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Arknights

arknights
Arknights Kotking 4 months ago 100%
[EVENT RERUN] Il Siracusano

Lappland hunt for Texas and wacky Siracusan politics IS-10: Incandescent Ally IS-9: Compound Cutting Fluid IS-8: Orirock Cluster **Farming efficiency: Alloy \> Fluid \> Rocks** Again thanks to [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/il-siracusano-rerun-farming-guide) for all the calculations. **Returning Players:** *The following stages should be cleared for certs and other rewards: IS-2, IS-5, IS-8, IS-9, IS-10, IS-EX-8 CM.* Would advise to visit [Oldwell.info](https://oldwell.info/#il-siracusano-rerun) for upcoming events.

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arknights
Arknights Kotking 5 months ago 100%
[EVENT ENDED] Zwillingstürme im Herbst

The glorious Leithanien music will go on eternally . * CV-6: Oriron Cluster * CV-7: Integrated Device * CV-8: Loxic Kohl **Farming efficiency: Device \> Kohl \> Oriron** Again thanks to [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/zwillingsturme-im-herbst-farming-guide) for all the calculations. Would advise to visit [oldwell.info](https://oldwell.info#zwillingstuerme-im-herbst).

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arknights
Arknights Kotking 5 months ago 100%
[Chapter release] Episode 13: The Whirlpool That is Passion

Chapter 13 is out! Change of mechanic in chapter release, you get sanity boosters and material loot from spending sanity, so no more chance for drop and no more 1-7 being best farm stage . [Delphine](https://gamepress.gg/arknights/operator/delphine) is our new chapter welfare. The banner that came along has [Hoeder](https://gamepress.gg/arknights/operator/hoederer), [Quercus](https://gamepress.gg/arknights/operator/quercus), [Vendela](https://gamepress.gg/arknights/operator/vendela) and [Verdant](https://gamepress.gg/arknights/operator/verdant). Remember that doing at maximum difficulty also rewards all lower difficulties first time rewards as well. [Event PV](https://www.youtube.com/watch?v=NsdAG3VAQCI) Also [Oldwell.info](https://oldwell.info/) if you curios what will be next ~~I didn't done Design of strife thread due event being so hard that people who need guides know where to find them~~ ~~edited due being confused how mechanic worked~~

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arknights
Arknights MJYW 5 months ago 100%
[CN Datamine] Operator and Module Information: Babel

Operator Information ========== Key: * E2 max for HP/ATK/DEF/RES; Trust bonuses **included** * Welfares and 4\*s regarded as Pot 6; other units regarded as Pot 1 * E0 -\> E1 -\> E2 for DP Cost and Block (if applicable) 6\* Ambusher: Ascalon ---------- **Trait**: Deals Damage to all targets within range; 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1823 | 954 | 3.5 seconds | 19 -\> 21 -\> 21 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 373 | 30 | 0 | 70 seconds | Trust bonus: HP + 200, DEF + 40 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:--------------------:|:---------:| |DP Cost -1 |Redeployment Time -4| HP +160 |Improves Second Talent|DP Cost -1 | ### Talents ### * Talent 1: > > > Attacks inflict the following effects on enemies: Movement Speed **-18%**; receive **10%** of the current attack’s ATK as Arts Damage per second, lasting **25 seconds** and stacking up to **3 times** > > * Talent 2: > > > ASPD **+8** (**+10**), and ASPD **+6** when there is a high ground in the four adjacent tiles. > > ### Skills ### * S1: 0/8 (0/7) Initial SP, Auto Recovery, Auto Activation > > > The ATK of the next attack is increased to **170%** (**210%**), and attacks twice consecutively > > > > > Can store 3 charges > > * S2: 10/24 (15/20) Initial SP, Auto Recovery, Manual Activation, 35s Duration > > > ATK **+90%** (**+130%**); Ground enemies within range have **-40%** (**-60%**) Movement Speed; and when an enemy is defeated, applies one stack of the first Talent to surrounding enemies > > * S3: 30/49 (35/45) Initial SP, Auto Recovery, Manual Activation, 45s Duration > > > Attack Range expands; ATK **+20%** (**+50%**); Attack interval **-1.5s**; reduces Physical/Arts Hit Rate of ground enemies within range by **30%** (**50%**); Ascalon is more likely to be attacked by enemies; and when an enemy misses an attack or Ascalon dodges, Ascalon recovers **5%** (**8%**) Max HP > > ### Base Skills ### E0: When this Operator is assigned to the Control Center, if there is an Operator who is doing Skill Mastery Training, the Operator’s Skill Mastery Training Speed will be +5% (only the most effective one will take effect when assigned Operators have the same skill effect). E2: When this Operator is assigned to the Control Center, all Trading Posts’ order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect). 5\* Blast Caster: Aroma ---------- **Trait**: Deals AOE Arts damage in a long line ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1651 | 840 | 2.9 seconds | 30 -\> 33 -\> 33 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 115 | 20 | 1 | 70 seconds | Trust bonus: HP +60, ATK +80 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -4| ATK +33 |Improves Talent|DP Cost -1 | ### Talent ### > > > When damaging an enemy for the first time, ATK is increased to **110%** (**115%**) and the target is Levitated for **2.5** seconds > > ### Skills ### * S1: 0/9 (0/8) Initial SP, Auto Recovery, Auto Activation > > > The next attack deals **180%** (**210%**) ATK as Arts Damage, and an additional **70%** (**90%**) ATK as Arts Damage to aerial targets > > * S2: 21/48 (27/42) Initial SP, Auto Recovery, Manual Activation, 23s Duration > > > ATK **+80%** (**+100%**); Attack Range expands; when an enemy within range exits the Levitate state, deals **80%** (**110%**) ATK as Arts Damage > > ### Base Skills ### E0: When this Operator is assigned to a Factory, Precious Metal formula related productivity +25%, and Morale consumed per hour +0.25 E2: When this Operator is assigned to a Factory, productivity +2% per hour, up to +20% 4\* Juggernaut: Lutonada ---------- **Trait**: Cannot be healed by allies ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 3950 | 790 | 1.6 seconds | 30 -\> 32 -\> 34 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 545 | 10 | 2-\>3-\>3 | 70 seconds | Trust bonus: HP +400, DEF +50 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -4| DEF +25 |Improves Talent|DP Cost -1 | ### Talent ### > > > Restores **16%** (**18%**) HP when an enemy blocked by this unit is defeated > > ### Skills ### * S1: 0/4 (0/3) Initial SP, Offensive Recovery, Auto Activation > > > Increases the ATK of next attack to **200%** (**230%**) > > * S2: 15/35 (20/35) Initial SP, Auto Recovery, Manual Activation, 30s Duration > > > Stops attacking; DEF **95+%** (**+130%**); every \**2 seconds*, \*deals **70%** (**100%**) ATK as Arts Damage to all surrounding ground enemies, and drags all unblocked enemies toward Lutonada > > ### Base Skills ### E0: When this Operator is assigned to the Workshop to process Elite Materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1. E1: When this Operator is assigned to the Workshop to process Elite Materials, the production rate of byproduct increases by 80%. 5\* Earthshaker: Odda ---------- **Trait**: Attacks deal 50% ATK as Physical splash damage to enemies around the target ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 2593 | 1260 | 1.8 seconds | 19 -\> 21 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 367 | 0 | 2 | 70 seconds | Trust bonus: ATK +70, DEF +30 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:-------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -10|DP Cost -1 |Improves Talent|DP Cost -1 | ### Talent ### > > > After dealing Physical Damage 30 times, ATK **+15%** (**+18%**) > > ### Skills ### * S1: 0/3 (0/2) Initial SP, Offensive Recovery, Automatic Activation > > > The ATK of the next attack increases to **180%** (**240%**) and splash radius increases to **1.5** tiles > > * S2: 10/34 (15/30) Initial SP, Auto Recovery, Manual Activation, 18s Duration > > > ATK **+70%** (**+100%**); DEF **+70%** (**+100%**); when hit by an attack’s splash damage, enemies below a certain Weight will be Levitated for **0.5** seconds > > ### Base Skills ### E0: When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 15%, and Morale consumed per hour +1 E2: When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour +1 --- Module Information ========== |**Operator**|**Mod Level**| **Stat Gains** | **Effect** | |:----------:|:-----------:|:---------------------:|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Muelsyse | 1 |HP +160 ATK +15 DEF +20| Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; **Reinforcements receive 15% less damage from enemies blocked by themselves**; ATK is increased to 150% when attacking enemies blocked by Reinforcements | | | 2 |HP +180 ATK +20 DEF +25| Talent upgrade: Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form); **on the first deployment gains 5 SP**; will respawn 25 seconds after being defeated | | | 3 |HP +190 ATK +25 DEF +30| Talent upgrade: Can summon a Flowing Shape to assist in combat. Flowing Shapes can **completely** copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form); on the first deployment gains 5 SP; will respawn 25 seconds after being defeated | | Vigil | 1 |HP +150 ATK +20 DEF +15| Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; **Reinforcements receive 15% less damage from enemies blocked by themselves**; ATK is increased to 150% when attacking enemies blocked by Reinforcements | | | 2 |HP +170 ATK +25 DEF +20|Talent upgrade: Can summon a Wolfpack initially consisting of **3** 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage); **whenever a 'Wolf Shadow' is lost, the Wolfpack gains 39% Physical Dodge for 7 seconds**| | | 3 |HP +180 ATK +30 DEF +25| Talent upgrade: Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage); whenever a 'Wolf Shadow' is lost, the Wolfpack gains **50%** Physical Dodge for 10 seconds | | Blacknight | 1 |HP +125 ATK +15 DEF +10| Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; **Reinforcements receive 15% less damage from enemies blocked by themselves**; ATK is increased to 150% when attacking enemies blocked by Reinforcements | | | 2 |HP +140 ATK +17 DEF +15| New Talent: **When there is a Sleeping enemy within range, the ATK of Blacknight and the Slumberfoot is increased by +5%** | | | 3 |HP +150 ATK +20 DEF +20| Talent upgrade: When there is a Sleeping enemy within range, the ATK of Blacknight and the Slumberfoot is increased by **+10%** | | Beanstalk | 1 | HP +100 ATK +15 | Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; **Enemies blocked by Reinforcements are more likely to be attacked**; ATK is increased to **165%** when attacking enemies blocked by Reinforcements | | | 2 | HP +125 ATK +20 | Talent upgrade: Can summon Metal Crabs to assist in combat from a Tactical Point; **Metal Crabs gain +10% DEF when blocking an enemy**; Metal Crabs will automatically respawn 15s after being defeated | | | 3 | HP +140 ATK +25 | Talent upgrade: Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs gain **+15%** DEF when blocking an enemy; Metal Crabs will automatically respawn 15s after being defeated | | Ascalon | 1 | HP +180 ATK +15 | Trait upgrade: Deals Damage to all targets within range; 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies; **Slows the Movement Speed of enemies within this unit's attack range by 20%** | | | 2 | HP +230 ATK +33 | Talent upgrade: Attacks inflict the following effects on enemies: Movement Speed -18%; receive **11%** of the current attack’s ATK as Arts Damage per second, lasting **27** seconds and stacking up to 3 times | | | 3 | HP +270 ATK +53 | Talent upgrade: Attacks inflict the following effects on enemies: Movement Speed -18%; receive 11% of the current attack’s ATK as Arts Damage per second, lasting **30** seconds and stacking up to 3 times | | Aroma | 1 | HP +150 ATK +49 | Trait upgrade: Attacks deal extremely long-ranged AoE Arts damage; **damage dealt increases with distance, up to 110%** | | | 2 | HP +175 ATK +55 | Talent upgrade: When damaging an enemy for the first time, ATK is increased to **115%** and the target is Levitated for 2.5 seconds | | | 3 | HP +190 ATK +60 | Talent upgrade: When damaging an enemy for the first time, ATK is increased to **120%** and the target is Levitated for 2.5 seconds | | Lutonada | 1 | HP +180 DEF +30 | Trait upgrade: Cannot be healed by allies; **Damage taken from enemies blocked by self is reduced by 15%** | | | 2 | HP +280 DEF +50 | Talent upgrade: Restores **20%** HP when an enemy blocked by this unit is defeated | | | 3 | HP +350 DEF +60 | Talent upgrade: Restores **22%** HP when an enemy blocked by this unit is defeated | | Ho'olheyak | 1 |HP +105 ATK +32 DEF +15| Trait upgrade: Deals Arts damage; **Gain 1 SP when normal attacks hit an elite or leader enemy** | | | 2 |HP +125 ATK +40 DEF +20| Talent upgrade: Applies Weightless to enemies within Attack Range with **60%** or more HP, **and 10% Arts Fragility to enemies below 50% HP** | | | 3 |HP +140 ATK +45 DEF +25| Talent upgrade: Applies Weightless to enemies within Attack Range with **50%** or more HP, and **20%** Arts Fragility to enemies below 50% HP |

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arknights
Arknights Mr_Mofu 6 months ago 100%
Oh lord Red got a knife! https://i.imgur.com/f5qjHwt.jpeg

Sauce: https://www.pixiv.net/en/artworks/99852215

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arknights
Arknights Kotking 6 months ago 100%
[EVENT ENDED] Come Catastrophes or Wakes of Vultures

Black steel event! Black steel event! Black steel\~\~\~ event! * CV-6: Sugar Pack * CV-7: Grindstone * CV-8: Transmuted Salt **Farming efficiency: Sugar \> Grindstone \> Salt** Again thanks to [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/come-catastrophes-or-wakes-vultures-farming-guide) for all the calculations. The event stages will be released in parts: ``` Part 1 : Septemeber 5 - September 19 Part 2: Septemeber 12 - September 19 ``` Would advise to visit [oldwell.info](https://oldwell.info#come-catastrophes-or-wakes-of-vultures).

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arknights
Arknights MJYW 7 months ago 100%
[CN Datamine] Operator and Module Information: Lucent Arrowhead

Operator Information ========== Key: * E2 max for HP/ATK/DEF/RES; Trust bonuses **included** * Welfares and 4\*s regarded as Pot 6; other units regarded as Pot 1 * E0 -\> E1 -\> E2 for DP Cost and Block (if applicable) 6\* Trapmaster: Ela ---------- **Trait**: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1468 | 668 | 0.85 seconds | 10 -\> 12 -\> 12 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 173 | 0 | 1 | 70 seconds | Trust bonus: ATK +80 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:-------------------:|:---------:|:--------------------:|:---------:| |DP Cost -1 |Improves First Talent| ATK +27 |Improves Second Talent|DP Cost -1 | ### Talents ### * Talent 1: > > > Ela can deploy up to **3** (**+1**) Grzmot Mines (Can store up to **4**). The first enemy that steps on a Grzmot Mine will trigger its effect. When Ela is retreated, the Grzmot Mine effect will be triggered, centered on Ela. > > * Talent 2: > > > Attacks have a **30%** chance to increase ATK to **150%** (**+160%**); the effect is guaranteed against enemies affected by Grzmot Mines. > > ### Skills ### * S1: 0/21 (0/18) Initial SP, Auto Recovery, Auto Activation > > > Passive: When Grzmot Mines are triggered, enemies within a **1.7-tile radius** are Slowed and their Physical/Arts hit rate will be reduced by **30%** (**40%**) for **9** (**10**) seconds. > > > > > Active effect: Immediately gain 1 Grzmot Mine > > * S2: 8/19 (12/16) Initial SP, Offensive Recovery, Manual Activation, 20s Duration > > > Passive: When Grzmot Mines are triggered, enemies within a **1.7-tile radius** are Stunned for **4** (**5**) seconds. > > > > > Active effect: Ela uses a Deployable Shield which increases her DEF by **250%** (**300%**) and reduces her Attack Range. Attacks deal Physical splash damage in a **1.1-tile radius** and ignore **500** (**800**) DEF. > > > > > When the skill ends, gain 1 Grzmot Mine. > > * S3: 16/40 (16/34) Initial SP, Auto Recovery, Manual Activation > > > Passive: When Grzmot Mines are triggered, enemies within a **1.7-tile radius** are Slowed and are inflicted with **25%** (**35%**) Fragile for **6** (**7**) seconds. > > > > > Active effect: Attack Interval **-0.35 seconds**; ATK **+60%** (**+90%**); prioritizes attacking enemies hit by Grzmot Mines. > > > > > Skill activation grants **40** ammo and the skill ends when all ammo is used (Can manually deactivate skill) > > > > > When the skill ends, gain 2 Grzmot Mines. > > ### Base Skills ### E0: When assigned to be the Trainer in the Training Room, for every other [Defender] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10% [Defender] Operators: Tachanka, Frost, Ela, Doc E2: When assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases Morale recovery per hour of all Operators in the Control Center except self by +0.25 5\* Instructor: Doc ---------- **Trait**: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120% ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 2367 | 657 | 1.05 seconds | 14 -\> 16 -\> 16 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 400 | 0 | 2 | 70 seconds | Trust bonus: HP +150, DEF +40 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -4|Max HP +200|Improves Talent|DP Cost -1 | ### Talent ### > > > Max HP **+12%**; attacks ignore **120** (**+20**) DEF > > ### Skills ### * S1: 11/30 (15/25) Initial SP, Auto Recovery, Manual Activation > > > Immediately heals self for **300%** (**400%**) ATK; Attack Interval **-0.7s** afterwards > > > > > Skill activation grants **31** ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times every deployment > > * S2: 9/20 (15/20) Initial SP, Auto Recovery, Manual Activation > > > Immediately fires the Stim Pistol forward; if the first target hit is an allied Operator, they will be healed for **600%** (**750%**) of Doc’s ATK > > > > > Can only be used 3 times every deployment > > ### Base Skills ### E0: When assigned to be the Trainer in the Training Room, for every other [Defender] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10% [Defender] Operators: Tachanka, Frost, Ela, Doc E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place). 5\* Dollkeeper: Iana ---------- **Trait**: Does not retreat upon receiving lethal damage, instead swaps to a \<Substitute\> (Substitute has 0 Block). Swaps back to the original after 20 seconds ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 2436 | 758 | 1.2 seconds | 13 -\> 15 -\> 15 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 321 | 0 | 1 | 70 seconds | Trust bonus: ATK +50, DEF +30 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -4| ATK +27 |Improves Talent|DP Cost -1 | ### Talent ### > > > When Iana is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a **20%** (**+2%**) Fragile and they lose Invisibility for **8 seconds**, and the Gemini will be replaced by the \<Substitute\> in combat. > > ### Skills ### * S1: Passive > > > Upon switching to the \<Substitute\>, immediately deals **340%** (**400%**) ATK as Physical Splash Damage to the Gemini’s attacker in a **1-tile** radius > > * S2: 4/6 (4/5) Initial SP, Auto Recovery, Manual Activation, 10s Duration > > > Immediately causes surrounding enemies to lose Invisibility for **10 seconds** and switches to the \<Substitute\> > > > > > ASPD **+260** (**+300**) and gains Invisibility for the skill’s duration > > ### Base Skills ### E0: When assigned to be the Trainer in the Training Room, for every other [Attacker] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10% [Attacker] Operators: Ash, Blitz, Iana, Fuze E2: When assigned to the Reception Room, Clue search speed increases by 5%, and for every 1 [Intelligence Reserve], increases by extra 5% 5\* Centurion: Fuze ---------- **Trait**: Attacks all blocked enemies ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 2660 | 835 | 1.2 seconds | 18 -\> 20 -\> 22 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 330 | 0 | 2 -\> 2 -\> 3 | 70 seconds | Trust bonus: ATK +40, DEF +40 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:-------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -10|DP Cost -1 |Improves Talent|DP Cost -1 | ### Talent ### > > > Fuze has a **27%** (**+3%**) chance to resist ranged Physical Damage received. > > ### Skills ### * S1: 21/49 (25/45) Initial SP, Auto Recovery, Manual Activation > > > Attack Range **+1 tile**; ATK **+17%** (**+30%**); ASPD **+75** (**+90**) > > > > > Skill activation grants **100** ammo and the skill ends when all ammo is used (Can manually deactivate skill) > > * S2: 16/34 (20/30) Initial SP, Auto Recovery, Manual Activation > > > When this skill is activated, plants Cluster Charges on the ranged tile in front of Fuze. After a certain delay, the Cluster Charges will explode 5 times on passable ground tiles behind the ranged tile, dealing **440%** (**480%**) ATK as Physical damage in a **0.8-tile radius** each time. > > > > > This skill can only be used when Fuze is facing a ranged tile with passable ground tiles behind it; Can only be used 3 times every deployment > > ### Base Skills ### E0: When assigned to be the Trainer in the Training Room, for every other [Attacker] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10% [Attacker] Operators: Ash, Blitz, Iana, Fuze E2: When assigned to a Factory, productivity +20%, and for every 1 bottle of Ursus Specialty Beverage, Capacity Limit +2 --- Module Information ========== | **Operator** |**Mod Level**| **Stat Gains** | **Effect** | |:-------------------:|:-----------:|:---------------------:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| |Jessica the Liberated| 1 |HP +180 ATK +50 DEF +25| Trait upgrade: Blocks 3 enemies and attacks from long range; **enemies within Attack Range lose Invisibility** | | | 2 |HP +220 ATK +57 DEF +31| Talent upgrade: Can deploy a **stronger Mobile Shield** (HP +300, DEF +57) adjacent to Jessica that lasts for 50s -\> **55s**. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15% | | | 3 |HP +250 ATK +65 DEF +37| Talent upgrade: Can deploy an **even stronger Mobile Shield** (HP +380, DEF +79) adjacent to Jessica that lasts for 55s -\> **60s**. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15% | | Liskarm | 1 | ATK +38 DEF +30 | Trait upgrade: Blocks 3 enemies and attacks from long range; **enemies within Attack Range lose Invisibility** | | | 2 | ATK +47 DEF +38 | Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; **there is a 30% certain chance to restore 1 additional SP** | | | 3 | ATK +52 DEF +43 | Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a 30% -\> **60%** to restore 1 additional SP | | Blitz | 1 | HP +180 ATK +35 | Trait upgrade: Blocks 3 enemies and attacks from long range; **enemies within Attack Range lose Invisibility** | | | 2 | HP +220 ATK +40 | Talent upgrade: Prioritize Stunned enemies; ATK increased to 160% -\> **170%** when attacking Stunned enemies | | | 3 | HP +250 ATK +52 | Talent upgrade: Prioritize Stunned enemies; ATK increased to 170% -\> **180%** when attacking Stunned enemies | | Ela | 1 | ATK +36 DEF +12 | Trait upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; **the Operator can be deployed on ground tiles, and traps can be deployed on ranged tiles** | | | 2 | ATK +50 DEF +22 | Talent upgrade: Attacks have a 30% -\> **40%** to increase ATK to 150% -\> **160%**; the effect is guaranteed against enemies affected by Grzmot Mines. | | | 3 | ATK +60 DEF +30 | Talent upgrade: Attacks have an 40% -\> **50%** to increase ATK to 160% -\> **170%**; the effect is guaranteed against enemies affected by Grzmot Mines. | | Fuze | 1 | HP +100 ATK +50 | Trait upgrade: Attacks all blocked enemies; **While above 50% HP, reduces the amount of Physical damage taken by 20%** | | | 2 | HP +150 ATK +60 | Talent upgrade: Fuze has a 30% -\> **33%** chance to resist ranged Physical Damage received, **and has +3% DEF** | | | 3 | HP +180 ATK +70 | Talent upgrade: Fuze has a 33% -\> **35%** chance to resist ranged Physical Damage received, and has +3% -\> **+6%** DEF | | Iana | 1 | ATK +45 DEF +25 | Trait upgrade: Instead of retreating when defeated, switch to a \<Substitute\> (Substitute has 0 Block, **but ATK is increased**) for 20 seconds before switching back to the original | | | 2 | ATK +55 DEF +35 |Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 20% -\> **25%** Fragile effect and they lose Invisibility for 8s -\> **10s**, and the Gemini will be replaced by the \<Substitute\> to attack.| | | 3 | ATK +65 DEF +40 | Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 25% -\> **28%** Fragile effect and they lose Invisibility for 10s, and the Gemini will be replaced by the \<Substitute\> to attack. | | Doc | 1 |HP +100 ATK +25 DEF +15| Trait upgrade: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%; **Can also be deployed on Ranged tiles** | | | 2 |HP +150 ATK +30 DEF +20| Talent upgrade: Max HP +12% -\> **+15%**; attacks ignore 120 -\> **150** DEF | | | 3 |HP +180 ATK +35 DEF +23| Talent upgrade: Max HP +15% -\> **+18%**; attacks ignore 150 -\> **180** DEF | | Ash | 1 |HP +90 ATK +14 DEF +12 | Trait upgrade: Attacks aerial enemies first; **Increases ATK to 110% when attacking aerial targets** | | | 2 |HP +140 ATK +19 DEF +16| Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4s -\> **5s**, **and Ash deals +7% Physical Damage to the affected targets for 5 seconds** | | | 3 |HP +170 ATK +22 DEF +19| Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 5s -\> **6s**, and Ash deals +7% -\> **+10%** increased Physical Damage to the affected targets for 5s -\> **6s** | Credits: * Datamine source: [https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh\_CN/gamedata/excel](https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh_CN/gamedata/excel) * u/kbin1rules for module information input

1
0
arknights
Arknights Kotking 7 months ago 100%
[EVENT RERUN] Dorothy's Vision

Big mechs, strange phenomena and good intention going awry! Dorothy Vision returns! ~~there was never delay, no delays in our schedule~~ DV-8: Incandescent Ally IDV-7: Loxic Kohl DV-6: Polyester Pack **Farming efficiency: Kohl \> alloy \> Poly** Again thanks to [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/dorothys-vision-rerun-farming-guide) for all the calculations. **Returning Players:** *The following stages should be cleared for certs: DV-1, DV-2, DV-3, DV-4, DV-5, DV-6, DV-7, DV-8, DV-EX-8-CM.* Would advise to visit [Oldwell.info](https://oldwell.info#dorothys-vision) for upcoming events.

1
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arknights
Arknights MJYW 7 months ago 100%
[CN News]: Module Details: Lucent Arrowhead

| **Operator** |**Mod Level**| **Stat Gains** | **Effect** | |:-------------------:|:-----------:|:-----------------:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| |Jessica the Liberated| 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 3 enemies and attacks from long range; **enemies within Attack Range lose Invisibility** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Can deploy a **stronger Mobile Shield** adjacent to Jessica that lasts for **a longer duration**. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15% | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Can deploy an **even stronger Mobile Shield** adjacent to Jessica that lasts for **an even longer duration**. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15% | | Liskarm | 1 | ATK+ DEF+ | Trait upgrade: Blocks 3 enemies and attacks from long range; **enemies within Attack Range lose Invisibility** | | | 2 | ATK++ DEF++ | Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; **there is a certain chance to restore 1 additional SP** | | | 3 | ATK+++ DEF+++ | Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a **greater chance** to restore 1 additional SP | | Blitz | 1 | HP+ ATK+ | Trait upgrade: Blocks 3 enemies and attacks from long range; **enemies within Attack Range lose Invisibility** | | | 2 | HP++ ATK++ | Talent upgrade: Prioritize Stunned enemies; ATK **further increased** when attacking Stunned enemies | | | 3 | HP+++ ATK+++ | Talent upgrade: Prioritize Stunned enemies; ATK **even further increased** when attacking Stunned enemies | | Ela | 1 | ATK+ DEF+ | Trait upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; **the Operator can be deployed on ground tiles, and traps can be deployed on ranged tiles** | | | 2 | ATK++ DEF++ | Talent upgrade: Attacks have a **greater chance** to increase ATK to a **higher amount**; the effect is guaranteed against enemies affected by Grzmot Mines. | | | 3 | ATK+++ DEF+++ | Talent upgrade: Attacks have an **even greater chance** to increase ATK to an **even higher amount**; the effect is guaranteed against enemies affected by Grzmot Mines. | | Fuze | 1 | HP+ ATK+ | Trait upgrade: Attacks all blocked enemies; **While above 50% HP, reduces the amount of Physical damage taken by 20%** | | | 2 | HP++ ATK++ | Talent upgrade: Fuze has an **increased chance** to resist ranged Physical Damage received, **and has increased DEF** | | | 3 | HP+++ ATK+++ | Talent upgrade: Fuze has a **further increased chance** to resist ranged Physical Damage received, and has **further increased DEF** | | Iana | 1 | ATK+ DEF+ | Trait upgrade: Instead of retreating when defeated, switch to a \<Substitute\> (Substitute has 0 Block, **but ATK is increased**) for 20 seconds before switching back to the original | | | 2 | ATK++ DEF++ | Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a **stronger Fragile effect** and they lose Invisibility for **a longer duration**, and the Gemini will be replaced by the \<Substitute\> to attack. | | | 3 | ATK+++ DEF+++ |Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with an **even stronger Fragile effect** and they lose Invisibility for a longer duration, and the Gemini will be replaced by the \<Substitute\> to attack.| | Doc | 1 | HP+ ATK+ DEF+ | Trait upgrade: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%; **Can also be deployed on Ranged tiles** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Max HP **further increased**; attacks ignore a **greater amount** of the target's DEF | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Max HP **even further increased**; attacks ignore an **even greater amount** of the target's DEF | | Ash | 1 | HP+ ATK+ DEF+ | Trait upgrade: Attacks aerial enemies first; **Increases ATK to 110% when attacking aerial targets** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for a **longer duration**, **and Ash deals increased Physical Damage to the affected targets for a few seconds** | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for an **even longer duration**, and Ash deals **further increased Physical Damage** to the affected targets for a **longer duration** | Notes: * Ela base Talent: Attacks have a **30% chance** to increase ATK to **150%**; the effect is guaranteed against enemies affected by Grzmot Mines. * Iana base Talent: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a **20% Fragile** and they lose Invisibility for **8 seconds**, and the Gemini will be replaced by the \<Substitute\> to attack. * Doc base Talent: Max HP **+12%**; attacks ignore **120 DEF** * Fuze base Talent: Fuze has a **27% chance** to resist ranged Physical Damage received

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arknights
Arknights Kotking 7 months ago 100%
[Vignette Event release] The Black Forest Wills A Dream / Skógrinn Svartr Vill Einn Draumr

Our first Vignette in ages that also related to IS4 that will be soon afterwards! * ``` FD-7: Oriron Cluster ``` * ``` FD-8: Integrated Device ``` **Farming efficiency: Integrated Device \> Oriron Cluster** Again thanks to [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/skogrinn-svartr-vill-einn-draumr-farming-guide) for all the calculations. The only way to unlock Vignettes stories are by using Information Fragments so best to buy as much as you can instead of using red certificates. Would advise to visit [oldwell.info](https://oldwell.info#skogrinn-svartr-vill-einn-draumr). ~~Also late posting this, so sorry for being late~~

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arknights
Arknights Kotking 7 months ago 100%
[Limited Event Ended]Trials for Navigator #3

Boss rush event is back! From February 12, 2024, 10:00(UTC-7) - February 26, 2024, 03:59(UTC-7) . You don't need to clear all stages, but clearing them all and doing side missions will net you so much points that you don't need to "grind" event. 1. TN-1: Survival of the Fittest - Preset Operators All DP will be consumed whenever a non-Vanguard Operator is deployed. For each DP consumed in this manner, that Operator gains +1% ATK . 2. TN-2: Blood an Terror - Preset Operators For each Yan Operator on the field, including their summons, all Operators and summons have +8% HP and recover +0.8% HP/s 3.TN-3: Deep in Danger - Preset Operators Each time an Operator uses a skill, all Rhine Lab Operators gain +2 SP Bosses: * TN1 : Pancho Salas, The Big Ugly Thing * TN2 : Tola, Blood Knight, Damazti Cluster * TN3 : Quintus, First to Talk, The Endspeaker * TN4 : Father Agenir, Andoain, Zaaro Sources: [https://oldwell.info/](https://oldwell.info/) [https://arknights.wiki.gg/wiki/Trials\_for\_Navigator\_3](https://arknights.wiki.gg/wiki/Trials_for_Navigator_3)

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arknights
Arknights Kotking 8 months ago 100%
[EVENT RERUN] Ideal City

Underground city? Check. Genius little people? Check. Trouble in paradise? Check! The return of Ideal city is here! IC-9: RMA70-12 IC-8: Coagulating Gel IC-7: Aketon **Farming efficiency: Gel \> Aketon \> RMA** Again thanks to [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/ideal-city-rerun-farming-guide) for all the calculations. **Returning Players:** ``` The following stages should be cleared for certs: IC-1, IC-2, IC-3, IC-4, IC-5, IC-6, IC-7, IC-8, IC-9, IC-EX-8-CM . ``` Would advise for future resource farming and [vague prediction of future in-game events](https://oldwell.info/)

2
0
arknights
Arknights MJYW 8 months ago 100%
[CN Datamine] Operator and Module Information: Here A People Sows

Operator Information ========== Key: * E2 max for HP/ATK/DEF/RES; Trust bonuses **included** * Welfares and 4\*s regarded as Pot 6; other units regarded as Pot 1 * E0 -\> E1 -\> E2 for DP Cost and Block (if applicable) 6\* Guardian: Shu ---------- **Trait**: Can heal allies by using skill(s) ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 3213 | 529 | 1.2s | 18 -\> 20 -\> 22 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 662 | 10 | 1 | 70s | Trust bonus: ATK +50, DEF +60 Potential gains: |Potential 2|Potential 3|Potential 4| Potential 5 |Potential 6| |:---------:|:---------:|:---------:|:-------------------:|:---------:| |DP Cost -1 | HP +200 | ATK +25 |Improves First Talent|DP Cost -1 | ### Talents ### * Talent 1: > > > When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore **70** (**+5**) HP per second and grant **10%** (**+2%**) Sanctuary > > * Talent 2: > > > When there are three Operators of different classes deployed, all Operators gain **+12%** Max HP; When there are three Operators of the same class deployed, all Operators gain **+12** ASPD; When there are 4 [Sui] Operators in the squad, all Operators gain **+12%** ATK and **+1 SP every 4 seconds**. > > ### Skills ### * S1: 0/5 (0/4) Initial SP, Auto Recovery, Auto Activation > > > Restores the HP of a nearby ally with less than 50% HP by **150%** (**180%**) of the Operator’s ATK in the next attack > > > > > Can store **2** (**3**) charges > > * S2: 20/30 (20/25) Initial SP, Auto Recovery, Manual Activation, 25s Duration > > > Stops attacking and focuses on healing up to 2 friendly units in range; ATK **+90%** (**+120%**); Block +1; Talent 1 effect increases to **1.4x** (**1.5x**). > > > > > There is a separate interval for healing. > > * S3: 30/50 (30/45) Initial SP, Auto Recovery, Manual Activation, 30s Duration > > > Healing Range expands; Can attack and heal Operators simultaneously; ATK **+34%** (**+50%**). When there are ground enemies on sown tiles, friendly units within range gain **20%** (**25%**) ATK and **+20** (**+25**) ASPD. When enemies pass through sown tiles, they gain the following effect: When they move at least **3 tiles** (**2 tiles**) from the sown tile, they will be teleported back to the sown tile. > > ### Base Skills ### E0: When assigned to a Factory, the Morale consumption of all Operators in the current Factory is reduced by -0.1 per hour. E2: When assigned to a Factory, for every 3 \<Worldly Plight\>, productivity +1%. 6\* Soloblade: Zuo Le ---------- **Trait**: Can’t be healed by other units. Recovers 70 self HP every time this Operator attacks an enemy ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 4198 | 820 | 1.2s | 22 -\> 24 -\> 26 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 355 | 0 | 1 | 70s | Trust bonus: Max HP +340, ATK +40, DEF +40 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:--------------------:|:---------:| |DP Cost -1 |Redeployment Time -4| ATK +26 |Improves Second Talent|DP Cost -1 | ### Talents ### * Talent 1: > > > Gains up to **+50 ASPD** and **+2 SP-recovery Tenacity** (reaches maximum bonus when losing 70% Max HP) > > * Talent 2: > > > **20%** (**+3%**) chance to gain 1 SP when attacking; this chance increases to **70%** (**+5%**) when below **50%** HP > > ### Skills ### * S1: 4/5 (6/4) Initial SP, Auto Recovery, Auto Activation > > > The ATK of the next attack is increased to **160%** (**200%**). When Zuo Le’s HP is below **80%**, he will attack an additional time. When Zuo Le’s HP is below **50%**, he will attack 2 additional times. > > > > > Can store **2** (**3**) charges > > * S2: 10/24 (13/20) Initial SP, Auto Recovery, Manual Activation, 12s Duration > > > Immediately loses **50%** current HP and gains a Barrier equal to **90%** (**120%**) Max HP. ATK **+140%** (**+170%**); Block +1; attacks all blocked enemies. > > > > > The Barrier cannot exceed **200%** Max HP and decays at a rate of **-200** per second after the skill ends. > > * S3: 6/28 (10/25) Initial SP, Automatic Recovery, Manual Activation > > > Slashes **7** times at enemies, each slash dealing **220%** (**245%**) ATK as Physical Damage to **3** enemies (the percentage of the last hit is doubled and targets are Stunned for **4** (**5**) seconds). During the skill, the Trait’s HP recovery is changed to obtaining a Barrier > **thrice** the recovery amount > > > > > The Barrier cannot exceed **200%** Max HP and lasts **15** seconds. > > ### Base Skills ### E0: When assigned to be the Trainer in the Training Room, Operators’ Specialization training speed +25%. E2: When assigned to be the Trainer in the Training Room, for each time a Specialization is completed, 1 \<Martial Arts\> will be obtained. When Martial Arts reaches the limit, the next time this Operator trains a Guard Operator to Specialization Level 1, the training will be immediately completed and all \<Martial Arts\> are consumed. 5\* Decel Binder: Grain Buds ---------- **Trait**: Deals Arts damage and Slow the target for a short time ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1260 | 590 | 1.9s | 13 -\> 15 -\> 15 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 100 | 20 | 1 | 70s | Trust bonus: ATK +65 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -4| ATK +23 |Improves Talent|DP Cost -1 | ### Talent ### > > > ASPD **+10** (**+2**); when attacking [Wild Beasts], the Trait’s Slow duration is increased by **0.4 seconds**. > > ### Skills ### * S1: 0/6 (0/5) Initial SP, Auto Recovery, Auto Activation > > > The next attack deals **170%** (**210%**) ATK as Arts Damage and attacks 1 additional target. > > > > > Can store **2** (**3**) charges > > * S2: 10/25 (15/25) Initial SP, Auto Recovery, Manual Activation, 14s (15s) Duration > > > Upon skill activation, stops attacking enemies and applies Sleep to 3 enemies in range for **4** (**5**) seconds; After this state ends, Grain Buds gains **+90** (**+130**) ASPD and attacks 3 targets simultaneously. > > ### Base Skills ### E0: When assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place). E2: When assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place). 5\* Standard Bearer: Wanqing ---------- **Trait**: Cannot block enemies during the skill duration ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1616 | 514 | 1.3s | 8 -\> 10 -\> 10 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 425 | 0 | 1 | 70s | Trust bonus: HP +100, DEF +45 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:-------------------:|:---------:|:-------------:|:---------:| |DP Cost -1 |Redeployment Time -10|DP Cost -1 |Improves Talent|DP Cost -1 | ### Talent ### > > > Operators in the surrounding 8 tiles gain **6%** max HP. If deployed in the same direction as Wanqing, the effect is increased to **10%**. > > ### Skills ### * S1: 12/29 (15/26) Initial SP, Auto Recovery, Manual Activation, 8s Duration > > > Stops attacking and recovers **18 DP** over the skill duration > > * S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration > > > Stops attacking and recovers **20 DP** over the skill duration. Surrounding Operators recover **20%** (**25%**) of Wanqing’s ATK as HP per second, and Operators deployed in the same direction as Wanqing gain **+20** (**+25**) ASPD > > ### Base Skills ### E0: When assigned to the Workshop to process any material, the production rate of byproduct increases by 65%. E2: When assigned to the Workshop to process any material, recipes with Morale cost of 4 have -1 Morale cost. 5\* Pioneer: Kestrel ---------- **Trait**: Blocks 2 enemies ### Stats ### | HP | ATK |Attack Interval| Deployment Cost | |:-----:|:-----:|:-------------:|:-------------------:| | 1960 | 587 | 1.05s | 9 -\> 11 -\> 11 | |**DEF**|**RES**|**Block Count**|**Redeployment Time**| | 362 | 0 | 2 | 70s | Trust bonus: ATK +50, DEF +20 Potential gains: |Potential 2| Potential 3 |Potential 4| Potential 5 |Potential 6| |:---------:|:------------------:|:---------:|:-------------------:|:---------:| |DP Cost -1 |Redeployment Time -4| ATK +23 |Improves First Talent|DP Cost -1 | ### Talents ### * Talent 1: > > > When attacking, has a **22%** chance to increase ATK to **140%** > > * Talent 2: > > > In [Tales within the Sand], carried resources are sent to the backpack upon skill activation > > ### Skills ### * S1: 14/38 (20/35) Initial SP, Auto Recovery, Auto Activation > > > Instantly gains 12 Deployment Points. > > * S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration > > > Recovers **11 DP** (**12 DP**) over the skill duration; ATK **+28%** (**+40%**); ASPD **+30** (**+40**); Talent 1 activation chance increases to **1.9x** (**2.5x**) > > ### Base Skills ### E0: When assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies). E2: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. Module Information ========== |**Operator**|**Mod Level**| **Stat Gains** | **Effect** | |:----------:|:-----------:|:---------------------:|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Chongyue | 1 |HP +210 ATK +25 DEF +20| Trait upgrade: Blocks 1 enemy; **Gains 15% Physical Dodge** | | | 2 |HP +240 ATK +35 DEF +25| Talent upgrade: Chongyue recovers 3 -\> **4** SP if he defeats at least one enemy with a skill | | | 3 |HP +260 ATK +45 DEF +30| Talent upgrade: Chongyue recovers 4 SP if he defeats at least one enemy with a skill; **if no enemy is defeated, recover 1 SP instead** | | Mountain | 1 |HP +160 ATK +35 DEF +15| Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 |HP +175 ATK +50 DEF +20| Talent upgrade: 20% -\> **23%** chance for attacks to deal 160% -\> **165%** damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | | | 3 |HP +200 ATK +60 DEF +20| Talent upgrade: 23% -\> **25%** chance for attacks to deal 165% -\> **170%** damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | | Indra | 1 | HP +120 ATK +35 | Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 | HP +170 ATK +45 | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% -\> **+110%** in the next attack if the Dodge is successful | | | 3 | HP +200 ATK +50 | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +110% -\> **+120%** in the next attack if the Dodge is successful | | Flint | 1 | HP +150 ATK +30 | Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 | HP +170 ATK +45 | Talent upgrade: Deals 140% -\> **145%** damage to enemies that are not blocked by this unit | | | 3 | HP +185 ATK +55 | Talent upgrade: Deals 145% -\> **150%** damage to enemies that are not blocked by this unit | | Dagda | 1 | HP +120 ATK +35 | Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 | HP +170 ATK +45 | Talent upgrade: Has 30% chance of increasing ATK to 150% -\> **156%** when attacking. When deployed, this multiplier increases by 5% -\> **6%** for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | | | 3 | HP +200 ATK +50 | Talent upgrade: Has 30% chance of increasing ATK to 156% -\> **162%** when attacking. When deployed, this multiplier increases by 6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | | Beehunter | 1 | HP +120 ATK +30 | Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 | HP +145 ATK +40 | Talent upgrade: Each consecutive attack on the same target increases ATK by 6% -\> **7%**, stacking up to 5 times. Stacks will be lost upon switching targets. | | | 3 | HP +170 ATK +45 | Talent upgrade: Each consecutive attack on the same target increases ATK by 7% -\> **8%**, stacking up to 5 times. Stacks will be lost upon switching targets. | | Jackie | 1 |HP +120 ATK +20 DEF +10| Trait upgrade: Blocks 1 enemy; **Gains 15% Physical Dodge** | | | 2 |HP +130 ATK +25 DEF +15| Talent upgrade: 33% -\> **38%** Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | | | 3 |HP +140 ATK +30 DEF +20| Talent upgrade: 38% -\> **40%** Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | | Shu | 1 |HP +160 ATK +30 DEF +30| Trait upgrade: Can heal allies by using skill(s); **When healing allied units with less than 50% HP, increases heal amount by 15%** | | | 2 |HP +210 ATK +40 DEF +40| Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore 70 -\> **80** HP per second and grant 10% Sanctuary | | | 3 |HP +270 ATK +50 DEF +50|Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore 80 HP per second and grant 10% -\> **15%** Sanctuary; **when deployed, seeds will be sown on Shu's tile**| | Zuo Le | 1 | ATK +55 DEF +40 | Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; **Gain 25% Sanctuary when HP is below 50%** | | | 2 | ATK +75 DEF +50 | Talent upgrade: Gains up to 50 -\> **60** ASPD and +2 -\> **+2.2** SP-recovery Tenacity (reaches maximum bonus when losing 70% -\> **60%** of Max HP) | | | 3 | ATK +90 DEF +60 | Talent upgrade: Gains up to 60 -\> **70** ASPD and +2.2 -\> **+2.3** SP-recovery Tenacity (reaches maximum bonus when losing 60% -\> **50%** of Max HP) | | Grain Buds | 1 | HP +90 ATK +33 | Trait upgrade: Deals Arts damage and Slow the target for a short time; **SP recovery +0.2/sec when there are enemies within range** | | | 2 | HP +110 ATK +38 | Talent upgrade: ASPD +10 -\> **+12**; when attacking [Wild Beasts], the Trait’s Slow duration +0.4s -\> **+0.6s** | | | 3 | HP +120 ATK +41 | Talent upgrade: ASPD +12 -\> **+14**; when attacking [Wild Beasts], the Trait’s Slow duration is +0.6s -\> **+0.8s** | | Wan Qing | 1 | HP +105 DEF +45 | Trait upgrade: Cannot block enemies **but grants +1 Block to the Operator in front** during skill duration | | | 2 | HP +120 DEF +55 | Talent upgrade: Operators in the surrounding 8 tiles gain +6% -\> **+8%** max HP. If deployed in the same direction as Wan Qing, the effect is 10% -\> **12%** | | | 3 | HP +135 DEF +60 | Talent upgrade: Operators in the surrounding 8 tiles gain +8% -\> **+10%** max HP. If deployed in the same direction as Wan Qing, the effect is 12% -\> **14%** | | Kestrel | 1 |HP +150 ATK +14 DEF +12| Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4 | | | 2 |HP +170 ATK +24 DEF +18| Talent upgrade: In [Tales within the Sand], **+0.2 SP/s**; and carried resources are sent to the backpack upon skill activation | | | 3 |HP +180 ATK +30 DEF +20| Talent upgrade: In [Tales within the Sand], +0.2 -\> **+0.3** SP/s; and carried resources are sent to the backpack upon skill activation | Credits: * Datamine source: [https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh\_CN/gamedata/excel](https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh_CN/gamedata/excel) * u/kbin1rules for module information input

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arknights
Arknights MJYW 8 months ago 100%
[CN News]: Module Details: Here A People Sows

|**Operator**|**Mod Level**| **Stat Gains** | **Effect** | |:----------:|:-----------:|:-----------------:|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Chongyue | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; **Gains 15% Physical Dodge** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Chongyue recovers **more** SP if he defeats at least one enemy with a skill | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill; **if no enemy is defeated, recover a certain amount of SP instead** | | Mountain | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: **Increased** chance for attacks to deal **more** damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: **Further increased** chance for attacks to deal **even more** damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | | Indra | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 | HP++ ATK++ | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK **further increased** in the next attack if the Dodge is successful | | | 3 | HP+++ ATK+++ | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK **even further increased** in the next attack if the Dodge is successful | | Flint | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 | HP++ ATK++ | Talent upgrade: Deals **further increased** damage to enemies that are not blocked by this unit | | | 3 | HP+++ ATK+++ | Talent upgrade: Deals **even further increased** damage to enemies that are not blocked by this unit | | Dagda | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 | HP++ ATK++ | Talent upgrade: Has 30% chance of increasing ATK to **a higher amount** when attacking. When deployed, this multiplier increases by **a greater amount** for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | | | 3 | HP+++ ATK+++ | Talent upgrade: Has 30% chance of increasing ATK to **an even higher amount** when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | | Beehunter | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; **Gains +10 ASPD when HP is above 50%** | | | 2 | HP++ ATK++ | Talent upgrade: Each consecutive attack on the same target increases ATK by **a greater amount**, stacking up to 5 times. Stacks will be lost upon switching targets. | | | 3 | HP+++ ATK+++ | Talent upgrade: Each consecutive attack on the same target increases ATK by **an even greater amount**, stacking up to 5 times. Stacks will be lost upon switching targets. | | Jackie | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; **Gains 15% Physical Dodge** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: **Has greater** Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: **Has even greater** Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | | Shu | 1 | HP+ ATK+ DEF+ | Trait upgrade: Can heal allies by using skill(s); **When healing allied units with less than 50% HP, increases heal amount by 15%** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore **a greater amount** of HP per second and grant 10% Sanctuary | | | 3 |HP+++ ATK+++ DEF+++|Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant **a stronger** Sanctuary; **when deployed, seeds will be sown on Shu's tile**| | Zuo Le | 1 | ATK+ DEF+ | Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; **Gain 25% Sanctuary when HP is below 50%** | | | 2 | ATK++ DEF++ | Talent upgrade: Gains up to **higher** ASPD and **faster** SP-recovery Tenacity (reaches maximum bonus when losing **a lesser amount** of Max HP) | | | 3 | ATK+++ DEF+++ | Talent upgrade: Gains up to **even higher** ASPD and **even faster** SP-recovery Tenacity (reaches maximum bonus when losing **an even lesser amount** of Max HP) | | Grain Buds | 1 | HP+ ATK+ | Trait upgrade: Deals Arts damage and Slow the target for a short time; **SP recovery +0.2/sec when there are enemies within range** | | | 2 | HP++ ATK++ | Talent upgrade: ASPD **increases further**; when attacking [Wild Beasts], the Trait’s Slow duration is **further extended** | | | 3 | HP+++ ATK+++ | Talent upgrade: ASPD **increases even further**; when attacking [Wild Beasts], the Trait’s Slow duration is **even further extended** | | Wan Qing | 1 | HP+ DEF+ | Trait upgrade: Cannot block enemies **but grants +1 Block to the Operator in front** during skill duration | | | 2 | HP++ DEF++ | Talent upgrade: Operators in the surrounding 8 tiles gain **further increased** max HP. If deployed in the same direction as Wan Qing, the effect is **improved more** | | | 3 | HP+++ DEF+++ | Talent upgrade: Operators in the surrounding 8 tiles gain **even further increased** max HP. If deployed in the same direction as Wan Qing, the effect is **improved even more** | | Kestrel | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4 | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: In [Tales within the Sand], **self SP-recovery is increased**; and carried resources are sent to the backpack upon skill activation | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: In [Tales within the Sand], self SP-recovery is **further increased**; and carried resources are sent to the backpack upon skill activation |

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arknights
Arknights Kotking 8 months ago 100%
CertShop & Banner History Fork (Global) docs.google.com

Thanks to [Chariotwheel](https://kbin.social/u/Chariotwheel) for keeping list up to date!

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arknights
Arknights Kotking 8 months ago 100%
[EVENT ENDED] So long Adele!

Back to Siesta with Swire and Eyjafjalla looks like we will learn about Eyja parents. The limited banner feature: * Swire the Elegant Wit * Poncirus and limited operator of this banner * Eyjafjalla the Hvít Aska As it is Limited banner you will get coupon for 10 pulls and 1 pull a day until the end of the banner. Old Limited operators that can be pulled as off banner with x5 weight would be * Ch'en the Holungday * Gavial the Invincible So according to [So Long Adele - Farming Guide from gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/so-long-adele-farming-guide) `Efficiency (based on all possible stage drops): Manganese > Aketon > Crystal` The event stages will be released in parts: ``` [A Holiday at the Hot Sprigs]: January 16, 2024, 10:00(UTC-7) - February 6, 2024, 03:59(UTC-7) [Treasurehunting in Siesta]: January 23, 2024, 16:00(UTC-7) - February 6, 2024, 03:59(UTC-7) [Surfing the Lava]: January 30, 2024, 16:00(UTC-7) - February 6, 2024, 03:59(UTC-7) ``` Good luck with pulls!

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arknights
Arknights Drakian 8 months ago 100%
[shitpost] perfectly normal family

they are perfectly fine

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arknights
Arknights Kotking 8 months ago 100%
RHODES FOCUS - 4th Anniversary Special rhodesfocus.arknights.global

Everything that will be on anniversary event in one place. ~~also giveaway if you repost it on twitter/facebook~~ [match 3 minigame](https://fluffyatelier.arknights.global/) that will give 30k lmd and another minigame that will unlock later on.

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arknights
Arknights MJYW 8 months ago 100%
Operator Information: To the Grinning Valley

Operator Information ========== Key: * E2 max for HP/ATK/DEF/RES; Trust bonuses **included** * Welfares regarded as Pot 6; other units regarded as Pot 1 * E0 -\> E1 -\> E2 for DP Cost and Block (if applicable) 6\* Hunter: Ray ---------- **Trait**: Attacks consume ammo and increase ATK to 120%. While not attacking, gradually reloads ammo (up to 8 ammo) ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 1933 | 1192 | 1.6s | 17 -\> 19 -\> 21 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 228 | 0 | 1 | 70s | Trust bonus: ATK +120 Potential gains: |**Potential 2**| **Potential 3** |**Potential 4**| **Potential 5** |**Potential 6**| |:-------------:|:------------------:|:-------------:|:--------------------:|:-------------:| | DP Cost -1 |Redeployment Time -4| ATK +37 |Improves Second Talent| DP Cost -1 | ### Talents ### * Talent 1 > > > Ray can deploy a Sand Beast within her Attack Range that scouts a certain area, lasting for **25** seconds and extending her Attack Range; Ray prioritizes attacking targets in the Sand Beast's range and the Physical Damage dealt by Ray is increased by **15%** > > Note: The Sand Beast's range is the surrounding 8 tiles. * Talent 2 > > > Attacks on the same target increase ATK by **8%** (**9%**), stacking up to 3 times > > ### Skills ### * S1: 10/12 (10/10) Initial SP, Automatic Recovery, Manual Activation > > > Immediately attacks the target with a special bullet, dealing **360%** (**450%**) ATK as Physical Damage and pushing the target away with **medium** (**large**) force. If the target is defeated, the next reload will grant additional ammo. > > > > > Can store **1** (**2**) charge(s) > > * S2: 0/16 (0/16) Initial SP, Offensive Recovery, Automatic Activation > > > Passive: When the Sand Beast retreats, recovers all bullets that hit the scouted area > > > > > Active: Ray's Attack Range expands; ATK **+90%** (**+120%**); Redeployment Time of the Sand Beast is reduced by **30%** (**40%**) > > > > > Unlimited duration > > * S3: 20/33 (20/30) Initial SP, Automatic Recovery, Manual Activation, 16s Duration > > > Ray immediately stops attacking until ammo is fully reloaded; reload interval **-1.2** seconds; Attack Range expands. Attacks deal **270%** (**330%**) ATK as Physical Damage and Bind the target for **2s** . If an enemy is defeated during the skill, restores **10 SP** at the end of the skill. > > ### Base Skills ### E0: When assigned to the Workshop to process Elite Materials, byproduct rate increases by 75% (E2: 80%) E2: When assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters 5\* Primal Caster: Warmy ---------- **Trait**: Attacks deal Arts Damage and additional Elemental Damage ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 1358 | 646 | 1.6s | 18 -\> 20 -\> 20 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 106 | 15 | 1 | 70s | Trust bonus: ATK +65 Potential gains: |**Potential 2**| **Potential 3** |**Potential 4**|**Potential 5**|**Potential 6**| |:-------------:|:------------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeployment Time -4| ATK +25 |Improves Talent| DP Cost -1 | ### Talent ### > > > Enemies within Warmy's Attack Range receive **300%** (**320%**) ATK as Elemental Damage when Burn Fallout is triggered > > ### Skills ### * S1: 6/23 (10/20) Initial SP, Automatic Recovery, Manual Activation, 20s Duration > > > ASPD **+70** (**+100**); attacks deal **15%** of Arts Damage dealt as Burn Damage > > * S2: 10/20 (12/20) Initial SP, Automatic Recovery, Manual Activation, 15s Duration > > > Attack Interval **+0.9** seconds; ATK **+170%** (**+200%**); attacks 2 targets simultaneously > > > > > Charged: Attacks 3 targets simultaneously instead; skill duration increased to **30** seconds; attacks deal an additional **50%** ATK as Elemental Damage to targets under Burn Fallout > > ### Base Skills ### E0: When assigned to a Dormitory, restores +0.15 (E2: +0.2) Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) E2: When assigned to a Factory, Precious Metal formula related productivity +30% --- Credits: * Datamine source: [https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh\_CN/gamedata/excel](https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh_CN/gamedata/excel)

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arknights
Arknights Kotking 9 months ago 100%
[EVENT ENDED]Lingering Echoes

The story about music, new experiences and tragic future. Lingering Echoes returns and the annoying beams that help from some enemies while others will use it against you. ``` LE-7: Semi-Synthetic Solvent LE-6: Grindstone LE-5: Sugar Pack ``` **Farming efficiency: Sugar \> Grindstone \> Solvent.** Again thanks to [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/lingering-echoes-rerun-farming-guide) for all the calculations. **Returning Players:** ``` The following stages should be cleared for certs: LE-1, LE-2, LE-3, LE-4, LE-5, LE-6, LE-7, LE-8, LE-EX-8-CM ```

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arknights
Arknights Kotking 9 months ago 100%
[EVENT ENDED] Hortus De Escapismo

Hortus De Escapismo is here! Ideal city was last time when unit with Ammo mechanic come to global and now be prepared to a slew of new operators with this mechanic! ``` Total Sanity required is 3800 The event runs for 2 weeks, so natural Sanity regen supplies 3360. The weekly mission Top pots give an extra 240 per week, for a total of 480, or 720 if you saved from the week before. Total possible of f2p regen is about 3840 Natural sanity generation will be enough to clear the shop. ``` * ``` HE-6: Orirock Cluster ``` * ``` HE-7: Coagulating Gel ``` * ``` HE-8: RMA70-12 ``` **Farming efficiencies: RAM \> Gel \> Rocks** Thanks again [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/hortus-de-escapismo-farming-guide) for useful info. So what your aims? Will you go for new and shiny 6 star with ammo mechanic or wait till summer limited banner comes?

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arknights
Arknights Kotking 10 months ago 100%
[MEGATHREAD] Pinch-Out Experimental Operation

The long awaited future replacement of Contingency Contract , the beta iteration of CC 2.0. I wanted to try it a bit myself before starting this megathread, from what it seems the rumours I heard on reddit and jokes about leaving your PC ~~(and god forbid your phones)~~ for hours is pretty much on point. With Meta squad 300 points is easy to get, 540 if you are really committed else wait till "Daily" stages unlock in 2 ,5 and 8 days. Then you can try your hand at medal aka 600 points. **Special mention** Challenge for Dorothy "Inescapable Dream" have a text that requires 50 overall in Dispatch/Planning. Easiest to pick are all Dorothy challenges and Deployment/Max squad limit. Else look at "Test details" if you have enough points for "Sanctuary Judgement" If there is any guides or explanations how to manage Pinch-Out easily, I would add to body of this Megathread or pin if you made your own thread with a guide. Good luck with this one, it is bad as people joked about.

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arknights
Arknights LastChancellor 10 months ago 100%
[CN Datamine] Picture Patch Notes: The Rides to Lake Silberneherze

Hello there! I've painstakingly compiled all the info on the new operators from The Rides to Lake Silberneherze into easy to read pictures: [Harold](https://imgur.com/lYkONU1) * Trying to explain CN's elemental damage with EN's constraints is *very* annoying and I really do apologize if the reminder text is too wordy, Valarqvin can't come to EN soon enough to finally set things straight. * Tho, isn't it a bit strange that HG is giving a free Wandering Medic in an event with no elemental damage? (the impairment types, not the 4th damage type) * All in all, Harold feels like he's yet another operator lost in huge pile of tech operators Arknights already got. [Leto](https://imgur.com/4an6Dd8) * Heh, Chen voices Leto in CN. * Leto's talent giving +21 ASPD to Rosa or Istina definitely aint bad * I do hope Chinese players playtest Leto S2 ASAP and not just ignore her just because she's a 5 star, I really wanna know how it works and whether there's any loopholes. * Even if worst comes to worst, she'll definitely have a home in Bearknights. [Degenbrecher](https://imgur.com/kFg5RsL) * Now, some of you will wonder why did I translate Degenbrecher's keyword as Disarm when its more accurately translated as "Tremble" (战栗/zhàn lì)? Well, its because the first question most people will ask when they see Degenbrecher playable will be, "can Degenbrecher Disarm?" * Tho speaking of Disarm, it sure is very nerfed compared to the enemy version isn't it? Not only does it require blocking to even work so ranged enemies can still shoot, it can't even prevent enemy skills unlike the enemy version. * Huge missed opportunity not hiring [Mace the voice actress](https://www.tumblr.com/voliyu/642189930502733824/an-interview-with-fu-huas-cv-miss-mace) to voice Degenbrecher's CN dub, when Degenbrecher is called a mace in Chinese (锏/Jian) * It's really concerning that Degenbrecher S3 has both the invincibility of Chen S3 and AOE coverage of Irene S3, and its **an auto charge skill** to boot. Development Notes * Inspired by my [Endfield spinoff post](https://www.reddit.com/r/Endfield/comments/17yxbth/patch_notes_every_single_operator_in_the/), this batch of operator patch notes are the first to be made in 1.5k resolution (2168x1220)! I've used 1080p for the longest time, but the size constraint is starting to really creep in as new ops with more and more text come in. * And with the new resolution comes a new layout, which means pretty much all the legacy bits from my [early](https://www.reddit.com/r/arknights/comments/q570ky/on_shamare/) [days](https://www.reddit.com/r/arknights/comments/qf0967/sit_down_with_kaltsit_a_kaltsit_guide/) are gone now. * But I gotta admit, this batch of operator patch notes are very rushed, they don't have as much detail as I'd liked especially with the backgrounds. * Avro is a really neat font, but it's definitely not applicable in every situation. And finally, if you're still here Boelthor, I just want to say: **Minal 'Aidin wal-Faizin.**

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arknights
Arknights MJYW 10 months ago 100%
[CN Datamine] Operator and Module Information: The Rides to Lake Silberneherze

Operator Information ========== Key: * E2 max for HP/ATK/DEF/RES; Trust bonuses **included** * Welfares regarded as Pot 6; other units regarded as Pot 1 * E0 -\> E1 -\> E2 for DP Cost and Block (if applicable) 6\* Swordmaster: Degenbrecher ---------- **Trait**: Normal attacks deal damage twice ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 2891 | 685 | 1.3s | 19 -\> 21 -\> 23 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 389 | 0 | 2 | 70s | Trust bonus: ATK +50, DEF +50 Potential gains: |**Potential 2**| **Potential 3** |**Potential 4**| **Potential 5** |**Potential 6**| |:-------------:|:---------------:|:-------------:|:---------------:|:-------------:| | DP Cost -1 |Improves Talent 1| ATK +23 |Improves Talent 2| DP Cost -1 | ### Talents ### * Talent 1 > > > When dealing damage, there is a **10%** chance to increase ATK to **160%** (**+5%**), and the target will be [Shaken] for **5** seconds > > > > > [Shaken]: Unable to use normal attacks when blocked > > * Talent 2 > > > Ignores **25%** (**+5%**) DEF when attacking [Shaken] targets > > ### Skills ### * S1: 0/5 (0/3) Initial SP, Offensive Recovery, Automatic Activation > > > The next attack deals **190%** (**220%**) ATK as Physical Damage twice to **6** surrounding enemies > > * S2: 5/12 (10/12) Initial SP, Offensive Recovery, Manual Activation > > > Immediately slashes twice at **5** (**6**) ground enemies in front; slashes thrice at blocked enemies instead. The chance of activating Talent 1 is increased to 100%, and each slash deals **280%** (**310%**) ATK as Physical Damage > > > > > Can store 2 charges > > * S3: 15/33 (20/30) Initial SP, Automatic Recovery, Manual Activation > > > Slashes **10** times at enemies, each slashing dealing **200%** (**235%**) ATK as Physical Damage to **6** enemies. The chance of activating Talent 1 is increased to 100%, and each slash drags enemies towards Degenbrecher **moderately** > > > > > When the skill ends, deals **300%** (**330%**) ATK as Physical Damage, and drags all enemies towards Degenbrecher **significantly** > > ### Base Skills ### E0: When assigned to a Trading Post, order acquisition efficiency +20% (E2: +25%) and the order limit -2 (E2: -6) (to a minimum of 1) E2: When assigned to a Trading Post, order acquisition efficiency +25% for every 5 order limit provided by Operators stationed at that Trading Post, up to a maximum of +100% efficiency 5\* Lord: Leto ---------- **Trait**: Can launch Ranged Attacks that deal 80% of normal ATK ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 2490 | 720 | 1.5s | 17 -\> 19 -\> 19 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 375 | 10 | 2 | 70s | Trust bonus: ATK +75 Potential gains: |**Potential 2**|**Potential 3** |**Potential 4**|**Potential 5**|**Potential 6**| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| DEF +25 |Improves Talent| DP Cost -1 | ### Talent ### > > > When Leto's skill is active, all [Ursus Student Self-Governing Group] Operators gain **+21** (**+3**) ASPD > > ### Skills ### * S1: 10/39 (15/35) Initial SP, Automatic Recovery, Manual Activation, 35s Duration > > > ATK **+34%** (**+45%**); ASPD **+35** (**+45**) > > * S2: 12/35 (16/28) Initial SP, Automatic Recovery, Manual Activation, 25s Duration > > > When activated, immediately activates the skills of all other [Ursus Student Self-Governing Group] Operators whose skills are ready > > > > > Leto gains **+80%** (**+115%**) ATK; attacks 1 extra target; and ranged attacks no longer deal reduced damage > > ### Base Skills ### E0: When assigned to be the Trainer in the Training Room, Guard Operators’ Specialization training speed +30% E2: When assigned to a Factory, if Gummy is assigned to a Trading Post, Battle Record formula related productivity +35% 5\* Wandering Medic: Harold ---------- **Trait**: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units) ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 1550 | 420 | 2.85s | 12 -\> 14 -\> 14 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 100 | 10 | 1 | 70s | Trust bonus: Max HP +150, ATK +35 Potential gains: |**Potential 2**| **Potential 3** |**Potential 4**|**Potential 5**|**Potential 6**| |:-------------:|:---------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -10| DP Cost -1 |Improves Talent| DP Cost -1 | ### Talents ### * Talent > > > Targets within Harold's Attack Range who have received over 50% Elemental Damage will receive **18%** less Elemental Damage > > ### Skills ### * S1: 20/32 (20/30) Initial SP, Automatic Recovery, Manual Activation, 30s Duration > > > ATK **+70%** (**+90%**) > > * S2: 15/35 (18/30) Initial SP, Automatic Recovery, Manual Activation, 25s Duration > > > ASPD **+80** (**+100**); prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases to **200%** (**250%**) > > ### Base Skills ### E0: When assigned to the Reception Room, Clue search speed increases by 10% E2: When assigned to the Reception Room, increases the likelihood of obtaining Clues corresponding to the faction of the other Operator assigned to the Reception Room (no effect if there are no other Operators in the Reception Room) Module Information ========== | **Operator** |**Mod Level**| **Stat Gains** | **Effect** | |:-------------------:|:-----------:|:---------------------:|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Goldenglow | 1 | HP +90 ATK +22 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (**the initial amount is increased to 35%**, up to 110% of the operator's ATK) | | | 2 | HP +110 ATK +32 | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% -\> **340%** of Goldenglow's ATK as Arts damage to enemies in a small area | | | 3 | HP +125 ATK +38 | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% -\> **360%** of Goldenglow's ATK as Arts damage to enemies in a small area | | Kjera | 1 | HP +65 ATK +18 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to **120%** of the operator's ATK) | | | 2 | HP +90 ATK +23 | Talent upgrade: ATK +13% -\> **+18%**, when there are two or more ground tiles within Attack Range, ATK +19% -\> **+24%** | | | 3 | HP +102 ATK +28 | Talent upgrade: ATK +18% -\> **+21%**, when there are two or more ground tiles within Attack Range, ATK +20% -\> **+27%** | | Rockrock | 1 |HP +50 ATK +13 DEF +11 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (**the initial amount is increased to 35%**, up to 110% of the operator's ATK) | | | 2 |HP +70 ATK +15 DEF +14 | Talent upgrade: Gain +4% ATK every 15s -\> **10s** when this unit remains on the battlefield, stacking up to 4 times | | | 3 |HP +80 ATK +18 DEF +16 | Talent upgrade: Gain +4% ATK every 10s when this unit remains on the battlefield, stacking up to 4 times; **gains +5 ASPD when fully stacked** | | Minimalist | 1 | HP +60 ATK +20 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to **120%** of the operator's ATK) | | | 2 | HP +85 ATK +25 | Talent upgrade: When attacking, has a 30% -\> **35%** chance to increase that ATK to 150% -\> **155%** | | | 3 | HP +100 ATK +30 | Talent upgrade: When attacking, has a 35% chance to increase that ATK to 155% -\> **160%** | | Click | 1 | ATK +15 DEF +10 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to **120%** of the operator's ATK) | | | 2 | ATK +20 DEF +13 | Talent upgrade: Click and her Drones gain +12 -\> **+15** ASPD | | | 3 | ATK +25 DEF +15 | Talent upgrade: Click and her Drones gain +15 -\> **+18** of ASPD | | Degenbrecher | 1 |HP +80 ATK +35 DEF +35 | Trait upgrade: Normal attacks deal damage twice; **Deals 10% more damage with skills** | | | 2 |HP +100 ATK +44 DEF +44| Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 160% -\> **165%**, and the target will be [Shaken] for 5 seconds | | | 3 |HP +120 ATK +50 DEF +50| Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 165% -\> **170%**, and the target will be [Shaken] for 5 seconds | |Reed the Flame Shadow| 1 | HP +105 ATK +32 | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for **60%** of the damage dealt | | | 2 | HP +145 ATK +42 | Talent upgrade: When healing an ally, **the healing amount is increased by 3%**, and Reed the Flame Shadow heals herself for 50% -\> **55%** of the amount healed | | | 3 | HP +160 ATK +50 | Talent upgrade: When healing an ally, the healing amount is increased by 3% -\> **5%**, and Reed the Flame Shadow heals herself for 55% -\> **60%** of the amount healed | |Hibiscus the Purifier| 1 | HP +100 ATK +25 | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for **60%** of the damage dealt | | | 2 | HP +120 ATK +33 | Talent upgrade: Attacks inflict 12% -\> **17%** Arts Fragility to the target for 5 seconds | | | 3 | HP +140 ATK +40 | Talent upgrade: Attacks inflict 17% -\> **20%** Arts Fragility to the target for 5 seconds | | Vendela | 1 | HP +105 ATK +23 | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for **60%** of the damage dealt | | | 2 | HP +122 ATK +30 | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 15% -\> **20%** | | | 3 | HP +143 ATK +38 | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 20% -\> **23%** | | Lee | 1 | ATK +57 DEF +35 |Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); **When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times**| | | 2 | ATK +69 DEF +43 | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -14 -\> **-17** and Lee has ASPD +14 -\> **+17**; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | | | 3 | ATK +76 DEF +50 | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -17 -\> **-20** and Lee has ASPD +17 -\> **+20**; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | | Suzuran | 1 | HP +90 ATK +38 | Trait upgrade: Attacks deal Arts damage, and Slow the enemy for **a moderate period of time** | | | 2 | HP +110 ATK +43 | Talent upgrade: Enemies in range that are Slow are inflicted with 20% -\> **21%** Fragile effect **and 5% Enfeeble** for an equivalent duration | | | 3 | HP +120 ATK +46 | Talent upgrade: Enemies in range that are Slow are inflicted with 21% -\> **22%** effect and 5% -\> **8%** Enfeeble for an equivalent duration | | Carnelian | 1 | ATK +65 DEF +30 | Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; **Damage increases by 3% for each enemy in range (up to 15%)** | | | 2 | ATK +85 DEF +35 | Talent upgrade: Improves own SP recovery rate by +0.6 -\> **+0.8** when SP is above the limit; **If the skill is activated when Charged, becomes less likely to be targeted by enemies** | | | 3 | ATK +95 DEF +38 | Talent upgrade: Improves own SP recovery rate by +0.8 -\> **+1.0** when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | | Weedy | 1 | ATK +46 DEF +30 | Trait upgrade: Simultaneously attacks all blocked enemies; **When blocking 2 or more enemies, increases shift level by 1**; Can be deployed on ranged tiles | | | 2 | ATK +60 DEF +36 | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; **the redeployment time of the Water Cannon is reduced by 5s** | | | 3 | ATK +68 DEF +40 | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is **further reduced by 8s** | Credits: * Datamine source: [https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh\_CN/gamedata/excel](https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh_CN/gamedata/excel) * u/kbin1rules for module information input

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arknights
Arknights MJYW 10 months ago 100%
[CN News]: Module Details: The Rides to Lake Silberneherze

| **Operator** |**Mod Level**| **Stat Gains** | **Effect** | |:-------------------:|:-----------:|:-----------------:|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Goldenglow | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (**the initial amount is increased**, up to 110% of the operator's ATK) | | | 2 | HP++ ATK++ | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing **an increased amount** of Goldenglow's ATK as Arts damage to enemies in a small area | | | 3 | HP+++ ATK+++ | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing **a further increased amount** of Goldenglow's ATK as Arts damage to enemies in a small area | | Kjera | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to **120%** of the operator's ATK) | | | 2 | HP++ ATK++ | Talent upgrade: ATK **further increased**, when there are two or more ground tiles within Attack Range, ATK **increases to a higher amount** | | | 3 | HP+++ ATK+++ | Talent upgrade: ATK **even further increased**, when there are two or more ground tiles within Attack Range, ATK **increases to an even higher amount** | | Rockrock | 1 | HP+ ATK+ DEF+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (**the initial amount is increased**, up to 110% of the operator's ATK) | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: Gain +4% ATK **at a shorter interval** when this unit remains on the battlefield, stacking up to 4 times | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times; **gains ASPD when fully stacked** | | Minimalist | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to **120%** of the operator's ATK) | | | 2 | HP++ ATK++ | Talent upgrade: When attacking, has **an increased chance** to increase that ATK to **a higher amount** | | | 3 | HP+++ ATK+++ | Talent upgrade: When attacking, has an increased chance to increase that ATK to **an even higher amount** | | Click | 1 | ATK+ DEF+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to **120%** of the operator's ATK) | | | 2 | ATK++ DEF++ | Talent upgrade: Click and her Drones gain **a greater amount** of ASPD | | | 3 | ATK+++ DEF+++ | Talent upgrade: Click and her Drones gain **an even greater amount** of ASPD | | Degenbrecher | 1 | HP+ ATK+ DEF+ | Trait upgrade: Normal attacks deal damage twice; **Deals 10% more damage with skills** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to **a higher percentage**, and the target will be [Shaken] for 5 seconds | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to **an even higher percentage**, and the target will be [Shaken] for 5 seconds | |Reed the Flame Shadow| 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for **60%** of the damage dealt | | | 2 | HP++ ATK++ | Talent upgrade: When healing an ally, **the healing amount is increased**, and Reed the Flame Shadow heals herself for **a greater portion** of the amount healed | | | 3 | HP+++ ATK+++ | Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for **an even greater portion** of the amount healed | |Hibiscus the Purifier| 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for **60%** of the damage dealt | | | 2 | HP++ ATK++ | Talent upgrade: Attacks inflict **a stronger** Arts Fragility to the target for 5 seconds | | | 3 | HP+++ ATK+++ | Talent upgrade: Attacks inflict **an even stronger** Arts Fragility to the target for 5 seconds | | Vendela | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for **60%** of the damage dealt | | | 2 | HP++ ATK++ | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range **further** | | | 3 | HP+++ ATK+++ | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range **even further** | | Lee | 1 | ATK+ DEF+ |Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); **When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times**| | | 2 | ATK++ DEF++ | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD **further reduced** and Lee has ASPD **further increased**; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | | | 3 | ATK+++ DEF+++ | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD **even further reduced** and Lee has ASPD **even further increased**; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | | Suzuran | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage, and Slow the enemy for **a moderate period of time** | | | 2 | HP++ ATK++ | Talent upgrade: Enemies in range that are Slow are inflicted with **a stronger Fragile** effect **and a certain amount of Enfeeble** for an equivalent duration | | | 3 | HP+++ ATK+++ | Talent upgrade: Enemies in range that are Slow are inflicted with **an even stronger Fragile** effect and **a stronger Enfeeble** for an equivalent duration | | Carnelian | 1 | ATK+ DEF+ | Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; **Damage increases with the number of enemies in range (up to 15%)** | | | 2 | ATK++ DEF++ | Talent upgrade: Improves own SP recovery rate by **a higher amount** when SP is above the limit; **If the skill is activated when Charged, becomes less likely to be targeted by enemies** | | | 3 | ATK+++ DEF+++ | Talent upgrade: Improves own SP recovery rate by **an even higher amount** when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | | Weedy | 1 | ATK+ DEF+ | Trait upgrade: Simultaneously attacks all blocked enemies; **When blocking 2 or more enemies, increases shift level by 1**; Can be deployed on ranged tiles | | | 2 | ATK++ DEF++ | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; **the redeployment time of the Water Cannon is reduced** | | | 3 | ATK+++ DEF+++ | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is **further reduced** | Notes: * Degenbrecher base Talent: When dealing damage, there is a 10% chance to increase ATK to 160%, and the target will be [Shaken] for 5 seconds

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arknights
Arknights Kotking 10 months ago 100%
[Global Banner] Kernel Locating will be open December 05 - December 19 https://twitter.com/ArknightsEN/status/1731193369014247791

Unique banner where you can pick 5 stars and 6 stars to pull on banner. [List contains](https://pbs.twimg.com/media/GAQm7jwbQAA32E9.jpg): * 6: Eyjafjalla / Nightingale/ Ifrit / Saria/ Silverash / Schwarz / Mostima / Aak / Ceobe / Phantom / Magallan / Siege * 5: Ptilopsis/Lappland/Specter/Platinum/Meteorite/Skyfire/Mayer/Warfarin/Nearl/Projekt Red/Cliffheart/Provence/Firewatch/Texas/Pramanix/Istina/Sora/Manticore/Swire/Glaucus/Astesia/Executor/Waai Fu

2
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arknights
Arknights MJYW 10 months ago 100%
[CN News] New 5* Operator: Harold

[Splash art](https://i.imgur.com/korTjMQ.png) [Kit](https://i.imgur.com/V9MNZqC.png) [E2 art](https://i.imgur.com/vKI1aOZ.png) [Tap animation](https://i.imgur.com/KkrdsoN.gif) [Deploy and heal animation](https://i.imgur.com/osrzpHt.gif) [S2](https://i.imgur.com/si7ocjt.gif) [Imgur album](https://imgur.com/a/TscQKL4) ### 5\* Wandering Medic: Harold ### **Artist**: 一千 **CN VA**: 董胜章 **JP VA**: Yamazaki Takumi **Trait**: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units) **Talent**: Targets within Harold's Attack Range whose Elemental Damage received exceeds 50% will obtain a certain amount of Elemental Damage reduction **S1L7**: ATK +70% **S2**: ASPD increases; prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases

2
1
arknights
Arknights Kotking 10 months ago 100%
[EVENT RERUN]Stultifera Navis

The Ship of Fools is back! Remember that silence and stun are your best friends in this event! ` SN-10: Compound Cutting Fluid SN-9: Manganese Ore SN-8: Oriron Cluster Farming efficiency: Mangos \> Oriron \> Fluid.` Again thanks to [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/stultifera-navis-rerun-farming-guide) for all the calculations. **Returning Players:** ``` The following stages should be cleared for certs: SN-2, SN-3, SN-4, SN-5, SN-8, SN-9, SN-10, SN-EX-8 . ``` And remember [Golden age will return again!](https://youtu.be/vVuUj0ibrVo?si=DKcKFBVZXXH2K52q) [\#arknights](https://kbin.social/tag/arknights) [#marknights](https://kbin.social/tag/marknights)

2
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arknights
Arknights AquariusViaRainbow 10 months ago 0%
Event Gains Calculator [2023.11] - for Gamepress Operator Planner &amp; krooster.com/penguin-stats.io

[\#Arknights](https://kbin.social/tag/Arknights) [#mArknights](https://kbin.social/tag/mArknights) [#gaming](https://kbin.social/tag/gaming) ### About: ### We use many tools to help with farming materials, mostly to know what to farm and where to farm it. However none of them account for the surge of specific materials we get during every event. I made this tool to be able to include event gains when planning farming, because (for example) sometimes waiting for a few weeks to get mats you need from event shop [for "free"] could let you use your stamina to farm other things that this near-ish event won't give. [preview](https://i.imgur.com/sQ59joH.png) . ### Now with: ### * krooster.com/penguin-stats.io inventory conversion * added events from "Trials for Navigator #3" / "Ideal City Rerun" up to "Zwillingstürme im Herbst" * NEW™ materials debuting in Ep. 13 * NEW™ made a "changelog", kek * ~~20% more rock-cancer!~~ . ### **Make a copy for personal use:** ### Skiff (OpenSource Mail): [[AqVR] Arknights - Gamepress Operator Planner - Supplement - Event Gains Calculator.xlsx](https://app.skiff.com/docs/3d1faa9a-4ac1-4575-bbc1-c55d40067033#00y55QXolJdMemwKYeYiVBn%2BThp%2Fq%2FWis7dcTsw45XM%3D) Google Drive: [[AqVR] Arknights - Gamepress Operator Planner - Supplement - Event Gains Calculator.xlsx](https://docs.google.com/spreadsheets/d/1LmL-7kltqHBYYFSJoFNx6c2dz5RjBlEu/view) . ### Gamepress import/export instructions: ### * Copy-paste your "inventory" data from Gamepress Operator Planner into column A [A3-A92]. * Open "Data \> Text to Columns"; pick Delimiters; tick Comma; press Next and Finish; to separate numbers from text into column B. [slightly different outside of Microsoft Office] * Set Multipliers on events [row 2], depending on your needs [but obviously only -1, 0 or 1]. * Drag-select and copy-paste values from column G [G3-G92] back into Gamepress inventory. * OPTIONAL: Drag-select and copy-paste values from column H [H3-H92] into Gamepress inventory to regain original inventory in case you saved new values in GG. . ### [Penguin-stats.io](https://penguin-stats.io/planner) export: ### * ~~Copy-paste your "inventory" data from Gamepress Operator Planner into column A [A3-A92].~~ * ~~Open "Data \> Text to Columns"; pick Delimiters; tick Comma; press Next and Finish; to separate numbers from text into column B.~~ * ~~Set Multiplier on events, depending on your needs [but obviously only -1, 0 or 1].~~ * Open [https://penguin-stats.io/planner](https://penguin-stats.io/planner) and click IMPORT/EXPORT. * OPTIONAL: make a backup of data under Share Configuration Profile in case you could miss it! * Copy data from cell G1-with event gains added / H1-original from GP, and paste under Import from Configuration Profile. * Click IMPORT. * Enter your preferred values under "Need:", because they will "reset" to 0. . ### Moving inventory from Gampress to Krooster: ### * open sheet "Krooster CSV \<-\> Gampress" * Sort by H (ascending), paste inventory copied from Gamepress into I3, separate it by "," into columns. * Sort by A (ascending), copy data from G2-G83 * Open [Krooster Planner](https://www.krooster.com/planner/goals); "Export/Import Data"; Import format -\> CSV * Paste data from G2-G83, click "import data". . ### Moving inventory from Krooster to Gamepress: ### * open sheet "Krooster CSV \<-\> Gampress" * Sort by A (ascending), paste inventory exported from Krooster in CSV format into A3, separate it by "," into columns. * Sort by H (ascending), copy data from E3-E92. * Paste into Gamepress. [EXP cards aren't present in Krooster, you have to add manually] . ### Notes: ### * Placeholder +100 added to farmable materials. Change it below the main table if you want. * Values that would be "0" removed, hopefully it's more readable like this. * New items in Intelligence Shop (certs from event reruns) included in separate columns. * I doubt my skills to make an easy makro to import mats inventory from penguin-stats.io, or combine your old "Need:" with GG inventory import. First move inventory data from Penguin to Krooster, than follow instructions above. ~~If GGOP allowed to export "Total Materials Required" list, I could use it to fill in penguins-stats.io's "Need:" field.~~ . ### MADE BY: ### AquariusViaRainbow [\~7.58% gay, fr] * aquariusviarainbow@tutanota.com, do not stalk, pls, UwU * [the G-mail is just for show, I don't really use it myself, I'm alergic to Google] * ~~u/AquariusViaRainbow,~~ don't message me there, I'm out, fuck spez * aquariusviarainbow([#7862](https://kbin.social/tag/7862)), no spam pls * krooster.com/u/AqVR5235 ~~"f2p btw"~~ . ### CHANGELOG: ### 2022.12.24: * first version * events from "Lingering Echoes" up to "Nearl Light Rerun" [probably] 2023.02.10: * added events up to "Where Vernal Winds Will Never Blow" * NEW™ included update of items order on GP.GG, now it mirrors in-game inventory order 2023.04.30: * added events from "Invitation to Wine" to "Stultifera Navis Rerun" [Lone Trail NOT included] * included materials reshuffle and update * NEW™ inventory export to penguin-stats.io 2023.08.19: * added event from "Lone Trail" up to "So Long Adele" * added "both-ways" converter from Gamepress' CSV format to Krooster.com CSV format, which than can be exported to penguin-stats.io with a "needed" value 2023.11.17: * added events from "Trials for Navigator #3" / "Ideal City Rerun" up to "Zwillingstürme im Herbst" * NEW™ materials debuting in Ep. 13 * NEW™ made a "changelog", kek 2023.11.19 * "quickfix", Stultifera Navis was originally supposed to happen before Lone Trail, so it was hidden before LT as if already concluded; moved ahead

0
3
arknights
Arknights Kotking 11 months ago 100%
[ENDED] Lone Trail

The continuation of Rhine labs story is finally here! Story length is more than Nearl Light which makes it the longest story from all events. The limited banner feature: * Ho'olheyak - Caster [ST / Core Caster] * Melanite - Sniper [Close Range / Heavyshooter] and limited operator of this banner * Muelsyse - Vanguard [Summoner / Tactician] . As it is Limited banner you will get coupon for 10 pulls and 1 pull a day until the end of the banner. Old Limited operators that can be pulled as off banner with x5 weight would be * Nearl the Radiant Knight [Duelist / Dreadnought] * Skadi the Corrupting Heart [Aura / Bard] * Specter the Unchained [Substitute / Dollkeeper] and with no weight * W [AoE / Artilleryman] * Rosmontis [Aftershock / Flinger]. Welfare operator will be Silence the Paradigmatic [Buffer / Abjurer] another 6 star! *After Lone Trail ends you can get Lumen [Wide-Range / Therapist] with rerun of Stultifera Navis so new players will be in a treat.* So according to [Lone Trail - Farming Guide from gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/lone-trail-farming-guide) `Efficiency (based on all possible stage drops): Alloy > Aketon > Solvent` **Rhine lab arc consists of Mansfield Break event \> Dorothy's Vision event \> Lone trail event.** For more useful information visit [Lone trail on arknights.wiki.gg](https://arknights.wiki.gg/wiki/Lone_Trail) [Animated PV](https://youtu.be/nLvW8X0ri1c) The event stages will be released in parts: ``` “Part 1” : November 7, 2023, 10:00(UTC-7) - November 28, 2023, 03:59(UTC-7) Open Stages: The Coming of the Future “Part 2”: November 14, 2023, 16:00(UTC-7) - November 28, 2023, 03:59(UTC-7) Open Stages: The Lingering of the Past “Part 3”: November 21, 2023, 16:00(UTC-7) - November 28, 2023, 03:59(UTC-7) Open Stages: The Pursuing of the Present ``` [Event schedule in your local timezone](https://www.timeanddate.com/worldclock/fixedtime.html?msg=Lone+Trail+Part+1&iso=20231107T10&p1=3921)

4
0
arknights
Arknights MJYW 11 months ago 100%
[CN Datamine] Operator and Module Information: Zwillingstürme im Herbst

Operator Information ========== Key: * E2 max for HP/ATK/DEF/RES; Trust bonuses **included** * Welfares (including red cert Ops) regarded as Pot 6; other units regarded as Pot 1 * E0 -\> E1 -\> E2 for DP Cost and Block (if applicable) 6\* Ritualist: Virtuosa ---------- **Trait**: Attacks deal Arts Damage and can deal additional Elemental Damage ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 1501 | 525 | 1.6s | 14 -\> 16 -\> 16 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 109 | 15 | 1 | 70s | Trust bonus: Max HP +300, ATK +40 Potential gains: |**Potential 2**|**Potential 3** |**Potential 4**| **Potential 5** |**Potential 6**| |:-------------:|:--------------:|:-------------:|:---------------:|:-------------:| | DP Cost -1 |Redeploy time -6| ATK +23 |Improves Talent 2| DP Cost -1 | ### Talents ### * Talent 1 > > > Enemies in Attack Range are dealt **10%** ATK as Necrosis Damage every second and are Slowed for **0.2s** > > * Talent 2 > > > Enemies in Attack Range receive **20%** (Pot 5: **22%**) increased Necrosis Damage > > ### Skills ### * S1: 12/6 (18/6) Initial SP, Automatic Recovery > > > Deals **240%** (**300%**) ATK as Arts Damage and **95%** (**110%**) ATK of Necrosis Damage to an enemy not under Elemental Fallout > > > > > Can store **2** (**3**) charges; unable to use normal attacks while skill is inactive > > * S2: 14/30 (14/24) Initial SP, Automatic Recovery, 20s Duration > > > ASPD **+45** (**+60**); attack target count +1; when this unit or the Operator with the highest ATK in Attack Range deals damage to an enemy, deals **20%** (**25%**) ATK as Necrosis Damage > > * S3: 32/60 (40/60) Initial SP, Automatic Recovery, 34s (40s) Duration > > > Stops attacking; Attack Range expands; ATK **+140%** (**+180%**); increases the effect of Talent 2 to **2.2** (**2.5**) times > > > > > Increases the max HP of the Operator with the highest max HP in Attack Range by **25%** (**30%**); increases the ATK of the Operator with the highest ATK by **25%** (**30%**); and increases the DEF of the Operator with the highest DEF by **25%** (**30%**) > > ### Base Skills ### E0: When assigned to a Dormitory, each Operator assigned to the Dormitory gives 1 Silent Resonance E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 5 Silent Resonance, restores an additional +0.01 Morale per hour (Only the strongest stacked effect of this type takes place) 6\* Arts Fighter: Viviana ---------- **Trait**: Deals Arts Damage ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 2920 | 746 | 1.25s | 19 -\> 21 -\> 21 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 447 | 15 | 1 | 70s | Trust bonus: ATK +100 Potential gains: |**Potential 2**| **Potential 3** |**Potential 4**| **Potential 5** |**Potential 6**| |:-------------:|:---------------:|:-------------:|:---------------:|:-------------:| | DP Cost -1 |Improves Talent 2| ATK +28 |Improves Talent 1| DP Cost -1 | ### Talents ### * Talent 1 > > > Increases Arts Damage dealt by **8%** (Pot 3: **9%**), and reduces Physical and Arts Damage received by **8%** (Pot 3: **9%**); effects **double** when there are Elite or Boss enemies in Attack Range > > * Talent 2 > > > When attacking Elite or Boss enemies, there is an **18%** (Pot 5: **20%**) chance to obtain a Shield that blocks melee attacks (the Shield cannot stack) > > ### Skills ### * S1: 0/4 (0/4) Initial SP, Automatic Recovery > > > ATK increases to **170%** (**200%**) for the next attack, attacking twice consecutively > > > > > Charged effect: Attack Range +2 tiles, attacking thrice consecutively instead > > * S2: 12/30 (15/25) Initial SP, Automatic Recovery, 30s (35s) Duration > > > ATK **+30%** (**+40%**); DEF **+110%** (**+160%**); Block count +1; attacks all blocked enemies. Attacks have a **20%** chance to deal damage twice, dealing **140%** (**150%**) ATK as Arts Damage, and will Steal a certain amount of ASPD from targets hit (stacks up to **30** (**40**) ASPD, lasts until the skill ends or Viviana is retreated or defeated) > > * S3: 12/30 (18/25) Initial SP, Automatic Recovery, 15s Duration > > > Attack Interval **+50%**; ATK **+75%** (**+110%**); DEF **+60%** (**+90%**); RES **+20** (**+25**); attacks turn into double strikes; increases the chance to activate Talent 2 to **2.0** (**2.5**) times; prioritizes attacking Elite or Boss enemies > > > > > Upon the second activation of the skill and afterwards, Attack Range +2 tiles; attacks turn into triple strikes instead; and Skill Duration is extended by **25s** > > ### Base Skills ### E0: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour E2: When assigned to the Control Center, increases productivity of all Knight Operators in Factories by +7% 6\* Dreadnought: Lessing ---------- **Trait**: Blocks 1 enemy ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 3882 | 1129 | 1.5s | 17 -\> 19 -\> 19 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 277 | 0 | 1 | 80s | Trust bonus: Max HP +200, ATK +85 Potential gains: |**Potential 2**| **Potential 3** |**Potential 4**| **Potential 5** |**Potential 6**| |:-------------:|:---------------:|:-------------:|:-----------------:|:-------------:| | DP Cost -1 |Redeploy time -10| DP Cost -1 |Improves 2nd Talent| DP Cost -1 | ### Talents ### * Talent 1 > > > When blocking enemies, Physical and Arts Damage received from enemies not blocked by self is reduced by **35%** > > * Talent 2 > > > After taking damage, ATK +16% for **15s** (does not stack) > > ### Skills ### * S1: 0/3 (0/2) Initial SP, Offensive Recovery > > > Increases the ATK of next attack to **225%** (**290%**) > > * S2: Passive, 20s (24s) Duration > > > After deployment, increases the effect of Talent 1 by **2** (**2.2**) times; ATK **+35%** (**+60%**); attacks deal damage twice > > * S3: 25/45 (30/40) Initial SP, Automatic Recovery, 20s Duration > > > Immune to Negative Statuses; HP **+80%** (**+110%**); when attacking blocked enemies, deals **180%** (**220%**) ATK as Physical Damage > > > > > When this unit is under a Negative Status, this skill can be activated to clear the Negative Status, and this unit will be dealt **600** HP as Arts Damage > > ### Base Skills ### E0: When assigned to the Workshop to craft Elite Materials, the Morale consumption of all formulas is set to 4 (E2: 3) E2: When assigned to the Workshop to craft Elite Materials, the probability of producing by-products is increased by 80% 5\* Guardian: Bassline ---------- **Trait**: Can heal allies by using skill(s) ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 2770 | 523 | 1.2s | 17 -\> 19 -\> 21 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 600 | 10 | 2 -\> 3 -\> 3 | 70s | Trust bonus: ATK +50, DEF +30 Potential gains: |**Potential 2**|**Potential 3** |**Potential 4**|**Potential 5**|**Potential 6**| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| DEF +25 | HP +200 | DP Cost -1 | ### Talent ### > > > RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4 > > ### Skills ### * S1: 0/5 (0/4) Initial SP, Auto Recovery > > > Restores the HP of a nearby ally with less than 50% HP by **150%** (**180%**) of Bassline's ATK in the next attack > > > > > Can store **2** (**3**) charge(s) > > * S2: 50/60 (53/60) Initial SP, Auto Recovery, 60s Duration > > > ATK **+50%** (**+80%**); stops attacking to focus on healing surrounding allied units, granting a Barrier to healed targets; the Barrier can absorb Arts Damage equal to **50%** (**60%**) of Bassline's ATK > > ### Base Skills ### E0: When stationed in the HR Office, HR contacting speed +10% (E2: +30%), and Morale consumed per hour -0.25 E2: When stationed in the HR Office, for every Recruit slot (Default slots do not count) Silent Resonance +15 5\* Primal Caster: Diamante ---------- **Trait**: Attacks deal Arts Damage and can deal additional Elemental Damage ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 1309 | 668 | 1.6s | 18 -\> 20 -\> 20 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 111 | 20 | 1 | 70s | Trust bonus: ATK +65 Potential gains: |**Potential 2**|**Potential 3** |**Potential 4**|**Potential 5**|**Potential 6**| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| ATK +25 |Improves Talent| DP Cost -1 | ### Talent ### > > > When there is an enemy under Necrosis Fallout in Attack Range, ATK **+18%** (**+21%**) > > ### Skills ### * S1:15/33 (20/30) Initial SP, Auto Recovery, 20s > > > ATK **+80%** (**+110%**); attacks deal additional **10%** (**15%**) ATK as Necrosis Damage. If the target is under Necrosis Fallout, deals additional **40%** (**50%**) ATK as Elemental Damage > > * S2: 15/37 (20/35) Initial SP, Auto Recovery, 35s Duration > > > ASPD **+75** (**+90**); attack target count +1; attacks deal additional **60%** (**75%**) ATK as Elemental Damage to targets under Necrosis Fallout > > ### Base Skills ### E0: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is slightly increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 E2: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 4\* Loopshooter: Caper ---------- **Trait**: Can only attack while having the spinning projectile (the projectile takes time to be recovered) ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 2200 | 688 | 1.0s | 12 -\> 14 -\> 14 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 160 | 0 | 1 | 70s | Trust bonus: ATK +65 Potential gains: |**Potential 2**|**Potential 3** |**Potential 4**|**Potential 5**|**Potential 6**| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| ATK +23 |Improves Talent| DP Cost -1 | ### Talent ### > > > When attacking, there is a 25% chance that the attack power of the current attack will be increased to **160%** > > ### Skills ### * S1: 0/4 (0/3) Initial SP, Offensive Recovery > > > Increases the ATK of next attack to **200%** (**230%**) > > * S2: 12/29 (15/25) Initial SP, Offensive Recovery, 17s (20s) Duration > > > ATK **+40%** (**+60%**); attacks fire 1 additional spinning projectile > > ### Base Skills ### E0: When assigned to the Reception Room, Clue search speed increases by 10% E1: When assigned to the Reception Room, Clue search speed increases by 30% when a Clue Exchange is in process Module Information ========== | **Operator** |**Mod Level**| **Stat Gains** | **Effect** | |:----------------------:|:-----------:|:---------------------:|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Mudrock | 1 | HP +245 ATK +55 | Trait upgrade: Cannot be healed by allies; **Damage taken from enemies blocked by self is reduced by 15%** | | | 2 | HP +325 ATK +70 | Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% -\> **22%** of HP **and 1 SP** | | | 3 | HP +400 ATK +80 | Talent upgrade: Every 9 seconds, gaians 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% -\> **23%** of HP and 1 -\> **2** SP | | Penance | 1 |HP +150 ATK +35 DEF +15| Trait upgrade: Cannot be healed by allies; **Damage taken from enemies blocked by self is reduced by 15%** | | | 2 |HP +230 ATK +43 DEF +26| Talent upgrade: After deployment, immediately gains a Barrier equal to 50% -\> **60%** of HP; When defeating an enemy, gains a Barrier equal to 10% -\> **11%** HP (Cannot exceed 300% Max HP) | | | 3 |HP +300 ATK +50 DEF +33| Talent upgrade: After deployment, immediately gains a Barrier equal to 60% -\> **70%** of HP; When defeating an enemy, gains a Barrier equal to 11% -\> **12%** of HP (Cannot exceed 300% Max HP) | | Vulcan | 1 | HP +210 DEF +35 | Trait upgrade: Cannot be healed by allies; **Damage taken from enemies blocked by self is reduced by 15%** | | | 2 | HP +300 DEF +53 | Talent upgrade: **When the skill is activated, restores 30% of HP**; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | | | 3 | HP +385 DEF +68 | Talent upgrade: When the skill is activated, restores 30% -\> **60%** of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | | Lessing | 1 |HP +230 ATK +17 DEF +17| Trait upgrade: Blocks 1 enemy; **Increases ATK to 115% when attacking blocked enemies** | | | 2 |HP +330 ATK +24 DEF +24| Talent upgrade: After taking damage, ATK +16% -\> **+21%** for 15 seconds (does not stack) | | | 3 |HP +400 ATK +30 DEF +30| Talent upgrade: After taking damage, ATK +21% -\> **+24%** for 15 seconds (does not stack) | |Nearl the Radiant Knight| 1 | ATK +65 DEF +30 | Trait upgrade: Blocks 1 enemy; **When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)** | | | 2 | ATK +79 DEF +38 | Talent upgrade: When deployed **and defeated the first time**, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit | | | 3 | ATK +90 DEF +45 |Talent upgrade: When deployed and defeated the first time, deals 80% -\> **100%** of ATK as True damage to enemies in the four adjacent tiles and Stun them for 3s -\> **4s**. If the previously deployed Operator is from Kazimierz, deals an additional hit| | Bagpipe | 1 | ATK +65 DEF +13 | Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; **When attacking enemies with less than 40% of their max HP, increase ATK to 115%** | | | 2 | ATK +75 DEF +17 | Talent upgrade: When attacking, has 25% -\> **30%** to increase ATK to 130% -\> **135%** and strike an additional target | | | 3 | ATK +85 DEF +20 | Talent upgrade: When attacking, has 30% -\> **33%** to increase ATK to 135% -\> **140%** and strike an additional target | | Bassline | 1 | HP +265 ATK +23 | Trait upgrade: Can heal allies by using skill(s); **Reduces damage taken by 15%** | | | 2 | HP +345 ATK +28 | Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, **self and surrounding allies' RES +4** | | | 3 | HP +410 ATK +32 | Talent upgrade: RES +12 -\> **+14**; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4 -\> **+5** | Acknowledgments ========== * Datamine source: [https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh\_CN/gamedata](https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh_CN/gamedata) * u/kbin1rules for being a big help, especially with module information * u/wewechoo for being a boomer complaining I won’t do things his way

4
0
arknights
Arknights MJYW 11 months ago 100%
[CN News]: Module Details: Zwillingstürme im Herbst

| **Operator** |**Mod Level**| **Stat Gains** | **Effect** | |:----------------------:|:-----------:|:-----------------:|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Mudrock | 1 | HP+ ATK+ | Trait upgrade: Cannot be healed by allies; **Damage taken from enemies blocked by self is reduced by 15%** | | | 2 | HP++ ATK++ | Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores **a greater amount** of HP **and a certain amount of SP** | | | 3 | HP+++ ATK+++ | Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores **an even greater amount** of HP and **a greater amount** of SP | | Penance | 1 | HP+ ATK+ DEF+ | Trait upgrade: Cannot be healed by allies; **Damage taken from enemies blocked by self is reduced by 15%** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: After deployment, immediately gains a Barrier equal to **a greater amount** of HP; When defeating an enemy, gains a Barrier equal to **a greater amount of** HP (Cannot exceed 300% Max HP) | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: After deployment, immediately gains a Barrier equal to **an even greater amount** of HP; When defeating an enemy, gains a Barrier equal to **an even greater amount** of HP (Cannot exceed 300% Max HP) | | Vulcan | 1 | ATK+ DEF+ | Trait upgrade: Cannot be healed by allies; **Damage taken from enemies blocked by self is reduced by 15%** | | | 2 | ATK++ DEF++ | Talent upgrade: **When the skill is activated, restores a certain amount of HP**; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | | | 3 | ATK+++ DEF+++ | Talent upgrade: When the skill is activated, restores **a greater amount** of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | | Lessing | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; **Increases ATK to 115% when attacking blocked enemies** | | | 2 | HP++ ATK++ DEF++ | Talent upgrade: After taking damage, ATK **increases further** for 15 seconds (does not stack) | | | 3 |HP+++ ATK+++ DEF+++| Talent upgrade: After taking damage, ATK **increases even further** for 15 seconds (does not stack) | |Nearl the Radiant Knight| 1 | ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; **When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)** | | | 2 | ATK++ DEF++ | Talent upgrade: When deployed **and defeated the first time**, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit | | | 3 | ATK+++ DEF+++ |Talent upgrade: When deployed and defeated the first time, deals **a greater amount** of ATK as True damage to enemies in the four adjacent tiles and Stun them for **a longer duration**. If the previously deployed Operator is from Kazimierz, deals an additional hit| | Bagpipe | 1 | ATK+ DEF+ | Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; **When attacking enemies with less than 40% of their max HP, increase ATK to 115%** | | | 2 | ATK++ DEF++ | Talent upgrade: When attacking, has **a greater chance** to increase ATK to **a larger amount** and strike an additional target | | | 3 | ATK+++ DEF+++ | Talent upgrade: When attacking, has **an even greater chance** to increase ATK to **an even larger amount** and strike an additional target | | Bassline | 1 | HP+ ATK+ | Trait upgrade: Can heal allies by using skill(s); **Reduces damage taken by 15%** | | | 2 | HP++ ATK++ | Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, **self and surrounding allies' RES +4** | | | 3 | HP+++ ATK+++ | Talent upgrade: RES **increases further**; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES **increases further** | Notes: * Lessing base Talent: After taking damage, ATK +12% for 15 seconds (does not stack) * Bassline base Talent: RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4

5
1
arknights
Arknights Kotking 11 months ago 100%
[Chapter release] Chapter 12 All Quiet under the Thunder is out!

Finally new chapter! Best time to clear new chapter thanks to 0 sanity loss until you complete stage in chapter 12. Also best time to clear all challenge/hell stages as the additional drops such as resource boxes and sanity potions. For completing Stages you get Morgan Dreadnought guard. Also exclusive banner with Ines,Cement,Windflint and Humus. Ines really sought for her unique talent and skills. [Event PV](https://www.youtube.com/watch?time_continue=1&v=w-ewuJYptNE&embeds_referring_euri=https%3A%2F%2Fgamepress.gg%2F&source_ve_path=Mjg2NjY&feature=emb_logo) [\#arknights](https://kbin.social/tag/arknights)

2
0
arknights
Arknights MJYW 12 months ago 100%
[CN Datamine] Operator and Module Information

Operator Information ========== Key: * E2 max for HP/ATK/DEF/RES; Trust and Potential bonuses not included * E0 -\> E1 -\> E2 for DP Cost and Block (if applicable) 6\* Crusher: Hoederer ---------- **Trait**: Attacks all blocked enemies ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 5988 | 1576 | 2.5s | 20 -\> 22 -\> 24 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 0 | 0 | 2 | 70s | Trust bonus: Max HP +500, ATK +80 Potential gains: |**Potential 2**|**Potential 3**|**Potential 4**| **Potential 5** |**Potential 6**| |:-------------:|:-------------:|:-------------:|:---------------:|:-------------:| | DP Cost -1 | Max HP +250 | ATK +45 |Improves Talent 2| DP Cost -1 | ### Talents ### * Talent 1 > > > ATK increased to **110%**, further increased to **140%** when attacking enemies inflicted with Stun or Bind > > * Talent 2 > > > This unit and the ally directly behind it gain **+18%** (**+3%**) Shelter > > ### Skills ### * S1: 0/3 (0/2) Initial SP, Offensive Recovery > > > The next attack deals **200%** (**260%**) ATK as Physical Damage and restores **20%** (**25%**) HP > > * S2: 0/8 (0/5) Initial SP, Auto Recovery > > > Passive: ATK **+28%** (**+40%**) > > > > > Can switch between the normal state and the following state: > Attack Interval **+0.5s** (**+0.5s**); Block +1; attacks Stun targets for **1s** (**1s**) > > * S3: 40/60 (40/50) Initial SP, Auto Recovery, 70s Duration > > > Loses **100** (**100**) HP every second; enemies that this unit attacks or attack this unit are dealt **200** (**200**) True Damage every second; Attack Range +1; max HP **+45%** (**+60%**); ATK **+90%** (**+120%**). Attacks restore **5%** (**5%**) HP and have a **25%** (**25%**) chance to Stun targets for **4s** (**5s**) > > ### Base Skills ### E0: When stationed in the Trading Post, order acquisition efficiency +25% (E2: +30%); when W or Ines is stationed in the base (not as assistants), further increase efficiency by +5% each 5\* Incantation Medic: Vendela ---------- **Trait**: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 1370 | 550 | 1.6s | 15 -\> 17 -\> 17 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 100 | 20 | 1 | 70s | Trust bonus: Max HP +180, ATK +30 Potential gains: |**Potential 2**|**Potential 3** |**Potential 4**|**Potential 5**|**Potential 6**| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| ATK +32 |Improves Talent| DP Cost -1 | ### Talent ### > > > Increases the healing received of the allied unit with the highest max HP within Attack Range by **+15%** (**+3%**) > > ### Skills ### * S1: 10/32 (15/30) Initial SP, Auto Recovery, 25s Duration > > > ASPD **+60** (**+90**) > > * S2: 12/32 (15/30) Initial SP, Auto Recovery, 15s Duration > > > ATK **+75%** (**+80%**); makes the allied unit with the highest max HP within Attack Range more likely to be attacked. When that unit is attacked, Vendela deals **30%** (**50%**) ATK as Arts Damage to the damage source and triggers her Trait on the allied unit > > ### Base Skills ### E0: When stationed in the Dormitory, all Operators in the dorm recover +0.15 Morale per hour (similar effects do not stack) (E2: Additionally, Operators with less than 18 Morale recover an additional +0.1 Morale per hour) 4\* Dollkeeper: Verdant ---------- **Trait**: Instead of retreating when defeated, switch to a \<Substitute\> (Substitute has 0 Block) for 20 seconds before switching back to the original ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 2266 | 672 | 1.2s | 12 -\> 14 -\> 14 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 259 | 0 | 2 | 70s | Trust bonus: HP +100, ATK +60 Potential gains: |**Potential 2**|**Potential 3** |**Potential 4**|**Potential 5**|**Potential 6**| |:-------------:|:--------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -4| HP +160 |Improves Talent| DP Cost -1 | ### Talent ### > > > \<Substitute\> regenerates **3.5%** (**+0.5%**) HP per second > > ### Skills ### * S1: Passive Skill > > > Max HP **+18%** (**+25%**); RES **+10** (**+15**) > > * S2: 16/26 (16/25) Initial SP, Auto Recovery, 22s -\> 25s Duration > > > Attacks deal Arts Damage; ASPD **+50** (**+80**); lose **4%** (**4%**) HP with each attack > > ### Base Skills ### E0: When stationed at the Workshop to craft Elite Materials, the Morale consumption of all recipes that cost 2 Morale is reduced by -1 E1: When crafting Keton materials in the Workshop, byproduct probability is increased by 80% 5\* Mystic Caster: Delphine ---------- **Trait**: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges) ### Stats ### |**HP** |**ATK**|**Attack Interval**|**Deployment Cost**| |:-----:|:-----:|:-----------------:|:-----------------:| | 1532 | 1240 | 3.0s | 24 -\> 26 -\> 26 | |**DEF**|**RES**| **Block** | **Redeploy Time** | | 128 | 20 | 1 | 80s | Trust bonus: ATK +130 Potential gains: |**Potential 2**| **Potential 3** |**Potential 4**|**Potential 5**|**Potential 6**| |:-------------:|:---------------:|:-------------:|:-------------:|:-------------:| | DP Cost -1 |Redeploy time -10| DP Cost -1 |Improves Talent| DP Cost -1 | ### Talents ### * Talent 1 > > > When attacking enemies above **80%** HP, damage is increased by **+18%** (**+2%**) > > * Talent 2 > > > In [The Whirlpool that is Passion], ATK increased to **120%** when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies > > ### Skills ### * S1: 5/19 (5/15) Initial SP, Auto Recovery, 5s Duration > > > Attack Range changes; Attack Interval is reduced to **20%**, and each attack deals **40%** (**50%**) ATK as Arts Damage > > * S2: 16/44 Initial SP, Auto Recovery, 30s Duration > > > ATK **+60%** (**+100%**); Stops attacking enemies below **50%** HP; Attacks cause targets to receive **6%** (**6%**) ATK as Arts Damage every second (stacks up to **4** times, lasts for the entire skill duration) > > ### Base Skills ### E0: When stationed at the Office, contacting speed +20%. For every 1 contacts made, increases the likelihood of obtaining Glasgow clues (working time and recruitment slots improve the likelihood) E2: When stationed at the Control Center, each Glasgow Operator in a Trading Post gains +10% order acquisition efficiency. Module Information ========== |**Operator**|**Mod Level**| **Stat Gains** | **Effect** | |:----------:|:-----------:|:---------------:|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Horn | 1 |ATK +65, DEF +52 | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; **when attacking blocked enemies, ATK increases to 110%** | | | 2 |ATK +85, DEF +62 | Talent upgrade: When this unit is on the field, Defender Operators gain **+20%** -\> **+25%** ATK | | | 3 |ATK +100, DEF +70| Talent upgrade: When this unit is on the field, Defender Operators gain **+25%** -\> **+28%** ATK | |Firewhistle | 1 |ATK +42, DEF +42 | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; **when attacking blocked enemies, ATK increases to 110%** | | | 2 |ATK +52, DEF +52 | Talent upgrade: **+12%** -\> **+16%** ATK when not blocking an enemy, **+12%** -\> **+16%** DEF when blocking an enemy | | | 3 |ATK +58, DEF +58 | Talent upgrade: **+16%** -\> **+18%** ATK when not blocking an enemy, **+16%** -\> **+18%** DEF when blocking an enemy | | Ashlock | 1 |HP +235, ATK +45 | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; **when attacking blocked enemies, ATK increases to 110%** | | | 2 |HP +290, ATK +60 | Talent upgrade: ATK **+8%** -\> **+10%**. If the **front and rear** adjacent tiles are ground tiles, ATK +16% instead | | | 3 |HP +325, ATK +70 | Talent upgrade: ATK **+10%**. If the **front and rear** adjacent tiles are ground tiles, ATK **+16%** -\> **+20%** | | Ebenholz | 1 | ATK +76, RES +4 | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); **When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt** | | | 2 |ATK +102, RES +5 | Talent upgrade: If there are no other enemies near the target, attacks deal **+15%** -\> **+24%** ATK as Arts damage; **if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% of ATK** | | | 3 |ATK +124, RES +5 |Talent upgrade: If there are no other enemies near the target, attacks deal **+24%** -\> **+30%** ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to **20%** -\> **30%** of ATK| | Delphine | 1 | HP +95, ATK +70 | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); **ASPD +30 when there are stored attacks** | | | 2 |HP +110, ATK +85 | Talent upgrade: When attacking enemies above 80% HP, damage is increased by **+18%** -\> **+21%** | | | 3 |HP +120, ATK +92 | Talent upgrade: When attacking enemies above 80% HP, damage is increased by **+21%** -\> **+23%** | | Verdant | 1 |HP +145, ATK +28 | Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, **but HP is increased**) for 20 seconds before switching back to the original | | | 2 |HP +170, ATK +38 | Talent upgrade: \<Substitute\> regenerates 3.5% HP per second, **and has +5 RES** | | | 3 |HP +185, ATK +45 | Talent upgrade: \<Substitute\> regenerates 3.5% HP per second, and has **+5** -\> **+8** RES | | Fiammetta | 1 |ATK +60, DEF +17 | Trait upgrade: Deals AOE Physical damage; **Increases ATK to 110% when attacking blocked enemies** | | | 2 |ATK +75, DEF +26 | Talent upgrade: Continually loses HP over time (HP cannot drop **below 30%** as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by **+25%** -\> **+28%**; this effect is doubled above 80% HP | | | 3 |ATK +85, DEF +32 | Talent upgrade: Continually loses HP over time (HP cannot drop below **30%** -\> **50%** as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by **+28%** -\> **+30%**; this effect is doubled above 80% HP |

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arknights
Arknights MJYW 12 months ago 100%
[CN News] New 6* Operator: Hoederer

[Splash art](https://i.imgur.com/vmOexI1.png) [Kit](https://i.imgur.com/bqNjom8.png) [E2 art](https://i.imgur.com/D3q97DO.png) [Tap animation](https://i.imgur.com/2rrP9GM.gif) [Deploy and attack animation](https://i.imgur.com/UEanvkW.gif) [S1](https://i.imgur.com/1o7PHHk.gif) [S2](https://i.imgur.com/fdwuEAF.gif) [S3](https://i.imgur.com/dCRccl4.gif) [Imgur album](https://imgur.com/a/oWnFGK2) ### 6\* Crusher: Hoederer ### **Artist**: 树豚 **Original Design**: 竜崎いち **CN VA**: 苏至豪 **JP VA**: Yoshimasa Hosoya **Trait**: Attacks all blocked enemies **Talent 1**: Increased ATK, further increased when attacking enemies inflicted with Stun or Bind **S1**: The next attack deals a certain amount of Physical Damage and restores a certain amount of HP **S2**: Passive: ATK increases Can switch between the normal state and the following state: Attack Interval Increases; Block +1; attacks inflict a brief Stun **S3**: Loses a certain amount of HP every second; enemies that this unit attacks or attack this unit are dealt a certain amount of True Damage every second; Attack Range +1; max HP and ATK increased. Attacks restore a certain amount of HP and have a certain chance to Stun targets for several seconds

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arknights
Arknights MJYW 12 months ago 100%
[CN News] New 5* Operator: Daphne

[Splash art](https://i.imgur.com/HmGxa14.png) [Kit](https://i.imgur.com/TmU3Gb8.png) [E2 art](https://i.imgur.com/2U3bz8w.png) [Tap animation](https://i.imgur.com/8uU8Jel.gif) [Deploy and attack animation](https://i.imgur.com/JhHUxGI.gif) [S2](https://i.imgur.com/SWtmwfI.gif) [Imgur album](https://imgur.com/a/Nt2dTko) ### 5\* Mystic Caster Operator: Delphine ### **Artist**: Cenm0 **CN VA**: 曾彤 **JP VA**: Sekiguchi Risa **Trait**: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges) **Talent 1** (E2 values): When attacking enemies above 80% HP, damage is increased by 18% **Talent 2**: In [The Whirlpool that is Passion], ATK increases when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies **S1**: Attack Range changes; Attack Interval is significantly reduced, and each attack deals a certain amount of Arts Damage **S2**: ATK increases; Stops attacking enemies below a certain %HP; Attacks cause targets to receive a certain amount of Arts Damage every second (stacks up to a certain limit, lasts for the entire skill duration)

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arknights
Arknights MJYW 12 months ago 100%
[CN News]: Module Details: The Whirlpool that is Passion

|**Operator**|**Mod Level**|**Stat Gains**| **Effect** | |:----------:|:-----------:|:------------:|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Horn | 1 | ATK+ DEF+ | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; **when attacking blocked enemies, ATK increases to 110%** | | | 2 | ATK++ DEF++ | Talent upgrade: When this unit is on the field, Defender Operators gain **more** ATK | | | 3 |ATK+++ DEF+++ | Talent upgrade: When this unit is on the field, Defender Operators gain **even more** ATK | |Firewhistle | 1 | ATK+ DEF+ | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; **when attacking blocked enemies, ATK increases to 110%** | | | 2 | ATK++ DEF++ | Talent upgrade: **Higher** ATK when not blocking an enemy, **higher** DEF when blocking an enemy | | | 3 |ATK+++ DEF+++ | Talent upgrade: **Even higher** ATK when not blocking an enemy, **even higher** DEF when blocking an enemy | | Ashlock | 1 | HP+ ATK+ | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; **when attacking blocked enemies, ATK increases to 110%** | | | 2 | HP++ ATK++ | Talent upgrade: ATK **further increased**. If the **front and rear** adjacent tiles are ground tiles, ATK +16% instead | | | 3 | HP+++ ATK+++ | Talent upgrade: ATK **even further increased**. If the **front and rear** adjacent tiles are ground tiles, ATK **increased further** | | Ebenholz | 1 | ATK+ RES+ | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); **When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt** | | | 2 | ATK++ RES++ | Talent upgrade: If there are no other enemies near the target, attacks deal **an increased amount** of Arts damage; **if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a certain percentage of ATK** | | | 3 |ATK+++ RES+++ |Talent upgrade: If there are no other enemies near the target, attacks deal **a further increased amount** of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a **higher percentage** of ATK| | Delphine | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); **ASPD +30 when there are stored attacks** | | | 2 | HP++ ATK++ | Talent upgrade: When attacking enemies above 80% HP, damage is **further increased** | | | 3 | HP+++ ATK+++ | Talent upgrade: When attacking enemies above 80% HP, damage is **even further increased** | | Verdant | 1 | HP+ ATK+ | Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, **but HP is increased**) for 20 seconds before switching back to the original | | | 2 | HP++ ATK++ | Talent upgrade: \<Substitute\> regenerates 3.5% HP per second, **and has increased RES** | | | 3 | HP+++ ATK+++ | Talent upgrade: \<Substitute\> regenerates 3.5% HP per second, and has **further increased RES** | | Fiammetta | 1 | ATK+ DEF+ | Trait upgrade: Deals AOE Physical damage; **Increases ATK to 110% when attacking blocked enemies** | | | 2 | ATK++ DEF++ | Talent upgrade: Continually loses HP over time (HP cannot drop **below a certain percentage** as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by **a higher amount**; this effect is doubled above 80% HP | | | 3 |ATK+++ DEF+++ | Talent upgrade: Continually loses HP over time (HP cannot drop below a **higher percentage** as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by **an even higher amount**; this effect is doubled above 80% HP | Notes: * Delphine base Talent: When attacking enemies above 80% HP, damage is increased by 18%. * Verdant base Talent: \<Substitute\> regenerates 3.5% HP per second

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arknights
Arknights Kotking 12 months ago 100%
[Megathread] CC#12 "Operation Basepoint" is Now Open.

Last Contingency Contract! Not looking forward what they have to replace CC. [Schedule](https://x.com/ArknightsEN/status/1708451704914731418?s=20)

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