA/pull/68188) - Vampire Blood weave and Map sight by [Maleclypse](https://github.com/Maleclypse) - [#68184](https://github.com/CleverRaven/Cataclysm-DDA/pull/68184) - [ Xedra Evolved ] Mutation ordering for Tilesets by [Maleclypse](https://github.com/Maleclypse) - [#68108](https://github.com/CleverRaven/Cataclysm-DDA/pull/68108) - Random cleanups part 1 by [GuardianDll](https://github.com/GuardianDll) - [#68213](https://github.com/CleverRaven/Cataclysm-DDA/pull/68213) - Flying monsters can come down when needed by [marimarigi](https://github.com/marimarigi) - [#68093](https://github.com/CleverRaven/Cataclysm-DDA/pull/68093) - Weekly Changelog 2023-09-04 to 2023-09-11 by [kevingranade](https://github.com/kevingranade) - [#68235](https://github.com/CleverRaven/Cataclysm-DDA/pull/68235) - replace ... with … where appropriate by [casswedson](https://github.com/casswedson) - [#68216](https://github.com/CleverRaven/Cataclysm-DDA/pull/68216) - Random cleanups part 3 by [GuardianDll](https://github.com/GuardianDll) - [#68254](https://github.com/CleverRaven/Cataclysm-DDA/pull/68254) - Remove the token bash damage on belts by [gettingusedto](https://github.com/gettingusedto) - [#68243](https://github.com/CleverRaven/Cataclysm-DDA/pull/68243) - Adjust devcontainer image url to be lowercase by [snipercup](https://github.com/snipercup) - [#68240](https://github.com/CleverRaven/Cataclysm-DDA/pull/68240) - Gives firefighter professions a PBA mask by [SleepyJoe2137](https://github.com/SleepyJoe2137) - [#68272](https://github.com/CleverRaven/Cataclysm-DDA/pull/68272) - Add electronics training to some more disassembly recipes by [Karol1223](https://github.com/Karol1223) - [#68266](https://github.com/CleverRaven/Cataclysm-DDA/pull/68266) - Routine i18n updates on 23 September 2023 by [kevingranade](https://github.com/kevingranade) - [#68264](https://github.com/CleverRaven/Cataclysm-DDA/pull/68264) - adjust some pocket's max weight by [casswedson](https://github.com/casswedson) - [#68238](https://github.com/CleverRaven/Cataclysm-DDA/pull/68238) - [ Xedra Evolved ] Scenario: Once Bitten by [Maleclypse](https://github.com/Maleclypse) - [#68237](https://github.com/CleverRaven/Cataclysm-DDA/pull/68237) - Fix Private Resort Gaming table itemgroup by [Maleclypse](https://github.com/Maleclypse) - [#68231](https://github.com/CleverRaven/Cataclysm-DDA/pull/68231) - [Xedra Evolved] Various adjustments and fixes by [Maleclypse](https://github.com/Maleclypse) - [#68278](https://github.com/CleverRaven/Cataclysm-DDA/pull/68278) - Foot locker audit & item forms by [Karol1223](https://github.com/Karol1223) - [#68275](https://github.com/CleverRaven/Cataclysm-DDA/pull/68275) - A bunch of random item reworks: 11 by [Karol1223](https://github.com/Karol1223) - [#68185](https://github.com/CleverRaven/Cataclysm-DDA/pull/68185) - Weekly Changelog 2023-09-11 to 2023-09-18 by [kevingranade](https://github.com/kevingranade) - [#68303](https://github.com/CleverRaven/Cataclysm-DDA/pull/68303) - fix: correct newline characters by [casswedson](https://github.com/casswedson) - [#68300](https://github.com/CleverRaven/Cataclysm-DDA/pull/68300) - Small fixes in CMake build in Linux devcontainer by [alef](https://github.com/alef) - [#68287](https://github.com/CleverRaven/Cataclysm-DDA/pull/68287) - Validation for damage type id's by [dseguin](https://github.com/dseguin)

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dda_discussion
Dark Days Ahead Discussion 768 11 months ago 100%
What are malfunctioning 5-point-anchors for?

I ventured into a lab (almost under my base; that's why the loading took so long all the months) and killed some [phase shrikes](https://cdda-guide.nornagon.net/monster/mon_zombie_phase_shrike), thus aquiring some [activity suits](https://cdda-guide.nornagon.net/item/xedra_enviro_suit) and [malfunctioning 5-point-anchors](https://cdda-guide.nornagon.net/item/broken_dimensional_anchor). The purpose of activity suits I get, but what are these malfunctioning 5-point-anchors for? Why are they malfunctioning?

6
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dda_discussion
[Xedra Evolved] Vampirism a timeline

Day 1 I encountered a Moroi within seconds of starting up the game and was infected in combat with it. 1.5 Days from Wan infection, now vampire. Day 2 6PM Day 4 7AM learned first ability Gleaming eyes Day 4 1:30PM learned second ability Revocer stamina Day 6 6:55AM learned third ability Learn from Children of the Night Day 7 8PM reached reddened eyes Day 9 11:45AM VAMPIRE2 stage reached Day 9 12PM First tier 2 power achieved Coagulant weave Coagulant weave removed bleed effects but not poison Day 11 12AM LEarned bloodheal Day 13 6PM Emptiness effect Day 14 1AM Mortal Hungers VAMPIRE 3 stage Day 14 12:20PM Hypnotic Gaze appears Day 15 3AM Learned Bloodhaste. Final current vampire ability.

7
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dda_discussion
Dark Days Ahead Discussion liminal 1 year ago 100%
Can I see recipes I have all the requirements to craft?

In my first world, as a new player, it's very, very hard to find recipes that use the few, common items I have. The crafting list is cluttered by more advanced items. I know it's not yet the full list as some recipes have to be learned, but it still takes checking a lot of recipes to find one I can make. Can it only show items I can make right now? Like the "Show craftable" recipe book button in Minecraft, if I'm allowed to compare this game to Minecraft. There could also be an option to see recipes I only lack 1 (or N) items for, so I can then have the goal to seek out the missing items.

12
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dda_discussion
Dark Days Ahead Discussion 768 1 year ago 100%
What are salsify roots?

I was translating raw veggys and I was wondering if salsify roots are Scorzonera hispanica or Tragopogon porrifolius.

7
3
dda_discussion
Changelog for 2023-09-05 to 2023-09-11

## Changelog for 2023-09-05 to 2023-09-11 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P ## Content - [#68021](https://github.com/CleverRaven/Cataclysm-DDA/pull/68021) - Add cordless drills to "power tools" itemgroup, create corded power drills by [dchieh222](https://github.com/dchieh222) Summary: *"Add cordless drills to "* - [#68084](https://github.com/CleverRaven/Cataclysm-DDA/pull/68084) - Pineapple Supreme by [LordBarkBread](https://github.com/LordBarkBread) Summary: *"Adds pineapple ingredient for Supreme Pizza"* - [#68098](https://github.com/CleverRaven/Cataclysm-DDA/pull/68098) - Updated Alloy Reference Manual by [Daved27hundred](https://github.com/Daved27hundred) Summary: *"new Alloy Reference Manual contains recipes for steel grades + spawns more often"* - [#68092](https://github.com/CleverRaven/Cataclysm-DDA/pull/68092) - Add "category": "tool_magazine" to weld tanks by [Aeiouuu01234](https://github.com/Aeiouuu01234) Summary: *"Add tool magazine category to weld tanks"* ## Features - [#68044](https://github.com/CleverRaven/Cataclysm-DDA/pull/68044) - Add EOC condition: weapon category by [lispcoc](https://github.com/lispcoc) Summary: *"Add EOC condition: weapon category"* - [#68047](https://github.com/CleverRaven/Cataclysm-DDA/pull/68047) - Sound-triggered traps by [psuedolet](https://github.com/psuedolet) Summary: *"Sound-triggered traps"* - [#68072](https://github.com/CleverRaven/Cataclysm-DDA/pull/68072) - Option to ignore items in usage zones (i.e. firewood, auto-eat, etc) by [smileynet](https://github.com/smileynet) Summary: *"Option to ignore zone contents in usage oriented zones"* - [#67932](https://github.com/CleverRaven/Cataclysm-DDA/pull/67932) - Unload sparse items only zone option by [smileynet](https://github.com/smileynet) Summary: *"Unload sparse items only zone option"* ## Bugfixes - [#68013](https://github.com/CleverRaven/Cataclysm-DDA/pull/68013) - prevent the default backgrounds from being added to templates and random scenarios by [KeremBabaG](https://github.com/KeremBabaG) Summary: *"Don't apply the default backgrounds for non custom starts"* - [#68041](https://github.com/CleverRaven/Cataclysm-DDA/pull/68041) - [Magiclysm] Spirit faction fixes by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix spirit faction relations"* - [#68057](https://github.com/CleverRaven/Cataclysm-DDA/pull/68057) - Bugfix: Re-scroll list of options when toggling header by [inogenous](https://github.com/inogenous) Summary: *"Re-scroll list of options when toggling header"* - [#68055](https://github.com/CleverRaven/Cataclysm-DDA/pull/68055) - Bugfix: Prevent segfault when scrolling options by [inogenous](https://github.com/inogenous) Summary: *"Prevent segfault when scrolling options"* - [#68077](https://github.com/CleverRaven/Cataclysm-DDA/pull/68077) - Fix cattail jelly mission turn-in by [smileynet](https://github.com/smileynet) Summary: *"Fix Cattail Jelly Mission Turn-in"* - [#68071](https://github.com/CleverRaven/Cataclysm-DDA/pull/68071) - [Object Creator] Instead of calling exit(), reset and signal the default handler by [snipercup](https://github.com/snipercup) Summary: *"Fix signal handler: call to exit() in Object Creator"* - [#68067](https://github.com/CleverRaven/Cataclysm-DDA/pull/68067) - Update raw_fruit.json to remove incorrect RAW flags in raw_fruit.json by [dchieh222](https://github.com/dchieh222) Summary: *"This resolves incorrect RAW flags in raw_fruit.json"* - [#68094](https://github.com/CleverRaven/Cataclysm-DDA/pull/68094) - Fix Magiclysm merge errors by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix Magiclysm merge errors"* ## Mods - [#68012](https://github.com/CleverRaven/Cataclysm-DDA/pull/68012) - [ Xedra Evolved ]Border Patrol Office Improvements by [Maleclypse](https://github.com/Maleclypse) Summary: *"Xedra Evolved Border Patrol Office Improvements"* - [#67947](https://github.com/CleverRaven/Cataclysm-DDA/pull/67947) - [Magiclysm] Add seven more spells (it's a pattern) by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add seven druid, earthshaper, and technomancer spells"* - [#68014](https://github.com/CleverRaven/Cataclysm-DDA/pull/68014) - JSON-ize faction camp hunting returns by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"JSON-ize faction camp hunting returns"* - [#68036](https://github.com/CleverRaven/Cataclysm-DDA/pull/68036) - Aftershock energy weapons rebalance by [John-Candlebury](https://github.com/John-Candlebury) Summary: *"Aftershock: Rebalance energy weapons to use overheat mechanics"* - [#68005](https://github.com/CleverRaven/Cataclysm-DDA/pull/68005) - [DinoMod] document lore by [LyleSY](https://github.com/LyleSY) Summary: *"[DinoMod] document lore"* - [#67975](https://github.com/CleverRaven/Cataclysm-DDA/pull/67975) - [Magiclysm] Add nature spirits, part 1 by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add nature spirits to Magiclysm, part 1"* - [#68035](https://github.com/CleverRaven/Cataclysm-DDA/pull/68035) - [Magiclysm] Add warning message before dragon breath by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add warning message before dragon breath"* - [#68025](https://github.com/CleverRaven/Cataclysm-DDA/pull/68025) - [Magiclysm] Add fantasy species ferals by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add fantasy species ferals"* - [#68066](https://github.com/CleverRaven/Cataclysm-DDA/pull/68066) - Walther PPQ9mm is not old. by [LordBarkBread](https://github.com/LordBarkBread) Summary: *"Fixing up a single issue within BombasticPerks OLD_GUN perk."* - [#68032](https://github.com/CleverRaven/Cataclysm-DDA/pull/68032) - [DinoMod] dino camp hunting by [LyleSY](https://github.com/LyleSY) Summary: *"[DinoMod] dino camp hunting"* - [#68090](https://github.com/CleverRaven/Cataclysm-DDA/pull/68090) - [Magiclysm] Make goblins myopic in light by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Make goblins myopic in light"* - [#68089](https://github.com/CleverRaven/Cataclysm-DDA/pull/68089) - Undine healing fix. by [LordBarkBread](https://github.com/LordBarkBread) Summary: *"Undine healing fix"* - [#68049](https://github.com/CleverRaven/Cataclysm-DDA/pull/68049) - [Magiclysm] More wizard furniture by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"More wizard furniture for Magiclysm"* ## Performance - [#67835](https://github.com/CleverRaven/Cataclysm-DDA/pull/67835) - Cache results of item search functions by [Kamayana](https://github.com/Kamayana) Summary: *"Cache results of item search functions"* - [#68051](https://github.com/CleverRaven/Cataclysm-DDA/pull/68051) - Optimize loading of pockets with many items inside by [Kamayana](https://github.com/Kamayana) Summary: *"Optimize loading of pockets with many items inside"* - [#68087](https://github.com/CleverRaven/Cataclysm-DDA/pull/68087) - Stop clearing weight carried cache unnecessarily by [Kamayana](https://github.com/Kamayana) Summary: *"Stop clearing weight carried cache unnecessarily"* ## Interface - [#67936](https://github.com/CleverRaven/Cataclysm-DDA/pull/67936) - Character creation: small screen fixes by [Brambor](https://github.com/Brambor) Summary: *"Character creation: small screen UI fixes"* ## Balance - [#68027](https://github.com/CleverRaven/Cataclysm-DDA/pull/68027) - Use normal distribution for NPC altruism by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"Most NPCs altruism (personality) scores are average (normal distribution) instead of pure random"* - [#68076](https://github.com/CleverRaven/Cataclysm-DDA/pull/68076) - Rebalance gunsmith ammo conversion by [RobertoRobot](https://github.com/RobertoRobot) Summary: *"Rebalance the price of 7.62x39mm and the gunsmith ammo conversion ratio"* - [#68068](https://github.com/CleverRaven/Cataclysm-DDA/pull/68068) - Restore the craft amount for arrows to 10 by [snipercup](https://github.com/snipercup) Summary: *"Restore the craft amount for arrows to 10"* ## None - [#68002](https://github.com/CleverRaven/Cataclysm-DDA/pull/68002) - Weekly Changelog 2023-08-28 to 2023-09-04 by [kevingranade](https://github.com/kevingranade) - [#68022](https://github.com/CleverRaven/Cataclysm-DDA/pull/68022) - recipe result: mention in sealed container by [Brambor](https://github.com/Brambor) - [#68017](https://github.com/CleverRaven/Cataclysm-DDA/pull/68017) - Install newer ccache in ci to avoid hardlink cache statistics bug by [akrieger](https://github.com/akrieger) - [#68008](https://github.com/CleverRaven/Cataclysm-DDA/pull/68008) - Fixes to documentation by [Ramza13](https://github.com/Ramza13) - [#68042](https://github.com/CleverRaven/Cataclysm-DDA/pull/68042) - Fix alder_bark density by [GuardianDll](https://github.com/GuardianDll) - [#68026](https://github.com/CleverRaven/Cataclysm-DDA/pull/68026) - Debug menu option to adjust NPC personality by [RenechCDDA](https://github.com/RenechCDDA) - [#68029](https://github.com/CleverRaven/Cataclysm-DDA/pull/68029) - Cleanup arrows by [GuardianDll](https://github.com/GuardianDll) - [#68023](https://github.com/CleverRaven/Cataclysm-DDA/pull/68023) - Replace attack_chance with condition by [marimarigi](https://github.com/marimarigi) - [#68058](https://github.com/CleverRaven/Cataclysm-DDA/pull/68058) - Update comment in hunting monstergroups to mention copy-from by [Maleclypse](https://github.com/Maleclypse) - [#68053](https://github.com/CleverRaven/Cataclysm-DDA/pull/68053) - Memory management shouldn't bloat picking a fluid container 1000% by [akrieger](https://github.com/akrieger) - [#68052](https://github.com/CleverRaven/Cataclysm-DDA/pull/68052) - Routine i18n updates on 09 September 2023 by [kevingranade](https://github.com/kevingranade) - [#68070](https://github.com/CleverRaven/Cataclysm-DDA/pull/68070) - Revert "Update comment in hunting monstergroups to mention copy-from" by [Maleclypse](https://github.com/Maleclypse) - [#68069](https://github.com/CleverRaven/Cataclysm-DDA/pull/68069) - Cleanup ammo effects by [GuardianDll](https://github.com/GuardianDll) - [#68065](https://github.com/CleverRaven/Cataclysm-DDA/pull/68065) - Fix wrong maybe-uninitialized by [ehughsbaird](https://github.com/ehughsbaird) - [#68060](https://github.com/CleverRaven/Cataclysm-DDA/pull/68060) - Update some clothing pockets by [marimarigi](https://github.com/marimarigi) - [#68095](https://github.com/CleverRaven/Cataclysm-DDA/pull/68095) - Add smartphone length (and adjust some items) by [marimarigi](https://github.com/marimarigi) - [#68085](https://github.com/CleverRaven/Cataclysm-DDA/pull/68085) - Ammo Effects 2: Judgment Day by [GuardianDll](https://github.com/GuardianDll) - [#68079](https://github.com/CleverRaven/Cataclysm-DDA/pull/68079) - Typo Annihilation by [sadenar](https://github.com/sadenar)

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dda_discussion
Changelog for 2023-08-29 to 2023-09-04

## Changelog for 2023-08-29 to 2023-09-04 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P ## Content - [#66666](https://github.com/CleverRaven/Cataclysm-DDA/pull/66666) - Riverside boats by [harakka](https://github.com/harakka) Summary: *"Add boats to river banks"* - [#67986](https://github.com/CleverRaven/Cataclysm-DDA/pull/67986) - More cars strikes back by [GuardianDll](https://github.com/GuardianDll) Summary: *"Added more vehicles into the game"* - [#67981](https://github.com/CleverRaven/Cataclysm-DDA/pull/67981) - Office skyscraper revival by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Office skyscraper revival"* ## Features - [#67959](https://github.com/CleverRaven/Cataclysm-DDA/pull/67959) - It gets hot (Overheat mechanics for energy guns) by [John-Candlebury](https://github.com/John-Candlebury) Summary: *"Add overheat mechanics to energy guns."* - [#67965](https://github.com/CleverRaven/Cataclysm-DDA/pull/67965) - Add splash screen to Object Creator by [snipercup](https://github.com/snipercup) Summary: *"Add spash screen to Object Creator"* ## Mods - [#67921](https://github.com/CleverRaven/Cataclysm-DDA/pull/67921) - [Magiclysm] More fantasy species by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add two more playable fantasy species for Magiclysm"* - [#67924](https://github.com/CleverRaven/Cataclysm-DDA/pull/67924) - [Magiclysm] Add RNG to crystallized mana spawns by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add RNG to crystallized mana spawns"* - [#67914](https://github.com/CleverRaven/Cataclysm-DDA/pull/67914) - [Magiclysm] Add seven more spells (+ monsters + lab special) by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add even more Magiclysm spells (+ lab special)"* - [#67961](https://github.com/CleverRaven/Cataclysm-DDA/pull/67961) - [Magiclysm] Add ancient stone circle (with translocate altar) by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add ancient stone circle (with translocate altar)"* - [#67877](https://github.com/CleverRaven/Cataclysm-DDA/pull/67877) - [Magiclysm] Rework Nature's Bow to require ammo, add spell to create ammo by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Rework Nature's Bow to require ammo, add spell to create ammo"* - [#67830](https://github.com/CleverRaven/Cataclysm-DDA/pull/67830) - [DinoMod] more interesting behavior part 1 by [LyleSY](https://github.com/LyleSY) Summary: *"[DinoMod] more interesting behavior part 1"* - [#68000](https://github.com/CleverRaven/Cataclysm-DDA/pull/68000) - [Magiclysm] Remove default skills from fantasy species choices by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Remove default skills from fantasy species choices"* - [#67998](https://github.com/CleverRaven/Cataclysm-DDA/pull/67998) - [MoM] Add overheating to LV-429 by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add overheating to LV-429"* - [#67982](https://github.com/CleverRaven/Cataclysm-DDA/pull/67982) - [DinoMod] more interesting behavior part 2 by [LyleSY](https://github.com/LyleSY) Summary: *"[DinoMod] use EAT_CARRION"* ## Bugfixes - [#67942](https://github.com/CleverRaven/Cataclysm-DDA/pull/67942) - [Magiclysm] Fix Ravenfolk mutation category name by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix Ravenfolk mutation category name"* - [#67956](https://github.com/CleverRaven/Cataclysm-DDA/pull/67956) - Changed one symbol to fix misplaced carpet in steel mill by [snipercup](https://github.com/snipercup) Summary: *"Remove misplaced carpet from steel mill"* - [#67972](https://github.com/CleverRaven/Cataclysm-DDA/pull/67972) - Fix rotorcraft debug message by [lispcoc](https://github.com/lispcoc) Summary: *"Fix rotorcraft debug message"* - [#67973](https://github.com/CleverRaven/Cataclysm-DDA/pull/67973) - fix some issues with backup generator by [RobertoRobot](https://github.com/RobertoRobot) Summary: *"Adjust the storage volume and fuel type of the backup generator."* - [#67999](https://github.com/CleverRaven/Cataclysm-DDA/pull/67999) - [MoM] Typo fix by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Mind Over Matter typo fix"* ## Performance - [#67957](https://github.com/CleverRaven/Cataclysm-DDA/pull/67957) - Improve turn performance by caching default input ctx by [inogenous](https://github.com/inogenous) Summary: *"Improve turn performance by caching default input ctx"* - [#67980](https://github.com/CleverRaven/Cataclysm-DDA/pull/67980) - Revert "Improve turn performance by caching default input ctx" by [inogenous](https://github.com/inogenous) Summary: *"Revert: Improve turn performance by caching default input ctx"* ## Interface - [#67955](https://github.com/CleverRaven/Cataclysm-DDA/pull/67955) - Object creator merge windows into a tabbed view by [snipercup](https://github.com/snipercup) Summary: *"Merge Object Creator windows into a tabbed view"* - [#67925](https://github.com/CleverRaven/Cataclysm-DDA/pull/67925) - Separate Proficiency and Skill training speed option by [lispcoc](https://github.com/lispcoc) Summary: *"Separate Proficiency and Skill training speed option"* ## Infrastructure - [#67918](https://github.com/CleverRaven/Cataclysm-DDA/pull/67918) - Distinguish sieving and straining in recipes by [bowmaster93](https://github.com/bowmaster93) Summary: *"Distinguish sieving and straining in recipes"* ## Balance - [#66761](https://github.com/CleverRaven/Cataclysm-DDA/pull/66761) - Lower # of gas zombies by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"fewer gas zombies"* ## None - [#67934](https://github.com/CleverRaven/Cataclysm-DDA/pull/67934) - Make Xedra Perks unmutateable by [Maleclypse](https://github.com/Maleclypse) - [#67931](https://github.com/CleverRaven/Cataclysm-DDA/pull/67931) - Fix fertilizing plants by [mqrause](https://github.com/mqrause) - [#67950](https://github.com/CleverRaven/Cataclysm-DDA/pull/67950) - Removed obsolete bed provides by [PatrikLundell](https://github.com/PatrikLundell) - [#67948](https://github.com/CleverRaven/Cataclysm-DDA/pull/67948) - More addiction snippets by [Maleclypse](https://github.com/Maleclypse) - [#67946](https://github.com/CleverRaven/Cataclysm-DDA/pull/67946) - Condition: count spells by spell class by [dseguin](https://github.com/dseguin) - [#67941](https://github.com/CleverRaven/Cataclysm-DDA/pull/67941) - Minor npc retreat bugfix by [I-am-Erk](https://github.com/I-am-Erk) - [#67926](https://github.com/CleverRaven/Cataclysm-DDA/pull/67926) - Weekly Changelog 2023-08-21 to 2023-08-28 by [kevingranade](https://github.com/kevingranade) - [#67908](https://github.com/CleverRaven/Cataclysm-DDA/pull/67908) - Remove bed requirement for base expansion by [PatrikLundell](https://github.com/PatrikLundell) - [#67969](https://github.com/CleverRaven/Cataclysm-DDA/pull/67969) - Routine tileset updates on 01 September 2023 by [kevingranade](https://github.com/kevingranade) - [#67983](https://github.com/CleverRaven/Cataclysm-DDA/pull/67983) - Routine i18n updates on 02 September 2023 by [kevingranade](https://github.com/kevingranade) - [#67970](https://github.com/CleverRaven/Cataclysm-DDA/pull/67970) - fix: minor typo by [casswedson](https://github.com/casswedson) - [#67994](https://github.com/CleverRaven/Cataclysm-DDA/pull/67994) - Updated camp help to reflect removal of bed restrictions on expansion by [PatrikLundell](https://github.com/PatrikLundell) - [#67988](https://github.com/CleverRaven/Cataclysm-DDA/pull/67988) - [Magiclysm] "Frost Cream Man" Profession now has the Driving proficiency by [Daved27hundred](https://github.com/Daved27hundred) - [#67984](https://github.com/CleverRaven/Cataclysm-DDA/pull/67984) - Fix field base camp version 2 NE shack/tent progression by [PatrikLundell](https://github.com/PatrikLundell) - [#67977](https://github.com/CleverRaven/Cataclysm-DDA/pull/67977) - Invalidate crafting inventory and cached carry weight in place_construction by [irwiss](https://github.com/irwiss) - [#68003](https://github.com/CleverRaven/Cataclysm-DDA/pull/68003) - Heavy punching bag uses heavy punching bag sack by [CatchScratch](https://github.com/CatchScratch) - [#68001](https://github.com/CleverRaven/Cataclysm-DDA/pull/68001) - mom: fix incorrect spell id by [casswedson](https://github.com/casswedson) - [#67995](https://github.com/CleverRaven/Cataclysm-DDA/pull/67995) - Add longest_side to some items by [marimarigi](https://github.com/marimarigi) - [#67898](https://github.com/CleverRaven/Cataclysm-DDA/pull/67898) - [Xedra Evolved] Eater Sixth Sense by [Maleclypse](https://github.com/Maleclypse)

7
1
dda_discussion
Changelog for 2023-08-22 to 2023-08-28

## Changelog for 2023-08-22 to 2023-08-28 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P ## Content - [#67810](https://github.com/CleverRaven/Cataclysm-DDA/pull/67810) - New weapon: kanabō by [ampersand55](https://github.com/ampersand55) Summary: *"New weapon: kanabo"* - [#67834](https://github.com/CleverRaven/Cataclysm-DDA/pull/67834) - Make swarms of bees needing an apiary a little more obvious by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Make the bee-apiary relationship a bit more obvious."* - [#67758](https://github.com/CleverRaven/Cataclysm-DDA/pull/67758) - Add better infrastructure to support Aftershock Skullgun by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"Make the aftershock skullgun cbm cooler"* - [#67734](https://github.com/CleverRaven/Cataclysm-DDA/pull/67734) - Adds the Motorhead random NPC class, audits scientist and doctor by [I-am-Erk](https://github.com/I-am-Erk) Summary: *"Adds Motorhead NPC class and adjusts scientists and doctors"* - [#67867](https://github.com/CleverRaven/Cataclysm-DDA/pull/67867) - Mapgen: Urban house addition by [Devengel](https://github.com/Devengel) Summary: *"Mapgen: another urban house"* - [#67894](https://github.com/CleverRaven/Cataclysm-DDA/pull/67894) - Add more things to Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add more stuff to Defense Mode."* - [#67852](https://github.com/CleverRaven/Cataclysm-DDA/pull/67852) - Drinking veterans for the Ancilla bar by [John-Candlebury](https://github.com/John-Candlebury) Summary: *"Drinking veterans in the Ancilla bar let you raise faction reputation"* - [#67923](https://github.com/CleverRaven/Cataclysm-DDA/pull/67923) - Coconut additions by [bowmaster93](https://github.com/bowmaster93) Summary: *"Add coconut bowls and coconut water"* - [#67922](https://github.com/CleverRaven/Cataclysm-DDA/pull/67922) - Ranchers get a long rope on spawn for their horse. by [Froffy025](https://github.com/Froffy025) Summary: *"Cowboy & Rancher professions spawns with a long rope for animals."* - [#67695](https://github.com/CleverRaven/Cataclysm-DDA/pull/67695) - Add the first part of the Exodii warehouse mission by [SariusSkelrets](https://github.com/SariusSkelrets) Summary: *"Add a new mission to the exodii, as described by #59905"* ## Features - [#67593](https://github.com/CleverRaven/Cataclysm-DDA/pull/67593) - NPCs actually flee - playtesting requested by [I-am-Erk](https://github.com/I-am-Erk) Summary: *"NPC fleeing behaviour adjusted and slightly improved"* - [#67854](https://github.com/CleverRaven/Cataclysm-DDA/pull/67854) - Meaningful car, boat, and bicycle proficiencies by [gadgetpatch](https://github.com/gadgetpatch) Summary: *"Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output."* - [#67870](https://github.com/CleverRaven/Cataclysm-DDA/pull/67870) - NPC AI/ fleeing adjustments 2: Come back, little NPC by [I-am-Erk](https://github.com/I-am-Erk) Summary: *"Tweak NPC fleeing AI based on playtesting"* - [#67907](https://github.com/CleverRaven/Cataclysm-DDA/pull/67907) - Default loot zone by [smileynet](https://github.com/smileynet) Summary: *"Add 'default' lowest priority loot zone"* ## Mods - [#67822](https://github.com/CleverRaven/Cataclysm-DDA/pull/67822) - Fix some problems with the Defense Mode merchant by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Fix some problems with the Defense Mode merchant."* - [#67816](https://github.com/CleverRaven/Cataclysm-DDA/pull/67816) - [DinoMod] loot and grammar fixes by [LyleSY](https://github.com/LyleSY) Summary: *"[DinoMod] loot and grammar fixes"* - [#67808](https://github.com/CleverRaven/Cataclysm-DDA/pull/67808) - [MoM] Adjust stamina costs by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Adjust MoM stamina costs"* - [#67757](https://github.com/CleverRaven/Cataclysm-DDA/pull/67757) - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add Enervation damage type, apply it to Eater and feral vitakinetics"* - [#67839](https://github.com/CleverRaven/Cataclysm-DDA/pull/67839) - [Defense Mode]: My Sweet Cataclysm compatibility by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add Defense Mode compatibility with My Sweet Cataclysm."* - [#67833](https://github.com/CleverRaven/Cataclysm-DDA/pull/67833) - Mods Over Matter: Defense Mode Compatibility for MOM by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add MOM compatibility for Defense Mode."* - [#67814](https://github.com/CleverRaven/Cataclysm-DDA/pull/67814) - [Magiclysm] Add three Earthshaper spells by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add three Earthshaper spells"* - [#67841](https://github.com/CleverRaven/Cataclysm-DDA/pull/67841) - Mythos compatibility for Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Mythos compatibility for Defense Mode."* - [#67801](https://github.com/CleverRaven/Cataclysm-DDA/pull/67801) - [Magiclysm] Add Whisper of the Leaves druid spell by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add Whisper of the Leaves spell"* - [#67542](https://github.com/CleverRaven/Cataclysm-DDA/pull/67542) - [MoM] Allow Premonition to detect dangerous world events by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Allow Premonition to detect dangerous world events"* - [#67872](https://github.com/CleverRaven/Cataclysm-DDA/pull/67872) - [Magiclysm] Edit Nature's Commune to provide morale and only be castable outdoors by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Edit Nature's Commune"* - [#67891](https://github.com/CleverRaven/Cataclysm-DDA/pull/67891) - [MoM] Make psionic powers unteachable by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Make psionic powers unteachable"* - [#67843](https://github.com/CleverRaven/Cataclysm-DDA/pull/67843) - [Magiclysm] Even more spells (7 spells) by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Even more spells (7 spells)"* - [#67840](https://github.com/CleverRaven/Cataclysm-DDA/pull/67840) - [Magiclysm] Potion fruits! by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add potion fruits and recipes to make them"* - [#67817](https://github.com/CleverRaven/Cataclysm-DDA/pull/67817) - [Magiclysm] Add fantasy species starting option by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add fantasy species starting option"* - [#67912](https://github.com/CleverRaven/Cataclysm-DDA/pull/67912) - Aftershock: Rebalance Gibson S86 by [John-Candlebury](https://github.com/John-Candlebury) Summary: *"Aftershock: Rebalance Gibson S86"* ## Bugfixes - [#67820](https://github.com/CleverRaven/Cataclysm-DDA/pull/67820) - [MoM] Add missing word to refined matrix crystal [powder], blue by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Refined matrix crystal [powder], blue"* - [#67813](https://github.com/CleverRaven/Cataclysm-DDA/pull/67813) - Correct metal fencing sword recipe category. by [ampersand55](https://github.com/ampersand55) Summary: *"Correct metal fencing sword recipe category"* - [#67812](https://github.com/CleverRaven/Cataclysm-DDA/pull/67812) - Fixes to select timepoint menu by [ZhilkinSerg](https://github.com/ZhilkinSerg) Summary: *"Fixes to select timepoint menu"* - [#67825](https://github.com/CleverRaven/Cataclysm-DDA/pull/67825) - Fix crash in object creator spell window by [snipercup](https://github.com/snipercup) Summary: *"Fix crash in object creator spell window"* - [#67849](https://github.com/CleverRaven/Cataclysm-DDA/pull/67849) - Prevent the vmenu from drawing junk in w_terrain by [sethsimon](https://github.com/sethsimon) Summary: *"Prevent the vmenu from drawing junk in w_terrain"* - [#67880](https://github.com/CleverRaven/Cataclysm-DDA/pull/67880) - Aftershock: Exosuit bugfixing by [John-Candlebury](https://github.com/John-Candlebury) Summary: *"Aftershock: Repair exosuit enchantments"* - [#67873](https://github.com/CleverRaven/Cataclysm-DDA/pull/67873) - [Magiclysm] Fix Electric Waves enchant by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix Electric Waves enchant"* - [#67884](https://github.com/CleverRaven/Cataclysm-DDA/pull/67884) - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset by [OrenAudeles](https://github.com/OrenAudeles) Summary: *"Show spell target tiles in TILES builds when not using tileset"* - [#67915](https://github.com/CleverRaven/Cataclysm-DDA/pull/67915) - Fix fertilizer spawning by [CutenessOverloaded](https://github.com/CutenessOverloaded) Summary: *"Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904"* - [#67903](https://github.com/CleverRaven/Cataclysm-DDA/pull/67903) - gives the mercenary officer/ghost custom descriptions by [Daved27hundred](https://github.com/Daved27hundred) Summary: *"Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator"* - [#67893](https://github.com/CleverRaven/Cataclysm-DDA/pull/67893) - Instead of calling `exit()`, reset and signal the default handler by [alef](https://github.com/alef) Summary: *"Fix signal handler: call to exit()"* - [#67928](https://github.com/CleverRaven/Cataclysm-DDA/pull/67928) - Nerf lift thrust of rotorcraft by 6 orders of magnitude by [ZhilkinSerg](https://github.com/ZhilkinSerg) Summary: *"Nerf lift thrust of rotorcraft by 6 orders of magnitude"* - [#67920](https://github.com/CleverRaven/Cataclysm-DDA/pull/67920) - Bugfix: Exploding 💥 zombie cows with landmines by [inogenous](https://github.com/inogenous) Summary: *"Exploding zombie cows with landmines"* ## Balance - [#67819](https://github.com/CleverRaven/Cataclysm-DDA/pull/67819) - Cooldown All The Leaping by [TheSaddestGoomba](https://github.com/TheSaddestGoomba) Summary: *"Increase Leap Cooldown for all mundane frogs."* - [#67824](https://github.com/CleverRaven/Cataclysm-DDA/pull/67824) - Correct inaccurate Kickboxing moves, let you start with it. by [Aerin-of-the-Toast](https://github.com/Aerin-of-the-Toast) Summary: *"Adjust Kickboxing and let you start with it"* ## Performance - [#67791](https://github.com/CleverRaven/Cataclysm-DDA/pull/67791) - Code optimizations reported by static code analysis (2023-08-20) by [ZhilkinSerg](https://github.com/ZhilkinSerg) Summary: *"Code optimizations reported by static code analysis"* ## Interface - [#67847](https://github.com/CleverRaven/Cataclysm-DDA/pull/67847) - @ menu UI scrolling by [Brambor](https://github.com/Brambor) Summary: *"@ menu improvements"* ## Infrastructure - [#67876](https://github.com/CleverRaven/Cataclysm-DDA/pull/67876) - Jsonize helicopter piloting requirement by [lispcoc](https://github.com/lispcoc) Summary: *"Jsonize helicopter piloting requirement"* ## None - [#67826](https://github.com/CleverRaven/Cataclysm-DDA/pull/67826) - [innawood] add alternative recipe to office scissors by [Devengel](https://github.com/Devengel) - [#67784](https://github.com/CleverRaven/Cataclysm-DDA/pull/67784) - [Xedra Evolved] Add Vampire blood levels to standard sidebar options in Xedra Evolved by [Maleclypse](https://github.com/Maleclypse) - [#67838](https://github.com/CleverRaven/Cataclysm-DDA/pull/67838) - Update JSON_FLAGS.md by [GuardianDll](https://github.com/GuardianDll) - [#67807](https://github.com/CleverRaven/Cataclysm-DDA/pull/67807) - Making better EoC doc, part two by [GuardianDll](https://github.com/GuardianDll) - [#67726](https://github.com/CleverRaven/Cataclysm-DDA/pull/67726) - Delete unnecessary om placements from refugee centre by [Procyonae](https://github.com/Procyonae) - [#67707](https://github.com/CleverRaven/Cataclysm-DDA/pull/67707) - Remove some ferals, rework some others by [Karol1223](https://github.com/Karol1223) - [#67866](https://github.com/CleverRaven/Cataclysm-DDA/pull/67866) - Construct open air by [dan-netizen](https://github.com/dan-netizen) - [#67865](https://github.com/CleverRaven/Cataclysm-DDA/pull/67865) - Add insecticide to temperature tracking removal blacklist by [Karol1223](https://github.com/Karol1223) - [#67859](https://github.com/CleverRaven/Cataclysm-DDA/pull/67859) - Restored accidentally deleted action by [ZhilkinSerg](https://github.com/ZhilkinSerg) - [#67823](https://github.com/CleverRaven/Cataclysm-DDA/pull/67823) - Port strange temple softlock fix from TISH by [Maleclypse](https://github.com/Maleclypse) - [#67800](https://github.com/CleverRaven/Cataclysm-DDA/pull/67800) - Weekly Changelog 2023-08-14 to 2023-08-21 by [kevingranade](https://github.com/kevingranade) - [#67868](https://github.com/CleverRaven/Cataclysm-DDA/pull/67868) - Misc clang-tidy fixes by [dseguin](https://github.com/dseguin) - [#67864](https://github.com/CleverRaven/Cataclysm-DDA/pull/67864) - Some book spawning changes & locking bronze behind a book recipe by [Karol1223](https://github.com/Karol1223) - [#67855](https://github.com/CleverRaven/Cataclysm-DDA/pull/67855) - Ability to define certain trainings as teachable/unteachable by [dseguin](https://github.com/dseguin) - [#67654](https://github.com/CleverRaven/Cataclysm-DDA/pull/67654) - Cats do bite (and minor mammal things) by [NetSysFire](https://github.com/NetSysFire) - [#67901](https://github.com/CleverRaven/Cataclysm-DDA/pull/67901) - Routine i18n updates on 26 August 2023 by [kevingranade](https://github.com/kevingranade) - [#67919](https://github.com/CleverRaven/Cataclysm-DDA/pull/67919) - Raise margin on nicotine addiction test by [irwiss](https://github.com/irwiss) - [#67910](https://github.com/CleverRaven/Cataclysm-DDA/pull/67910) - Players can teach proficiencies/spells/styles to NPCs by [dseguin](https://github.com/dseguin) - [#67902](https://github.com/CleverRaven/Cataclysm-DDA/pull/67902) - [Xedra Evolved] Make most dream powers unteachable by [Maleclypse](https://github.com/Maleclypse) - [#67900](https://github.com/CleverRaven/Cataclysm-DDA/pull/67900) - Fix #67887 Backup Generator consumes all liquids by [Maleclypse](https://github.com/Maleclypse) - [#67899](https://github.com/CleverRaven/Cataclysm-DDA/pull/67899) - Fixes #67888 by [Maleclypse](https://github.com/Maleclypse) - [#67917](https://github.com/CleverRaven/Cataclysm-DDA/pull/67917) - Fix fuel selection for single engine by [irwiss](https://github.com/irwiss) - [#67630](https://github.com/CleverRaven/Cataclysm-DDA/pull/67630) - Update Github Pages JSON linter page by [kevingranade](https://github.com/kevingranade)

12
4
dda_discussion
Changelog for 2023-08-15 to 2023-08-21

## Changelog for 2023-08-15 to 2023-08-21 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P ## Features - [#67640](https://github.com/CleverRaven/Cataclysm-DDA/pull/67640) - add in new item category and zones: corpses by [Devengel](https://github.com/Devengel) Summary: *"Corpses are now their own separate category and have a zone"* - [#67384](https://github.com/CleverRaven/Cataclysm-DDA/pull/67384) - Vehicle improvements by [deepvelocity](https://github.com/deepvelocity) Summary: *"Vehicle improvements: togglable pre-collision system and foldable turrets"* - [#65125](https://github.com/CleverRaven/Cataclysm-DDA/pull/65125) - Drop items off ledges by [Leonkoithara](https://github.com/Leonkoithara) Summary: *"Functionality to drop items off ledges/cliffs onto creatures below"* - [#67771](https://github.com/CleverRaven/Cataclysm-DDA/pull/67771) - Add a recipe filter for activity level by [mqrause](https://github.com/mqrause) Summary: *"Add a recipe filter for activity level"* - [#67754](https://github.com/CleverRaven/Cataclysm-DDA/pull/67754) - Add in a new item category & zone: TOOL_MAGAZINE, and various category shuffling of items by [Devengel](https://github.com/Devengel) Summary: *"magazine tools now have their own item category and zone"* - [#67772](https://github.com/CleverRaven/Cataclysm-DDA/pull/67772) - Allow free selection of cataclysm and game start dates in new character menu by [ZhilkinSerg](https://github.com/ZhilkinSerg) Summary: *"Allow free selection of cataclysm and game start dates in new character menu"* - [#67713](https://github.com/CleverRaven/Cataclysm-DDA/pull/67713) - Add basic railroad network generation and mod to enable it by [ZhilkinSerg](https://github.com/ZhilkinSerg) Summary: *"Railroads mod"* - [#67796](https://github.com/CleverRaven/Cataclysm-DDA/pull/67796) - Folding Seat belts and tweaks by [gadgetpatch](https://github.com/gadgetpatch) Summary: *"Added BELTABLE to folding seat, tweaked folding seat and saddle properties, and adjusted related factory unfoldables."* ## Content - [#67644](https://github.com/CleverRaven/Cataclysm-DDA/pull/67644) - Revamp of s_gunstore mapgen by [Devengel](https://github.com/Devengel) Summary: *"Revamp one variant of gun stores"* - [#65194](https://github.com/CleverRaven/Cataclysm-DDA/pull/65194) - campus interiors and great library faction by [LyleSY](https://github.com/LyleSY) Summary: *"campus interiors and great library faction"* - [#67747](https://github.com/CleverRaven/Cataclysm-DDA/pull/67747) - Allow Sonia to jam out by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Sonia can now play her guitar."* - [#67745](https://github.com/CleverRaven/Cataclysm-DDA/pull/67745) - Iced tea and iced coffee conditional variants of sweetened tea/sweetened milk coffee when cold by [ampersand55](https://github.com/ampersand55) Summary: *"Add iced tea and iced coffee"* - [#67259](https://github.com/CleverRaven/Cataclysm-DDA/pull/67259) - Amphibian Additions - Phase 1 - Non-Monstrous Frogs, Toads, and Treefrogs by [TheSaddestGoomba](https://github.com/TheSaddestGoomba) Summary: *"Add diversity to amphibian species to reflect other animal varieties in game and set space to expand monstrous amphibian mutants (and their zombified remains)."* - [#67795](https://github.com/CleverRaven/Cataclysm-DDA/pull/67795) - Allow the NECC NPCs to say your name in dialogue. by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"The NECC NPCs can say your name sometimes."* ## Mods - [#67664](https://github.com/CleverRaven/Cataclysm-DDA/pull/67664) - Balance nether waves in Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Make nether waves easier in Defense Mode."* - [#67587](https://github.com/CleverRaven/Cataclysm-DDA/pull/67587) - [MoM] Snippetathon and reorganize itemgroups by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add many more snippets and reorganize itemgroups"* - [#67694](https://github.com/CleverRaven/Cataclysm-DDA/pull/67694) - [MoM] Revamp crystal fields and nether crystal map extra by [Standing-Storm](https://github.com/Standing-Storm) Summary: *" Revamp crystal fields and nether crystal map extra"* - [#67656](https://github.com/CleverRaven/Cataclysm-DDA/pull/67656) - Add some mod compatibility to Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add some mod compatibility to Defense Mode."* - [#67670](https://github.com/CleverRaven/Cataclysm-DDA/pull/67670) - Add Megafauna cross-compatibility to Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add Megafauna cross-compatibility to Defense Mode."* - [#67753](https://github.com/CleverRaven/Cataclysm-DDA/pull/67753) - [MoM] Update lifting field description by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Update lifting field description"* - [#67741](https://github.com/CleverRaven/Cataclysm-DDA/pull/67741) - [MoM] Remove PLASTIC flag from Eater by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Remove PLASTIC flag from Eater"* - [#67740](https://github.com/CleverRaven/Cataclysm-DDA/pull/67740) - [MoM] Mathify and jmathify practice recipes by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Mathify and jmathify practice recipes"* - [#67719](https://github.com/CleverRaven/Cataclysm-DDA/pull/67719) - [MoM] Add phavian scientists map extra by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add phavian scientists map extra"* - [#67698](https://github.com/CleverRaven/Cataclysm-DDA/pull/67698) - [MoM] Consolidate awakening EoCs and check for awakened status on game start by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Consolidate awakening EoCs and check for awakened status on game start"* - [#65231](https://github.com/CleverRaven/Cataclysm-DDA/pull/65231) - [Xedra Evolved] Paraclesian by [Maleclypse](https://github.com/Maleclypse) Summary: *"XE Paraclesians"* - [#67735](https://github.com/CleverRaven/Cataclysm-DDA/pull/67735) - [MoM] Add more feral psion attacks and fix current bugged attacks by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add more feral psion attacks and fix current bugged attacks"* ## Balance - [#67663](https://github.com/CleverRaven/Cataclysm-DDA/pull/67663) - New characters start with basic life skills by [Fris0uman](https://github.com/Fris0uman) Summary: *"Characters start with basic skills from their previous life"* - [#67696](https://github.com/CleverRaven/Cataclysm-DDA/pull/67696) - Stop assassins from spawning on top of you by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Keep assassins from spawning on top of the player"* - [#67711](https://github.com/CleverRaven/Cataclysm-DDA/pull/67711) - Reduce some yields of seeds for pumpkin/hemp/sunflower by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"less calorie-dense seed availability"* - [#67658](https://github.com/CleverRaven/Cataclysm-DDA/pull/67658) - Arcade machine emits dim light by [chaohedgehogs](https://github.com/chaohedgehogs) Summary: *"Arcade machine appliance provides cloudy light"* - [#67730](https://github.com/CleverRaven/Cataclysm-DDA/pull/67730) - Increase spear strap max_contains_weight to be able to hold heavy crowbar by [ampersand55](https://github.com/ampersand55) Summary: *"Adjust spear strap max weight to be able to hold heavy crowbar"* ## Bugfixes - [#67642](https://github.com/CleverRaven/Cataclysm-DDA/pull/67642) - fix smoking racks delete calories by [rtxyd](https://github.com/rtxyd) Summary: *"Smoking racks delete calories of fishes and fruits"* - [#67690](https://github.com/CleverRaven/Cataclysm-DDA/pull/67690) - adjust spawns of sulfur powder and red phosphorous powder by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"correct two spawns of lab chemicals"* - [#67679](https://github.com/CleverRaven/Cataclysm-DDA/pull/67679) - [MoM] Fix everglow flashlight by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix everglow flashlight"* - [#67716](https://github.com/CleverRaven/Cataclysm-DDA/pull/67716) - Fix some bugs with Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Fix some new bugs with Defense Mode"* - [#67770](https://github.com/CleverRaven/Cataclysm-DDA/pull/67770) - Fix NPC craft on the table in vehicle by [lispcoc](https://github.com/lispcoc) Summary: *"Fix NPC craft on the table in vehicle"* - [#67756](https://github.com/CleverRaven/Cataclysm-DDA/pull/67756) - Added profession age bounds for randomly generated characters by [venvenvenvenvenvenven](https://github.com/venvenvenvenvenvenven) Summary: *"Randomly generated characters are now aged appropriately to their profession"* - [#67738](https://github.com/CleverRaven/Cataclysm-DDA/pull/67738) - [Magiclysm] Update Metalworking recipes to use metalworking tongs by [AltairreAtsu](https://github.com/AltairreAtsu) Summary: *"Replaces the kitchen tongs with metalworking tongs in Magiclysm metalworking recipes."* - [#67787](https://github.com/CleverRaven/Cataclysm-DDA/pull/67787) - Fix Zachary giving you his mission multiple times by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Stop getting Zachary's mission multiple times."* - [#67786](https://github.com/CleverRaven/Cataclysm-DDA/pull/67786) - Felicity Powell isn't fashionable anymore by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Remove STYLISH from Felicity Powell"* - [#67792](https://github.com/CleverRaven/Cataclysm-DDA/pull/67792) - Fix PAGE/UP keys not scrolling text up by [alef](https://github.com/alef) Summary: *"Fix PAGE/UP keys not scrolling text up"* ## Interface - [#67678](https://github.com/CleverRaven/Cataclysm-DDA/pull/67678) - Rearranged main menu to show Tutorial on top level by [ZhilkinSerg](https://github.com/ZhilkinSerg) Summary: *"Show Tutorial on top level in main menu"* - [#67718](https://github.com/CleverRaven/Cataclysm-DDA/pull/67718) - Multiselector menu for selecting seeds for basecamp farm missions + fix for seed duplication by [mqrause](https://github.com/mqrause) Summary: *"Multiselector menu for selecting seeds for basecamp farm missions"* ## Performance - [#67631](https://github.com/CleverRaven/Cataclysm-DDA/pull/67631) - Optimize pocket overflow function by [Kamayana](https://github.com/Kamayana) Summary: *"Optimize pocket overflow function"* - [#67717](https://github.com/CleverRaven/Cataclysm-DDA/pull/67717) - Speed up new character screen, particularly when many recipes are known by [Kamayana](https://github.com/Kamayana) Summary: *"Speed up new character screen, particularly when many recipes are known"* ## Build - [#67691](https://github.com/CleverRaven/Cataclysm-DDA/pull/67691) - Optimize VS project defaults for local builds by [akrieger](https://github.com/akrieger) Summary: *"Faster local VS builds"* - [#67628](https://github.com/CleverRaven/Cataclysm-DDA/pull/67628) - Use llvm tools to cut windows build noop critical path by 85% or more by [akrieger](https://github.com/akrieger) Summary: *"Fast Windows iteration with llvm-lib and lld-link"* - [#67601](https://github.com/CleverRaven/Cataclysm-DDA/pull/67601) - Cross compile object creator from linux to Windows using Devcontainer by [snipercup](https://github.com/snipercup) Summary: *"Cross compile object creator from linux to Windows using Devcontainer"* ## Infrastructure - [#60681](https://github.com/CleverRaven/Cataclysm-DDA/pull/60681) - Add ability to merge appliance into grid by [Fris0uman](https://github.com/Fris0uman) Summary: *"Add ability to merge appliance into grid"* ## None - [#67661](https://github.com/CleverRaven/Cataclysm-DDA/pull/67661) - minor cleanup of item spawning code by [SurFlurer](https://github.com/SurFlurer) - [#67657](https://github.com/CleverRaven/Cataclysm-DDA/pull/67657) - Obsolete RPG-7 and trim zombie survivor launchers item group by [kevingranade](https://github.com/kevingranade) - [#67693](https://github.com/CleverRaven/Cataclysm-DDA/pull/67693) - Consume comestible meds that aren't count_by_charges by [mqrause](https://github.com/mqrause) - [#67689](https://github.com/CleverRaven/Cataclysm-DDA/pull/67689) - Fix basecamp farm crash by [mqrause](https://github.com/mqrause) - [#67684](https://github.com/CleverRaven/Cataclysm-DDA/pull/67684) - Cleanup autogenerated prefix.h by [reinerh](https://github.com/reinerh) - [#67648](https://github.com/CleverRaven/Cataclysm-DDA/pull/67648) - Conditional nest predecessor check for subway and trail map unhardcoding by [Procyonae](https://github.com/Procyonae) - [#67737](https://github.com/CleverRaven/Cataclysm-DDA/pull/67737) - Fix bugs that cause eoc duplication by [akrieger](https://github.com/akrieger) - [#67733](https://github.com/CleverRaven/Cataclysm-DDA/pull/67733) - FIx various clang warnings by [ZhilkinSerg](https://github.com/ZhilkinSerg) - [#67724](https://github.com/CleverRaven/Cataclysm-DDA/pull/67724) - Properly mark few strings for translation in vehicle_use.cpp by [AMurkin](https://github.com/AMurkin) - [#67715](https://github.com/CleverRaven/Cataclysm-DDA/pull/67715) - Make Windows build warning free. by [akrieger](https://github.com/akrieger) - [#67714](https://github.com/CleverRaven/Cataclysm-DDA/pull/67714) - More easy eoc optimizations shaving another 20% out of npc heavy eoc checks by [akrieger](https://github.com/akrieger) - [#67708](https://github.com/CleverRaven/Cataclysm-DDA/pull/67708) - Update conditional_names for fruit&veggy by [marimarigi](https://github.com/marimarigi) - [#67705](https://github.com/CleverRaven/Cataclysm-DDA/pull/67705) - Make Yrax Trifacet untameable by [Karol1223](https://github.com/Karol1223) - [#67697](https://github.com/CleverRaven/Cataclysm-DDA/pull/67697) - "om_terrain_match_type": "SUBTYPE" by [Procyonae](https://github.com/Procyonae) - [#67673](https://github.com/CleverRaven/Cataclysm-DDA/pull/67673) - Makes rest stop/turnout/scenic area/layby vehicles considerably less common by [Procyonae](https://github.com/Procyonae) - [#67775](https://github.com/CleverRaven/Cataclysm-DDA/pull/67775) - Update the table of contents in doc/JSON_INFO.md by [kevingranade](https://github.com/kevingranade) - [#67766](https://github.com/CleverRaven/Cataclysm-DDA/pull/67766) - Defense mode CI fix by [Maleclypse](https://github.com/Maleclypse) - [#67765](https://github.com/CleverRaven/Cataclysm-DDA/pull/67765) - Routine i18n updates on 19 August 2023 by [kevingranade](https://github.com/kevingranade) - [#67764](https://github.com/CleverRaven/Cataclysm-DDA/pull/67764) - Removes unnecessary ammo charge definitions on empty guns by [Procyonae](https://github.com/Procyonae) - [#67763](https://github.com/CleverRaven/Cataclysm-DDA/pull/67763) - Unhardcode mx_mayhem by [Procyonae](https://github.com/Procyonae) - [#67655](https://github.com/CleverRaven/Cataclysm-DDA/pull/67655) - Weekly Changelog 2023-08-07 to 2023-08-14 by [kevingranade](https://github.com/kevingranade) - [#67789](https://github.com/CleverRaven/Cataclysm-DDA/pull/67789) - Insecticide audit by [Karol1223](https://github.com/Karol1223) - [#67780](https://github.com/CleverRaven/Cataclysm-DDA/pull/67780) - Add note about running locally to compiling-devcontainer.md by [snipercup](https://github.com/snipercup) - [#67779](https://github.com/CleverRaven/Cataclysm-DDA/pull/67779) - Erase invalid or blacklisted nested categories by [ZhilkinSerg](https://github.com/ZhilkinSerg) - [#67778](https://github.com/CleverRaven/Cataclysm-DDA/pull/67778) - Colourize confirm message in compare item screen by [jbytheway](https://github.com/jbytheway) - [#67773](https://github.com/CleverRaven/Cataclysm-DDA/pull/67773) - No duplicate linear predecessors by [Procyonae](https://github.com/Procyonae) - [#67768](https://github.com/CleverRaven/Cataclysm-DDA/pull/67768) - Add dogs barks by [marimarigi](https://github.com/marimarigi)

7
2
dda_discussion
Changelog for 2023-08-08 to 2023-08-14

## Changelog for 2023-08-08 to 2023-08-14 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P ## Content - [#67501](https://github.com/CleverRaven/Cataclysm-DDA/pull/67501) - Flesh out the Free Merchant representative for the God's Chosen by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Flesh out the Free Merchant representative for the God's Chosen"* - [#67497](https://github.com/CleverRaven/Cataclysm-DDA/pull/67497) - Add hillbilly profession by [Froffy025](https://github.com/Froffy025) Summary: *"Adds hillbilly profession."* - [#67467](https://github.com/CleverRaven/Cataclysm-DDA/pull/67467) - Add more stuff to Alpha by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"Make Alpha more cool & flavorful"* - [#67453](https://github.com/CleverRaven/Cataclysm-DDA/pull/67453) - Matchhead powder loaded bullets by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"New handloading option, matchhead powder (red phosphorous) bullets"* - [#67550](https://github.com/CleverRaven/Cataclysm-DDA/pull/67550) - Mapgen: Add barber shop by [Devengel](https://github.com/Devengel) Summary: *"Add barbershops"* - [#67536](https://github.com/CleverRaven/Cataclysm-DDA/pull/67536) - Profession skills overhaul by [irisanuwu](https://github.com/irisanuwu) Summary: *"overhaul profession skills"* - [#67525](https://github.com/CleverRaven/Cataclysm-DDA/pull/67525) - Give the God's Chosen NPCs some anti-mutant dialogue by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Give the God's Chosen NPCs some anti-mutant dialogue"* - [#67561](https://github.com/CleverRaven/Cataclysm-DDA/pull/67561) - Begin giving Luo unique dialogue after recruitment by [I-am-Erk](https://github.com/I-am-Erk) Summary: *"Give Luo unique dialogue after recruitment"* - [#67526](https://github.com/CleverRaven/Cataclysm-DDA/pull/67526) - JSONify Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"JSONify Defense Mode"* - [#67212](https://github.com/CleverRaven/Cataclysm-DDA/pull/67212) - Expand the Hells Raiders: Round 2 by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Expand the Hells' Raiders"* - [#67637](https://github.com/CleverRaven/Cataclysm-DDA/pull/67637) - Add in two more bronze tools by [Devengel](https://github.com/Devengel) Summary: *"Add in a bronze nail puller, and bronze wood saw"* - [#63764](https://github.com/CleverRaven/Cataclysm-DDA/pull/63764) - Add a new weapon, the varmint air rifle by [actually-the-artificer](https://github.com/actually-the-artificer) Summary: *"Add a new weapon, the varmint air rifle."* ## Interface - [#67494](https://github.com/CleverRaven/Cataclysm-DDA/pull/67494) - Enable/disable showing several non-player-related messages in the log by [Night-Pryanik](https://github.com/Night-Pryanik) Summary: *"Enable/disable showing several non-player-related messages in the log"* - [#67576](https://github.com/CleverRaven/Cataclysm-DDA/pull/67576) - Scroll one page when displaying item info by [inogenous](https://github.com/inogenous) Summary: *"Scroll one page when displaying item info"* - [#67575](https://github.com/CleverRaven/Cataclysm-DDA/pull/67575) - Scrollable item info in vending machine ui by [inogenous](https://github.com/inogenous) Summary: *"Adds scrollbar to the item info display in vending machine ui"* - [#67582](https://github.com/CleverRaven/Cataclysm-DDA/pull/67582) - Scrollbar for wish item menu by [Durchbruchswagen](https://github.com/Durchbruchswagen) Summary: *"Added scrollbar for wish item menu"* ## Features - [#67472](https://github.com/CleverRaven/Cataclysm-DDA/pull/67472) - Cataclysm and game start dates are to be set through scenarios by [ZhilkinSerg](https://github.com/ZhilkinSerg) Summary: *"Cataclysm and game start dates are to be set through scenarios"* - [#67516](https://github.com/CleverRaven/Cataclysm-DDA/pull/67516) - Show inventory selector for tinder when starting fires with tools that require tinder by [mqrause](https://github.com/mqrause) Summary: *"Show inventory selector for tinder when starting fires with tools that require tinder"* - [#67458](https://github.com/CleverRaven/Cataclysm-DDA/pull/67458) - Friendly NPC crafting by crafting menu by [lispcoc](https://github.com/lispcoc) Summary: *"Friendly NPC crafting by crafting menu"* ## Performance - [#67349](https://github.com/CleverRaven/Cataclysm-DDA/pull/67349) - [WIP] Add functions for efficiently handling massive amounts of identical items by [Kamayana](https://github.com/Kamayana) Summary: *"Add functions for efficiently creating massive amounts of identical items and finding pockets for them, use to greatly speed up debug spawning"* - [#67535](https://github.com/CleverRaven/Cataclysm-DDA/pull/67535) - Make waiting in npc heavy areas up to 2x faster by [akrieger](https://github.com/akrieger) Summary: *"Optimize eoc processing and other fixes to speed up waiting near many npcs"* ## Balance - [#67573](https://github.com/CleverRaven/Cataclysm-DDA/pull/67573) - [Aftershock] Adjust bionic toolkit qualities by [PNR1911](https://github.com/PNR1911) Summary: *"[Aftershock] Adjust bionic toolkit qualities"* ## Bugfixes - [#67534](https://github.com/CleverRaven/Cataclysm-DDA/pull/67534) - Fix radio modded explosives by [Hirmuolio](https://github.com/Hirmuolio) Summary: *"Fix radio modded explosives"* - [#67530](https://github.com/CleverRaven/Cataclysm-DDA/pull/67530) - Fix component distribution errors for crafted food by [mqrause](https://github.com/mqrause) Summary: *"Fix component distribution errors for crafted food"* - [#67500](https://github.com/CleverRaven/Cataclysm-DDA/pull/67500) - Cotton sheet folded seat isn't repaired with welding but sewing by [ampersand55](https://github.com/ampersand55) Summary: *"Cotton sheet folded seat isn't repaired with welding but sewing"* - [#67220](https://github.com/CleverRaven/Cataclysm-DDA/pull/67220) - Integrated multitool fix by [deepvelocity](https://github.com/deepvelocity) Summary: *"Integrated Multitool consumes power only when welding"* - [#67540](https://github.com/CleverRaven/Cataclysm-DDA/pull/67540) - [MoM] Fix teleportocalypse by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix teleportocalypse"* - [#67584](https://github.com/CleverRaven/Cataclysm-DDA/pull/67584) - [MoM] Fix Fountain of Flames by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix Fountain of Flames"* - [#67564](https://github.com/CleverRaven/Cataclysm-DDA/pull/67564) - Minor fix of NPC crafting by [lispcoc](https://github.com/lispcoc) Summary: *"Minor fix of NPC crafting"* - [#67557](https://github.com/CleverRaven/Cataclysm-DDA/pull/67557) - Update itemgroups.json by [AltairreAtsu](https://github.com/AltairreAtsu) Summary: *"Replaces Forge of Wonder kitchen tongs with flat jaw tongs."* - [#67539](https://github.com/CleverRaven/Cataclysm-DDA/pull/67539) - Recharge sulfur powder and make it not a comestible by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"sulfur is treated like a chem rather than a comestible"* - [#67538](https://github.com/CleverRaven/Cataclysm-DDA/pull/67538) - Refactor fermentation code by [mqrause](https://github.com/mqrause) Summary: *"Fermentation can produce multiples of resulting items"* - [#67588](https://github.com/CleverRaven/Cataclysm-DDA/pull/67588) - Prevent deleting furniture with grappling hook by [inogenous](https://github.com/inogenous) Summary: *"Prevent deleting furniture with grappling hook"* - [#67585](https://github.com/CleverRaven/Cataclysm-DDA/pull/67585) - Bugfix: Do not destroy items when climbing grappling hook by [inogenous](https://github.com/inogenous) Summary: *"Do not destroy items when climbing grappling hook"* - [#67579](https://github.com/CleverRaven/Cataclysm-DDA/pull/67579) - Fix scenario start dates by [ZhilkinSerg](https://github.com/ZhilkinSerg) Summary: *"Fix scenario start dates"* - [#67562](https://github.com/CleverRaven/Cataclysm-DDA/pull/67562) - Fix appliance power drain display right after plugging in/unplugging device by [Kamayana](https://github.com/Kamayana) Summary: *"Fix appliance power drain display right after plugging in/unplugging device"* - [#67621](https://github.com/CleverRaven/Cataclysm-DDA/pull/67621) - make coal its own ammotype by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"coal and charcoal are separate"* - [#67609](https://github.com/CleverRaven/Cataclysm-DDA/pull/67609) - fix a spawn of nuts_bolts by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"fix a spot where nuts_bolts spawned too few"* - [#67606](https://github.com/CleverRaven/Cataclysm-DDA/pull/67606) - Add transparency to some pockets by [mqrause](https://github.com/mqrause) Summary: *"Add transparency to some pockets"* - [#67633](https://github.com/CleverRaven/Cataclysm-DDA/pull/67633) - Fix component distribution error false positives for a bunch of recipes by [mqrause](https://github.com/mqrause) Summary: *"Fix component distribution error false positives for a bunch of recipes"* - [#67623](https://github.com/CleverRaven/Cataclysm-DDA/pull/67623) - Shorten helmets.json with replace_materials by [Procyonae](https://github.com/Procyonae) Summary: *"Close helms transform into the correct grade"* - [#63745](https://github.com/CleverRaven/Cataclysm-DDA/pull/63745) - Consumption now checks for JSON Flags instead of trait ID by [actually-the-artificer](https://github.com/actually-the-artificer) Summary: *"Consumption code now checks for JSON Flag instead of ID"* ## Mods - [#67523](https://github.com/CleverRaven/Cataclysm-DDA/pull/67523) - [MoM] Add VERDANT HAND Combat Protocol (try 2) by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add VERDANT HAND Combat Protocol"* - [#67514](https://github.com/CleverRaven/Cataclysm-DDA/pull/67514) - [MoM] Fix Vitakinetic/Synthetic Lungs interaction by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix Vitakinetic/Synthetic Lungs interaction"* - [#67503](https://github.com/CleverRaven/Cataclysm-DDA/pull/67503) - [MoM] Mind Over Matter-specific Research facility overhaul by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Mind Over Matter-specific Research facility overhaul"* - [#67483](https://github.com/CleverRaven/Cataclysm-DDA/pull/67483) - Mutation selector mod by [Rewryte](https://github.com/Rewryte) Summary: *"Mutation selector mod"* - [#67626](https://github.com/CleverRaven/Cataclysm-DDA/pull/67626) - Add more things to Defense Mode by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add mercenary hiring to Defense Mode"* - [#67604](https://github.com/CleverRaven/Cataclysm-DDA/pull/67604) - [MoM] New powers part 4 by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add new powers, part 4"* ## None - [#67512](https://github.com/CleverRaven/Cataclysm-DDA/pull/67512) - Allow installing and removing bionics through debug menu by [Night-Pryanik](https://github.com/Night-Pryanik) - [#67502](https://github.com/CleverRaven/Cataclysm-DDA/pull/67502) - Account for barrel assembly in CZ 600 Trail's weight by [gisaku33](https://github.com/gisaku33) - [#67556](https://github.com/CleverRaven/Cataclysm-DDA/pull/67556) - Remove Mutation Selector mod by [kevingranade](https://github.com/kevingranade) - [#67547](https://github.com/CleverRaven/Cataclysm-DDA/pull/67547) - Remove no_fungi by [GuardianDll](https://github.com/GuardianDll) - [#67545](https://github.com/CleverRaven/Cataclysm-DDA/pull/67545) - Remove debug_bionic_powergen trait_id from debug_menu.cpp by [Devengel](https://github.com/Devengel) - [#67499](https://github.com/CleverRaven/Cataclysm-DDA/pull/67499) - decrease frequency of tileset updates by [casswedson](https://github.com/casswedson) - [#67577](https://github.com/CleverRaven/Cataclysm-DDA/pull/67577) - Drop basic build and osx ccaches to fix screwy unbounded growth. by [akrieger](https://github.com/akrieger) - [#67574](https://github.com/CleverRaven/Cataclysm-DDA/pull/67574) - Fix start date tests corrupting global state by [akrieger](https://github.com/akrieger) - [#67548](https://github.com/CleverRaven/Cataclysm-DDA/pull/67548) - Into the *Typostorm by [Procyonae](https://github.com/Procyonae) - [#67616](https://github.com/CleverRaven/Cataclysm-DDA/pull/67616) - Shorten brigandine.json with replace_materials by [Procyonae](https://github.com/Procyonae) - [#67610](https://github.com/CleverRaven/Cataclysm-DDA/pull/67610) - Routine i18n updates on 12 August 2023 by [kevingranade](https://github.com/kevingranade) - [#67410](https://github.com/CleverRaven/Cataclysm-DDA/pull/67410) - [CR] Fix "*_inf" item groups and check for unmigrated item spawns by [SurFlurer](https://github.com/SurFlurer) - [#66746](https://github.com/CleverRaven/Cataclysm-DDA/pull/66746) - sort first time contributors for test approval by [casswedson](https://github.com/casswedson) - [#67643](https://github.com/CleverRaven/Cataclysm-DDA/pull/67643) - fix: correct data fetching in ci workflow by [casswedson](https://github.com/casswedson) - [#67639](https://github.com/CleverRaven/Cataclysm-DDA/pull/67639) - Apply defense mode label only to things in defense mode mod folder by [harakka](https://github.com/harakka) - [#67636](https://github.com/CleverRaven/Cataclysm-DDA/pull/67636) - Fix scenario start test data by [ZhilkinSerg](https://github.com/ZhilkinSerg) - [#67632](https://github.com/CleverRaven/Cataclysm-DDA/pull/67632) - Fix doc for recipe charges by [mqrause](https://github.com/mqrause) - [#67624](https://github.com/CleverRaven/Cataclysm-DDA/pull/67624) - Shorten other graded armor with replace_materials by [Procyonae](https://github.com/Procyonae) - [#67622](https://github.com/CleverRaven/Cataclysm-DDA/pull/67622) - Shorten gloves.json with replace_materials by [Procyonae](https://github.com/Procyonae) - [#67619](https://github.com/CleverRaven/Cataclysm-DDA/pull/67619) - Shorten legs_armor.json with replace_materials by [Procyonae](https://github.com/Procyonae) - [#67618](https://github.com/CleverRaven/Cataclysm-DDA/pull/67618) - Shorten torso_armor.json with replace_materials by [Procyonae](https://github.com/Procyonae) - [#67617](https://github.com/CleverRaven/Cataclysm-DDA/pull/67617) - Add electronics control unit to Street-Legal Dirt Bike by [marimarigi](https://github.com/marimarigi) - [#66486](https://github.com/CleverRaven/Cataclysm-DDA/pull/66486) - fix html linter build token by [casswedson](https://github.com/casswedson) - [#67660](https://github.com/CleverRaven/Cataclysm-DDA/pull/67660) - Create base_colors-catppuccin.json by [foldfree](https://github.com/foldfree) - [#67647](https://github.com/CleverRaven/Cataclysm-DDA/pull/67647) - More price audits by [Karol1223](https://github.com/Karol1223) - [#67646](https://github.com/CleverRaven/Cataclysm-DDA/pull/67646) - Obsolete ``mil_hw`` itemgroup by [Karol1223](https://github.com/Karol1223) - [#67496](https://github.com/CleverRaven/Cataclysm-DDA/pull/67496) - Weekly Changelog 2023-07-31 to 2023-08-07 by [kevingranade](https://github.com/kevingranade) - [#66956](https://github.com/CleverRaven/Cataclysm-DDA/pull/66956) - Make all graded weapons use copy-from [Part 1 Swords and Blades] by [Procyonae](https://github.com/Procyonae)

8
1
dda_discussion
Changelog for 2023-08-01 to 2023-08-07

## Changelog for 2023-08-01 to 2023-08-07 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P ## Interface - [#67346](https://github.com/CleverRaven/Cataclysm-DDA/pull/67346) - Added detailed info on stats on character creation menu by [Night-Pryanik](https://github.com/Night-Pryanik) Summary: *"Detailed information for stats on character creation menu"* - [#67404](https://github.com/CleverRaven/Cataclysm-DDA/pull/67404) - Larger and more I18n-friendly safemode UI by [Night-Pryanik](https://github.com/Night-Pryanik) Summary: *"Larger and more I18n-friendly safemode UI"* - [#67417](https://github.com/CleverRaven/Cataclysm-DDA/pull/67417) - Fix bionics not displaying units when power is too low to use bionic by [ilovehans10](https://github.com/ilovehans10) Summary: *"Bionics now show that they need n kJ of charge instead of just a number with no units"* - [#67509](https://github.com/CleverRaven/Cataclysm-DDA/pull/67509) - Vehicle interaction to start at point of examination by [alef](https://github.com/alef) Summary: *"Vehicle interaction to start at point of examination"* - [#67490](https://github.com/CleverRaven/Cataclysm-DDA/pull/67490) - Crafting menu shows furniture qualities by [mqrause](https://github.com/mqrause) Summary: *"Crafting menu shows furniture qualities"* ## Infrastructure - [#67345](https://github.com/CleverRaven/Cataclysm-DDA/pull/67345) - New item categories for martial arts manuals and traps by [Night-Pryanik](https://github.com/Night-Pryanik) Summary: *"New item categories for martial arts manuals and traps"* - [#67352](https://github.com/CleverRaven/Cataclysm-DDA/pull/67352) - Update all active items to new tick action system and remove old system by [Hirmuolio](https://github.com/Hirmuolio) Summary: *"Update all active items to new tick action system and remove old system"* ## Features - [#67301](https://github.com/CleverRaven/Cataclysm-DDA/pull/67301) - NPC reads books repeatedly by [lispcoc](https://github.com/lispcoc) Summary: *"NPC reads books repeatedly"* - [#66871](https://github.com/CleverRaven/Cataclysm-DDA/pull/66871) - Cable rework part 2: Extension cords and more by [Kamayana](https://github.com/Kamayana) Summary: *"Cable rework part 2: Adds extending cables with extension cords; adds disconnecting cables from examined vehicle part; improves cable status in item name; other cable improvements"* ## Bugfixes - [#67258](https://github.com/CleverRaven/Cataclysm-DDA/pull/67258) - Adjust charcoal production from filled charcoal kiln by [Numbuh474](https://github.com/Numbuh474) Summary: *"apply new energy audit to filled charcoal kiln"* - [#67376](https://github.com/CleverRaven/Cataclysm-DDA/pull/67376) - Various link up fixes by [Kamayana](https://github.com/Kamayana) Summary: *"Remove error when remote_use item is deleted during its use function"* - [#67409](https://github.com/CleverRaven/Cataclysm-DDA/pull/67409) - Overconfident officers drop their guns 100% of the time by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Make sure overconfident officers reliably drop their guns"* - [#67392](https://github.com/CleverRaven/Cataclysm-DDA/pull/67392) - Fix bone broth and bone stuff being inedible by [ampersand55](https://github.com/ampersand55) Summary: *"Fix bone broth and bone stuff being inedible"* - [#67371](https://github.com/CleverRaven/Cataclysm-DDA/pull/67371) - update spear strap recipe to be more inline with its material type and description by [Devengel](https://github.com/Devengel) Summary: *"Spear straps should use leather sheets now, instead of canvas."* - [#67365](https://github.com/CleverRaven/Cataclysm-DDA/pull/67365) - [Magiclysm] Update enchanted_boots.json by [PNR1911](https://github.com/PNR1911) Summary: *"[Magiclysm] Update Enchanted Boots armor coverage"* - [#67437](https://github.com/CleverRaven/Cataclysm-DDA/pull/67437) - Remove the use of data cards by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Remove the final uses of data cards."* - [#67432](https://github.com/CleverRaven/Cataclysm-DDA/pull/67432) - correct cannabis seeds calories by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"correct calories of cannabis seeds"* - [#67416](https://github.com/CleverRaven/Cataclysm-DDA/pull/67416) - [MoM] Fix zombie telepathic stuns by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix zombie telepathic stuns"* - [#67401](https://github.com/CleverRaven/Cataclysm-DDA/pull/67401) - [Aftershock] Pad Aftershock items by [PNR1911](https://github.com/PNR1911) Summary: *"Pad various Aftershock armor and clothing items"* - [#67460](https://github.com/CleverRaven/Cataclysm-DDA/pull/67460) - Fix cable respooling crash by [Kamayana](https://github.com/Kamayana) Summary: *"Fix crash when respooling/detaching cables"* - [#67463](https://github.com/CleverRaven/Cataclysm-DDA/pull/67463) - fix bp fouling rusting (again) by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"more fixes for blackpowder rusting"* - [#67476](https://github.com/CleverRaven/Cataclysm-DDA/pull/67476) - Canceling "save zone" query returns you to zone manager instead of discarding changes by [Qrox](https://github.com/Qrox) Summary: *"Canceling 'save zone' query returns you to zone manager instead of discarding changes"* ## Content - [#67008](https://github.com/CleverRaven/Cataclysm-DDA/pull/67008) - Synthetic Lungs CBM by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"synthetic lungs bionic"* - [#67328](https://github.com/CleverRaven/Cataclysm-DDA/pull/67328) - Humanising the pre-cataclysm, photographs PR. by [DoctorBoomstick](https://github.com/DoctorBoomstick) Summary: *" adds a chance for small, personal photographs to spawn within people’s wallets and creates a starting pool of 34 snippets from which to pull."* - [#67413](https://github.com/CleverRaven/Cataclysm-DDA/pull/67413) - Micro dialogue update 1: Jenny by [I-am-Erk](https://github.com/I-am-Erk) Summary: *"Micro dialogue update 1: Small talk with Jenny Forcette"* - [#67395](https://github.com/CleverRaven/Cataclysm-DDA/pull/67395) - XL sized ballistic vests by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"homemade ballistic vests for XL characters"* - [#67223](https://github.com/CleverRaven/Cataclysm-DDA/pull/67223) - Jsonify road by [Procyonae](https://github.com/Procyonae) Summary: *"Adds curved road bends, rotaries and rest stops/laybys"* - [#67424](https://github.com/CleverRaven/Cataclysm-DDA/pull/67424) - Micro dialogue update 3: Mandeep by [I-am-Erk](https://github.com/I-am-Erk) Summary: *"Micro dialogue update 3: Story time with Mandeep"* - [#67419](https://github.com/CleverRaven/Cataclysm-DDA/pull/67419) - Micro dialogue update 2: Uyen by [I-am-Erk](https://github.com/I-am-Erk) Summary: *"Micro dialogue update 2: Small talk with Uyen Tran"* - [#67412](https://github.com/CleverRaven/Cataclysm-DDA/pull/67412) - More granularity and higher levels in backgrounds by [Aerin-of-the-Toast](https://github.com/Aerin-of-the-Toast) Summary: *"Add a bunch of new backgrounds that are tiers of existing ones."* - [#67406](https://github.com/CleverRaven/Cataclysm-DDA/pull/67406) - Low-tech weather tools! by [Devengel](https://github.com/Devengel) Summary: *"Add low-tech weather tools"* - [#67465](https://github.com/CleverRaven/Cataclysm-DDA/pull/67465) - Add additional refrigerated tanks by [Zoraman26](https://github.com/Zoraman26) Summary: *"Add larger refrigerated tank"* ## Mods - [#66879](https://github.com/CleverRaven/Cataclysm-DDA/pull/66879) - [MoM Add telepathic and telekinetic damage types with appropriate immunities by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add telepathic and telekinetic damage types"* - [#67351](https://github.com/CleverRaven/Cataclysm-DDA/pull/67351) - [MoM] Add new powers, part 2 by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add new powers, part 2"* - [#67418](https://github.com/CleverRaven/Cataclysm-DDA/pull/67418) - [MoM] Add newly-awakened psionic disciplines as hobbies by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add newly-awakened psionic disciplines as hobbies"* - [#67398](https://github.com/CleverRaven/Cataclysm-DDA/pull/67398) - [BombPerks] Attack speed perk for chainsaws & other powered blades(& a typo) by [TheShadowFerret](https://github.com/TheShadowFerret) Summary: *"Bombastic Perks: Perk for faster swing speed with powered blades"* - [#63590](https://github.com/CleverRaven/Cataclysm-DDA/pull/63590) - [Megafauna] Add weakpoints and anatomical proficiencies by [merrygin](https://github.com/merrygin) Summary: *"Add weakpoints system to Megafauna mod"* - [#67504](https://github.com/CleverRaven/Cataclysm-DDA/pull/67504) - [MoM] Intensify center of Quell Fire mist by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Intensify center of Quell Fire mist"* - [#67399](https://github.com/CleverRaven/Cataclysm-DDA/pull/67399) - [MoM] New powers, part 3 by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"New powers, part 3"* ## Balance - [#67282](https://github.com/CleverRaven/Cataclysm-DDA/pull/67282) - Adjust the fried seeds recipe and the plants which grow seeds for it by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"fried seeds uses oil and the plants that make fryable seeds make more"* - [#67396](https://github.com/CleverRaven/Cataclysm-DDA/pull/67396) - Allow roach dirt to make liquid fertilizer by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Allow roach dirt to make liquid fertilizer"* - [#67357](https://github.com/CleverRaven/Cataclysm-DDA/pull/67357) - increase arpen of 556 by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"5.56x45mm ammo has greater armor penetration"* - [#67414](https://github.com/CleverRaven/Cataclysm-DDA/pull/67414) - Rebalance some larger food loot groups to commercial kitchens by [Korhaka](https://github.com/Korhaka) Summary: *"Less frequent large sealed food items in residential locations, more in commercial kitchens"* - [#67383](https://github.com/CleverRaven/Cataclysm-DDA/pull/67383) - carpet construction is easier by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"placing carpet needs 0 fab instead of 1 and takes 1 minute instead of 30"* - [#67449](https://github.com/CleverRaven/Cataclysm-DDA/pull/67449) - Nerf police armories a second time by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"tone down police armories a little more"* - [#67147](https://github.com/CleverRaven/Cataclysm-DDA/pull/67147) - New transparent plastics, material adjustments by [randomtyper](https://github.com/randomtyper) Summary: *"Increase plastic variety, adjust plastics to be more realistic in terms of protection"* ## Performance - [#67403](https://github.com/CleverRaven/Cataclysm-DDA/pull/67403) - AIM: Make navigation feel faster by fewer sidebar updates by [inogenous](https://github.com/inogenous) Summary: *"Make AIM navigation feel faster by updating sidebar less"* - [#67350](https://github.com/CleverRaven/Cataclysm-DDA/pull/67350) - Reduce NPC faction camp task slowdown (Part 1) by [lispcoc](https://github.com/lispcoc) Summary: *"Fix NPC faction camp task slowdown"* - [#67441](https://github.com/CleverRaven/Cataclysm-DDA/pull/67441) - Improve turn performance when having many solar panels by [inogenous](https://github.com/inogenous) Summary: *"Improve turn performance when having many solar panels"* - [#67474](https://github.com/CleverRaven/Cataclysm-DDA/pull/67474) - Cache nutrient results for recipes while calculating nutrient range for food info by [mqrause](https://github.com/mqrause) Summary: *"Cache nutrient results for recipes while calculating nutrient range for food info"* ## Build - [#67329](https://github.com/CleverRaven/Cataclysm-DDA/pull/67329) - Allow for cross-compiling from Linux to Windows in Devcontainer by [snipercup](https://github.com/snipercup) Summary: *"Allow for cross-compiling from Linux to Windows in Devcontainer"* ## None - [#67340](https://github.com/CleverRaven/Cataclysm-DDA/pull/67340) - Overflow crafting components before consuming them by [mqrause](https://github.com/mqrause) - [#67323](https://github.com/CleverRaven/Cataclysm-DDA/pull/67323) - Cash card & friends numbers audit by [Karol1223](https://github.com/Karol1223) - [#67319](https://github.com/CleverRaven/Cataclysm-DDA/pull/67319) - Weekly Changelog 2023-07-24 to 2023-07-31 by [kevingranade](https://github.com/kevingranade) - [#67367](https://github.com/CleverRaven/Cataclysm-DDA/pull/67367) - Hotfix: Fix persistent parents by [NetSysFire](https://github.com/NetSysFire) - [#67356](https://github.com/CleverRaven/Cataclysm-DDA/pull/67356) - Fix smoking racks not consuming items by [mqrause](https://github.com/mqrause) - [#67342](https://github.com/CleverRaven/Cataclysm-DDA/pull/67342) - Fix use menu denial message and invoking items for comestibles without charges by [mqrause](https://github.com/mqrause) - [#67408](https://github.com/CleverRaven/Cataclysm-DDA/pull/67408) - Improve performance of recipe::create_results by [mqrause](https://github.com/mqrause) - [#67407](https://github.com/CleverRaven/Cataclysm-DDA/pull/67407) - Fix milling result and insert message by [mqrause](https://github.com/mqrause) - [#67397](https://github.com/CleverRaven/Cataclysm-DDA/pull/67397) - Meds show portions in crafting menu by [mqrause](https://github.com/mqrause) - [#67382](https://github.com/CleverRaven/Cataclysm-DDA/pull/67382) - [ Xedra Evolved ] Blood Draw kit and vampires take 3 by [Maleclypse](https://github.com/Maleclypse) - [#67375](https://github.com/CleverRaven/Cataclysm-DDA/pull/67375) - A bit better local files reading by [GuardianDll](https://github.com/GuardianDll) - [#67358](https://github.com/CleverRaven/Cataclysm-DDA/pull/67358) - adjust sound of stun gun bionic by [anoobindisguise](https://github.com/anoobindisguise) - [#67439](https://github.com/CleverRaven/Cataclysm-DDA/pull/67439) - Fix comestible prices by [mqrause](https://github.com/mqrause) - [#67438](https://github.com/CleverRaven/Cataclysm-DDA/pull/67438) - Fix typos in new photos.json snippets by [AlbertNewton](https://github.com/AlbertNewton) - [#67428](https://github.com/CleverRaven/Cataclysm-DDA/pull/67428) - Added Community Discord To Website by [bombasticSlacks](https://github.com/bombasticSlacks) - [#67421](https://github.com/CleverRaven/Cataclysm-DDA/pull/67421) - update reaper description for accuracy by [nornagon](https://github.com/nornagon) - [#67387](https://github.com/CleverRaven/Cataclysm-DDA/pull/67387) - fix typo in photos.json by [ilovehans10](https://github.com/ilovehans10) - [#67462](https://github.com/CleverRaven/Cataclysm-DDA/pull/67462) - [Sky Island] difficulty selector fix by [GuardianDll](https://github.com/GuardianDll) - [#67459](https://github.com/CleverRaven/Cataclysm-DDA/pull/67459) - Adds proper one lane nests for the rest stop/layby by [Procyonae](https://github.com/Procyonae) - [#67452](https://github.com/CleverRaven/Cataclysm-DDA/pull/67452) - Routine i18n updates on 05 August 2023 by [kevingranade](https://github.com/kevingranade) - [#67440](https://github.com/CleverRaven/Cataclysm-DDA/pull/67440) - Another Typo, Another PR by [Procyonae](https://github.com/Procyonae) - [#67491](https://github.com/CleverRaven/Cataclysm-DDA/pull/67491) - Add pinecone to tinder recipes requiring cutting tools by [mqrause](https://github.com/mqrause) - [#67466](https://github.com/CleverRaven/Cataclysm-DDA/pull/67466) - Slightly improve crafting menu food tab performance by [mqrause](https://github.com/mqrause) - [#67507](https://github.com/CleverRaven/Cataclysm-DDA/pull/67507) - [Sky Island] Stat stone fix by [GuardianDll](https://github.com/GuardianDll) - [#67493](https://github.com/CleverRaven/Cataclysm-DDA/pull/67493) - Map Editor displays ter_str_id/furn_str_id instead of names by [Procyonae](https://github.com/Procyonae) - [#67475](https://github.com/CleverRaven/Cataclysm-DDA/pull/67475) - Update simple string condition keys in string extractor and fix some string extraction warnings by [Qrox](https://github.com/Qrox)

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Dark Days Ahead Discussion Fris0uman 1 year ago 100%
New highres Retrodays tileset variant coming soon

You like Retrodays but you don't want to squint at tiny sprites? Well here's a solution: GiantDays! Basically Nerodays tileset upscaled and redrawn to 20x20 sprites It's currently available in the tileset repo https://github.com/I-am-Erk/CDDA-Tilesets/pull/2098 and should get shiped with the game soonish

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Dark Days Ahead Discussion Erk 1 year ago 100%
NPC chat

I've been finding a little time to do micro PRs with just a bit of small talk for NPCs I write. Having been out of commission for months, it feels good. I've added a little small talk for Jenny Forcette, Uyen Tran, and Mandeep Singh in the refugee centre. If there's an NPC, particularly in the refugee center but I'm open to other suggestions, who you would love to get a little more characterization and dialogue, feel free to suggest. Or, if there's a short-answer question you'd like to ask a particular NPC, let me know. In my next pass I am going to try to add a bit of dialogue where you can ask Rubik about where they came from, for example.

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Dark Days Ahead Discussion ninchuka 1 year ago 100%
is there any way to easily install mods?

anything like nexusmodmanger or whatever for DDA?

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Changelog for 2023-07-25 to 2023-07-31

## Changelog for 2023-07-25 to 2023-07-31 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P ## Content - [#67165](https://github.com/CleverRaven/Cataclysm-DDA/pull/67165) - [Innawoods] Stream mapgen followup by [SandwichPie](https://github.com/SandwichPie) Summary: *"[Innawoods] Stream mapgen followup"* - [#67013](https://github.com/CleverRaven/Cataclysm-DDA/pull/67013) - New bionic: "Super Stun Gun" by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"stun gun bionic"* - [#66917](https://github.com/CleverRaven/Cataclysm-DDA/pull/66917) - Vitrification by [chichit1044](https://github.com/chichit1044) Summary: *"New unique overmap special with associated one-time dungeon event."* - [#66864](https://github.com/CleverRaven/Cataclysm-DDA/pull/66864) - Mutant Dogs Initial Commit by [RanikOrtega](https://github.com/RanikOrtega) Summary: *"Slightly mutated dog variants"* - [#66441](https://github.com/CleverRaven/Cataclysm-DDA/pull/66441) - Remove `welding_components` item by [Demivan](https://github.com/Demivan) Summary: *"Remove not used `welding component kit` item"* - [#67167](https://github.com/CleverRaven/Cataclysm-DDA/pull/67167) - Update boots.json by [terr-steak](https://github.com/terr-steak) Summary: *"Updated the description for Chelsea Boots to use the correct usage of 'donning' vs. the incorrect 'dawning'"* - [#67199](https://github.com/CleverRaven/Cataclysm-DDA/pull/67199) - Make bone broth better by extracting more calcium using acified water. by [ampersand55](https://github.com/ampersand55) Summary: *"Make bone broth better by extracting more calcium using acified water"* - [#67155](https://github.com/CleverRaven/Cataclysm-DDA/pull/67155) - Nylon quiver by [Aeiouuu01234](https://github.com/Aeiouuu01234) Summary: *"adding nylon quivers with MOLLE capabilities"* - [#67168](https://github.com/CleverRaven/Cataclysm-DDA/pull/67168) - house roadmap: update house_01 in-construction variant by [Devengel](https://github.com/Devengel) Summary: *"house roadmap: update house_01 in-construction variant to use modern code"* - [#66961](https://github.com/CleverRaven/Cataclysm-DDA/pull/66961) - Zombie Snippets part 2 by [sadenar](https://github.com/sadenar) Summary: *"More zombie harvest snippets"* - [#66720](https://github.com/CleverRaven/Cataclysm-DDA/pull/66720) - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix by [sadenar](https://github.com/sadenar) Summary: *"Miscellaneous recipe category fixes/additions"* - [#67275](https://github.com/CleverRaven/Cataclysm-DDA/pull/67275) - Solar Farm by [ashGlaw](https://github.com/ashGlaw) Summary: *"Solar Farm"* - [#67261](https://github.com/CleverRaven/Cataclysm-DDA/pull/67261) - Two new civilians: parent and hospitalized by [NetSysFire](https://github.com/NetSysFire) Summary: *"Two new civilians: Parent and hospitalized varieties"* - [#67211](https://github.com/CleverRaven/Cataclysm-DDA/pull/67211) - Electric masonry saw by [Alm999](https://github.com/Alm999) Summary: *"Add Electric Masonry Saw"* - [#67252](https://github.com/CleverRaven/Cataclysm-DDA/pull/67252) - Deconstruct migo cages by [Froffy025](https://github.com/Froffy025) Summary: *"Construction menu allows for players to mine and jackhammer through resin cages."* ## Bugfixes - [#67163](https://github.com/CleverRaven/Cataclysm-DDA/pull/67163) - Fix combat tools crashing on drop by [Hirmuolio](https://github.com/Hirmuolio) Summary: *"Fix combat tools crashing on drop"* - [#67151](https://github.com/CleverRaven/Cataclysm-DDA/pull/67151) - Exodii Quadrupeds don't use M4 carbines by [Daved27hundred](https://github.com/Daved27hundred) Summary: *"Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun"* - [#67143](https://github.com/CleverRaven/Cataclysm-DDA/pull/67143) - Reduce occurences of motel spawns by [Devengel](https://github.com/Devengel) Summary: *"reduce the amount of out-of-city motel spawns"* - [#66928](https://github.com/CleverRaven/Cataclysm-DDA/pull/66928) - Allow more mutants to eat grain by [fairyarmadillo](https://github.com/fairyarmadillo) Summary: *"Allow more mutants to eat grain"* - [#67183](https://github.com/CleverRaven/Cataclysm-DDA/pull/67183) - Improve pocket overflow messages by [mqrause](https://github.com/mqrause) Summary: *"Improve pocket overflow messages"* - [#67026](https://github.com/CleverRaven/Cataclysm-DDA/pull/67026) - fix toolset prying power usage by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"prying with integrated multitool doesn't use power"* - [#67203](https://github.com/CleverRaven/Cataclysm-DDA/pull/67203) - HP widgets gets equivalent bodypart by [lispcoc](https://github.com/lispcoc) Summary: *"HP widgets gets equivalent bodypart"* - [#67197](https://github.com/CleverRaven/Cataclysm-DDA/pull/67197) - Fix nests by [Procyonae](https://github.com/Procyonae) Summary: *"Nested maps spawn again"* - [#67194](https://github.com/CleverRaven/Cataclysm-DDA/pull/67194) - remove redundant milk powder recipe by [nornagon](https://github.com/nornagon) Summary: *"Removed redundant recipe for milk powder"* - [#67173](https://github.com/CleverRaven/Cataclysm-DDA/pull/67173) - use nested mapgen on zombie cages, lakeside cabin special. by [Devengel](https://github.com/Devengel) Summary: *"special lakeside cabin version has a lower chance to spawn"* - [#67231](https://github.com/CleverRaven/Cataclysm-DDA/pull/67231) - fix wrong ids for cody making chainmail by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"Correct some wrong IDs for Cody's armor projects"* - [#67230](https://github.com/CleverRaven/Cataclysm-DDA/pull/67230) - Stop aphids eating their own honeydew by [fairyarmadillo](https://github.com/fairyarmadillo) Summary: *"Stop aphids from eating their own honeydew"* - [#67206](https://github.com/CleverRaven/Cataclysm-DDA/pull/67206) - voice remodulator conflicts SCREECH by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"Screeching voice is removed by the voice remodulator"* - [#67169](https://github.com/CleverRaven/Cataclysm-DDA/pull/67169) - Update BFR by [Paprika-H](https://github.com/Paprika-H) Summary: *"Adjusts 45-70 BFR"* - [#67253](https://github.com/CleverRaven/Cataclysm-DDA/pull/67253) - [Mom] Fix feral PKer message by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix feral PKer message"* - [#67246](https://github.com/CleverRaven/Cataclysm-DDA/pull/67246) - Fix kevlar requirements of survivor gear crafts by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"kevlar jumpsuits use the correct requirement"* - [#67235](https://github.com/CleverRaven/Cataclysm-DDA/pull/67235) - Fix grainy glyphs in blended font rendering mode by [Qrox](https://github.com/Qrox) Summary: *"Fix grainy glyphs in blended font rendering mode"* - [#67190](https://github.com/CleverRaven/Cataclysm-DDA/pull/67190) - Range Enchant and Additive Enchant Fixes by [bombasticSlacks](https://github.com/bombasticSlacks) Summary: *"non integer additive values for enchants work"* - [#67292](https://github.com/CleverRaven/Cataclysm-DDA/pull/67292) - House roadmap: house_01 abandoned version improvements by [Devengel](https://github.com/Devengel) Summary: *"Improvement & renovation to house_01 abandoned version"* - [#67254](https://github.com/CleverRaven/Cataclysm-DDA/pull/67254) - AIM: Fix some instances of stack changing list positions when moving items by [Kamayana](https://github.com/Kamayana) Summary: *"AIM: Fix some instances of stack changing list positions while moving items"* - [#67218](https://github.com/CleverRaven/Cataclysm-DDA/pull/67218) - Uncanny dodge spell fix by [deepvelocity](https://github.com/deepvelocity) Summary: *"Stop dodging good spells, fix uncanny dodge spell crash"* - [#67204](https://github.com/CleverRaven/Cataclysm-DDA/pull/67204) - Budget Steel Repair Tools by [Procyonae](https://github.com/Procyonae) Summary: *"Items that can only be repaired with Budget Steel can be repaired"* - [#67312](https://github.com/CleverRaven/Cataclysm-DDA/pull/67312) - [MoM] Remove matrix dust default container, move to itemgroups by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Remove matrix dust default container, move to itemgroups"* - [#67302](https://github.com/CleverRaven/Cataclysm-DDA/pull/67302) - fix minor webbing typo by [qriaa](https://github.com/qriaa) Summary: *"Fix typo in webbing belt pocket description"* - [#67272](https://github.com/CleverRaven/Cataclysm-DDA/pull/67272) - Fix and improve NPC randomizer by [lispcoc](https://github.com/lispcoc) Summary: *"Fix and improve NPC randomizer"* - [#67181](https://github.com/CleverRaven/Cataclysm-DDA/pull/67181) - blocks_effects blocks already had effects from stacking up. fix #67179 by [lcy03406](https://github.com/lcy03406) Summary: *"blocks_effects blocks already had effects from stacking up. fix #67179"* ## Mods - [#67145](https://github.com/CleverRaven/Cataclysm-DDA/pull/67145) - [MoM] Fix monster power messages by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Fix monster power messages"* - [#67110](https://github.com/CleverRaven/Cataclysm-DDA/pull/67110) - [MoM] Allow telekinetics to push very heavy objects and lift cars by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Allow telekinetics to push very heavy objects and lift cars"* - [#67177](https://github.com/CleverRaven/Cataclysm-DDA/pull/67177) - [MoM] Add psionic civilians to the initial Cataclysm chaos waves by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add psionic civilians to the initial Cataclysm chaos waves"* - [#67166](https://github.com/CleverRaven/Cataclysm-DDA/pull/67166) - [MoM] Add u_message to "extremely important note" by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add u_message to the extremely important note"* - [#67225](https://github.com/CleverRaven/Cataclysm-DDA/pull/67225) - [MoM] Convert recipe powers into spell powers, add new powers by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Convert recipe powers into spell powers, add new powers"* - [#67251](https://github.com/CleverRaven/Cataclysm-DDA/pull/67251) - [MoM] Add three new powers by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add three new powers"* - [#67284](https://github.com/CleverRaven/Cataclysm-DDA/pull/67284) - [MoM] Add OS647-P protection prototype device by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add OS647-P protection prototype device"* ## Balance - [#67115](https://github.com/CleverRaven/Cataclysm-DDA/pull/67115) - Adjust ranges of SMGs and pistol caliber carbines by [randomtyper](https://github.com/randomtyper) Summary: *"Adjusts ranges of SMGs and pistol caliber carbines"* - [#66949](https://github.com/CleverRaven/Cataclysm-DDA/pull/66949) - Audit AR-15 upper receivers + .450 bugfix by [carmakazi](https://github.com/carmakazi) Summary: *"Audit AR-15 upper receivers + .450 bugfix"* - [#67154](https://github.com/CleverRaven/Cataclysm-DDA/pull/67154) - Belt adjustments by [Paprika-H](https://github.com/Paprika-H) Summary: *"More storage for belts"* - [#67195](https://github.com/CleverRaven/Cataclysm-DDA/pull/67195) - reduce energy required for dehydrating milk by [nornagon](https://github.com/nornagon) Summary: *"Reduce energy requirements for making powdered milk"* - [#67240](https://github.com/CleverRaven/Cataclysm-DDA/pull/67240) - make bone inedible by [ampersand55](https://github.com/ampersand55) Summary: *"Make bone inedible"* - [#67222](https://github.com/CleverRaven/Cataclysm-DDA/pull/67222) - Bovine Bulk description edit by [GalacticApple](https://github.com/GalacticApple) Summary: *"Adjusts Bovine Bulk description to portray it as a defensive mutation"* - [#67201](https://github.com/CleverRaven/Cataclysm-DDA/pull/67201) - [Magiclysm] Elves fight back when cornered and size change by [Theawesomeboophis](https://github.com/Theawesomeboophis) Summary: *"Workshop Elves will fight back in the off chance they are pushed into a corner"* - [#67186](https://github.com/CleverRaven/Cataclysm-DDA/pull/67186) - More monsters fight back if cornered by [fairyarmadillo](https://github.com/fairyarmadillo) Summary: *"More monsters fight back if cornered"* - [#67250](https://github.com/CleverRaven/Cataclysm-DDA/pull/67250) - Various item price changes by [Karol1223](https://github.com/Karol1223) Summary: *"Price changes for various items as per the documentation"* - [#67281](https://github.com/CleverRaven/Cataclysm-DDA/pull/67281) - dodge skill affects dodge stamina cost by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"higher dodge skill lowers the stamina cost to dodge"* - [#67273](https://github.com/CleverRaven/Cataclysm-DDA/pull/67273) - Balance steel flak helmets by [carmakazi](https://github.com/carmakazi) Summary: *"Balance steel flak helmets"* - [#67313](https://github.com/CleverRaven/Cataclysm-DDA/pull/67313) - Limit the amount of assassins that can spawn by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Limit the times assassins can try to kill you."* - [#67289](https://github.com/CleverRaven/Cataclysm-DDA/pull/67289) - Batch savings for making pasta by [BjoHart](https://github.com/BjoHart) Summary: *"Batch savings for making pasta"* ## Features - [#66294](https://github.com/CleverRaven/Cataclysm-DDA/pull/66294) - Cockroach Bonanza by [fairyarmadillo](https://github.com/fairyarmadillo) Summary: *"Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed"* - [#67120](https://github.com/CleverRaven/Cataclysm-DDA/pull/67120) - Add some dialog function by [lispcoc](https://github.com/lispcoc) Summary: *"Add some dialog function"* - [#67058](https://github.com/CleverRaven/Cataclysm-DDA/pull/67058) - auto eat/drink oldest item first by [nornagon](https://github.com/nornagon) Summary: *"Auto Eat/Drink zones now prioritize less-fresh items"* - [#67255](https://github.com/CleverRaven/Cataclysm-DDA/pull/67255) - Player activity related event by [lispcoc](https://github.com/lispcoc) Summary: *"Player activity related event"* - [#67236](https://github.com/CleverRaven/Cataclysm-DDA/pull/67236) - More port arithmetic functions to math by [lispcoc](https://github.com/lispcoc) Summary: *"More port arithmetic functions to math"* ## Infrastructure - [#67148](https://github.com/CleverRaven/Cataclysm-DDA/pull/67148) - Documentation: New TESTING_YOUR_CHANGES.md by [NetSysFire](https://github.com/NetSysFire) Summary: *"New documentation on how to test proposed changes"* - [#60885](https://github.com/CleverRaven/Cataclysm-DDA/pull/60885) - Remove charges from solid comestibles by [mqrause](https://github.com/mqrause) Summary: *"Remove charges from solid comestibles"* ## Interface - [#67017](https://github.com/CleverRaven/Cataclysm-DDA/pull/67017) - AIM: Add key to step outside containers; mark other pane's container; less obtrusive popups by [Kamayana](https://github.com/Kamayana) Summary: *"AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside"* - [#67322](https://github.com/CleverRaven/Cataclysm-DDA/pull/67322) - Change description of "highlighted regions" when editing overmap by [Golfavel](https://github.com/Golfavel) Summary: *"Change description of highlighted regions when editing the overmap"* ## Build - [#66448](https://github.com/CleverRaven/Cataclysm-DDA/pull/66448) - Add more '#pragma once' guard by [alef](https://github.com/alef) Summary: *"Add more '#pragma once' guards"* - [#67198](https://github.com/CleverRaven/Cataclysm-DDA/pull/67198) - Create documentation for the devcontainers setup by [snipercup](https://github.com/snipercup) Summary: *"Add documentation for using devcontainers in VSCode"* ## None - [#67159](https://github.com/CleverRaven/Cataclysm-DDA/pull/67159) - [Xedra evolved] even better message for inventor effect by [GuardianDll](https://github.com/GuardianDll) - [#67142](https://github.com/CleverRaven/Cataclysm-DDA/pull/67142) - Make special Hunting Lodge Unique and NPC lodge Globally Unique by [Maleclypse](https://github.com/Maleclypse) - [#67074](https://github.com/CleverRaven/Cataclysm-DDA/pull/67074) - Fix: parse missing fields for translation by [dseguin](https://github.com/dseguin) - [#67055](https://github.com/CleverRaven/Cataclysm-DDA/pull/67055) - "relative": can be used with qualities by [Procyonae](https://github.com/Procyonae) - [#66872](https://github.com/CleverRaven/Cataclysm-DDA/pull/66872) - Police Robot Family Obsoletion by [Karol1223](https://github.com/Karol1223) - [#66752](https://github.com/CleverRaven/Cataclysm-DDA/pull/66752) - on_damage EOCs by [bombasticSlacks](https://github.com/bombasticSlacks) - [#65461](https://github.com/CleverRaven/Cataclysm-DDA/pull/65461) - fix matches/ref_matches category typo by [nornagon](https://github.com/nornagon) - [#67176](https://github.com/CleverRaven/Cataclysm-DDA/pull/67176) - Pad the skid lid by [Maleclypse](https://github.com/Maleclypse) - [#67096](https://github.com/CleverRaven/Cataclysm-DDA/pull/67096) - [Xedra Evolved] Low Intelligence Mana Perk by [Maleclypse](https://github.com/Maleclypse) - [#67093](https://github.com/CleverRaven/Cataclysm-DDA/pull/67093) - flags_any Helper Check To Make Road Unhardcoding More Readable by [Procyonae](https://github.com/Procyonae) - [#67208](https://github.com/CleverRaven/Cataclysm-DDA/pull/67208) - Fix: single value for environmental damage resist in body status window by [dseguin](https://github.com/dseguin) - [#67202](https://github.com/CleverRaven/Cataclysm-DDA/pull/67202) - Adds inheritance and replace_materials support to repairs_with by [Procyonae](https://github.com/Procyonae) - [#67196](https://github.com/CleverRaven/Cataclysm-DDA/pull/67196) - allow digging 2 for brick ovens by [nornagon](https://github.com/nornagon) - [#67156](https://github.com/CleverRaven/Cataclysm-DDA/pull/67156) - Adds fail message at zero of the dreamer vitamin by [Maleclypse](https://github.com/Maleclypse) - [#67133](https://github.com/CleverRaven/Cataclysm-DDA/pull/67133) - Fix "--check-mods" not good at dealing with dep chain by [SurFlurer](https://github.com/SurFlurer) - [#67239](https://github.com/CleverRaven/Cataclysm-DDA/pull/67239) - Unhardcode mx_clearcut by [Procyonae](https://github.com/Procyonae) - [#67227](https://github.com/CleverRaven/Cataclysm-DDA/pull/67227) - remove hidden space in house_detatached8_basement by [Devengel](https://github.com/Devengel) - [#67219](https://github.com/CleverRaven/Cataclysm-DDA/pull/67219) - Mathify magic.md by [GuardianDll](https://github.com/GuardianDll) - [#67185](https://github.com/CleverRaven/Cataclysm-DDA/pull/67185) - Typos by [Procyonae](https://github.com/Procyonae) - [#67139](https://github.com/CleverRaven/Cataclysm-DDA/pull/67139) - Blacksmithing followup: crafting tools for blacksmithing by [Karol1223](https://github.com/Karol1223) - [#67271](https://github.com/CleverRaven/Cataclysm-DDA/pull/67271) - Spawn quivers in the hunting supply stores by [hexagonrecursion](https://github.com/hexagonrecursion) - [#67270](https://github.com/CleverRaven/Cataclysm-DDA/pull/67270) - Workshop 2 recipe progression restored by [PatrikLundell](https://github.com/PatrikLundell) - [#67269](https://github.com/CleverRaven/Cataclysm-DDA/pull/67269) - Rust UI refinements by [Fris0uman](https://github.com/Fris0uman) - [#67268](https://github.com/CleverRaven/Cataclysm-DDA/pull/67268) - Add myself to confirm-bug list by [alef](https://github.com/alef) - [#67266](https://github.com/CleverRaven/Cataclysm-DDA/pull/67266) - Make makeshift bodypillow a variant by [Karol1223](https://github.com/Karol1223) - [#67264](https://github.com/CleverRaven/Cataclysm-DDA/pull/67264) - math: minor cleanup for inline bool ops by [andrei8l](https://github.com/andrei8l) - [#67257](https://github.com/CleverRaven/Cataclysm-DDA/pull/67257) - Routine i18n updates on 29 July 2023 by [kevingranade](https://github.com/kevingranade) - [#67249](https://github.com/CleverRaven/Cataclysm-DDA/pull/67249) - Fix Colossal Croaker ranged pull strings by [Karol1223](https://github.com/Karol1223) - [#67247](https://github.com/CleverRaven/Cataclysm-DDA/pull/67247) - Unhardcode mx_bandits_block by [Procyonae](https://github.com/Procyonae) - [#67244](https://github.com/CleverRaven/Cataclysm-DDA/pull/67244) - Prevent heap-use-after-free problem of vehicle::damage_direct by [SurFlurer](https://github.com/SurFlurer) - [#67242](https://github.com/CleverRaven/Cataclysm-DDA/pull/67242) - Unhardcode mx_house_wasp by [Procyonae](https://github.com/Procyonae) - [#67241](https://github.com/CleverRaven/Cataclysm-DDA/pull/67241) - Clarify the gameplay rationale for the CBM lore change by [hexagonrecursion](https://github.com/hexagonrecursion) - [#67209](https://github.com/CleverRaven/Cataclysm-DDA/pull/67209) - Recipe: variants for results by [dseguin](https://github.com/dseguin) - [#67187](https://github.com/CleverRaven/Cataclysm-DDA/pull/67187) - House palette improvements by [Procyonae](https://github.com/Procyonae) - [#67184](https://github.com/CleverRaven/Cataclysm-DDA/pull/67184) - Added solar panels to the roof of LMOE bunkers by [ActualDio](https://github.com/ActualDio) - [#67308](https://github.com/CleverRaven/Cataclysm-DDA/pull/67308) - Better description for diary keybinding by [jbytheway](https://github.com/jbytheway) - [#67303](https://github.com/CleverRaven/Cataclysm-DDA/pull/67303) - Fix windows.h casing for mingw by [irwiss](https://github.com/irwiss) - [#67299](https://github.com/CleverRaven/Cataclysm-DDA/pull/67299) - Typopheus Banyssheo by [Procyonae](https://github.com/Procyonae) - [#67298](https://github.com/CleverRaven/Cataclysm-DDA/pull/67298) - Restored light industry expansion by [PatrikLundell](https://github.com/PatrikLundell) - [#67295](https://github.com/CleverRaven/Cataclysm-DDA/pull/67295) - character: fix fine detail vision by [andrei8l](https://github.com/andrei8l) - [#67294](https://github.com/CleverRaven/Cataclysm-DDA/pull/67294) - Add myself to the bug confirmation list by [Karol1223](https://github.com/Karol1223) - [#67276](https://github.com/CleverRaven/Cataclysm-DDA/pull/67276) - Fix accidentally doubled utility exoskeletons' strength by [hexagonrecursion](https://github.com/hexagonrecursion) - [#67337](https://github.com/CleverRaven/Cataclysm-DDA/pull/67337) - Fix some guns looks_like by [gettingusedto](https://github.com/gettingusedto) - [#67327](https://github.com/CleverRaven/Cataclysm-DDA/pull/67327) - [Sky Island] "choose your difficulty" uses selector now by [GuardianDll](https://github.com/GuardianDll) - [#67317](https://github.com/CleverRaven/Cataclysm-DDA/pull/67317) - Routine tileset updates on 30 July 2023 by [kevingranade](https://github.com/kevingranade) - [#67316](https://github.com/CleverRaven/Cataclysm-DDA/pull/67316) - Minor changes to kel-tech PF-9 by [Devengel](https://github.com/Devengel) - [#67310](https://github.com/CleverRaven/Cataclysm-DDA/pull/67310) - confirming issues also un-stales and reopens it by [casswedson](https://github.com/casswedson) - [#67309](https://github.com/CleverRaven/Cataclysm-DDA/pull/67309) - More consistent key highlighting by [jbytheway](https://github.com/jbytheway) - [#67305](https://github.com/CleverRaven/Cataclysm-DDA/pull/67305) - Lazy load distant map by [SurFlurer](https://github.com/SurFlurer) - [#67297](https://github.com/CleverRaven/Cataclysm-DDA/pull/67297) - Fix a computer at TCL unclocking two doors instead of only one by [hexagonrecursion](https://github.com/hexagonrecursion) - [#67293](https://github.com/CleverRaven/Cataclysm-DDA/pull/67293) - Use mutation visibility as condition by [SurFlurer](https://github.com/SurFlurer) - [#66998](https://github.com/CleverRaven/Cataclysm-DDA/pull/66998) - Implement part of gha_test_only.sh in CTest by [alef](https://github.com/alef)

11
2
dda_discussion
Dark Days Ahead Discussion 768 1 year ago 100%
Would it be possible to convert panicked persons into human bodies on death?

Dead panicked person appear as panicked person bodies, which is beyond a player's knowledge, IIRC.

12
1
dda_discussion
Changelog for 2023-07-18 to 2023-07-24

## Changelog for 2023-07-18 to 2023-07-24 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P (Split the changelog into multiple parts because it’s over the 10k character limit) **[Part 2](https://cdda.social/comment/181701#comment-181701)** - (comment) **[Part 3](https://cdda.social/comment/181703#comment-181703)** - (comment) ## Features - [#66982](https://github.com/CleverRaven/Cataclysm-DDA/pull/66982) - Rescuing Mi-Go prisoners should give at least some trust with them by [randomtyper](https://github.com/randomtyper) Summary: *"Mi-Go prisoners are now grateful for their rescue"* - [#66965](https://github.com/CleverRaven/Cataclysm-DDA/pull/66965) - [ASCIITileset] Run and bash animations, shadows, fog tweak by [Rewryte](https://github.com/Rewryte) Summary: *"Run and bash animations, shadows, fog tweak for ASCIITileset"* - [#66880](https://github.com/CleverRaven/Cataclysm-DDA/pull/66880) - Make mattresses deployable in tents by [ashGlaw](https://github.com/ashGlaw) Summary: *"Make mattresses deployable in tents"* - [#66897](https://github.com/CleverRaven/Cataclysm-DDA/pull/66897) - Generate vehicle prototypes from vehicles in game by [SurFlurer](https://github.com/SurFlurer) Summary: *"Generate vehicle prototypes from in-game vehicles"* - [#66931](https://github.com/CleverRaven/Cataclysm-DDA/pull/66931) - In-game Armor sprite change by [lispcoc](https://github.com/lispcoc) Summary: *"In-game Armor sprite change"* ## Content - [#66952](https://github.com/CleverRaven/Cataclysm-DDA/pull/66952) - Clean back bay with less than 5 people by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"alternative resolution to clean back bay quest"* - [#66869](https://github.com/CleverRaven/Cataclysm-DDA/pull/66869) - Blob lieutenant: "Shadow" by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"Now you will know why you fear the night."* - [#66783](https://github.com/CleverRaven/Cataclysm-DDA/pull/66783) - Add work coveralls by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"work coveralls"* - [#66665](https://github.com/CleverRaven/Cataclysm-DDA/pull/66665) - Half leggings by [sadenar](https://github.com/sadenar) Summary: *"Added a lighter, less costly but less protective alternative to chainmail leggings"* - [#67003](https://github.com/CleverRaven/Cataclysm-DDA/pull/67003) - Add a spell-using feral human to Magiclysm by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add a spell-using feral human to Magiclysm."* - [#66813](https://github.com/CleverRaven/Cataclysm-DDA/pull/66813) - Split Skater profession into one with blades and another with a board by [KittyTac](https://github.com/KittyTac) Summary: *"Split Skater profession into one with blades and another with a board"* - [#67001](https://github.com/CleverRaven/Cataclysm-DDA/pull/67001) - Mullets! by [Paprika-H](https://github.com/Paprika-H) Summary: *"Adds mullets"* - [#67061](https://github.com/CleverRaven/Cataclysm-DDA/pull/67061) - Update Lighting values. by [Numbuh474](https://github.com/Numbuh474) Summary: *"Replace the light bulbs"* - [#67000](https://github.com/CleverRaven/Cataclysm-DDA/pull/67000) - Add a synagogue by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add a synagogue"* - [#66996](https://github.com/CleverRaven/Cataclysm-DDA/pull/66996) - Bionics can require another bionic by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"bionics can require another bionic"* - [#67089](https://github.com/CleverRaven/Cataclysm-DDA/pull/67089) - Robofac robots and gear by [John-Candlebury](https://github.com/John-Candlebury) Summary: *"Hub 01 robots and gear"* - [#67065](https://github.com/CleverRaven/Cataclysm-DDA/pull/67065) - [Innawoods] - Added mutable stream by [SandwichPie](https://github.com/SandwichPie) Summary: *"Adds a mutable stream to the mapgen"* - [#66835](https://github.com/CleverRaven/Cataclysm-DDA/pull/66835) - Futile Fighter and Overconfident Officer dialogue by [BarndoBoi](https://github.com/BarndoBoi) Summary: *"Adds chat topics to the futile fighter and overconfident officer"* ## Balance - [#66954](https://github.com/CleverRaven/Cataclysm-DDA/pull/66954) - heavily nerf ADS bionic by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"ADS is less invincible"* - [#67025](https://github.com/CleverRaven/Cataclysm-DDA/pull/67025) - reduce unseen hunter bullet armor by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"reduce unseen hunter bullet armor"* - [#66984](https://github.com/CleverRaven/Cataclysm-DDA/pull/66984) - Update IFAK pouch weight and max item length by [randomtyper](https://github.com/randomtyper) Summary: *"Updates IFAK pouch weight and max item length"* - [#67068](https://github.com/CleverRaven/Cataclysm-DDA/pull/67068) - Molotov cocktails use flammable_liquid instead of accelerant_liquid by [ampersand55](https://github.com/ampersand55) Summary: *"Molotov cocktails use flammable_liquid instead of accelerant_liquid"* - [#66999](https://github.com/CleverRaven/Cataclysm-DDA/pull/66999) - adjust 9mm gun range bonus by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"9mm smgs and carbines have somewhat less range"* - [#67083](https://github.com/CleverRaven/Cataclysm-DDA/pull/67083) - make army clothing only nylon by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"army clothing is nylon only instead of cotton/nylon blend"* - [#67082](https://github.com/CleverRaven/Cataclysm-DDA/pull/67082) - Make the second skin liquid armor fit mutated anatomy by [GalacticApple](https://github.com/GalacticApple) Summary: *"Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy"* - [#67048](https://github.com/CleverRaven/Cataclysm-DDA/pull/67048) - Make padded feet quieter by [randomtyper](https://github.com/randomtyper) Summary: *"Makes padded feet quieter"* - [#67118](https://github.com/CleverRaven/Cataclysm-DDA/pull/67118) - 'Experiment' start and extra_mut_scen starts don't reveal the nearest city by [KittyTac](https://github.com/KittyTac) Summary: *"'Experiment' start and extra_mut_scen starts don't reveal the nearest city"* - [#67108](https://github.com/CleverRaven/Cataclysm-DDA/pull/67108) - Adjust windbreaker to be nylon, less warm and encumbering by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"Windbreaker is nylon instead of plastic"* - [#67103](https://github.com/CleverRaven/Cataclysm-DDA/pull/67103) - Big Blacksmithing Bonanza by [Karol1223](https://github.com/Karol1223) Summary: *"Rebalance most of our blacksmithing recipes"* - [#67085](https://github.com/CleverRaven/Cataclysm-DDA/pull/67085) - Split kevlar into two types (stab and ballistic) by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"Stab weave and ballistic weave kevlar are now distinct"* ## Bugfixes - [#66924](https://github.com/CleverRaven/Cataclysm-DDA/pull/66924) - Grab break message fixes by [harakka](https://github.com/harakka) Summary: *"add verb and remove doubled the from grab break messages"* - [#66902](https://github.com/CleverRaven/Cataclysm-DDA/pull/66902) - Put Some Clothes On There Are Survivors Looking by [Procyonae](https://github.com/Procyonae) Summary: *"Spawned corpses should now spawn with and contain their clothes"* - [#67010](https://github.com/CleverRaven/Cataclysm-DDA/pull/67010) - Effects Crash Fix by [bombasticSlacks](https://github.com/bombasticSlacks) Summary: *"Effects Crashing the game fix"* - [#67009](https://github.com/CleverRaven/Cataclysm-DDA/pull/67009) - fix ironshod and steelshod quarterstaff recipe costs by [Zapafaz](https://github.com/Zapafaz) Summary: *"Ironshod and Steelshod quarterstaff recipe cost adjustments"* - [#67004](https://github.com/CleverRaven/Cataclysm-DDA/pull/67004) - change chewing gum to not be a stimulant by [Zapafaz](https://github.com/Zapafaz) Summary: *"Chewing gum is (not) a stimulant"* - [#66985](https://github.com/CleverRaven/Cataclysm-DDA/pull/66985) - Fix message in ter_furn_data don't be translated by [lispcoc](https://github.com/lispcoc) Summary: *"Fix message in ter_furn_data don't be translated"* - [#67059](https://github.com/CleverRaven/Cataclysm-DDA/pull/67059) - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue by [gettingusedto](https://github.com/gettingusedto) Summary: *"[Sky Island] fix the issue of exit points not disappearing after teleporting home"* - [#67091](https://github.com/CleverRaven/Cataclysm-DDA/pull/67091) - Fish samples spawn in labs now by [randomtyper](https://github.com/randomtyper) Summary: *"Fish samples spawn in labs now"* - [#67102](https://github.com/CleverRaven/Cataclysm-DDA/pull/67102) - Prevent workout duration overflow by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"Can no longer get stuck for days thinking about working out if you're a WIMP with NEGATIVE WORKOUT TIME"* - [#67090](https://github.com/CleverRaven/Cataclysm-DDA/pull/67090) - Fix android build by [WhiteCloud0123](https://github.com/WhiteCloud0123) Summary: *"Fix android build"* - [#67127](https://github.com/CleverRaven/Cataclysm-DDA/pull/67127) - Allow leg tourniquets for mutants with tails by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"Tailed mutants can use leg tourniquets"* - [#67119](https://github.com/CleverRaven/Cataclysm-DDA/pull/67119) - minor house_38 fixes by [Devengel](https://github.com/Devengel) Summary: *"prevent car from spawning into a house wall"*

9
3
dda_discussion
Changelog for 2023-07-11 to 2023-07-17

## Changelog for 2023-07-11 to 2023-07-17 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P (Split the changelog into multiple parts because it’s over the 10k character limit) **[Part 2](https://cdda.social/comment/144018#comment-144018)** (comment) ## Features - [#66847](https://github.com/CleverRaven/Cataclysm-DDA/pull/66847) - Add more link ups by [GuardianDll](https://github.com/GuardianDll) Summary: *"More tools can be connected to grid directly"* - [#66334](https://github.com/CleverRaven/Cataclysm-DDA/pull/66334) - Player character now can get sick with common cold or flu only after contacts with sick NPCs or ferals by [Night-Pryanik](https://github.com/Night-Pryanik) Summary: *"Player character now can get sick with common cold or flu only after contacts with NPCs or ferals"* - [#65549](https://github.com/CleverRaven/Cataclysm-DDA/pull/65549) - Apply different messages per intensity level by [Maleclypse](https://github.com/Maleclypse) Summary: *"Apply different messages at different intensity levels"* ## Content - [#66704](https://github.com/CleverRaven/Cataclysm-DDA/pull/66704) - Added some additional labels on graves. by [Daved27hundred](https://github.com/Daved27hundred) Summary: *"Graves may have ruder writing on them"* - [#65702](https://github.com/CleverRaven/Cataclysm-DDA/pull/65702) - New monster: Colossal Zombullfrog, and zombie frogs no longer fear fire/pain. by [Nebnis](https://github.com/Nebnis) Summary: *"Added new zombullfrog evolution and removed their fear of fire and pain"* - [#66676](https://github.com/CleverRaven/Cataclysm-DDA/pull/66676) - Arabic Armaments and book, More Graded Steel by [MorvarchPrincess](https://github.com/MorvarchPrincess) Summary: *"Adds a new arabic armaments book that has some new and old stuff. moving multiple other things to graded steel."* - [#66808](https://github.com/CleverRaven/Cataclysm-DDA/pull/66808) - More large building and up above start locations by [ashGlaw](https://github.com/ashGlaw) Summary: *"More large building and up above start locations"* - [#66672](https://github.com/CleverRaven/Cataclysm-DDA/pull/66672) - Implement all-wooden fermenting vat (see #65632). by [db47h](https://github.com/db47h) Summary: *"Add an all-wooden fermenting vat"* - [#66909](https://github.com/CleverRaven/Cataclysm-DDA/pull/66909) - Add tactical_grenade_pouch spawn to Military Warehouse by [DonOfSandiego](https://github.com/DonOfSandiego) Summary: *"Added the MOLLE Hand Grenade Pouch to the Military Base warehouse"* - [#66887](https://github.com/CleverRaven/Cataclysm-DDA/pull/66887) - Zombie Harvest Snippets by [sadenar](https://github.com/sadenar) Summary: *"Zombie Dissection/Butchering Snippets"* - [#66849](https://github.com/CleverRaven/Cataclysm-DDA/pull/66849) - Add some splintmail additions: Splint mail greaves and vambraces by [MorvarchPrincess](https://github.com/MorvarchPrincess) Summary: *"Added Splintmail Greaves and Vambraces"* ## Mods - [#66707](https://github.com/CleverRaven/Cataclysm-DDA/pull/66707) - Rattlesnake retouch, Tamable Wildlife tamable rattlesnakes by [randomtyper](https://github.com/randomtyper) Summary: *"Tamable Wildlife: tamable rattlesnakes"* - [#66667](https://github.com/CleverRaven/Cataclysm-DDA/pull/66667) - [Magiclysm] Return of the Elves by [Theawesomeboophis](https://github.com/Theawesomeboophis) Summary: *"Resubmission of #47984 with fixes and a roof"* - [#65805](https://github.com/CleverRaven/Cataclysm-DDA/pull/65805) - [DinoMod] giganotosaurus by [LyleSY](https://github.com/LyleSY) Summary: *"[DinoMod] giganotosaurus"* - [#66841](https://github.com/CleverRaven/Cataclysm-DDA/pull/66841) - [MoM] Add noetic resilience treatment by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"Add noetic resilience treatment, fix https://github.com/CleverRaven/Cataclysm-DDA/issues/66804"* - [#66934](https://github.com/CleverRaven/Cataclysm-DDA/pull/66934) - Jsonify succession cooldown + fix some bad bugs! by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"Faction succession cooldown is now a json value, and can be modded as such"* ## Balance - [#66856](https://github.com/CleverRaven/Cataclysm-DDA/pull/66856) - Some brain bionics cannot be removed by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"you can't uninstall bio_int_enhancer or bio_memory"* - [#66842](https://github.com/CleverRaven/Cataclysm-DDA/pull/66842) - Clear character succession cooldown when PC is badly wounded by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"Being badly wounded will always allow you to swap characters in camp while you heal"* - [#66911](https://github.com/CleverRaven/Cataclysm-DDA/pull/66911) - put f_nuclear_fuel_cell in the microlab reactor by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"microlab reactor has nuclear fuel cells instead of asrgs"* - [#66910](https://github.com/CleverRaven/Cataclysm-DDA/pull/66910) - make arbitrarily undodgeable attacks dodgeable by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"certain previously non dodgeable attacks can be dodged"* - [#66836](https://github.com/CleverRaven/Cataclysm-DDA/pull/66836) - Titanium skeletal bracing provides some bash armor by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"titanium skeletal bracing provides bash armor"* - [#66834](https://github.com/CleverRaven/Cataclysm-DDA/pull/66834) - Adjust the way Intelligence affects focus (multiplier instead of flat bonus) by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"intelligence provides a multiplier to current focus rather than adding to its value"* ## Bugfixes - [#66828](https://github.com/CleverRaven/Cataclysm-DDA/pull/66828) - Fix #66712 by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Add missing dialogue to tell Rubik about the Hub."* - [#66814](https://github.com/CleverRaven/Cataclysm-DDA/pull/66814) - No more civilian de-aging by [Karol1223](https://github.com/Karol1223) Summary: *"Prevents civilians from evolving into zombie children"* - [#66807](https://github.com/CleverRaven/Cataclysm-DDA/pull/66807) - Fixed bug where 'w'ield can pick up NPC items without triggering warning by [fyhannes](https://github.com/fyhannes) Summary: *"'w'ield menu will now correctly trigger a steal warning when wielding an item that does not belong to player"* - [#66852](https://github.com/CleverRaven/Cataclysm-DDA/pull/66852) - Add Aluminum Bat To Practice Recipe by [BarndoBoi](https://github.com/BarndoBoi) Summary: *"Adds the aluminum bat to beginner bash practice"* - [#66833](https://github.com/CleverRaven/Cataclysm-DDA/pull/66833) - Fix fix_time by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"fix issue where fault fixes use the wrong time to fix"* - [#66888](https://github.com/CleverRaven/Cataclysm-DDA/pull/66888) - Give the FN SCAR its attachment points back by [carmakazi](https://github.com/carmakazi) Summary: *"Give the FN SCAR its attachment points back"* - [#66912](https://github.com/CleverRaven/Cataclysm-DDA/pull/66912) - remove damage malus from sig 553 by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"sig 553 doesn't have a flat damage modifier"* - [#66903](https://github.com/CleverRaven/Cataclysm-DDA/pull/66903) - Fix z-level shadows drawn on unseen tiles by [Rewryte](https://github.com/Rewryte) Summary: *"Fix z-level shadows drawn on unseen tiles"* - [#66899](https://github.com/CleverRaven/Cataclysm-DDA/pull/66899) - Fix grenade manhacks by [Hirmuolio](https://github.com/Hirmuolio) Summary: *"Fix grenade manhacks"* - [#66884](https://github.com/CleverRaven/Cataclysm-DDA/pull/66884) - Fix molotov by [Hirmuolio](https://github.com/Hirmuolio) Summary: *"Fix molotov"* - [#66877](https://github.com/CleverRaven/Cataclysm-DDA/pull/66877) - Fix pathfinding around vehicles by [ehughsbaird](https://github.com/ehughsbaird) Summary: *"Fix pathfinding around vehicles"* - [#66870](https://github.com/CleverRaven/Cataclysm-DDA/pull/66870) - Allow crafting tools to use linked electricity by [Kamayana](https://github.com/Kamayana) Summary: *"Allow crafting tools to use linked electricity"* - [#66971](https://github.com/CleverRaven/Cataclysm-DDA/pull/66971) - Itemgroups can seal their containers by [mqrause](https://github.com/mqrause) Summary: *"Itemgroups can seal containers"* - [#66967](https://github.com/CleverRaven/Cataclysm-DDA/pull/66967) - Don't get randomly sick anymore by [Night-Pryanik](https://github.com/Night-Pryanik) Summary: *"Don't get randomly sick anymore"* ## Performance - [#66894](https://github.com/CleverRaven/Cataclysm-DDA/pull/66894) - Fix Nested List lag in crafting menu by [lispcoc](https://github.com/lispcoc) Summary: *"Fix Nested List lag in crafting menu"* ## Infrastructure - [#66292](https://github.com/CleverRaven/Cataclysm-DDA/pull/66292) - Carrier for items on ground is nullptr by [Hirmuolio](https://github.com/Hirmuolio) Summary: *"Carrier for items on ground is nullptr"* ## Interface - [#66793](https://github.com/CleverRaven/Cataclysm-DDA/pull/66793) - NPC selects martial arts by [lispcoc](https://github.com/lispcoc) Summary: *"NPC selects melee style"*

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Bug in version bf5848d, possibly narrowed it down to Magiclysm

Not sure if I should do it here but found a crashing bug - version bf5848d Problem : Game crashes to desktop when killing a boomer in melee combat Method: Melee boomer to death with Mirror Displacement Possible Reason: Mirror Displacement attempts to trigger when boomer death explosion happens as I have seen mirror displacement dodge boomer spit, so I assume that it trying to dodge the boomer splash and causing game to crash as it is not captured by normal game error handling. I tried letting it fall in a crater, bleed out from distance, shooting it - work as intended

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Tried to convert Firehouse Garden to a Greenhouse and left with disappointment

![](https://lemmy.world/pictrs/image/401f5c74-77f6-4d4e-b5ce-11c1f125ecf9.png) I don't know if this is a me problem or a current game limitation Converted the privacy fence to a brick wall, doors to metal doors, roofing I was having difficult with and resorted to building Small Metal Support to place roofing as the option to roof was not showing when I was trying to place it between a corner to get the "Must be supported on at least two sides" annotation with supports in place and without - probably not fully understanding how roofing works, but the sky light frames didn't give me any issues. Completed the roofing to my knowledge, placed a large heater and it was not heating the room. I am not sure if I haven't placed the roofing correctly, there is currently limitation with game in regards to building extensions or some reason I am not aware of

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Ice Lab question

I recently completed a visit to an ice lab with the temperature going as low as -88°C and what I assumed to be the staircase to the final floor seemed to be a trap as when I went up to leave the floor, it was into and past a puddle of water. Which I could dive into. I assume this has to do with limitation in the water code. It was a room with another pulped human corpse in a containment room. If I didn't have probability travel I would have been in a pickle and joined the poor sap. I am not sure if it is a bug, intended or I missed the proper staircase And while writing this how is there only one corpse in that isolation room and how was it pulped. I can only assume the facility had catastrophic temperature failure as the person was in not in appropriate gear and a little further on has cells with captured experiment victims? It could all just be coding things that I am being pendantic over. So please take it as me personally trying to figure out a story to a situation I could provide pictures later, ~~or a save but is an older version of experimental.~~ The save will be a problem as it is too big for me to reasonably upload with my current data limitations ( 606 Mb) The world name is Corrigan, default world settings Lab co-ordinates 0'136, 0'20 Mods Load Order: Dark Days Ahead, Disable NPC needs, Portal Storms Ignore NPC, No Fungal Growth, Bionic Professions, Blaze Industries, XEDRA Evolved, Translate Complex Dialogue, Bombastic Perks, Game Version: 4f70c47 Updated: Any staircase down to the final level and trying to get up again seems to lead to this quantum tunnel trap. ![](https://lemmy.world/pictrs/image/d7174eb2-617e-400b-ae42-9f8e41b0cab2.png) ![](https://lemmy.world/pictrs/image/f7822015-c9b8-457e-86da-c2e903cee42c.png) ![](https://lemmy.world/pictrs/image/36eb873f-8aac-41b2-a3b3-abfb18d4eb01.png)

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dda_discussion
Xedra evolved vampire feedback

Apologizes if there is a more general thread, and if there is I can move it there So my vampire experience is not with the latest experimental version, but I hope that my feedback can be helpful in some ways I caught the vampirism in the early-middle stage of winter from an sketchy old age retirement village - which I felt a bit miffed at being forced to accept vampirism until I geared up, did some lab raids and grew some garlic for the treatment. Nothing major, just inconvienced and just drew my characters own blood for sustenance until the stages got worse and it forced me to work something new out. I know it isn't necessary but I felt another source of mercury not in labs would be nice, although I am probably not knowledgable enough to know those places, garlic can be scavanged and/or found so that is alright unless like me didn't anticipated it and had to wait a while to get enough garlic, silver can be found well enough from scavenged jewelery and blood, well I made my own head canon and expand on that later I know it is easier said than done, but it would be nice if NPC followers that trust you enough would allow you draw blood from them like once a week. It could be a context sensitive dialogue option if they trust you enough and you could draw blood, a survival camp work issue to ask for a blood drive in camp ( which is probably more complicated than it seems) or have an action via fangs to draw blood ala blood thrall. I got a bit annoyed at the need to feed my blood lust and feed normal food for my character as I tend to be a "Very focused on one thing at a time" type of person and tried to use blood as food but ended up getting parasites, so I resorted to pulping a feral out in the wide and dumping its corpse into a freezer to keep it fresh ( and so it doesnt despawn). When I needed blood would dump the corpse of the floor, blood draw kit a couple of pints, use the blood infusion magic to get my fill and dump the corpse back in the freezer for next meal. I understand that it isn't near close to finished as I was looking at the JSON to see if the treatment reduced my vampirism, maybe some more feedback when taking a treatment could help with it - "you feel like an incredible burning sensation as the blood running through your feels like acid, but you feel the blood lust slowly waning" at stage 3 with potentially health or damage applied randomly, "Your blood burns, but you feel the hunger weaken" at stage 2 and at stage 1 "You feel great discomfort as the treatment runs through your veins, but the hunger feels like a faint calling" I do not wish to sound negative and want to say that the buffs are good and saved me a couple of times and allowed me to fight things that frog mothers in sewers with melee without fear. I guess it feels rough around the edges, I didn't feel like a vampire more like souped-up-blood-crack fiend. Perhaps my vision of vampirism is romantised with ideas of Dracula and not getting all the cliche' is what is putting me out of place. Anyway, I enjoyed it while I had it and journey to work for cure was eventful. I hope that it improves and thank you for your hard work

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Hi, I found it at last

I have been pretty active when I have the ability to on another cdda instance, since the reddit black out and missed this site's move here. Finally somewhere where I can check on the updates and pass my peasant opinions on things Firstly to all the contributors and developers, thank you for a great game that does have its tedium but exploratory content, lore and world building is great and that does make up for a lot of it. And as I play the game notice that there are lots of things via quests and factions that can help off shoot a lot of the micro required to survive and if I survive long enough the tools are there to focus more on projects that grab my attention than clicking to survive

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Changelog for 2023-07-04 to 2023-07-10

## Changelog for 2023-07-04 to 2023-07-10 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P (Split the changelog into multiple parts because it’s over the 10k character limit) **[Part 2](https://cdda.social/comment/92587#comment-92587)** (comment) **[Part 3](https://cdda.social/comment/92591#comment-92591)** (comment) ## Features - [#66639](https://github.com/CleverRaven/Cataclysm-DDA/pull/66639) - Make horses milkable by [linewriter1024](https://github.com/linewriter1024) Summary: *"Make horses milkable"* - [#66683](https://github.com/CleverRaven/Cataclysm-DDA/pull/66683) - Field Immunity At Effect Level by [bombasticSlacks](https://github.com/bombasticSlacks) Summary: *"Field immunity at effect level"* - [#66473](https://github.com/CleverRaven/Cataclysm-DDA/pull/66473) - Implement export&import of the protagonist and follower NPCs by [hexagonrecursion](https://github.com/hexagonrecursion) Summary: *"Implement export&import of the protagonist and follower NPCs"* - [#66718](https://github.com/CleverRaven/Cataclysm-DDA/pull/66718) - Added cord to electric blankets by [ashGlaw](https://github.com/ashGlaw) Summary: *"Electric Blanket Power Cords"* - [#66669](https://github.com/CleverRaven/Cataclysm-DDA/pull/66669) - Added new allergen flags and updated carnivore blacklist by [fyhannes](https://github.com/fyhannes) Summary: *"Added allergen flags for cheese, dried vegetables, and bread"* - [#65932](https://github.com/CleverRaven/Cataclysm-DDA/pull/65932) - Spell Event by [bombasticSlacks](https://github.com/bombasticSlacks) Summary: *"Spell casting now triggers an event"* - [#66739](https://github.com/CleverRaven/Cataclysm-DDA/pull/66739) - Always debug spawn undamaged cars both unlocked and faultless by [Kamayana](https://github.com/Kamayana) Summary: *"Always debug spawn undamaged cars both unlocked and faultless"* - [#65924](https://github.com/CleverRaven/Cataclysm-DDA/pull/65924) - Grain farming expansion and seed adjustments by [fairyarmadillo](https://github.com/fairyarmadillo) Summary: *"Expand grain farming and adjust seeds"* - [#66730](https://github.com/CleverRaven/Cataclysm-DDA/pull/66730) - Creatures above cast shadows onto tiles below by [Rewryte](https://github.com/Rewryte) Summary: *"Creatures above cast shadows onto tiles below"* ## Content - [#63477](https://github.com/CleverRaven/Cataclysm-DDA/pull/63477) - Allow the player to ask Rubik about Zomborgs by [MNG-cataclysm](https://github.com/MNG-cataclysm) Summary: *"Allow the player to ask Rubik about Zomborgs."* - [#66698](https://github.com/CleverRaven/Cataclysm-DDA/pull/66698) - Add antacid tablets by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"add a tablet equivalent to heartburn medicine"* - [#66686](https://github.com/CleverRaven/Cataclysm-DDA/pull/66686) - CAR goes vrooom by [Theawesomeboophis](https://github.com/Theawesomeboophis) Summary: *"Adds the Central African Republic flag to the game"* - [#66600](https://github.com/CleverRaven/Cataclysm-DDA/pull/66600) - New fish by [Karol1223](https://github.com/Karol1223) Summary: *"New fish"* - [#66596](https://github.com/CleverRaven/Cataclysm-DDA/pull/66596) - Add skateboard vehicle by [balinck](https://github.com/balinck) Summary: *"Adds new skateboard vehicle"* - [#66713](https://github.com/CleverRaven/Cataclysm-DDA/pull/66713) - Practice throwing with golf ball by [ashGlaw](https://github.com/ashGlaw) Summary: *"Practice throwing with golf ball"* - [#66763](https://github.com/CleverRaven/Cataclysm-DDA/pull/66763) - Calcium carbonate and antacid tablet creation by [anoobindisguise](https://github.com/anoobindisguise) Summary: *"adds caco3 resource and a way to craft antacids"* - [#66781](https://github.com/CleverRaven/Cataclysm-DDA/pull/66781) - Better scenario worldbuilding by giving PC knowledge of the nearest city on start by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"Most scenarios now provide vision of the nearest city on start"* ## Interface - [#66656](https://github.com/CleverRaven/Cataclysm-DDA/pull/66656) - Make 'Undamaged' the default menu option when debug spawning vehicles by [Kamayana](https://github.com/Kamayana) Summary: *"Make 'Undamaged' the default menu option when debug spawning vehicles"* - [#66674](https://github.com/CleverRaven/Cataclysm-DDA/pull/66674) - The Nestening (Part I) by [sadenar](https://github.com/sadenar) Summary: *"Added more nested categories"* ## Infrastructure - [#66757](https://github.com/CleverRaven/Cataclysm-DDA/pull/66757) - Material Replacement For Items by [bombasticSlacks](https://github.com/bombasticSlacks) Summary: *"Support for material replacement in items"*

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Yay Skateboards

Because https://github.com/CleverRaven/Cataclysm-DDA/pull/66596 got merged, we got skateboard vehicle now. For this occasion, i draw some skateboard vehicle sprite for MSXotto+. Pretty neat.

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Changelog for 2023-06-27 to 2023-07-03

## Changelog for 2023-06-27 to 2023-07-03 These are the new changes over the past week, collated by yours truly with this [hacky script](https://gist.github.com/dseguin/8f48076b54b0e21378f59d2b3d2a0ced) :P (Split the changelog into multiple parts because it’s over the 10k character limit) **[Part 2](https://cdda.social/comment/35844)** (comment) **[Part 3](https://cdda.social/comment/35853)** (comment) **[Part 4](https://cdda.social/comment/35857)** (comment) ## Features - [#61087](https://github.com/CleverRaven/Cataclysm-DDA/pull/61087) - Lock vehicle doors by [Numbuh474](https://github.com/Numbuh474) Summary: *"Make vehicle doors lockable and pickable"* - [#66611](https://github.com/CleverRaven/Cataclysm-DDA/pull/66611) - Make lanterns plug-in-able by [ashGlaw](https://github.com/ashGlaw) Summary: *"Give electric lanterns power cords"* - [#66585](https://github.com/CleverRaven/Cataclysm-DDA/pull/66585) - update to kerosene spawns and refillable lighter by [Daved27hundred](https://github.com/Daved27hundred) Summary: *"Refillable lighters use kerosene instead of gasoline + touched up kerosene spawns"* ## Content - [#66503](https://github.com/CleverRaven/Cataclysm-DDA/pull/66503) - adds some new possible nightmares by [Daved27hundred](https://github.com/Daved27hundred) Summary: *"Adds a couple new nightmares based on nightmares that I've had"* - [#66498](https://github.com/CleverRaven/Cataclysm-DDA/pull/66498) - Add double holsters by [Paprika-H](https://github.com/Paprika-H) Summary: *"Double Decker Holsters"* - [#66484](https://github.com/CleverRaven/Cataclysm-DDA/pull/66484) - Pantsaclysm, Trouser Variants Ahead. by [DoctorBoomstick](https://github.com/DoctorBoomstick) Summary: *"adds cosmetic variants for various items, including regular pants, fur coats, high-heels, and knee-length boots, as well as also adding tactical pants to the game."* - [#66511](https://github.com/CleverRaven/Cataclysm-DDA/pull/66511) - Vegan Trait by [Paprika-H](https://github.com/Paprika-H) Summary: *"Vegan Trait"* - [#66380](https://github.com/CleverRaven/Cataclysm-DDA/pull/66380) - Cast iron by [Karol1223](https://github.com/Karol1223) Summary: *"Actual cast iron resources"* - [#66529](https://github.com/CleverRaven/Cataclysm-DDA/pull/66529) - Condom Variants by [Paprika-H](https://github.com/Paprika-H) Summary: *"Condom Varieties"* - [#66271](https://github.com/CleverRaven/Cataclysm-DDA/pull/66271) - Rebreathers rework and general revisit by [randomtyper](https://github.com/randomtyper) Summary: *"Reworks rebreathers"* - [#65732](https://github.com/CleverRaven/Cataclysm-DDA/pull/65732) - Faction succession without death by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"You can now choose a new leader for your faction without dying"* - [#66551](https://github.com/CleverRaven/Cataclysm-DDA/pull/66551) - Active backup generator ---> Functional generator appliance, useable in player grids by [RenechCDDA](https://github.com/RenechCDDA) Summary: *"Active backup generator can now be transformed into an appliance"* - [#65942](https://github.com/CleverRaven/Cataclysm-DDA/pull/65942) - Digitigrade mutation by [GalacticApple](https://github.com/GalacticApple) Summary: *"Adds the Digitigrade Legs mutation which increases crouching move-speed and restricts footwear."* - [#63701](https://github.com/CleverRaven/Cataclysm-DDA/pull/63701) - Change single Talmud to multiple volumes of English Talmud Yerushalmi by [Standing-Storm](https://github.com/Standing-Storm) Summary: *"replace single-volume Talmud with the 51 volumes of the English Talmud Yerushalmi using variants"* - [#66595](https://github.com/CleverRaven/Cataclysm-DDA/pull/66595) - Add ability to make slime globs into slime samples by [randomtyper](https://github.com/randomtyper) Summary: *"Makes slime samples craftable from slime globs"* - [#66592](https://github.com/CleverRaven/Cataclysm-DDA/pull/66592) - This should add hm-12 to robofac trades by [Vgoloshivskiy](https://github.com/Vgoloshivskiy) Summary: *"Add hm12 to possible trades"* - [#66584](https://github.com/CleverRaven/Cataclysm-DDA/pull/66584) - Motel changes by [Procyonae](https://github.com/Procyonae) Summary: *"Minor motel changes"* - [#66569](https://github.com/CleverRaven/Cataclysm-DDA/pull/66569) - added flesh property to snail_garden by [fyhannes](https://github.com/fyhannes) Summary: *"Characters with Meat Intolerance are now allergic to raw snails"* - [#66540](https://github.com/CleverRaven/Cataclysm-DDA/pull/66540) - Binders! (the trans kind) by [Paprika-H](https://github.com/Paprika-H) Summary: *"Adds binders, XL, and XS bras"* - [#66499](https://github.com/CleverRaven/Cataclysm-DDA/pull/66499) - Unhardcode "crater", improve appearance of mutable craters by [Procyonae](https://github.com/Procyonae) Summary: *"Mutable (the large not extra ones) craters are now round"* - [#65424](https://github.com/CleverRaven/Cataclysm-DDA/pull/65424) - Turret Weakpoints & Review by [SolventMercury](https://github.com/SolventMercury) Summary: *"Gave Turrets Weakpoints"* - [#66527](https://github.com/CleverRaven/Cataclysm-DDA/pull/66527) - Made Slingshot more Tacticool by [ashGlaw](https://github.com/ashGlaw) Summary: *"Made Slingshots more Tacticool"* - [#66520](https://github.com/CleverRaven/Cataclysm-DDA/pull/66520) - Some more nightmares by [Empyrean-Heaven](https://github.com/Empyrean-Heaven) Summary: *"Adds some new nightmares"* - [#66508](https://github.com/CleverRaven/Cataclysm-DDA/pull/66508) - Bastion fort fallback_predecessor, palette tweaks, tourist and closed variants by [Procyonae](https://github.com/Procyonae) Summary: *"Fixes Bastion Fort terrain and adds variance"* - [#66462](https://github.com/CleverRaven/Cataclysm-DDA/pull/66462) - Phone case variants, to infinity, and beyond. by [DoctorBoomstick](https://github.com/DoctorBoomstick) Summary: *"adds multiple boatloads of new phone case variants, based, mostly, around different horror movies."* - [#66218](https://github.com/CleverRaven/Cataclysm-DDA/pull/66218) - Map Item Audit by [Procyonae](https://github.com/Procyonae) Summary: *"Adds new map items and reviews existing ones"*

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Dark Days Ahead Discussion Eskir 1 year ago 100%
Cargo trailers

Is there anything I can do with stock cargo trailers? They are inherently unbalanced, and currently (experimental from 2-3 days ago) you can’t even attach a tow cable to both it and any vehicle (tried nabbing one from trans logistics). I know you can kinda cheese it by adding some wheels to the front and tow it. Maybe add an engine and just use it as a vehicle on its own… Are there any plans (and by that I mean ‘any good idea for implementation’) for rotating vehicle joints? What do you think about a workaround like having them spawn with a front wheel for balance while towing? Or having the possibility of the truck and trailer spawn as a single vehicle (I don’t want to imagine having to turn a corner tbh, just throwing shit out there) Ps: damn it took me a long time to figure out how to post to this community specifically, pro tip for anyone reading, go directly to https://cdda.social/c/dda_discussion and click [+sidebar] because on the mobile view, your actual side-bar will start a discussion on your signed up lemmy instance (and cdda is impossible to find in their community tab)

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dda_discussion
Tiles on lower Z-levels!

I came back after a couple months to start a new character and the first thing I noticed was being able to see what was below me on lower Z-levels, rendered with the tileset. This is great and really improves immersion, thanks again for another great QoL feature! (Also, the new horse ranches are super cool. All the new mapgen just keeps exceeding my expectations!)

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Dark Days Ahead Discussion harakka 1 year ago 100%
Mind Over Matter: a psionics mod, now in the CDDA repo! github.com

Bunch of cool powers and new possibilities for characters and gameplay. The linked readme has all the details. Very excited to see this in the repo. Get out of my head Charles!

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[Xedra Evolved] Vampire Starter Guide

I've decided to add my Xedra Evolved Starter guide to our lemmy and hope that others will add their various guides that they've created. I'll try and work on updating it as well as more content is added. If you want to become a vampire you first need to go to a place where moroi and strigoi can be found, while they can be found in lots of locations the most common places to find them are currently variant cathedrals and hunting lodges. Once you find them you need to fight one until you are grabbed, then bitten and the bite is followed by text about a feeling like backwash into your veins. About 24 hours after that you will learn a spell that allows you to consume blood. Human, mutant human or demihuman blood. No animal substitutes. You will receive various messages about needing blood if you are running out of stolen blood in your veins and slowly move towards starvation. You'll gain a couple more abilities over the next twenty-four to forty-eight hours. You can access the mutation menu to use activated mutations by pressing [. If you survive for long enough you will reach other stages of vampirism over the course of weeks assuming you don't make use of the homemade blood treatment to slow and reverse the transformation. At some point in your transformation you will start suffering some bad effects from sunlight. These will get progressively worse as you progress through further stages. Enjoy your meals, friends!

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